95 lines
2.6 KiB
Lua
95 lines
2.6 KiB
Lua
-- get Boilerplate for Translations
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local S = nodeu.S
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local path = nodeu.path
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local Portau_list = {
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{ S("Red DoorU"), "red"},
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{ S("Orange DoorU"), "orange"},
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{ S("Cyan DoorU"), "cyan"},
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{ S("Yellow DoorU"), "yellow"},
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{ S("Green DoorU"), "green"},
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{ S("Blue DoorU"), "blue"},
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{ S("Violet DoorU"), "violet"},
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{ S("Black DoorU"), "black"},
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{ S("White DoorU"), "white"},
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{ S("Grey DoorU"), "grey"},
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}
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for i in ipairs(Portau_list) do
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local portaudesc = Portau_list[i][1]
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local colour = Portau_list[i][2]
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minetest.register_node("nodeu:portau_"..colour.."", {
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description =portaudesc,
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drawtype = "mesh",
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mesh = "portau2.obj",
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tiles = {"portau_"..colour..".png",
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},
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--inventory_image = "nodeu_p_"..colour..".png",
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--wield_image = {"nodeu_p_"..colour..".png",
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-- },
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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light_source = 12,
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walkable = false,
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selection_box = {
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type = "fixed",
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--fixed = { -0.5, 1.48, 0.35, 0.5,2.0, 0.5},
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fixed = { -2, 1.45, 0.35, 2,2.0, 0.5 },
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},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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--sounds = default.node_sound_wood_defaults(),
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drop = "nodeu:portau_"..colour.."_ch",
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on_rightclick = function(pos, node, clicker)
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node.name = "nodeu:portau_"..colour.."_ch"
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minetest.set_node(pos, node)
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minetest.sound_play("portau_op", {
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to_player = "",
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gain = 2.0,
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})
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end,
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})
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minetest.register_node("nodeu:portau_"..colour.."_ch", {
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description = portaudesc.."_ch",
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drawtype = "mesh",
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mesh = "portau.obj",
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tiles = {"portau_"..colour..".png",
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},
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inventory_image = "nodeu_p_"..colour..".png",
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wield_image = {"nodeu_p_"..colour..".png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 12,
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sunlight_propagates = true,
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-- walkable = true,
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collision_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, 0.35, 0.5,1.5, 0.5}},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, 0.35, 0.5,1.5, 0.5}
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--fixed = { -0.5, 0.35, -0.5, 0.5,1.5, 0.5},
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},-- largdx h
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=0},
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--sounds = default_dig_cracky(),
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drop = "nodeu:portau_"..colour.."_ch",
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on_rightclick = function(pos, node, clicker)
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node.name = "nodeu:portau_"..colour..""
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minetest.set_node(pos, node)
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minetest.sound_play("portau_ch", {
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to_player = "",
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gain = 2.0,
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})
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end,
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})
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end
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