parent
4fd7f61df4
commit
5dd4000034
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@ -0,0 +1,163 @@
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#################
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## Eclipse
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#################
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*.pydevproject
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.project
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.metadata
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bin/
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tmp/
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*.tmp
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*.bak
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*.swp
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*~.nib
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local.properties
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.classpath
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.settings/
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.loadpath
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# External tool builders
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.externalToolBuilders/
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# Locally stored "Eclipse launch configurations"
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*.launch
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# CDT-specific
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.cproject
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# PDT-specific
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.buildpath
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#################
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## Visual Studio
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#################
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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# Build results
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[Dd]ebug/
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[Rr]elease/
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*_i.c
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*_p.c
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.vspscc
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.builds
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*.dotCover
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## TODO: If you have NuGet Package Restore enabled, uncomment this
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#packages/
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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# Visual Studio profiler
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*.psess
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*.vsp
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# ReSharper is a .NET coding add-in
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_ReSharper*
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# Installshield output folder
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[Ee]xpress
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish
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# Others
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[Bb]in
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[Oo]bj
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sql
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TestResults
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*.Cache
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ClientBin
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stylecop.*
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~$*
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*.dbmdl
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Generated_Code #added for RIA/Silverlight projects
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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############
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## Windows
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############
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# Windows image file caches
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Thumbs.db
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# Folder config file
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Desktop.ini
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#############
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## Python
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#############
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*.py[co]
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# Packages
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*.egg
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*.egg-info
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dist
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build
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eggs
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parts
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bin
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var
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sdist
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develop-eggs
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.installed.cfg
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# Installer logs
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pip-log.txt
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# Unit test / coverage reports
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.coverage
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.tox
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#Translations
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*.mo
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#Mr Developer
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.mr.developer.cfg
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# Mac crap
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.DS_Store
|
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@ -0,0 +1,26 @@
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Copyright (c) 2012, Teodor Spæren
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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@ -0,0 +1,27 @@
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ABOUT
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======
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Redsand is a collection of utilites for servers. It is not aimed at adding new blocks to the game,
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but rather add more chat commands and so on.
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Another goal is to activly develope a configuration file.
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This is a version is made by Teodor Spæren ( TheRedMood )
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====
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FEATURES
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====
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- Event messages( Respawn, death...)
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- MOTD
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- Commands like /msg, /list...
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- A lot of config options.
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COMMANDS
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========
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/list - List out the players on the server.
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/kill - Lower your health to 0.
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/msg <target> <msg> - Talk to someone.
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/reply <msg> - Reply to the last person who talked to you.
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===
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LICENCE
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===
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READ LICENCE.txt now!
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@ -0,0 +1,29 @@
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--[[ What do you want to be loaded? ]]--
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useList = true -- List command
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useMSG = true -- Message command
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useKill = true -- Kill command
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useReply = true -- Reply command
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useMOTD = true -- Message of the day
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useDeathMSG = true -- Death messages
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useReviveMSG = true -- Revive messages
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--[[ GLOBAL OPTIONS ]]--
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careLetters = true -- Care about small and BIG letters?
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--[[ Privleges ]]--
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listprivs = {shout = true} -- List privleges
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killprivs = {shout = true} -- kill privleges
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msgprivs = {shout = true} -- message privleges
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replyprivs = {shout = true} -- reply privleges
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--[[ Message strings ]]--
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MOTD = "Welcome %s! This is the default MOTD." -- Message of the day
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DEATH_MSG = "%s left this world :(" -- Death message
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REVIVE_MSG = "Like a Phoenix %s rises from the ashes." -- Revive message
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--[[ What do you want after the / ]]--
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listcmd = "list"
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msgcmd = "msg"
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killcmd = "kill"
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replycmd = "reply"
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@ -0,0 +1 @@
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default
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--[[
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All code that is triggered when an event happens should reside
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here :D
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]]--
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-- !!! EVENTS !!! --
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--[[ What happens when a player joins? ]]--
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if useMOTD then
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minetest.register_on_joinplayer( function(player)
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minetest.after( 2.0, function(param)
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minetest.chat_send_player(player:get_player_name(), string.format(MOTD, player:get_player_name()))
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end )
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end )
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end
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--[[ What happens when a player die? ]]--
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if useDeathMSG then
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minetest.register_on_dieplayer( function(player)
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minetest.chat_send_all(string.format(DEATH_MSG, player:get_player_name()))
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end )
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end
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--[[ What happens when a player respawn ]]--
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if useReviveMSG then
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minetest.register_on_respawnplayer( function(player)
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minetest.chat_send_all(string.format(REVIVE_MSG, player:get_player_name()))
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end )
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end
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-- !!! FUNCTIONS !!! --
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-- Getting the player object.
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function get_player_obj (name)
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goodname = string.match(name, "^([^ ]+) *$")
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if goodname == nil then
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print("ERROR!")
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return nil
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end
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-- Looping trough all the players currently online
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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-- Caring about letters or not?
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if not careLetters then
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if string.lower(name) == string.lower(goodname) then
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return player
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end
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else
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if name == goodname then
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return player
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end
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end
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end
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return nil
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end
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--[[ Single functions or non set commands should go in here ]]--
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-- !!! COMMANDS !!! --
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--[[ List function. ]]--
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if useList then
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minetest.register_chatcommand(listcmd, {
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params = "", -- short parameter description
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description = "List connected players", -- full description
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privs = listprivs, -- require the "privs" privilege to run
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func = function(name, param)
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local namelist, count = "", 0
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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namelist = namelist .. string.format("%s, ", name)
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count = count + 1
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end
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minetest.chat_send_player(name, string.format("\nCurrent players online: %d\nNames: \[%s\]", count, namelist))
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end,
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})
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end
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--[[ Kill command ]]---
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if useKill then
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minetest.register_chatcommand(killcmd, {
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params = "",
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description = "Kills you :(",
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privs = killprivs,
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func = function(name, param)
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local player = get_player_obj(name)
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player:set_hp(0.0)
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end,
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})
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end
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@ -0,0 +1,11 @@
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--[[ This mod was made by Teodor Spæren (TheRedMood) ]]--
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-- Let the loading begin
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-- Essential components
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dofile(minetest.get_modpath("redsand").."/conf.lua")
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dofile(minetest.get_modpath("redsand").."/functions.lua")
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dofile(minetest.get_modpath("redsand").."/messages.lua")
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dofile(minetest.get_modpath("redsand").."/events.lua")
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dofile(minetest.get_modpath("redsand").."/general.lua")
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--[[ All code around the messaging system should be kept here. ]]--
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lastspoke = {}
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--[[ MSG command ]]---
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if useMSG then
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minetest.register_chatcommand(msgcmd, {
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params = "<target> <text>",
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description = "Talk to someone!",
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privs = msgprivs,
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func = function(name, param)
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if string.match(param, "([^ ]+) (.+)") == nil then
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minetest.chat_send_player(name, "Missing parameters")
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return
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end
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-- Generating the variables out of the parameters
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local targetName, msg = string.match(param, "([^ ]+) (.+)")
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target = get_player_obj(targetName)
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-- Checking if the target exists
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if not target then
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minetest.chat_send_player(name, "The target was not found")
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return
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end
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-- Sending the message
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minetest.chat_send_player(target:get_player_name(), string.format("From %s: %s", name, msg))
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-- Register the chat in the target persons lastspoke tabler
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lastspoke[target:get_player_name()] = name
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end,
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})
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end
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|
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--[[ REPLY command]] --
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if useReply then
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minetest.register_chatcommand(replycmd, {
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params = "<text>",
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description = "Reply the last peron that messaged you.",
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privs = replyprivs,
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func = function(name, param)
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-- We need to get the target
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target = lastspoke[name]
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-- Make sure I don't crash the server.
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if not target then
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minetest.chat_send_player(name, "No one has spoke to you :(")
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elseif param == "" then
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minetest.chat_send_player(name, "You need to say something.")
|
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else
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-- We need to send the message and update the targets lastspoke[] status.
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minetest.chat_send_player(target, string.format("From %s: %s", name, param))
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end
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end,
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||||
})
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end
|
Loading…
Reference in New Issue