zegaton_game/mods/beds/init.lua

233 lines
5.8 KiB
Lua

local player_in_bed = 0
minetest.register_node("beds:bed_bottom", {
description = "Bed",
drawtype = "nodebox",
tiles = {"beds_bed_top_bottom.png", "default_wood.png", "beds_bed_side.png", "beds_bed_side.png", "beds_bed_side.png", "beds_bed_side.png"},
paramtype = "light",
paramtype2 = "facedir",
stack_max = 1,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
-- bed
{-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
-- stützen
{-0.5, -0.5, -0.5, -0.4, 0.0, -0.4},
{0.4, 0.0, -0.4, 0.5, -0.5, -0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.3, 1.5},
}
},
on_construct = function(pos)
local node = minetest.env:get_node(pos)
local param2 = node.param2
if param2 == 0 then
node.name = "beds:bed_top"
pos.z = pos.z+1
minetest.env:set_node(pos, node)
elseif param2 == 1 then
node.name = "beds:bed_top"
pos.x = pos.x+1
minetest.env:set_node(pos, node)
elseif param2 == 2 then
node.name = "beds:bed_top"
pos.z = pos.z-1
minetest.env:set_node(pos, node)
elseif param2 == 3 then
node.name = "beds:bed_top"
pos.x = pos.x-1
minetest.env:set_node(pos, node)
end
end,
on_destruct = function(pos)
local node = minetest.env:get_node(pos)
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+1
minetest.env:remove_node(pos)
elseif param2 == 1 then
pos.x = pos.x+1
minetest.env:remove_node(pos)
elseif param2 == 2 then
pos.z = pos.z-1
minetest.env:remove_node(pos)
elseif param2 == 3 then
pos.x = pos.x-1
minetest.env:remove_node(pos)
end
end,
on_punch = function(pos, node, puncher)
if not puncher:is_player() then
return
end
if puncher:get_wielded_item():get_name() == "" then
local meta = minetest.env:get_meta(pos)
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+1
elseif param2 == 1 then
pos.x = pos.x+1
elseif param2 == 2 then
pos.z = pos.z-1
elseif param2 == 3 then
pos.x = pos.x-1
end
if puncher:get_player_name() == meta:get_string("player") then
if param2 == 0 then
pos.x = pos.x-1
elseif param2 == 1 then
pos.z = pos.z+1
elseif param2 == 2 then
pos.x = pos.x+1
elseif param2 == 3 then
pos.z = pos.z-1
end
pos.y = pos.y-0.5
puncher:setpos(pos)
meta:set_string("player", "")
player_in_bed = player_in_bed-1
elseif meta:get_string("player") == "" then
pos.y = pos.y-0.5
puncher:setpos(pos)
meta:set_string("player", puncher:get_player_name())
player_in_bed = player_in_bed+1
end
end
end
})
minetest.register_node("beds:bed_top", {
drawtype = "nodebox",
tiles = {"beds_bed_top_top.png", "default_wood.png", "beds_bed_side_top_r.png", "beds_bed_side_top_l.png", "default_wood.png", "beds_bed_side.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
-- bed
{-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
-- stützen
{-0.4, 0.0, 0.4, -0.5, -0.5, 0.5},
{0.5, -0.5, 0.5, 0.4, 0.0, 0.4},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})
minetest.register_alias("beds:bed", "beds:bed_bottom")
minetest.register_craft({
output = "beds:bed",
recipe = {
{"wool:white", "wool:white", "wool:white", },
{"default:stick", "", "default:stick", }
}
})
local player_spawns = {}
local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "r")
if file then
player_spawns = minetest.deserialize(file:read("*all"))
file:close()
end
local timer = 0
local wait = false
minetest.register_globalstep(function(dtime)
if timer<2 then
timer = timer+dtime
return
end
timer = 0
local players = #minetest.get_connected_players()
if players == player_in_bed and players ~= 0 then
if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805 then
if not wait then
minetest.chat_send_all("Good night!!!")
minetest.after(2, function()
minetest.env:set_timeofday(0.23)
wait = false
end)
wait = true
for _,player in ipairs(minetest.get_connected_players()) do
player_spawns[player:get_player_name()] = player:getpos()
end
local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "w")
if file then
file:write(minetest.serialize(player_spawns))
file:close()
end
end
end
end
end)
minetest.register_on_respawnplayer(function(player)
local name = player:get_player_name()
if player_spawns[name] then
player:setpos(player_spawns[name])
return true
end
end)
minetest.register_abm({
nodenames = {"beds:bed_bottom"},
interval = 1,
chance = 1,
action = function(pos, node)
local meta = minetest.env:get_meta(pos)
if meta:get_string("player") ~= "" then
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+1
elseif param2 == 1 then
pos.x = pos.x+1
elseif param2 == 2 then
pos.z = pos.z-1
elseif param2 == 3 then
pos.x = pos.x-1
end
local player = minetest.env:get_player_by_name(meta:get_string("player"))
if player == nil then
meta:set_string("player", "")
player_in_bed = player_in_bed-1
return
end
local player_pos = player:getpos()
player_pos.x = math.floor(0.5+player_pos.x)
player_pos.y = math.floor(0.5+player_pos.y)
player_pos.z = math.floor(0.5+player_pos.z)
if pos.x ~= player_pos.x or pos.y ~= player_pos.y or pos.z ~= player_pos.z then
meta:set_string("player", "")
player_in_bed = player_in_bed-1
return
end
end
end
})
if minetest.setting_get("log_mods") then
minetest.log("action", "beds loaded")
end