updated walking_light

master
cornernote 2012-08-15 10:12:10 +09:30
parent 477512ba12
commit 0cae979df0
2 changed files with 27 additions and 5 deletions

View File

@ -43,12 +43,12 @@ minetest.register_globalstep(function(dtime)
for i,player in ipairs(players) do
local player_name = player:get_player_name()
local wielded_item = player:get_wielded_item():get_name()
if wielded_item == "default:torch" then
if wielded_item == "default:torch" or wielded_item == "walking_light:pick_mese" then
-- Fackel ist in der Hand
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
if last_wielded[player_name] ~= "default:torch" or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
if (last_wielded[player_name] ~= "default:torch" and last_wielded[player_name] ~= "walking_light:pick_mese") or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
-- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
local is_air = minetest.env:get_node_or_nil(rounded_pos)
if is_air ~= nil and is_air.name == "air" then
@ -62,7 +62,7 @@ minetest.register_globalstep(function(dtime)
local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
repeat
local is_light = minetest.env:get_node_or_nil(old_pos)
if is_light ~= nil and is_light.name == "walking_light:light" and last_wielded[player_name] == "default:torch" then
if is_light ~= nil and is_light.name == "walking_light:light" and (last_wielded[player_name] == "default:torch" or last_wielded[player_name] == "walking_light:pick_mese") then
-- print('remove '..minetest.pos_to_string(old_pos))
minetest.env:remove_node(old_pos)
end
@ -73,8 +73,8 @@ minetest.register_globalstep(function(dtime)
player_positions[player_name]["z"] = rounded_pos.z
end
last_wielded[player_name] = "default:torch";
elseif last_wielded[player_name] == "default:torch" then
last_wielded[player_name] = wielded_item;
elseif last_wielded[player_name] == "default:torch" or last_wielded[player_name] == "walking_light:pick_mese" then
-- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
@ -116,3 +116,25 @@ minetest.register_node("walking_light:light", {
fixed = {0, 0, 0, 0, 0, 0},
},
})
minetest.register_tool("walking_light:pick_mese", {
description = "Mese Pickaxe with light",
inventory_image = "walking_light_mesepick.png",
wield_image = "default_tool_mesepick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=3,
groupcaps={
cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}
}
},
})
minetest.register_craft({
output = 'walking_light:pick_mese',
recipe = {
{'default:torch'},
{'default:pick_mese'},
}
})

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