add a new item drop mod
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===ITEM_DROP MOD for MINETEST-C55===
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by PilzAdam
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Introduction:
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This mod adds Minecraft like drop/pick up of items to Minetest.
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How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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Just install it an everything works.
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For developers:
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You dont have to use get_drops() anymore because of changes in the
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builtin files of minetest.
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License:
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Sourcecode: WTFPL (see below)
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Sound: WTFPL (see below)
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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local timer = -1
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local item_entity = minetest.registered_entities["__builtin:item"]
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local old_on_activate = item_entity.on_activate or function()end
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item_entity.on_activate = function(self, staticdata, dtime_s)
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old_on_activate(self, staticdata, dtime_s)
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timer = -1
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end
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minetest.register_globalstep(function(dtime)
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timer = timer+dtime
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if timer < 0.1 then
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return
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end
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timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not object:is_player()
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and object:get_luaentity()
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and object:get_luaentity().name == "__builtin:item" then
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local str = object:get_luaentity().itemstring
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local item = ItemStack(str)
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if inv
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and inv:room_for_item("main", item) then
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if str ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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})
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object:get_luaentity().itemstring = ""
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inv:add_item("main", item)
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end
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object:remove()
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end
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end
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end
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end
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end)
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if minetest.setting_get("log_mods") then
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minetest.log("action", "item_drop loaded")
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end
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