cannabis_mod/canapa.lua

292 lines
7.7 KiB
Lua

-- get Boilerplate for Translations
local S = cannabis.S
local path = cannabis.path
minetest.register_node("cannabis:canapa", {
description = S("Hemp"),
drawtype = "plantlike",
tiles = {"cannabis_canapa.png"},
inventory_image = "cannabis_canapa.png",
wield_image = "cannabis_canapa.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {snappy = 3, flammable = 2},
sounds = {"cannabis_canapa_s"},
drop = {
max_items = 3,
items = {
{items = {"cannabis:canapa"}, rarity = 1 },
{items = {"cannabis:canapa_leaves"}, rarity = 1 },
-- {items = {"cannabis:canapa_seed"}, rarity = 1 },
}
},
after_dig_node = function(pos, node, metadata, digger)
cannabis.dig_up(pos, node, digger)
--default.dig_up(pos, node, digger)
end,
})
--function___________________________________________
-- Dig upwards function for dig_up 2 elements
--
function cannabis.dig_up(pos, node, digger)
if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
if nn.name == node.name or nn.name == "cannabis:flowering" then
minetest.node_dig(np, nn, digger)
end
end
--____________________________________________________
function minetest.grow_canapa(pos, node)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
if name ~= "default:dirt_with_grass"
and name ~= "default:dirt"
and name ~= "farming:soil_wet"
and name ~= "default:dirt_with_rainforest_litter"
and name ~= "default:dry_dirt"
and name ~= "default:dirt_with_snow"
and name ~= "default:dirt_with_coniferous_litter"
then
return
end
if not minetest.find_node_near(pos, 3, {"group:water"}) then
return
end
pos.y = pos.y + 1
local height = 0
while node.name == "cannabis:canapa" and height < 6 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height==6 then
minetest.set_node(pos, {name = "cannabis:flowering"})
--minetest.swap_node(pos, {name = "grow:liva2" })
else
if height == 6 or node.name ~= "air" then
return
end
minetest.set_node(pos, {name = "cannabis:canapa"})
return true
end
end
--mapgen
minetest.register_abm({
label = "Grow canapa",
nodenames = {"cannabis:canapa"},
neighbors ={"default:dirt_with_grass",
"default:dirt",
"default:dirt_with_rainforest_litter",
"default:dry_dirt",
"default:dirt_with_snow",
"default:dirt_with_coniferous_litter"
},
interval = 2,
chance = 10,
action = function(...)
minetest.grow_canapa(...)
end
})
if minetest.get_modpath("default") then
--[[minetest.register_biome({
name = "canapa_swamp",
--node_dust = "",
node_top ={ "default:dirt_with_grass",
"default:dirt_with_grass" ,
"default:dirt" ,
"default:dirt_with_rainforest_litter",
"default:dry_dirt",
"default:dirt_with_snow",
"default:dirt_with_coniferous_litter"},
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 1,
y_max = 2,
heat_point = 89,
humidity_point = 22,
})]]
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass" ,
"default:dirt" ,
"default:dirt_with_rainforest_litter",
"default:dry_dirt",
"default:dirt_with_snow",
"default:dirt_with_coniferous_litter" },
sidelen = 16,
noise_params = {
offset = -0.3,
scale = 0.7,
spread = {x = 100, y =100, z = 100},
seed = 354,
octaves = 3,
persist = 1.5
},
fill_ratio = 0.03,
biomes = {--"canapa_swamp",
"cold_desert",
"rainforest",
"grassland_dunes",
"coniferous_forest_dunes",
"savanna",
"taiga",
"coniferous_forest",
"deciduous_forest",
"desert",
"sandstone_desert",
"cold_desert","canapa_swamp",
"tundra_beach",
"savanna_shore",
"delicious_forest_shore",
"grassland",
"floatland_grassland"},
y_min = 1,
y_max = 3,
decoration = "cannabis:canapa",
height = 2,
height_max = 7,
spawn_by = "default:water_source",
num_spawn_by = 1,
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass",
"default:dirt",
"default:sand"},
sidelen = 16,
noise_params = {
offset = -0.3,
scale = 0.7,
spread = {x = 100, y = 100, z = 100},
seed = 354,
octaves = 3,
persist = 0.7
},
biomes = {--"canapa_swampr",
"rainforest_swamp",
"savanna",
"taiga",
"coniferous_forest",
"deciduous_forest",
"desert",
"sandstone_desert",
"cold_desert","canapa_swamp",
"tundra_beach",
"savanna_shore",
"delicious_forest_shore",
"floatland_grassland"},
y_min = 0,
y_max = 0,
schematic = path .. "/schematics/canapa.mts",--minetest.get_modpath("cannabis").."/schematics/canapa.mts",
})
end
-- This file supplies hemp for the plantlife modpack
-- Last revision: 2016-01-14
minetest.register_node('cannabis:seedling', {
description = S("Hemp (seedling)"),
drawtype = 'plantlike',
waving = 1,
tiles = { '1hemp_seedling.png' },
inventory_image = '1hemp_seedling.png',
wield_image = '1hemp_seedling.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, poisonivy=1, flora_block=1 },
sounds = {"cannabis_canapa_s3"},
buildable_to = true,
})
minetest.register_node('cannabis:sproutling', {
description = S("Hemp (sproutling)"),
drawtype = 'plantlike',
waving = 1,
tiles = { 'hemp_sproutling.png' },
inventory_image = 'hemp_sproutling.png',
wield_image = 'hemp_sproutling.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, poisonivy=1, flora_block=1 },
sounds = {"cannabis_canapa_s3"},
buildable_to = true,
})
minetest.register_node('cannabis:flowering', {
description = S("Hemp (flowering)"),
drawtype = 'plantlike',
waving = 1,
tiles = { 'cannabis_canapa_flower.png' },
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = { snappy = 3, poisonivy=1, flora_block=1 },
sounds ={"cannabis_canapa_s3"},
buildable_to = true,
drop = {
max_items = 3,
items = {
{items = {"cannabis:canapa_flower"}, rarity = 1 },
-- {items = {"cannabis:canapa_leaves"}, rarity = 1 },
{items = {"cannabis:canapa_seed"}, rarity = 1 },
}}
})
minetest.register_node('cannabis:climbing', {
description = S("Hemp (climbing plant)"),
drawtype = 'signlike',
tiles = { 'hemp_climbing.png' },
inventory_image = 'hemp_climbing.png',
wield_image = 'hemp_climbing.png',
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = false,
groups = { snappy = 3, poisonivy=1, flora_block=1 },
sounds ={"cannabis_canapa_s3"},
selection_box = {
type = "wallmounted",
--wall_side = = <default>
},
buildable_to = true,
})