Start to work on containers.
parent
458408773d
commit
5c2c8c4af6
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default
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real_locks
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--{{{ Chest
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minetest.register_node("containers:chest", {
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description = "Chest",
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tiles = {
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"default_chest_top.png", "default_chest_top.png",
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"default_chest_side.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_front.png"
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},
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paramtype2 = "facedir",
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groups = {choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- Chest formspec
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meta:set_string("formspec",
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"size[8,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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[[
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list[current_name;main;0,0.3;8,4;]
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list[current_player;main;0,4.85;8,1;]
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list[current_player;main;0,6.08;8,3;8]
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]]..
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default.get_hotbar_bg(0,4.85)
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)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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})
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--}}}
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--{{{ Wooden bin
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minetest.register_node("containers:wood_bin", {
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description = "Wooden bin",
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tiles = {
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"default_chest_top.png", "default_chest_top.png",
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"default_chest_side.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_front.png"
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},
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groups = {choppy=2,oddly_breakable_by_hand=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- Bin formspec
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meta:set_string("formspec",
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"size[7,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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[[
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list[current_name;main;0,0.3;8,3;]
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list[current_player;main;0,3.85;8,1;]
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list[current_player;main;0,5.08;8,3;8]
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]]..
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default.get_hotbar_bg(0,3.85)
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)
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meta:set_string("infotext", "Bin")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*3)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in bin at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to bin at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from bin at "..minetest.pos_to_string(pos))
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end,
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})
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--}}}
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--{{{ Wooden barrow
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minetest.register_node("containers:barrow", {
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description = "Wooden barrow",
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tiles = {
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"default_chest_top.png", "default_chest_top.png",
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"default_chest_side.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_front.png"
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},
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groups = {choppy=2,oddly_breakable_by_hand=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- Chest formspec
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meta:set_string("formspec",
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"size[8,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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[[
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list[current_name;main;0,0.3;8,4;]
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list[current_player;main;0,4.85;8,1;]
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list[current_player;main;0,6.08;8,3;8]
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]]..
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default.get_hotbar_bg(0,4.85)
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)
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meta:set_string("infotext", "Barrow")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in barrow at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to barrow at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from barrow at "..minetest.pos_to_string(pos))
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end,
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})
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--}}}
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--{{{ Wooden cabinet
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minetest.register_node("containers:wood_cabinet", {
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description = "Wooden cabinet",
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tiles = {
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"default_chest_top.png", "default_chest_top.png",
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"default_chest_side.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_front.png"
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},
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paramtype2 = "facedir",
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groups = {choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- Chest formspec
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meta:set_string("formspec",
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"size[8,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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[[
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list[current_name;main;0,0.3;8,4;]
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list[current_player;main;0,4.85;8,1;]
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list[current_player;main;0,6.08;8,3;8]
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]]..
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default.get_hotbar_bg(0,4.85)
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)
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meta:set_string("infotext", "Cabinet")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in cabinet at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to cabinet at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from cabinet at "..minetest.pos_to_string(pos))
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end,
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})
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--}}}
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--{{{ Wooden jewelry box
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minetest.register_node("containers:wood_jbox", {
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description = "Wooden jewelry box",
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tiles = {
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"default_chest_top.png", "default_chest_top.png",
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"default_chest_side.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_front.png"
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},
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paramtype2 = "facedir",
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groups = {choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- Chest formspec
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meta:set_string("formspec",
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"size[8,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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[[
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list[current_name;main;0,0.3;8,4;]
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list[current_player;main;0,4.85;8,1;]
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list[current_player;main;0,6.08;8,3;8]
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]]..
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default.get_hotbar_bg(0,4.85)
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)
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meta:set_string("infotext", "Jewelry box")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in jewelry box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to jewelry box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from jewelry box at "..minetest.pos_to_string(pos))
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end,
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})
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--}}}
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