3aa6eb9038
Fix some error Add effect joint
257 lines
6.6 KiB
Lua
257 lines
6.6 KiB
Lua
-- get Boilerplate for Translations
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local S = cannabis.S
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local path = cannabis.path
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minetest.register_node("cannabis:canapa_ice", {
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description = S("Hemp ice"),
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drawtype = "plantlike",
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tiles = {"cannabis_canapa_ice.png"},
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inventory_image = "cannabis_canapa_ice.png",
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wield_image = "cannabis_canapa_ice.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = {snappy = 3, flammable = 2},
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sounds ={"cannabis_canapa_s"},
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drop = {
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max_items = 3,
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items = {
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{items = {"cannabis:canapa_ice"}, rarity = 1 },
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{items = {"cannabis:canapa_ice_leaves"}, rarity = 1 },
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--{items = {"cannabis:canapa_ice_seed"}, rarity = 1 },
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}
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},
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after_dig_node = function(pos, node, metadata, digger)
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cannabis.dig_up_ice(pos, node, digger)
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end,
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})
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--____________________________________
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if minetest.get_modpath("farming") then
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function minetest.grow_canapa_ice(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name ~= "farming:soil_wet"
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then
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return
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end
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if not minetest.find_node_near(pos, 5, {"default:water"}) then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "cannabis:canapa_ice" and height < 6 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height==6 then
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minetest.set_node(pos, {name = "cannabis:flowering_ice"})
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else
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if height == 6 or node.name ~= "air" then
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return
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end
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minetest.set_node(pos, {name = "cannabis:canapa_ice"})
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return true
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end
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end
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end
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--___________________________________
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--function
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-- Dig upwards function for dig_up 2 elements
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--
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function cannabis.dig_up_ice(pos, node, digger)
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if digger == nil then return end
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local np = {x = pos.x, y = pos.y + 1, z = pos.z}
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local nn = minetest.get_node(np)
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if nn.name == node.name or nn.name == "cannabis:flowering_ice" then
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minetest.node_dig(np, nn, digger)
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end
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end
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--____________________________________
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function minetest.grow_canapa_ice(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name ~= "default:sand"
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--and name ~= "farming:soil_wet"
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--and name ~= "farming:soil"
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and name ~= "default:silver_sand"
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and name ~= "default:dirt_with_snow"
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and name ~= "default:permafrost_with_moss"
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and name ~= "default:dirt"
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and name ~= "default:dirt_with_coniferous_litter" then
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return
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end
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if not minetest.find_node_near(pos, 5, {"default:snow"}) then
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return
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end
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--[[if minetest.get_modpath("farming") then
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local name=minetest.get_node(pos).name
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if name ~= "farming:soil_wet" then
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return
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end
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end
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if minetest.get_modpath("farming") then
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if not minetest.find_node_near(pos, 5, {"default:water"}) then
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return
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end
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end]]
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pos.y = pos.y + 1
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local height = 0
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while node.name == "cannabis:canapa_ice" and height < 6 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height==6 then
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minetest.set_node(pos, {name = "cannabis:flowering_ice"})
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else
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if height == 6 or node.name ~= "air" then
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return
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end
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minetest.set_node(pos, {name = "cannabis:canapa_ice"})
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return true
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end
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end
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--mapgen
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minetest.register_abm({
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label = "Grow canapa ice",
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nodenames = {"cannabis:canapa_ice"},
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neighbors ={ "default:silver_sand",
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"default:dirt",
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"default:sand",
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"default:dirt_with_snow",
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"default:dirt_with_coniferous_litter",
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"default:permafrost_with_moss",},
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interval = 2,
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chance = 10,
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action = function(...)
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minetest.grow_canapa_ice(...)
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end
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})
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--___________________________________________________________
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if minetest.get_modpath("default") then
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:silver_sand",
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"default:dirt",
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"default:sand",
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"default:dirt_with_snow",
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"default:dirt_with_coniferous_litter",
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"default:permafrost_with_moss",
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},
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sidelen = 16,
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noise_params = {
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offset = -0.3,
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scale = 0.7,
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spread = {x = 100, y =100, z =100},
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seed = 354,
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octaves = 1,
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persist = 1
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},
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biomes = {
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"taiga",
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"coniferous_forest",
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"tundra",
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"snowy_grassland",
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"cold_desert",
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"tundra_beach",
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"delicious_forest_shore",
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"floatland_coniferous_forest"},
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y_min = 6,
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y_max = 31000,
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decoration = "cannabis:canapa_ice",
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height = 2,
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height_max = 7,
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spawn_by ="default:snow",
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num_spawn_by = 1,
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})
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end
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minetest.register_node('cannabis:seedling_i', {
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description = S("Hemp ice(seedling)"),
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drawtype = 'plantlike',
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waving = 1,
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tiles = { '1hemp_seedling_ice.png' },
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inventory_image = '1hemp_seedling_ice.png',
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wield_image = '1hemp_seedling_ice.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, poisonivy=1, flora_block=1 },
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sounds ={"cannabis_canapa_s3"},
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buildable_to = true,
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})
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minetest.register_node('cannabis:sproutling_i', {
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description = S("Hemp ice (sproutling)"),
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drawtype = 'plantlike',
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waving = 1,
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tiles = { 'hemp_sproutling_ice.png' },
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inventory_image = 'hemp_sproutling_ice.png',
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wield_image = 'hemp_sproutling_ice.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, poisonivy=1, flora_block=1 },
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sounds ={"cannabis_canapa_s3"},
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buildable_to = true,
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})
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minetest.register_node('cannabis:climbing_i', {
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description = S("Hemp ice (climbing plant)"),
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drawtype = 'signlike',
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tiles = { 'hemp_climbing_ice.png' },
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inventory_image = 'hemp_climbing_ice.png',
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wield_image = 'hemp_climbing_ice.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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walkable = false,
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groups = { snappy = 3, poisonivy=1, flora_block=1 },
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sounds ={"cannabis_canapa_s3"},
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selection_box = {
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type = "wallmounted",
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--wall_side = = <default>
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},
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buildable_to = true,
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})
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minetest.register_node('cannabis:flowering_ice', {
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description = S("Hemp (Ice flowering)"),
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drawtype = 'plantlike',
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waving = 1,
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tiles = { 'cannabis_canapa_ice_flower.png' },
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = { snappy = 3, poisonivy=1, flora_block=1 },
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sounds ={"cannabis_canapa_s3"},
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buildable_to = true,
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drop = {
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max_items = 3,
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items = {
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{items = {"cannabis:canapa_ice_flower"}, rarity = 1 },
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{items = {"cannabis:canapa_ice_seed"}, rarity = 1 },
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}}
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})
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