Add skins.get_skinlist_with_meta(key, value) and small adjustments
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14
API.md
14
API.md
@ -16,12 +16,14 @@ skins.update_player_skin(player)
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```
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## skins.get_skinlist(assignment, select_unassigned)
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Get a list of skin objects matching to the assignment.
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Obsolete - use get_skinlist_for_player() or get_skinlist_with_meta() instead
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Supported assignments:
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- "player:"..playername - Skins directly assigned to a player
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## skins.get_skinlist_for_player(playername)
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Get all allowed skins for player. All public and all player's private skins. If playername not given only public skins returned
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select_unassigned - Select all skins without assignment too (usually the "character_*" skins)
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## skins.get_skinlist_with_meta(key, value)
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Get all skins with metadata key is set to value. Example:
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skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
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## skins.new(key, object)
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@ -73,10 +75,10 @@ The next metadata keys are usually filled
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- author - The skin author
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- license - THe skin texture license
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- assignment - (obsolete) is "player:playername" in case the skin is assigned to be privat for a player
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- playername - Player assignment for private skin
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- playername - Player assignment for private skin. Set false for skins not usable by all players (like NPC-Skins), true or nothing for all player skins
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## skin:get_meta_string(key)
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Same as get_meta() but does return "" instead of nil if the meta key does not exists
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## skin:is_applicable_for_player(playername)
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Check if a skin is applicable for the player "playername". Ususally the private skins could be applied to the player only
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Returns whether this skin is applicable for player "playername" or not, like private skins
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@ -72,5 +72,7 @@ end
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function skin_class:is_applicable_for_player(playername)
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local assigned_player = self:get_meta("playername")
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return not assigned_player or assigned_player == playername
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return assigned_player == nil or
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assigned_player == playername or
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assigned_player == true
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end
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13
skinlist.lua
13
skinlist.lua
@ -82,3 +82,16 @@ function skins.get_skinlist_for_player(playername)
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table.sort(skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
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return skinslist
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end
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-- Get skinlist selected by metadata
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function skins.get_skinlist_with_meta(key, value)
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assert(key, "key parameter for skins.get_skinlist_with_meta() missed")
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local skinslist = {}
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for _, skin in pairs(skins.meta) do
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if skin:get_meta(key) == value then
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table.insert(skinslist, skin)
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end
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end
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table.sort(skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
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return skinslist
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end
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