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5 Commits

Author SHA1 Message Date
IIIullaIII 43bed4358b Update unified_inventory_page.lua
Need for latest update of unifyed inventory in 5.4
line 6
and line 20
resized slot .
TODO
Need update skin preview too
2021-04-05 20:10:03 +02:00
Vanessa Dannenberg c53158d159 Update to work with Unified Inventory v2
i.e. the formspec v4 rewrite
Requires UI "version-2" tag or commit a7556c50 or later and
and Minetest v5.4.0 or later

This also makes it work properly in UI's "lite" mode.
2021-03-27 16:09:38 +01:00
SmallJoker da6905fd02
Mention i3 support (#55) 2021-01-03 09:36:20 +01:00
Alexander Weber 8048cb08f1 change default dependency to player_api 2020-09-22 16:03:00 +02:00
bell07 77c00a0823 update_skins.py
Remove leading zeros again
2020-09-10 14:25:01 +02:00
6 changed files with 86 additions and 25 deletions

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@ -9,6 +9,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
- Supported by [i3](https://github.com/minetest-mods/i3) inventory mod
- Skin previews supported in selection
- Additional information for each skin
- Support for different skins lists: public and a per-player list are currently implemented

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@ -1,4 +1,5 @@
local S = minetest.get_translator("skinsdb")
local ui = unified_inventory
function skins.get_formspec_context(player)
if player then
@ -11,7 +12,7 @@ function skins.get_formspec_context(player)
end
-- Show skin info
function skins.get_skin_info_formspec(skin)
function skins.get_skin_info_formspec(skin, perplayer_formspec)
local texture = skin:get_texture()
local m_name = skin:get_meta_string("name")
local m_author = skin:get_meta_string("author")
@ -20,30 +21,82 @@ function skins.get_skin_info_formspec(skin)
-- overview page
local raw_size = m_format == "1.8" and "2,2" or "2,1"
local formspec = "image[0.8,.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
local lxoffs = 0.8
local cxoffs = 2
local rxoffs = 5.5
if type(perplayer_formspec) == "table" then -- we're using Unified Inventory
lxoffs = 1.5
cxoffs = 3.75
rxoffs = 7.5
end
local formspec = "image["..lxoffs..",.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
if texture then
formspec = formspec.."label[6,.5;"..S("Raw texture")..":]"
.."image[6,1;"..raw_size..";"..texture.."]"
formspec = formspec.."label["..rxoffs..",.5;"..S("Raw texture")..":]"
.."image["..rxoffs..",1;"..raw_size..";"..texture.."]"
end
if m_name ~= "" then
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
formspec = formspec.."label["..cxoffs..",.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
end
if m_author ~= "" then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
formspec = formspec.."label["..cxoffs..",1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
end
if m_license ~= "" then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
formspec = formspec.."label["..cxoffs..",1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
end
return formspec
end
function skins.get_skin_selection_formspec(player, context, y_delta)
function skins.get_skin_selection_formspec(player, context, perplayer_formspec)
context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
context.total_pages = 1
local xoffs = 0
local yoffs = 4
local xspc = 1
local yspc = 2
local skinwidth = 1
local skinheight = 2
local xscale = 1
local btn_y = 8.15
local drop_y = 8
local btn_width = 1
local droppos = 1
local droplen = 6.25
local btn_right = 7
local maxdisp = 16
local ctrls_height = 0.5
if type(perplayer_formspec) == "table" then -- it's being used under Unified Inventory
xoffs = perplayer_formspec.std_inv_x
xspc = ui.imgscale
yspc = ui.imgscale*2
skinwidth = ui.imgscale*0.9
skinheight = ui.imgscale*1.9
xscale = ui.imgscale
btn_width = ui.imgscale
droppos = xoffs + btn_width + 0.1
droplen = ui.imgscale * 6 - 0.2
btn_right = droppos + droplen + 0.1
if perplayer_formspec.pagecols == 4 then -- and we're in lite mode
yoffs = 1
maxdisp = 8
drop_y = yoffs + skinheight + 0.1
else
yoffs = 0.2
drop_y = yoffs + skinheight*2 + 0.2
end
btn_y = drop_y
end
for i, skin in ipairs(context.skins_list ) do
local page = math.floor((i-1) / 16)+1
local page = math.floor((i-1) / maxdisp)+1
skin:set_meta("inv_page", page)
skin:set_meta("inv_page_index", (i-1)%16+1)
skin:set_meta("inv_page_index", (i-1)%maxdisp+1)
context.total_pages = page
end
context.skins_page = context.skins_page or skins.get_player_skin(player):get_meta("inv_page") or 1
@ -51,22 +104,25 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
local page = context.skins_page
local formspec = ""
for i = (page-1)*16+1, page*16 do
for i = (page-1)*maxdisp+1, page*maxdisp do
local skin = context.skins_list[i]
if not skin then
break
end
local index_p = skin:get_meta("inv_page_index")
local x = (index_p-1) % 8
local x = ((index_p-1) % 8) * xspc + xoffs
local y
if index_p > 8 then
y = y_delta + 1.9
y = yoffs + yspc
else
y = y_delta
y = yoffs
end
formspec = formspec.."image_button["..x..","..y..";1,2;"..
minetest.formspec_escape(skin:get_preview())..";skins_set$"..i..";]"..
formspec = formspec..
string.format("image_button[%f,%f;%f,%f;%s;skins_set$%i;]",
x, y, skinwidth, skinheight,
minetest.formspec_escape(skin:get_preview()), i)..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
end
@ -87,10 +143,13 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = formspec
.."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]"
.."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..page.."]"
.."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]"
formspec = formspec..
string.format("button[%f,%f;%f,%f;skins_page$%i;<<]",
xoffs, btn_y, btn_width, ctrls_height, page_prev)..
string.format("button[%f,%f;%f,%f;skins_page$%i;>>]",
btn_right, btn_y, btn_width, ctrls_height, page_next)..
string.format("dropdown[%f,%f;%f,%f;skins_selpg;%s;%i]",
droppos, drop_y, droplen, ctrls_height, page_list, page)
end
return formspec
end

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@ -1,4 +1,5 @@
name = skinsdb
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
depends = default
depends = player_api
optional_depends = unified_inventory,3d_armor,clothing,sfinv
min_minetest_version = 5.4.0

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@ -3,7 +3,7 @@ local S = minetest.get_translator("skinsdb")
unified_inventory.register_page("skins", {
get_formspec = function(player)
local skin = skins.get_player_skin(player)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
local formspec = "background[0.4,1.3;9.92,9.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
return {formspec=formspec}
end,
@ -17,8 +17,8 @@ unified_inventory.register_button("skins", {
local function get_formspec(player)
local context = skins.get_formspec_context(player)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
skins.get_skin_selection_formspec(player, context, -0.2)
local formspec = "background[0.4,1.3;9.92,9.52;ui_misc_form.png]"..
skins.get_skin_selection_formspec(player, context, 0.4)
return formspec
end

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@ -20,7 +20,7 @@ else:
for json in data["skins"]:
id = str(json["id"]).zfill(4)
id = str(json["id"])
# Texture file
raw_data = base64.b64decode(json["img"])