138 lines
3.3 KiB
Lua
138 lines
3.3 KiB
Lua
local trap = nil
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local mode = nil
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local scope = "public" -- Set scope of the chat message (public or private)
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minetest.register_entity("freeze:fe", {
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physical = true,
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collisionbox = {-0.01,-0.01,-0.01, 0.01,0.01,0.01},
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visual = "sprite",
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visual_size = {x=0, y=0},
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textures = {"freeze_t.png"},
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is_visible = true,
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makes_footstep_sound = false,
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({immortal = 1})
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if not trap or not mode or self.trapped then
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return
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end
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local playerobj = minetest.get_player_by_name(trap)
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if not playerobj then
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return
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end
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if mode == "a" then
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playerobj:set_attach(self.object, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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if scope == "public" then
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minetest.chat_send_all("*** "..trap.." can't move anymore.")
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else
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minetest.chat_send_player(trap,"You cannot move anymore.")
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end
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self.trapped = trap
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trap = nil
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mode = nil
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end
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end,
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on_step = function(self,dtime)
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if not trap or not mode then
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return
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end
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if mode == "d" and trap == self.trapped then
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local pobj = minetest.get_player_by_name(trap)
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if not pobj then
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return
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end
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pobj:set_detach()
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if scope == "public" then
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minetest.chat_send_all("*** "..trap.." can move again.")
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else
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minetest.chat_send_player(trap,"You can move now again.")
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end
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trap = nil
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mode = nil
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self.object:remove()
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end
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end,
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})
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minetest.register_on_joinplayer(function(player)
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local istrapped = player:get_attribute("freeze:istrapped")
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if istrapped then
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trap = player:get_player_name()
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mode = "a"
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local pos = player:get_pos()
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minetest.after(0.3,function()
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minetest.add_entity(pos, "freeze:fe")
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end)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local ppos = player:get_pos()
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for _, obj in ipairs(minetest.get_objects_inside_radius(ppos, 2)) do
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obj:remove()
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end
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end)
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minetest.register_chatcommand("freeze", {
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params = "<player>",
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description = "Freeze movement of a player",
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privs = {kick = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if not player then
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return true,"Player not online."
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end
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local frozen = player:get_attribute("freeze:istrapped")
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if frozen then
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return true,"Player is already frozen."
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end
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trap = param
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mode = "a"
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player:set_attribute("freeze:istrapped","true")
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local pos = player:get_pos()
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minetest.add_entity(pos, "freeze:fe")
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end,
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})
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minetest.register_chatcommand("unfreeze", {
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params = "<player>",
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description = "Unfreeze movement of a player",
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privs = {kick = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if not player then
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return true,"Player not online."
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end
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player:set_attribute("freeze:istrapped",nil)
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trap = param
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mode = "d"
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end,
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})
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