Rewrite wearing, use inventory list.

master
None 2014-08-03 14:14:19 +04:00
parent f02676fc15
commit c75a15525d
1 changed files with 14 additions and 10 deletions

View File

@ -1,20 +1,20 @@
clothing = {}
--{{{ Wear clothing (on_place)
local function put_on(item, player)
local name = player:get_player_name()
local wear_image = item:get_definition().wear_image
local weared = clothing[name] or {}
table.insert(weared, wear_image)
item = player:get_inventory():add_item("wear", item)
print("DEBUG:", item)
local weared = player:get_inventory():get_list("wear")
local skin = default.player_get_animation(player).textures[1]
for _,clothing in ipairs(weared) do
skin = skin .. "^" .. clothing
for _,itemstack in ipairs(weared) do
skin = skin .. "^" .. itemstack:get_definition().wear_image
end
default.player_set_textures(player, {skin})
minetest.log("action", name .. " puts on a " .. item:get_name())
minetest.log("action",
player:get_player_name() ..
" puts on a " ..
item:get_name()
)
item:take_item()
return item
@ -28,6 +28,10 @@ minetest.register_on_joinplayer(function(player)
-- player:get_inventory():set_list("wear",{})
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
print("DEBUG:", player, dump(formname), dump(fields))
end)
minetest.register_on_newplayer(function(player)
-- Add inventory list for clothing
player:get_inventory():set_list("wear", {})