Handle rightclick on unlocked container.

master
None 2014-09-29 15:18:10 +04:00
parent a11f49d2f4
commit 7eb839d325
1 changed files with 105 additions and 14 deletions

View File

@ -1,3 +1,65 @@
-- Chest formspec
local function get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
default.get_hotbar_bg(0,4.85)
return formspec
end
local function handle_unlocked_container(pos, node, clicker, wield_item)
if wield_item:get_name() == "real_locks:lock" then
-- Change unlocked container to locked,
-- keeping all it's metadata (infotext, inventory etc.)
node.name = node.name .. "_locked"
minetest.swap_node(pos, node)
-- Changing brand new locked containter infotext
-- back to it's normal value
-- (not this one from unlocked container)
minetest.registered_nodes[node.name].on_construct(pos)
-- Now set's the password (lock)
minetest.get_meta(pos):set_string("lock_pass", wield_item:get_metadata())
-- And take used lock
wield_item:take_item()
else
minetest.show_formspec(
clicker:get_player_name(),
node.name,
get_chest_formspec(pos)
)
end
end
local function handle_locked_container(pos, node, clicker, wield_item)
minetest.show_formspec(
clicker:get_player_name(),
node.name,
get_chest_formspec(pos)
)
if wield_item:get_name() == "real_locks:key" then
-- TODO
--node.name = node.name .. "_locked"
--minetest.swap_node(pos, node)
--minetest.get_meta(pos):set_string("lock_pass", wield_item:get_metadata())
--minetest.show_formspec(
-- clicker:get_player_name(),
-- node.name,
-- get_chest_formspec(pos)
--)
end
end
--{{{ Chest
minetest.register_node("containers:chest", {
description = "Chest",
@ -11,22 +73,9 @@ minetest.register_node("containers:chest", {
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
-- Chest formspec
meta:set_string("formspec",
"size[8,9]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
[[
list[current_name;main;0,0.3;8,4;]
list[current_player;main;0,4.85;8,1;]
list[current_player;main;0,6.08;8,3;8]
]]..
default.get_hotbar_bg(0,4.85)
)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
@ -36,6 +85,7 @@ minetest.register_node("containers:chest", {
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
--{{{ Logging
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
@ -48,6 +98,47 @@ minetest.register_node("containers:chest", {
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
--}}}
on_rightclick = handle_unlocked_container,
})
minetest.register_node("containers:chest_locked", {
description = "Locked chest",
tiles = {
"default_chest_top.png", "default_chest_top.png",
"default_chest_side.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_front.png"
},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked chest")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
--{{{ Logging
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
--}}}
on_rightclick = handle_locked_container,
})
--}}}