use submodules

add mods
master
HybridDog 2014-05-28 23:27:07 +02:00
parent 755a61a2a3
commit 4d2f58ee33
261 changed files with 3 additions and 8967 deletions

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Subproject commit 2c4a79180503adfdb0ba6c4b0f893ebb16521bd3

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mods/farming_plus Submodule

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Subproject commit 56ea862f8f6d8b4b50b48139ec4c808535be33b0

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===FARMING MOD for MINETEST-C55===
by PilzAdam
Extended Version
Introduction:
This mod adds farming to Minetest.
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
Craft a wood/stone/steel hoe:
material material
stick
stick
Dig dirt with it and turn it to soil. Water the soil and plant the seeds
you get by digging dirt with the hoe. Wait until the seeds are seasoned
and harvest them. When harvesting you will get the product and new seeds.
For further information or help see:
http://minetest.net/forum/viewtopic.php?id=2787
License:
Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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minetest.register_node("farming_plus:banana_sapling", {
description = "Banana Tree Sapling",
drawtype = "plantlike",
tiles = {"farming_banana_sapling.png"},
inventory_image = "farming_banana_sapling.png",
wield_image = "farming_banana_sapling.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
minetest.register_node("farming_plus:banana_leaves", {
drawtype = "allfaces_optional",
tiles = {"farming_banana_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{
items = {'farming_plus:banana_sapling'},
rarity = 20,
},
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_abm({
nodenames = {"farming_plus:banana_sapling"},
interval = 60,
chance = 20,
action = function(pos, node)
farming:generate_tree(pos, "default:tree", "farming_plus:banana_leaves", {"default:dirt", "default:dirt_with_grass"}, {["farming_plus:banana"]=20})
end
})
minetest.register_on_generated(function(minp, maxp, blockseed)
if math.random(1, 100) > 5 then
return
end
local tmp = {x=(maxp.x-minp.x)/2+minp.x, y=(maxp.y-minp.y)/2+minp.y, z=(maxp.z-minp.z)/2+minp.z}
local pos = minetest.env:find_node_near(tmp, maxp.x-minp.x, {"default:dirt_with_grass"})
if pos ~= nil then
farming:generate_tree({x=pos.x, y=pos.y+1, z=pos.z}, "default:tree", "farming_plus:banana_leaves", {"default:dirt", "default:dirt_with_grass"}, {["farming_plus:banana"]=10})
end
end)
minetest.register_node("farming_plus:banana", {
description = "Banana",
tiles = {"farming_banana.png"},
inventory_image = "farming_banana.png",
wield_image = "farming_banana.png",
drawtype = "torchlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = {fleshy=3,dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
on_use = minetest.item_eat(6),
})

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minetest.register_craftitem("farming_plus:carrot_seed", {
description = "Carrot Seeds",
inventory_image = "farming_carrot_seed.png",
on_place = function(itemstack, placer, pointed_thing)
local above = minetest.env:get_node(pointed_thing.above)
if above.name == "air" then
above.name = "farming_plus:carrot_1"
minetest.env:set_node(pointed_thing.above, above)
itemstack:take_item(1)
return itemstack
end
end
})
minetest.register_node("farming_plus:carrot_1", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_carrot_1.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+3/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:carrot_2", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_carrot_2.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+5/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:carrot_3", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_carrot_3.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+12/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:carrot", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
tiles = {"farming_carrot_4.png"},
drop = {
max_items = 6,
items = {
{ items = {'farming_plus:carrot_seed'} },
{ items = {'farming_plus:carrot_seed'}, rarity = 2},
{ items = {'farming_plus:carrot_seed'}, rarity = 5},
{ items = {'farming_plus:carrot_item'} },
{ items = {'farming_plus:carrot_item'}, rarity = 2 },
{ items = {'farming_plus:carrot_item'}, rarity = 5 }
}
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craftitem("farming_plus:carrot_item", {
description = "Carrot",
inventory_image = "farming_carrot.png",
on_use = minetest.item_eat(3),
})
farming:add_plant("farming_plus:carrot", {"farming_plus:carrot_1", "farming_plus:carrot_2", "farming_plus:carrot_3"}, 50, 20)

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minetest.register_node("farming_plus:cocoa_sapling", {
description = "Cocoa Tree Sapling",
drawtype = "plantlike",
tiles = {"farming_cocoa_sapling.png"},
inventory_image = "farming_cocoa_sapling.png",
wield_image = "farming_cocoa_sapling.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
minetest.register_node("farming_plus:cocoa_leaves", {
drawtype = "allfaces_optional",
tiles = {"farming_banana_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{
items = {'farming_plus:cocoa_sapling'},
rarity = 20,
},
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_abm({
nodenames = {"farming_plus:cocoa_sapling"},
interval = 60,
chance = 20,
action = function(pos, node)
farming:generate_tree(pos, "default:tree", "farming_plus:cocoa_leaves", {"default:sand", "default:desert_sand"}, {["farming_plus:cocoa"]=20})
end
})
minetest.register_on_generated(function(minp, maxp, blockseed)
if math.random(1, 100) > 5 then
return
end
local tmp = {x=(maxp.x-minp.x)/2+minp.x, y=(maxp.y-minp.y)/2+minp.y, z=(maxp.z-minp.z)/2+minp.z}
local pos = minetest.env:find_node_near(tmp, maxp.x-minp.x, {"default:desert_sand"})
if pos ~= nil then
farming:generate_tree({x=pos.x, y=pos.y+1, z=pos.z}, "default:tree", "farming_plus:cocoa_leaves", {"default:sand", "default:desert_sand"}, {["farming_plus:cocoa"]=20})
end
end)
minetest.register_node("farming_plus:cocoa", {
description = "Cocoa",
tiles = {"farming_cocoa.png"},
visual_scale = 0.5,
inventory_image = "farming_cocoa.png",
wield_image = "farming_cocoa.png",
drawtype = "torchlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = {fleshy=3,dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
minetest.register_craftitem("farming_plus:cocoa_bean", {
description = "Cocoa Bean",
inventory_image = "farming_cocoa_bean.png",
})
minetest.register_craft({
output = "farming_plus:cocoa_bean 10",
type = "shapeless",
recipe = {"farming_plus:cocoa"},
})

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default
bucket
wool
farming

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farming.seeds = {
["farming:wheat_seed"]=20,
["farming:cotton_seed"]=30,
["farming:pumpkin_seed"]=60,
["farming_plus:strawberry_seed"]=30,
["farming_plus:rhubarb_seed"]=30,
["farming_plus:potatoe_seed"]=30,
["farming_plus:tomato_seed"]=30,
["farming_plus:orange_seed"]=30,
["farming_plus:carrot_seed"]=30,
}
-- ========= ALIASES FOR FARMING MOD BY SAPIER =========
-- potatoe -> potatoe
minetest.register_alias("farming:potatoe_node", "farming_plus:potatoe")
--minetest.register_alias("farming:potatoe", "farming:potatoe_item") cant do this
minetest.register_alias("farming:potatoe_straw", "farming_plus:potatoe")
minetest.register_alias("farming:seed_potatoe", "farming_plus:potatoe_seed")
for lvl = 1, 6, 1 do
minetest.register_entity(":farming:potatoe_lvl"..lvl, {
on_activate = function(self, staticdata)
minetest.env:set_node(self.object:getpos(), {name="farming_plus:potatoe_1"})
end
})
end
-- ========= RUBBER =========
dofile(minetest.get_modpath("farming_plus").."/rubber.lua")
-- ========= STRAWBERRIES =========
dofile(minetest.get_modpath("farming_plus").."/strawberries.lua")
-- ========= RHUBARB =========
dofile(minetest.get_modpath("farming_plus").."/rhubarb.lua")
-- ========= POTATOES =========
dofile(minetest.get_modpath("farming_plus").."/potatoes.lua")
-- ========= TOMATOES =========
dofile(minetest.get_modpath("farming_plus").."/tomatoes.lua")
-- ========= ORANGES =========
dofile(minetest.get_modpath("farming_plus").."/oranges.lua")
-- ========= BANANAS =========
dofile(minetest.get_modpath("farming_plus").."/bananas.lua")
-- ========= CARROTS =========
dofile(minetest.get_modpath("farming_plus").."/carrots.lua")
-- ========= COCOA =========
dofile(minetest.get_modpath("farming_plus").."/cocoa.lua")

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minetest.register_craftitem("farming_plus:orange_seed", {
description = "Orange Seeds",
inventory_image = "farming_orange_seed.png",
on_place = function(itemstack, placer, pointed_thing)
local above = minetest.env:get_node(pointed_thing.above)
if above.name == "air" then
above.name = "farming_plus:orange_1"
minetest.env:set_node(pointed_thing.above, above)
itemstack:take_item(1)
return itemstack
end
end
})
minetest.register_node("farming_plus:orange_1", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_orange_1.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+3/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:orange_2", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_orange_2.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+8/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:orange_3", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_orange_3.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+14/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:orange", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
tiles = {"farming_orange_4.png"},
drop = {
max_items = 6,
items = {
{ items = {'farming_plus:orange_seed'} },
{ items = {'farming_plus:orange_seed'}, rarity = 2},
{ items = {'farming_plus:orange_seed'}, rarity = 5},
{ items = {'farming_plus:orange_item'} },
{ items = {'farming_plus:orange_item'}, rarity = 2 },
{ items = {'farming_plus:orange_item'}, rarity = 5 }
}
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craftitem("farming_plus:orange_item", {
description = "Orange",
inventory_image = "farming_orange.png",
on_use = minetest.item_eat(4),
})
farming:add_plant("farming_plus:orange", {"farming_plus:orange_1", "farming_plus:orange_2", "farming_plus:orange_3"}, 50, 20)

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minetest.register_craftitem("farming_plus:potatoe_seed", {
description = "Potatoe Seeds",
inventory_image = "farming_potatoe_seed.png",
on_place = function(itemstack, placer, pointed_thing)
local above = minetest.env:get_node(pointed_thing.above)
if above.name == "air" then
above.name = "farming_plus:potatoe_1"
minetest.env:set_node(pointed_thing.above, above)
itemstack:take_item(1)
return itemstack
end
end
})
minetest.register_node("farming_plus:potatoe_1", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_potatoe_1.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+6/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:potatoe_2", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_potatoe_2.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+9/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:potatoe", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
tiles = {"farming_potatoe_3.png"},
drop = {
max_items = 6,
items = {
{ items = {'farming_plus:potatoe_seed'} },
{ items = {'farming_plus:potatoe_seed'}, rarity = 2},
{ items = {'farming_plus:potatoe_seed'}, rarity = 5},
{ items = {'farming_plus:potatoe_item'} },
{ items = {'farming_plus:potatoe_item'}, rarity = 2 },
{ items = {'farming_plus:potatoe_item'}, rarity = 5 }
}
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craftitem("farming_plus:potatoe_item", {
description = "Potatoe",
inventory_image = "farming_potatoe.png",
})
farming:add_plant("farming_plus:potatoe", {"farming_plus:potatoe_1", "farming_plus:potatoe_2"}, 50, 20)

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minetest.register_craftitem(":farming:pumpkin_seed", {
description = "Pumpkin Seed",
inventory_image = "farming_pumpkin_seed.png",
on_place = function(itemstack, placer, pointed_thing)
local above = minetest.env:get_node(pointed_thing.above)
if above.name == "air" then
above.name = "farming:pumpkin_1"
minetest.env:set_node(pointed_thing.above, above)
itemstack:take_item(1)
return itemstack
end
end
})
minetest.register_node(":farming:pumpkin_1", {
paramtype = "light",
sunlight_propagates = true,
drawtype = "nodebox",
drop = "",
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png"},
node_box = {
type = "fixed",
fixed = {
{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
},
},
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, not_in_creative_inventory=1, plant=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":farming:pumpkin_2", {
paramtype = "light",
sunlight_propagates = true,
drawtype = "nodebox",
drop = "",
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png"},
node_box = {
type = "fixed",
fixed = {
{-0.35, -0.5, -0.35, 0.35, 0.2, 0.35}
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.35, -0.5, -0.35, 0.35, 0.2, 0.35}
},
},
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, not_in_creative_inventory=1, plant=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":farming:pumpkin", {
description = "Pumpkin",
paramtype2 = "facedir",
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png"},
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, plant=1},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "default:sword_wood" or tool == "default:sword_stone" or tool == "default:sword_steel" then
node.name = "farming:pumpkin_face"
minetest.env:set_node(pos, node)
puncher:get_inventory():add_item("main", ItemStack("farming:pumpkin_seed"))
if math.random(1, 5) == 1 then
puncher:get_inventory():add_item("main", ItemStack("farming:pumpkin_seed"))
end
end
end
})
farming:add_plant("farming:pumpkin", {"farming:pumpkin_1", "farming:pumpkin_2"}, 80, 20)
minetest.register_node(":farming:pumpkin_face", {
description = "Pumpkin",
paramtype2 = "facedir",
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"},
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":farming:pumpkin_face_light", {
description = "Pumpkin",
paramtype2 = "facedir",
light_source = LIGHT_MAX-2,
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_light.png"},
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
type = "shapeless",
output = "farming:pumpkin_face_light",
recipe = {"farming:pumpkin_face", "default:torch"}
})
-- ========= BIG PUMPKIN =========
minetest.register_node(":farming:big_pumpkin", {
description = "Big Pumpkin",
paramtype2 = "facedir",
tiles = {"farming_pumpkin_big_side.png"},
selection_box = {
type = "fixed",
fixed = {
{-1, -0.5, -1, 1, 1.5, 1}
}
},
groups = {choppy=1, oddly_breakable_by_hand=1, flammable=2, plant=1},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
for dx=-1,1 do
for dy=0,1 do
for dz=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if dx ~= 0 or dy ~= 0 or dz ~= 0 then
if minetest.env:get_node(pos).name ~= "air" then
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
minetest.env:remove_node(pos)
minetest.after(0.1, function(placer)
local inv = placer:get_inventory()
local index = placer:get_wield_index()
inv:set_stack("main", index, ItemStack("farming:big_pumpkin"))
end, placer)
return
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
for dy=0,1 do
pos.y = pos.y+dy
pos.z = pos.z+1
minetest.env:set_node(pos, {name="farming:big_pumpkin_side", param2=2})
pos.x = pos.x-1
minetest.env:set_node(pos, {name="farming:big_pumpkin_corner", param2=2})
pos.x = pos.x+1
pos.z = pos.z-2
minetest.env:set_node(pos, {name="farming:big_pumpkin_side", param2=4})
pos.x = pos.x+1
minetest.env:set_node(pos, {name="farming:big_pumpkin_corner", param2=4})
pos.z = pos.z+1
minetest.env:set_node(pos, {name="farming:big_pumpkin_side", param2=3})
pos.z = pos.z+1
minetest.env:set_node(pos, {name="farming:big_pumpkin_corner", param2=3})
pos.z = pos.z-1
pos.x = pos.x-2
minetest.env:set_node(pos, {name="farming:big_pumpkin_side", param2=1})
pos.z = pos.z-1
minetest.env:set_node(pos, {name="farming:big_pumpkin_corner", param2=1})
pos.z = pos.z+1
pos.x = pos.x+1
pos.y = pos.y-dy
end
pos.y = pos.y+1
minetest.env:set_node(pos, {name="farming:big_pumpkin_top"})
end,
after_destruct = function(pos, oldnode)
for dx=-1,1 do
for dy=0,1 do
for dz=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
local name = minetest.env:get_node(pos).name
if string.find(name, "farming:big_pumpkin") then
minetest.env:remove_node(pos)
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end
})
minetest.register_node(":farming:big_pumpkin_side", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
tiles = {"farming_pumpkin_big_top_side.png", "farming_pumpkin_big_side.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0, 0.5, 0.5, 0.5}
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0}
}
},
groups = {not_in_creative_inventory=1, plant=1},
})
minetest.register_node(":farming:big_pumpkin_corner", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
tiles = {"farming_pumpkin_big_top_corner.png", "farming_pumpkin_big_side.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0, 0, 0.5, 0.5}
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0}
}
},
groups = {not_in_creative_inventory=1, plant=1},
})
minetest.register_node(":farming:big_pumpkin_top", {
paramtype = "light",
sunlight_propagates = true,
tiles = {"farming_pumpkin_big_top.png"},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0}
}
},
groups = {not_in_creative_inventory=1, plant=1},
})
minetest.register_craft({
type = "shapeless",
output = "farming:big_pumpkin",
recipe = {"bucket:bucket_water", "farming:pumpkin"},
replacements = {
{"bucket:bucket_water", "bucket:bucket_empty"}
}
})
-- ========= SCARECROW =========
local box1 = {
{-1, -8, -1, 1, 8, 1},
}
local box2 = {
{-1, -8, -1, 1, 8, 1},
{-12, -8, -1, 12, -7, 1},
{-5, -2, -5, 5, 8, 5}
}
for j,list in ipairs(box1) do
for i,int in ipairs(list) do
list[i] = int/16
end
box1[j] = list
end
for j,list in ipairs(box2) do
for i,int in ipairs(list) do
list[i] = int/16
end
box2[j] = list
end
minetest.register_node(":farming:scarecrow", {
description = "Scarecrow",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
tiles = {"farming_scarecrow_top.png", "farming_scarecrow_top.png", "farming_scarecrow_side.png", "farming_scarecrow_side.png", "farming_scarecrow_side.png", "farming_scarecrow_front.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = box2
},
selection_box = {
type = "fixed",
fixed = {
{-12/16, -1.5, -0.5, 12/16, 0.5, 0.5}
}
},
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2},
after_place_node = function(pos, placer)
local node = minetest.env:get_node(pos)
local param2 = node.param2
pos.y = pos.y+1
if minetest.env:get_node(pos).name ~= "air" then
pos.y = pos.y-1
minetest.env:remove_node(pos)
minetest.after(0.1, function(placer)
local inv = placer:get_inventory()
local index = placer:get_wield_index()
inv:set_stack("main", index, ItemStack("farming:scarecrow"))
end, placer)
return
end
minetest.env:set_node(pos, node)
pos.y = pos.y-1
node.name = "farming:scarecrow_bottom"
minetest.env:set_node(pos, node)
end,
after_destruct = function(pos, oldnode)
pos.y = pos.y-1
if minetest.env:get_node(pos).name == "farming:scarecrow_bottom" then
minetest.env:remove_node(pos)
end
end
})
minetest.register_node(":farming:scarecrow_bottom", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
tiles = {"default_wood.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = box1
},
groups = {not_in_creative_inventory=1},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0}
}
}
})
minetest.register_craft({
output = "farming:scarecrow",
recipe = {
{"", "farming:pumpkin_face", "",},
{"default:stick", "default:stick", "default:stick",},
{"", "default:stick", "",}
}
})
minetest.register_node(":farming:scarecrow_light", {
description = "Scarecrow",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
light_source = LIGHT_MAX-2,
tiles = {"farming_scarecrow_top.png", "farming_scarecrow_top.png", "farming_scarecrow_side.png", "farming_scarecrow_side.png", "farming_scarecrow_side.png", "farming_scarecrow_front_light.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = box2
},
selection_box = {
type = "fixed",
fixed = {
{-12/16, -1.5, -0.5, 12/16, 0.5, 0.5}
}
},
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2},
after_place_node = function(pos, placer)
local node = minetest.env:get_node(pos)
local param2 = node.param2
pos.y = pos.y+1
if minetest.env:get_node(pos).name ~= "air" then
pos.y = pos.y-1
minetest.env:remove_node(pos)
minetest.after(0.1, function(placer)
local inv = placer:get_inventory()
local index = placer:get_wield_index()
inv:set_stack("main", index, ItemStack("farming:scarecrow_light"))
end, placer)
return
end
minetest.env:set_node(pos, node)
pos.y = pos.y-1
node.name = "farming:scarecrow_bottom"
minetest.env:set_node(pos, node)
end,
after_destruct = function(pos, oldnode)
pos.y = pos.y-1
if minetest.env:get_node(pos).name == "farming:scarecrow_bottom" then
minetest.env:remove_node(pos)
end
end
})
minetest.register_craft({
output = "farming:scarecrow_light",
recipe = {
{"", "farming:pumpkin_face_light", "",},
{"default:stick", "default:stick", "default:stick",},
{"", "default:stick", "",}
}
})
--===============
minetest.register_craftitem(":farming:pumpkin_bread", {
description = "Pumpkin Bread",
inventory_image = "farming_bread_pumpkin.png",
stack_max = 1,
on_use = minetest.item_eat(8)
})
minetest.register_craftitem(":farming:pumpkin_flour", {
description = "Pumpkin Flour",
inventory_image = "farming_cake_mix_pumpkin.png",
})
minetest.register_alias("farming:pumpkin_cake_mix", "farming:pumpkin_flour")
minetest.register_craft({
output = "farming:pumpkin_flour",
type = "shapeless",
recipe = {"farming:flour", "farming:pumpkin"}
})
minetest.register_craft({
type = "cooking",
output = "farming:pumpkin_bread",
recipe = "farming:pumpkin_flour",
cooktime = 10
})
-- ========= FUEL =========
minetest.register_craft({
type = "fuel",
recipe = "farming:pumpkin_seed",
burntime = 1
})
minetest.register_craft({
type = "fuel",
recipe = "farming:pumpkin",
burntime = 5
})
minetest.register_craft({
type = "fuel",
recipe = "farming:pumpkin_face",
burntime = 5
})
minetest.register_craft({
type = "fuel",
recipe = "farming:pumpkin_face_light",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "farming:big_pumpkin",
burntime = 10
})
minetest.register_craft({
type = "fuel",
recipe = "farming:scarecrow",
burntime = 5
})
minetest.register_craft({
type = "fuel",
recipe = "farming:scarecrow_light",
burntime = 5
})

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@ -1,72 +0,0 @@
minetest.register_craftitem("farming_plus:rhubarb_seed", {
description = "Rhubarb Seeds",
inventory_image = "farming_rhubarb_seed.png",
on_place = function(itemstack, placer, pointed_thing)
local above = minetest.env:get_node(pointed_thing.above)
if above.name == "air" then
above.name = "farming_plus:rhubarb_1"
minetest.env:set_node(pointed_thing.above, above)
itemstack:take_item(1)
return itemstack
end
end
})
minetest.register_node("farming_plus:rhubarb_1", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_rhubarb_1.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+5/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:rhubarb_2", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_rhubarb_2.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+11/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:rhubarb", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
tiles = {"farming_rhubarb_3.png"},
drop = {
max_items = 6,
items = {
{ items = {'farming_plus:rhubarb_seed'} },
{ items = {'farming_plus:rhubarb_seed'}, rarity = 2},
{ items = {'farming_plus:rhubarb_seed'}, rarity = 5},
{ items = {'farming_plus:rhubarb_item'} },
{ items = {'farming_plus:rhubarb_item'}, rarity = 2 },
{ items = {'farming_plus:rhubarb_item'}, rarity = 5 }
}
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craftitem("farming_plus:rhubarb_item", {
description = "Rhubarb",
inventory_image = "farming_rhubarb.png",
})
farming:add_plant("farming_plus:rhubarb", {"farming_plus:rhubarb_1", "farming_plus:rhubarb_2"}, 50, 20)

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@ -1,104 +0,0 @@
minetest.register_node("farming_plus:rubber_sapling", {
description = "Rubber Tree Sapling",
drawtype = "plantlike",
tiles = {"farming_rubber_sapling.png"},
inventory_image = "farming_rubber_sapling.png",
wield_image = "farming_rubber_sapling.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
minetest.register_node("farming_plus:rubber_tree_full", {
description = "Rubber Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "farming_rubber_tree_full.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
drop = "default:tree",
sounds = default.node_sound_wood_defaults(),
on_dig = function(pos, node, digger)
minetest.node_dig(pos, node, digger)
minetest.env:remove_node(pos)
end,
after_destruct = function(pos, oldnode)
oldnode.name = "farming_plus:rubber_tree_empty"
minetest.env:set_node(pos, oldnode)
end
})
minetest.register_node("farming_plus:rubber_tree_empty", {
tiles = {"default_tree_top.png", "default_tree_top.png", "farming_rubber_tree_empty.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1},
drop = "default:tree",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_abm({
nodenames = {"farming_plus:rubber_tree_empty"},
interval = 60,
chance = 15,
action = function(pos, node)
node.name = "farming_plus:rubber_tree_full"
minetest.env:set_node(pos, node)
end
})
minetest.register_node("farming_plus:rubber_leaves", {
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{
items = {'farming_plus:rubber_sapling'},
rarity = 20,
},
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_abm({
nodenames = {"farming_plus:rubber_sapling"},
interval = 60,
chance = 20,
action = function(pos, node)
farming:generate_tree(pos, "farming_plus:rubber_tree_full", "farming_plus:rubber_leaves", {"default:dirt", "default:dirt_with_grass"})
end
})
minetest.register_on_generated(function(minp, maxp, blockseed)
if math.random(1, 100) > 5 then
return
end
local tmp = {x=(maxp.x-minp.x)/2+minp.x, y=(maxp.y-minp.y)/2+minp.y, z=(maxp.z-minp.z)/2+minp.z}
local pos = minetest.env:find_node_near(tmp, maxp.x-minp.x, {"default:dirt_with_grass"})
if pos ~= nil then
farming:generate_tree({x=pos.x, y=pos.y+1, z=pos.z}, "farming_plus:rubber_tree_full", "farming_plus:rubber_leaves", {"default:dirt", "default:dirt_with_grass"})
end
end)
minetest.register_craftitem("farming_plus:bucket_rubber", {
description = "Bucket with Caoutchouc",
inventory_image = "farming_bucket_rubber.png",
stack_max = 1,
})
local bucket_tmp = {
source = "farming_plus:rubber_tree_full",
itemname = "farming_plus:bucket_rubber"
}
bucket.liquids["farming_plus:rubber_tree_full"] = bucket_tmp
-- ========= FUEL =========
minetest.register_craft({
type = "fuel",
recipe = "farming_plus:rubber_sapling",
burntime = 10
})

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@ -1,89 +0,0 @@
minetest.register_craftitem("farming_plus:strawberry_seed", {
description = "Strawberry Seeds",
inventory_image = "farming_strawberry_seed.png",
on_place = function(itemstack, placer, pointed_thing)
local above = minetest.env:get_node(pointed_thing.above)
if above.name == "air" then
above.name = "farming_plus:strawberry_1"
minetest.env:set_node(pointed_thing.above, above)
itemstack:take_item(1)
return itemstack
end
end
})
minetest.register_node("farming_plus:strawberry_1", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_strawberry_1.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+9/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:strawberry_2", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_strawberry_2.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+12/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:strawberry_3", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_strawberry_3.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+14/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:strawberry", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
tiles = {"farming_strawberry_4.png"},
drop = {
max_items = 6,
items = {
{ items = {'farming_plus:strawberry_seed'} },
{ items = {'farming_plus:strawberry_seed'}, rarity = 2},
{ items = {'farming_plus:strawberry_seed'}, rarity = 5},
{ items = {'farming_plus:strawberry_item'} },
{ items = {'farming_plus:strawberry_item'}, rarity = 2 },
{ items = {'farming_plus:strawberry_item'}, rarity = 5 }
}
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craftitem("farming_plus:strawberry_item", {
description = "Strawberry",
inventory_image = "farming_strawberry.png",
on_use = minetest.item_eat(2),
})
farming:add_plant("farming_plus:strawberry", {"farming_plus:strawberry_1", "farming_plus:strawberry_2", "farming_plus:strawberry_3"}, 50, 20)

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minetest.register_craftitem("farming_plus:tomato_seed", {
description = "Tomato Seeds",
inventory_image = "farming_tomato_seed.png",
on_place = function(itemstack, placer, pointed_thing)
local above = minetest.env:get_node(pointed_thing.above)
if above.name == "air" then
above.name = "farming_plus:tomato_1"
minetest.env:set_node(pointed_thing.above, above)
itemstack:take_item(1)
return itemstack
end
end
})
minetest.register_node("farming_plus:tomato_1", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_tomato_1.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+5/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:tomato_2", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_tomato_2.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+8/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:tomato_3", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"farming_tomato_3.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+13/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming_plus:tomato", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
tiles = {"farming_tomato_4.png"},
drop = {
max_items = 6,
items = {
{ items = {'farming_plus:tomato_seed'} },
{ items = {'farming_plus:tomato_seed'}, rarity = 2},
{ items = {'farming_plus:tomato_seed'}, rarity = 5},
{ items = {'farming_plus:tomato_item'} },
{ items = {'farming_plus:tomato_item'}, rarity = 2 },
{ items = {'farming_plus:tomato_item'}, rarity = 5 }
}
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craftitem("farming_plus:tomato_item", {
description = "Tomato",
inventory_image = "farming_tomato.png",
on_use = minetest.item_eat(4),
})
farming:add_plant("farming_plus:tomato", {"farming_plus:tomato_1", "farming_plus:tomato_2", "farming_plus:tomato_3"}, 50, 20)

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minetest.register_node(":farming:weed", {
description = "Weed",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
drawtype = "plantlike",
tiles = {"farming_weed.png"},
inventory_image = "farming_weed.png",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+4/16, 0.5}
},
},
groups = {snappy=3, flammable=2, plant=1},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_abm({
nodenames = {"farming:soil_wet", "farming:soil"},
interval = 50,
chance = 10,
action = function(pos, node)
if minetest.env:find_node_near(pos, 4, {"farming:scarecrow", "farming:scarecrow_light"}) ~= nil then
return
end
pos.y = pos.y+1
if minetest.env:get_node(pos).name == "air" then
node.name = "farming:weed"
minetest.env:set_node(pos, node)
end
end
})
-- ========= FUEL =========
minetest.register_craft({
type = "fuel",
recipe = "farming:weed",
burntime = 1
})

1
mods/pipeworks Submodule

@ -0,0 +1 @@
Subproject commit 476a60b848e6776574b86da2daa8889f2c787d7b

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@ -1 +0,0 @@
*~

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@ -1,17 +0,0 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
----------
This license is commonly known as "WTFPL".

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@ -1,22 +0,0 @@
This mod uses nodeboxes to supply a complete set of 3D pipes and tubes,
along devices that work with them.
See http://vanessae.github.io/pipeworks/ for detailed information about usage of this mod.
Unlike the previous version of this mod, these pipes are rounded, and when
placed, they'll automatically join together as needed. Pipes can go vertically
or horizontally, and there are enough nodes defined to allow for all possible
connections. Valves and pumps can only be placed horizontally, and will
automatically rotate and join with neighboring pipes as objects are added, as
well as joining with each other under certain circumstances.
Pipes come in two variants: one type bears one or more dark windows on each
pipe, suggesting they're empty, while the other type bears green-tinted
windows, as if full (the two colors should also be easy to select if you want
to change them in a paint program). These windows only appear on straight
lengths and on certain junctions.
This mod is a work in progress.
Please note that owing to the nature of this mod, I have opted to use 64px
textures. Anything less just looks terrible.

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local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second
local function make_inventory_cache(invlist)
local l = {}
for _, stack in ipairs(invlist) do
l[stack:get_name()] = (l[stack:get_name()] or 0) + stack:get_count()
end
return l
end
local function autocraft(inventory, pos)
local recipe = inventory:get_list("recipe")
local recipe_last
local result
local new
if autocrafterCache[minetest.hash_node_position(pos)] == nil then
recipe_last = {}
for i = 1, 9 do
recipe_last[i] = recipe[i]
recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1})
end
result, new = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
autocrafterCache[minetest.hash_node_position(pos)] = {["recipe"] = recipe, ["result"] = result, ["new"] = new}
else
local autocrafterCacheEntry = autocrafterCache[minetest.hash_node_position(pos)]
recipe_last = autocrafterCacheEntry["recipe"]
result = autocrafterCacheEntry["result"]
new = autocrafterCacheEntry["new"]
local recipeUnchanged = true
for i = 1, 9 do
if recipe[i]:get_name() ~= recipe_last[i]:get_name() then
recipeUnchanged = false
break
end
if recipe[i]:get_count() ~= recipe_last[i]:get_count() then
recipeUnchanged = false
break
end
end
if recipeUnchanged then
else
for i = 1, 9 do
recipe_last[i] = recipe[i]
recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1})
end
result, new = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
autocrafterCache[minetest.hash_node_position(pos)] = {["recipe"] = recipe, ["result"] = result, ["new"] = new}
end
end
if result.item:is_empty() then return end
result = result.item
if not inventory:room_for_item("dst", result) then return end
local to_use = {}
for _, item in ipairs(recipe) do
if item~= nil and not item:is_empty() then
if to_use[item:get_name()] == nil then
to_use[item:get_name()] = 1
else
to_use[item:get_name()] = to_use[item:get_name()]+1
end
end
end
local invcache = make_inventory_cache(inventory:get_list("src"))
for itemname, number in pairs(to_use) do
if (not invcache[itemname]) or invcache[itemname] < number then return end
end
for itemname, number in pairs(to_use) do
for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max
inventory:remove_item("src", ItemStack(itemname))
end
end
inventory:add_item("dst", result)
for i = 1, 9 do
inventory:add_item("dst", new.items[i])
end
end
minetest.register_node("pipeworks:autocrafter", {
description = "Autocrafter",
drawtype = "normal",
tiles = {"pipeworks_autocrafter.png"},
groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1},
tube = {insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("src", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,11]"..
"list[current_name;recipe;0,0;3,3;]"..
"list[current_name;src;0,3.5;8,3;]"..
"list[current_name;dst;4,0;4,3;]"..
"list[current_player;main;0,7;8,4;]")
meta:set_string("infotext", "Autocrafter")
local inv = meta:get_inventory()
inv:set_size("src", 3*8)
inv:set_size("recipe", 3*3)
inv:set_size("dst", 4*3)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return (inv:is_empty("src") and inv:is_empty("recipe") and inv:is_empty("dst"))
end,
after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
autocrafterCache[minetest.hash_node_position(pos)] = nil
end
})
minetest.register_abm({nodenames = {"pipeworks:autocrafter"}, interval = 1, chance = 1,
action = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
autocraft(inv, pos)
end
})

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@ -1,200 +0,0 @@
-- autorouting for pipes
local tube_table = {[0] = 1, 2, 2, 4, 2, 4, 4, 5, 2, 3, 4, 6, 4, 6, 5, 7, 2, 4, 3, 6, 4, 5, 6, 7, 4, 6, 6, 8, 5, 7, 7, 9, 2, 4, 4, 5, 3, 6, 6, 7, 4, 6, 5, 7, 6, 8, 7, 9, 4, 5, 6, 7, 6, 7, 8, 9, 5, 7, 7, 9, 7, 9, 9, 10}
local tube_table_facedirs = {[0] = 0, 0, 5, 0, 3, 4, 3, 0, 2, 0, 2, 0, 6, 4, 3, 0, 7, 12, 5, 12, 7, 4, 5, 5, 18, 20, 16, 0, 7, 4, 7, 0, 1, 8, 1, 1, 1, 13, 1, 1, 10, 8, 2, 2, 17, 4, 3, 6, 9, 9, 9, 9, 21, 13, 1, 1, 10, 10, 11, 2, 19, 4, 3, 0}
local function autoroute_pipes(pos)
local nctr = minetest.get_node(pos)
local state = "_empty"
if (string.find(nctr.name, "pipeworks:pipe_") == nil) then return end
if (string.find(nctr.name, "_loaded") ~= nil) then state = "_loaded" end
local nsurround = pipeworks.scan_pipe_surroundings(pos)
if nsurround == 0 then nsurround = 9 end
minetest.add_node(pos, {name = "pipeworks:pipe_"..tube_table[nsurround]..state,
param2 = tube_table_facedirs[nsurround]})
end
function pipeworks.scan_for_pipe_objects(pos)
autoroute_pipes({ x=pos.x-1, y=pos.y , z=pos.z })
autoroute_pipes({ x=pos.x+1, y=pos.y , z=pos.z })
autoroute_pipes({ x=pos.x , y=pos.y-1, z=pos.z })
autoroute_pipes({ x=pos.x , y=pos.y+1, z=pos.z })
autoroute_pipes({ x=pos.x , y=pos.y , z=pos.z-1 })
autoroute_pipes({ x=pos.x , y=pos.y , z=pos.z+1 })
autoroute_pipes(pos)
end
-- auto-rotation code for various devices the tubes attach to
function pipeworks.scan_pipe_surroundings(pos)
local pxm=0
local pxp=0
local pym=0
local pyp=0
local pzm=0
local pzp=0
local nxm = minetest.get_node({ x=pos.x-1, y=pos.y , z=pos.z })
local nxp = minetest.get_node({ x=pos.x+1, y=pos.y , z=pos.z })
local nym = minetest.get_node({ x=pos.x , y=pos.y-1, z=pos.z })
local nyp = minetest.get_node({ x=pos.x , y=pos.y+1, z=pos.z })
local nzm = minetest.get_node({ x=pos.x , y=pos.y , z=pos.z-1 })
local nzp = minetest.get_node({ x=pos.x , y=pos.y , z=pos.z+1 })
if (string.find(nxm.name, "pipeworks:pipe_") ~= nil) then pxm=1 end
if (string.find(nxp.name, "pipeworks:pipe_") ~= nil) then pxp=1 end
if (string.find(nym.name, "pipeworks:pipe_") ~= nil) then pym=1 end
if (string.find(nyp.name, "pipeworks:pipe_") ~= nil) then pyp=1 end
if (string.find(nzm.name, "pipeworks:pipe_") ~= nil) then pzm=1 end
if (string.find(nzp.name, "pipeworks:pipe_") ~= nil) then pzp=1 end
-- Special handling for valves...
if (string.find(nxm.name, "pipeworks:valve") ~= nil)
and (nxm.param2 == 0 or nxm.param2 == 2) then
pxm=1
end
if (string.find(nxp.name, "pipeworks:valve") ~= nil)
and (nxp.param2 == 0 or nxp.param2 == 2) then
pxp=1
end
if (string.find(nzm.name, "pipeworks:valve") ~= nil)
and (nzm.param2 == 1 or nzm.param2 == 3) then
pzm=1
end
if (string.find(nzp.name, "pipeworks:valve") ~= nil)
and (nzp.param2 == 1 or nzp.param2 == 3) then
pzp=1
end
-- ...flow sensors...
if (string.find(nxm.name, "pipeworks:flow_sensor") ~= nil)
and (nxm.param2 == 0 or nxm.param2 == 2) then
pxm=1
end
if (string.find(nxp.name, "pipeworks:flow_sensor") ~= nil)
and (nxp.param2 == 0 or nxp.param2 == 2) then
pxp=1
end
if (string.find(nzm.name, "pipeworks:flow_sensor") ~= nil)
and (nzm.param2 == 1 or nzm.param2 == 3) then
pzm=1
end
if (string.find(nzp.name, "pipeworks:flow_sensor") ~= nil)
and (nzp.param2 == 1 or nzp.param2 == 3) then
pzp=1
end
-- ...spigots...
if (string.find(nxm.name, "pipeworks:spigot") ~= nil)
and nxm.param2 == 1 then
pxm=1
end
if (string.find(nxp.name, "pipeworks:spigot") ~= nil)
and nxp.param2 == 3 then
pxp=1
end
if (string.find(nzm.name, "pipeworks:spigot") ~= nil)
and nzm.param2 == 0 then
pzm=1
end
if (string.find(nzp.name, "pipeworks:spigot") ~= nil)
and nzp.param2 == 2 then
pzp=1
end
-- ...sealed pipe entry/exit...
if (string.find(nxm.name, "pipeworks:entry_panel") ~= nil)
and (nxm.param2 == 1 or nxm.param2 == 3) then
pxm=1
end
if (string.find(nxp.name, "pipeworks:entry_panel") ~= nil)
and (nxp.param2 == 1 or nxp.param2 == 3) then
pxp=1
end
if (string.find(nzm.name, "pipeworks:entry_panel") ~= nil)
and (nzm.param2 == 0 or nzm.param2 == 2) then
pzm=1
end
if (string.find(nzp.name, "pipeworks:entry_panel") ~= nil)
and (nzp.param2 == 0 or nzp.param2 == 2) then
pzp=1
end
if (string.find(nym.name, "pipeworks:entry_panel") ~= nil)
and nym.param2 == 13 then
pym=1
end
if (string.find(nyp.name, "pipeworks:entry_panel") ~= nil)
and nyp.param2 == 13 then
pyp=1
end
-- ...pumps, grates...
if (string.find(nym.name, "pipeworks:grating") ~= nil) or
(string.find(nym.name, "pipeworks:pump") ~= nil) then
pym=1
end
-- ...fountainheads...
if (string.find(nyp.name, "pipeworks:fountainhead") ~= nil) then
pyp=1
end
-- ... and storage tanks.
if (string.find(nym.name, "pipeworks:storage_tank_") ~= nil) then
pym=1
end
if (string.find(nyp.name, "pipeworks:storage_tank_") ~= nil) then
pyp=1
end
-- ...extra devices specified via the function's parameters
-- ...except that this part is not implemented yet
--
-- xxx = nxm, nxp, nym, nyp, nzm, or nzp depending on the direction to check
-- yyy = pxm, pxp, pym, pyp, pzm, or pzp accordingly.
--
-- if string.find(xxx.name, "modname:nodename") ~= nil then
-- yyy = 1
-- end
--
-- for example:
--
-- if string.find(nym.name, "aero:outlet") ~= nil then
-- pym = 1
-- end
--
return pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp
end
function pipeworks.look_for_stackable_tanks(pos)
local tym = minetest.get_node({ x=pos.x , y=pos.y-1, z=pos.z })
if string.find(tym.name, "pipeworks:storage_tank_") ~= nil or
string.find(tym.name, "pipeworks:expansion_tank_") ~= nil then
minetest.add_node(pos, { name = "pipeworks:expansion_tank_0", param2 = tym.param2})
end
end

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-- autorouting for pneumatic tubes
local function in_table(table,element)
for _,el in ipairs(table) do
if el==element then return true end
end
return false
end
local function is_tube(nodename)
return in_table(pipeworks.tubenodes,nodename)
end
if pipeworks == nil then
pipeworks = {}
end
--a function for determining which side of the node we are on
local function nodeside(node, tubedir)
if node and (node.param2 < 0 or node.param2 > 23) then node.param2 = 0 end
--get a vector pointing back
local backdir = minetest.facedir_to_dir(node.param2)
--check whether the vector is equivalent to the tube direction; if it is, the tube's on the backside
if backdir.x == tubedir.x and backdir.y == tubedir.y and backdir.z == tubedir.z then
return "back"
end
--check whether the vector is antiparallel with the tube direction; that indicates the front
if backdir.x == -tubedir.x and backdir.y == -tubedir.y and backdir.z == -tubedir.z then
return "front"
end
--facedir is defined in terms of the top-bottom axis of the node; we'll take advantage of that
local topdir = ({[0]={x=0, y=1, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0}})[math.floor(node.param2/4)]
--is this the top?
if topdir.x == tubedir.x and topdir.y == tubedir.y and topdir.z == tubedir.z then
return "top"
end
--or the bottom?
if topdir.x == -tubedir.x and topdir.y == -tubedir.y and topdir.z == -tubedir.z then
return "bottom"
end
--we shall apply some maths to obtain the right-facing vector
local rightdir = {x=topdir.y*backdir.z - backdir.y*topdir.z,
y=topdir.z*backdir.x - backdir.z*topdir.x,
z=topdir.x*backdir.y - backdir.x*topdir.y}
--is this the right side?
if rightdir.x == tubedir.x and rightdir.y == tubedir.y and rightdir.z == tubedir.z then
return "right"
end
--or the left?
if rightdir.x == -tubedir.x and rightdir.y == -tubedir.y and rightdir.z == -tubedir.z then
return "left"
end
--we should be done by now; initiate panic mode
minetest.log("error", "nodeside has been confused by its parameters; see pipeworks autoplace_tubes.lua, line 78")
end
local vts = {0, 3, 1, 4, 2, 5}
local tube_table = {[0] = 1, 2, 2, 4, 2, 4, 4, 5, 2, 3, 4, 6, 4, 6, 5, 7, 2, 4, 3, 6, 4, 5, 6, 7, 4, 6, 6, 8, 5, 7, 7, 9, 2, 4, 4, 5, 3, 6, 6, 7, 4, 6, 5, 7, 6, 8, 7, 9, 4, 5, 6, 7, 6, 7, 8, 9, 5, 7, 7, 9, 7, 9, 9, 10}
local tube_table_facedirs = {[0] = 0, 0, 5, 0, 3, 4, 3, 0, 2, 0, 2, 0, 6, 4, 3, 0, 7, 12, 5, 12, 7, 4, 5, 5, 18, 20, 16, 0, 7, 4, 7, 0, 1, 8, 1, 1, 1, 13, 1, 1, 10, 8, 2, 2, 17, 4, 3, 6, 9, 9, 9, 9, 21, 13, 1, 1, 10, 10, 11, 2, 19, 4, 3, 0}
local function tube_autoroute(pos)
local active = {0, 0, 0, 0, 0, 0}
local nctr = minetest.get_node(pos)
if not is_tube(nctr.name) then return end
local adjustments = {
{ x=-1, y=0, z=0 },
{ x=1, y=0, z=0 },
{ x=0, y=-1, z=0 },
{ x=0, y=1, z=0 },
{ x=0, y=0, z=-1 },
{ x=0, y=0, z=1 }
}
-- xm = 1, xp = 2, ym = 3, yp = 4, zm = 5, zp = 6
local positions = {}
local nodes = {}
for i,adj in ipairs(adjustments) do
positions[i] = {x=pos.x+adj.x, y=pos.y+adj.y, z=pos.z+adj.z}
nodes[i] = minetest.get_node(positions[i])
end
for i,node in ipairs(nodes) do
local idef = minetest.registered_nodes[node.name]
-- handle the tubes themselves
if is_tube(node.name) then
active[i] = 1
-- handle new style connectors
elseif idef and idef.tube and idef.tube.connect_sides then
local dir = adjustments[i]
if idef.tube.connect_sides[nodeside(node, {x=-dir.x, y=-dir.y, z=-dir.z})] then active[i] = 1 end
end
end
-- all sides checked, now figure which tube to use.
local nodedef = minetest.registered_nodes[nctr.name]
local basename = nodedef.basename
local newname
if nodedef.style == "old" then
local nsurround = ""
for i,n in ipairs(active) do
nsurround = nsurround .. n
end
nctr.name = basename.."_"..nsurround
elseif nodedef.style == "6d" then
local s = 0
for i,n in ipairs(active) do
if n == 1 then
s = s+2^vts[i]
end
end
nctr.name = basename.."_"..tube_table[s]
nctr.param2 = tube_table_facedirs[s]
end
minetest.swap_node(pos, nctr)
end
function pipeworks.scan_for_tube_objects(pos)
if not pos or not pos.x or not pos.y or not pos.z then return end
tube_autoroute({ x=pos.x-1, y=pos.y , z=pos.z })
tube_autoroute({ x=pos.x+1, y=pos.y , z=pos.z })
tube_autoroute({ x=pos.x , y=pos.y-1, z=pos.z })
tube_autoroute({ x=pos.x , y=pos.y+1, z=pos.z })
tube_autoroute({ x=pos.x , y=pos.y , z=pos.z-1 })
tube_autoroute({ x=pos.x , y=pos.y , z=pos.z+1 })
tube_autoroute(pos)
end
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if minetest.registered_items[newnode.name]
and minetest.registered_items[newnode.name].tube
and minetest.registered_items[newnode.name].tube.connect_sides then
pipeworks.scan_for_tube_objects(pos)
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
if minetest.registered_items[oldnode.name]
and minetest.registered_items[oldnode.name].tube
and minetest.registered_items[oldnode.name].tube.connect_sides then
pipeworks.scan_for_tube_objects(pos)
end
end)
if minetest.get_modpath("mesecons_mvps") ~= nil then
mesecon:register_on_mvps_move(function(moved_nodes)
for _, n in ipairs(moved_nodes) do
pipeworks.scan_for_tube_objects(n.pos)
pipeworks.scan_for_tube_objects(n.oldpos)
end
end)
end

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@ -1,93 +0,0 @@
Changelog
---------
2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item
transport mod as a default part of this mod, to make tubes do something useful!
Thanks to Nore and RealBadAngel for the code contributions!
2013-01-05: made storage tanks connect from top/bottom, made storage tank and
pipe textures use the ^ combine operator so they can show the actual liquid
going through the pipes/tanks.
2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor
logic error resulting from moving the water flowing code into it's own file
when I originally imported it. Many thanks to Mauvebic for writing it!
2013-01-04: First stage of integrating Mauvebic's water flowing code. This is
experimental and doesn't move water yet - but at least it doesn't break
anything :-)
2013-01-01: Various minor tweaks to textures, facedir settings, some other
stuff. Changed crafting recipes to account for revamped pumps, valves, etc.
Now requires the moreores mod and most recent git (for mese crystal fragments)
to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal
pipe with a metal panel overlayed into the middle). Also, tweaked pipes to
always drop the empty ones. Revamped pumps so that now they should sit in/on
liquid and be connected only from the top, relegated grates to decorational-
only, added outlet spigot. Got rid of a few obsolete textures. Got rid of
that whole _x and _z naming thing - now all directional devices (pumps, valves,
spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find
nearby pipes.
2012-09-17: Added test object for pneumatic tube autorouting code, made tubes
connect to it and any object that bears groups={tubedevice=1} (connects to any
side)
2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since
that is derived from home decor)
2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various
objects, with options: If homedecor is installed, use the plastic sheeting
therein. If not, we define it manually. If the Technic mod is installed,
don't define any recipes at all. Also removed the extra "loaded!" messages and
tweaked the default pipe alias to point to something that is actually visible
:-)
2012-09-01: flattened wielded pipe segment.
2012-08-24: Added square-ish pneumatic tubes with their own autoplace code
(does not connect to steel pipes or pipe-oriented devices), then revised their
textures shortly after. Fixed a recursion bug that sometimes caused a stack
overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs
with the new pipes.
2012-08-22: Added outlet grate, made it participate in autoplace algorithm.
Extended storage tank to show fill level in 10% steps (0% to 100%). Added
"expansion tank" that appears if the user stacks tanks upwards. (Downwards is
not checked).
2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a
little to allow for more flexible placement. Re-organized code a bit to allow
for some upcoming rules changes. Made storage tanks' upper/lower fittins and
intake grate participate in autoplace algorithm.
2012-08-20: Added temporary nodes for storage tank and intake grating, but
without autoplace.
2012-08-19: Pumps and valves now fully participate in the
auto-rotate/auto-place algorithm.
2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
they auto-connect! Also added temporary nodes for pump and valve (each with an
on/off setting - punch to change). No crafting recipes yet and the pipes still
don't do anything useful yet. Soon.
2012-08-06: Moved this changelog off the forum post and into a separate file.
2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to
create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z
capped stubs and a short centered horizontal segment. Changed node definitions
so that the aforementioned "short centered" segment is given on dig/drop.
Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded
indicator images to the capped ends, removed some redundant comments. Made the
empty/loaded indication at the capped end more prominent.
2012-07-21: Added screenshot showing pipes as they look now that nodebox
texture rotation is fixed.
2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of
'pipes'... after a couple of mistakes :-)
2012-07-12: moved project to github.
2012-06-23: Initial release, followed by reworking the textures a bit.

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@ -1,158 +0,0 @@
-- this bit of code modifies the default chests and furnaces to be compatible
-- with pipeworks.
function pipeworks.clone_node(name)
local node2 = {}
local node = minetest.registered_nodes[name]
for k, v in pairs(node) do
node2[k] = v
end
return node2
end
local furnace = pipeworks.clone_node("default:furnace")
furnace.tiles[1] = "default_furnace_top.png^pipeworks_tube_connection_stony.png"
furnace.tiles[2] = "default_furnace_bottom.png^pipeworks_tube_connection_stony.png"
furnace.tiles[3] = "default_furnace_side.png^pipeworks_tube_connection_stony.png"
furnace.tiles[4] = "default_furnace_side.png^pipeworks_tube_connection_stony.png"
furnace.tiles[5] = "default_furnace_side.png^pipeworks_tube_connection_stony.png"
-- note we don't redefine entry 6 ( front)
furnace.groups.tubedevice = 1
furnace.groups.tubedevice_receiver = 1
furnace.tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:add_item("fuel",stack)
else
return inv:add_item("src",stack)
end
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1}
}
furnace.after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end
furnace.after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end
minetest.register_node(":default:furnace", furnace)
local furnace_active = pipeworks.clone_node("default:furnace_active")
furnace_active.tiles[1] = "default_furnace_top.png^pipeworks_tube_connection_stony.png"
furnace_active.tiles[2] = "default_furnace_bottom.png^pipeworks_tube_connection_stony.png"
furnace_active.tiles[3] = "default_furnace_side.png^pipeworks_tube_connection_stony.png"
furnace_active.tiles[4] = "default_furnace_side.png^pipeworks_tube_connection_stony.png"
furnace_active.tiles[5] = "default_furnace_side.png^pipeworks_tube_connection_stony.png"
-- note we don't redefine entry 6 (front)
furnace_active.groups.tubedevice = 1
furnace_active.groups.tubedevice_receiver = 1
furnace_active.tube = {
insert_object = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:add_item("fuel", stack)
else
return inv:add_item("src", stack)
end
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1}
}
furnace_active.after_place_node= function(pos)
pipeworks.scan_for_tube_objects(pos)
end
furnace_active.after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end
minetest.register_node(":default:furnace_active", furnace_active)
local chest = pipeworks.clone_node("default:chest")
chest.tiles[1] = "default_chest_top.png^pipeworks_tube_connection_wooden.png"
chest.tiles[2] = "default_chest_top.png^pipeworks_tube_connection_wooden.png"
chest.tiles[3] = "default_chest_side.png^pipeworks_tube_connection_wooden.png"
chest.tiles[4] = "default_chest_side.png^pipeworks_tube_connection_wooden.png"
chest.tiles[5] = "default_chest_side.png^pipeworks_tube_connection_wooden.png"
-- note we don't redefine entry 6 (front).
chest.groups.tubedevice = 1
chest.groups.tubedevice_receiver = 1
chest.tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1}
}
chest.after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end
chest.after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end
minetest.register_node(":default:chest", chest)
local chest_locked = pipeworks.clone_node("default:chest_locked")
chest_locked.tiles[1] = "default_chest_top.png^pipeworks_tube_connection_wooden.png"
chest_locked.tiles[2] = "default_chest_top.png^pipeworks_tube_connection_wooden.png"
chest_locked.tiles[3] = "default_chest_side.png^pipeworks_tube_connection_wooden.png"
chest_locked.tiles[4] = "default_chest_side.png^pipeworks_tube_connection_wooden.png"
chest_locked.tiles[5] = "default_chest_side.png^pipeworks_tube_connection_wooden.png"
-- note we don't redefine entry 6 (front).
chest_locked.groups.tubedevice = 1
chest_locked.groups.tubedevice_receiver = 1
chest_locked.tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1}
}
local old_after_place = minetest.registered_nodes["default:chest_locked"].after_place_node
chest_locked.after_place_node = function(pos, placer)
pipeworks.scan_for_tube_objects(pos)
old_after_place(pos, placer)
end
chest_locked.after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end
minetest.register_node(":default:chest_locked", chest_locked)

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@ -1,303 +0,0 @@
-- Crafting recipes for pipes
minetest.register_craft( {
output = "pipeworks:pipe_1_empty 12",
recipe = {
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
{ "", "", "" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "pipeworks:spigot 3",
recipe = {
{ "pipeworks:pipe_1_empty", "" },
{ "", "pipeworks:pipe_1_empty" },
},
})
minetest.register_craft( {
output = "pipeworks:entry_panel_empty 2",
recipe = {
{ "", "default:steel_ingot", "" },
{ "", "pipeworks:pipe_1_empty", "" },
{ "", "default:steel_ingot", "" },
},
})
-- Various ancillary pipe devices
minetest.register_craft( {
output = "pipeworks:pump_off 2",
recipe = {
{ "default:stone", "default:steel_ingot", "default:stone" },
{ "moreores:copper_ingot", "default:mese_crystal_fragment", "moreores:copper_ingot" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "pipeworks:valve_off_empty 2",
recipe = {
{ "", "default:stick", "" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
{ "", "default:steel_ingot", "" }
},
})
minetest.register_craft( {
output = "pipeworks:storage_tank_0 2",
recipe = {
{ "", "default:steel_ingot", "default:steel_ingot" },
{ "default:steel_ingot", "default:glass", "default:steel_ingot" },
{ "default:steel_ingot", "default:steel_ingot", "" }
},
})
minetest.register_craft( {
output = "pipeworks:grating 2",
recipe = {
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "", "pipeworks:pipe_1_empty", "" },
{ "default:steel_ingot", "", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "pipeworks:flow_sensor_empty 2",
recipe = {
{ "pipeworks:pipe_1_empty", "mesecons:mesecon", "pipeworks:pipe_1_empty" },
},
})
minetest.register_craft( {
output = "pipeworks:fountainhead 2",
recipe = {
{ "pipeworks:pipe_1_empty" },
{ "pipeworks:pipe_1_empty" }
},
})
-- Crafting recipes for pneumatic tubes
-- If homedecor is not installed, we need to register its crafting chain for
-- plastic sheeting so that pipeworks remains compatible with it.
if minetest.get_modpath("homedecor") == nil then
minetest.register_craftitem(":homedecor:plastic_sheeting", {
description = "Plastic sheet",
inventory_image = "homedecor_plastic_sheeting.png",
})
minetest.register_craftitem(":homedecor:plastic_base", {
description = "Unprocessed Plastic base",
wield_image = "homedecor_plastic_base.png",
inventory_image = "homedecor_plastic_base_inv.png",
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 4',
recipe = { "group:leaves",
"group:leaves",
"group:leaves",
"group:leaves",
"group:leaves",
"group:leaves"
}
})
minetest.register_craft({
type = "cooking",
output = "homedecor:plastic_sheeting",
recipe = "homedecor:plastic_base",
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:plastic_base',
burntime = 30,
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:plastic_sheeting',
burntime = 30,
})
end
minetest.register_craft( {
output = "pipeworks:one_way_tube 2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:stick", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:tube_1 6",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "", "", "" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:mese_tube_1 2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "", "default:mese_crystal", "" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "pipeworks:mese_tube_000000",
recipe = {
"pipeworks:tube_1",
"default:mese_crystal_fragment",
"default:mese_crystal_fragment",
"default:mese_crystal_fragment",
"default:mese_crystal_fragment"
},
})
minetest.register_craft( {
output = "pipeworks:conductor_tube_off_1 6",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "mesecons:mesecon", "mesecons:mesecon", "mesecons:mesecon" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:detector_tube_off_1 2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "mesecons:mesecon", "mesecons_materials:silicon", "mesecons:mesecon" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:accelerator_tube_1 2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:mese_crystal_fragment", "default:steel_ingot", "default:mese_crystal_fragment" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:teleport_tube_1 2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:desert_stone", "default:mese_block", "default:desert_stone" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:sand_tube_1 2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:sand", "default:sand", "default:sand" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:sand_tube_1 2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:desert_sand", "default:desert_sand", "default:desert_sand" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:sand_tube_1",
recipe = {
{ "default:desert_sand", "pipeworks:tube_1", "default:desert_sand" },
},
})
minetest.register_craft( {
output = "pipeworks:mese_sand_tube_1 2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:sand", "default:mese_crystal", "default:sand" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:mese_sand_tube_1 2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:desert_sand", "default:mese_crystal", "default:desert_sand" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:crossing_tube_1 5",
recipe = {
{ "", "pipeworks:tube_1", "" },
{ "pipeworks:tube_1", "pipeworks:tube_1", "pipeworks:tube_1" },
{ "", "pipeworks:tube_1", "" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "pipeworks:mese_sand_tube_1",
recipe = {
"pipeworks:sand_tube_1",
"default:mese_crystal_fragment",
"default:mese_crystal_fragment",
"default:mese_crystal_fragment",
"default:mese_crystal_fragment"
},
})
-- Various ancillary tube devices
minetest.register_craft( {
output = "pipeworks:filter 2",
recipe = {
{ "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" },
{ "default:stick", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:mese_filter 2",
recipe = {
{ "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" },
{ "default:stick", "default:mese", "homedecor:plastic_sheeting" },
{ "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }
},
})
minetest.register_craft( {
output = "pipeworks:autocrafter 2",
recipe = {
{ "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" },
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" },
{ "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" }
},
})

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@ -1,18 +0,0 @@
-- Various settings
pipeworks.enable_pipes = true
pipeworks.enable_autocrafter = true
pipeworks.enable_deployer = true
pipeworks.enable_node_breaker = true
pipeworks.enable_teleport_tube = true
pipeworks.enable_pipe_devices = true
pipeworks.enable_redefines = true
pipeworks.enable_mese_tube = true
pipeworks.enable_detector_tube = true
pipeworks.enable_conductor_tube = true
pipeworks.enable_accelerator_tube = true
pipeworks.enable_crossing_tube = true
pipeworks.enable_sand_tube = true
pipeworks.enable_mese_sand_tube = true
pipeworks.enable_one_way_tube = true
pipeworks.enable_cyclic_mode = true

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@ -1,3 +0,0 @@
default
mesecons?
mesecons_mvps?

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@ -1,288 +0,0 @@
--register aliases for when someone had technic installed, but then uninstalled it but not pipeworks
minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
minetest.register_craft({
output = 'pipeworks:deployer_off 1',
recipe = {
{'group:wood', 'default:chest','group:wood'},
{'default:stone', 'mesecons:piston','default:stone'},
{'default:stone', 'mesecons:mesecon','default:stone'},
}
})
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function delay(x)
return (function() return x end)
end
local function deployer_on(pos, node)
if node.name ~= "pipeworks:deployer_off" then
return
end
--locate the above and under positions
local dir = minetest.facedir_to_dir(node.param2)
local pos_under, pos_above = {x = pos.x - dir.x, y = pos.y - dir.y, z = pos.z - dir.z}, {x = pos.x - 2*dir.x, y = pos.y - 2*dir.y, z = pos.z - 2*dir.z}
swap_node(pos, "pipeworks:deployer_on")
nodeupdate(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local invlist = inv:get_list("main")
for i, stack in ipairs(invlist) do
if stack:get_name() ~= nil and stack:get_name() ~= "" then--and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot
local pitch
local yaw
if dir.z < 0 then
yaw = 0
pitch = 0
elseif dir.z > 0 then
yaw = math.pi
pitch = 0
elseif dir.x < 0 then
yaw = 3*math.pi/2
pitch = 0
elseif dir.x > 0 then
yaw = math.pi/2
pitch = 0
elseif dir.y > 0 then
yaw = 0
pitch = -math.pi/2
else
yaw = 0
pitch = math.pi/2
end
local placer = {
get_inventory_formspec = delay(meta:get_string("formspec")),
get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}),
get_look_pitch = delay(pitch),
get_look_yaw = delay(yaw),
get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}),
get_player_control_bits = delay(0),
get_player_name = delay(meta:get_string("owner")),
is_player = delay(true),
set_inventory_formspec = delay(),
getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height
get_hp = delay(20),
get_inventory = delay(inv),
get_wielded_item = delay(stack),
get_wield_index = delay(i),
get_wield_list = delay("main"),
moveto = delay(),
punch = delay(),
remove = delay(),
right_click = delay(),
setpos = delay(),
set_hp = delay(),
set_properties = delay(),
set_wielded_item = function(self, item) inv:set_stack("main", i, item) end,
set_animation = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
}
local pointed_thing = {type="node", under=pos_under, above=pos_above}
local stack2
if minetest.registered_items[stack:get_name()] then
stack2 = minetest.registered_items[stack:get_name()].on_place(stack, placer, pointed_thing)
end
--if minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory") then --infinite stacks ahoy!
-- stack2:take_item()
--end
inv:set_stack("main", i, stack2)
return
end
end
end
local deployer_off = function(pos, node)
if node.name == "pipeworks:deployer_on" then
swap_node(pos, "pipeworks:deployer_off")
nodeupdate(pos)
end
end
minetest.register_node("pipeworks:deployer_off", {
description = "Deployer",
tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
"pipeworks_deployer_back.png","pipeworks_deployer_front_off.png"},
mesecons = {effector={rules=pipeworks.rules_all,action_on=deployer_on,action_off=deployer_off}},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main",
connect_sides={back=1},
can_remove = function(pos, node, stack, dir)
return stack:get_count()
end},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Deployer]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Deployer")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = pipeworks.scan_for_tube_objects,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end
})
minetest.register_node("pipeworks:deployer_on", {
description = "Deployer",
tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
"pipeworks_deployer_back.png","pipeworks_deployer_front_on.png"},
mesecons = {effector={rules=pipeworks.rules_all,action_on=deployer_on,action_off=deployer_off}},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main",
connect_sides={back=1},
can_remove = function(pos, node, stack, dir)
return stack:get_count()
end},
is_ground_content = true,
paramtype2 = "facedir",
tubelike=1,
drop = "pipeworks:deployer_off",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Deployer]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Deployer")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = pipeworks.scan_for_tube_objects,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end
})

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@ -1,701 +0,0 @@
-- List of devices that should participate in the autoplace algorithm
local pipereceptor_on = nil
local pipereceptor_off = nil
if mesecon then
pipereceptor_on = {
receptor = {
state = mesecon.state.on,
rules = pipeworks.mesecons_rules
}
}
pipereceptor_off = {
receptor = {
state = mesecon.state.off,
rules = pipeworks.mesecons_rules
}
}
end
local pipes_devicelist = {
"pump",
"valve",
"storage_tank_0",
"storage_tank_1",
"storage_tank_2",
"storage_tank_3",
"storage_tank_4",
"storage_tank_5",
"storage_tank_6",
"storage_tank_7",
"storage_tank_8",
"storage_tank_9",
"storage_tank_10"
}
-- Now define the nodes.
local states = { "on", "off" }
local dgroups = ""
local pumpboxes = {}
for s in ipairs(states) do
if states[s] == "off" then
dgroups = {snappy=3, pipe=1}
else
dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
end
pumpboxes = {}
pipeworks.add_node_box(pumpboxes, pipeworks.pipe_pumpbody)
pipeworks.add_node_box(pumpboxes, pipeworks.pipe_topstub)
minetest.register_node("pipeworks:pump_"..states[s], {
description = "Pump/Intake Module",
drawtype = "nodebox",
tiles = {
"pipeworks_pump_top.png",
"pipeworks_pump_bottom.png",
"pipeworks_pump_sides.png",
"pipeworks_pump_sides.png",
"pipeworks_pump_sides.png",
"pipeworks_pump_"..states[s]..".png"
},
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = pumpboxes
},
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:pump_off",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
end
}},
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
end
})
local valveboxes = {}
pipeworks.add_node_box(valveboxes, pipeworks.pipe_leftstub)
pipeworks.add_node_box(valveboxes, pipeworks.pipe_valvebody)
if states[s] == "off" then
pipeworks.add_node_box(valveboxes, pipeworks.pipe_valvehandle_off)
else
pipeworks.add_node_box(valveboxes, pipeworks.pipe_valvehandle_on)
end
pipeworks.add_node_box(valveboxes, pipeworks.pipe_rightstub)
local tilex = "pipeworks_valvebody_ends.png"
local tilez = "pipeworks_valvebody_sides.png"
minetest.register_node("pipeworks:valve_"..states[s].."_empty", {
description = "Valve",
drawtype = "nodebox",
tiles = {
"pipeworks_valvebody_top_"..states[s]..".png",
"pipeworks_valvebody_bottom.png",
tilex,
tilex,
tilez,
tilez,
},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
node_box = {
type = "fixed",
fixed = valveboxes
},
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
end
})
end
local valveboxes = {}
pipeworks.add_node_box(valveboxes, pipeworks.pipe_leftstub)
pipeworks.add_node_box(valveboxes, pipeworks.pipe_valvebody)
pipeworks.add_node_box(valveboxes, pipeworks.pipe_rightstub)
pipeworks.add_node_box(valveboxes, pipeworks.pipe_valvehandle_on)
minetest.register_node("pipeworks:valve_on_loaded", {
description = "Valve",
drawtype = "nodebox",
tiles = {
"pipeworks_valvebody_top_on.png",
"pipeworks_valvebody_bottom.png",
"pipeworks_valvebody_ends.png",
"pipeworks_valvebody_ends.png",
"pipeworks_valvebody_sides.png",
"pipeworks_valvebody_sides.png",
},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
node_box = {
type = "fixed",
fixed = valveboxes
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
end
})
-- grating
minetest.register_node("pipeworks:grating", {
description = "Decorative grating",
tiles = {
"pipeworks_grating_top.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png"
},
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
})
-- outlet spigot
local spigotboxes = {}
pipeworks.add_node_box(spigotboxes, pipeworks.pipe_backstub)
pipeworks.add_node_box(spigotboxes, pipeworks.spigot_bottomstub)
pipeworks.add_node_box(spigotboxes, pipeworks.pipe_bendsphere)
local spigotboxes_pouring = {}
pipeworks.add_node_box(spigotboxes_pouring, pipeworks.spigot_stream)
pipeworks.add_node_box(spigotboxes_pouring, pipeworks.pipe_backstub)
pipeworks.add_node_box(spigotboxes_pouring, pipeworks.spigot_bottomstub)
pipeworks.add_node_box(spigotboxes_pouring, pipeworks.pipe_bendsphere)
minetest.register_node("pipeworks:spigot", {
description = "Spigot outlet",
drawtype = "nodebox",
tiles = {
"pipeworks_spigot_sides.png",
"pipeworks_pipe_end_empty.png",
"pipeworks_spigot_sides.png",
"pipeworks_spigot_sides.png",
"pipeworks_pipe_end_empty.png",
"pipeworks_spigot_sides.png"
},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
node_box = {
type = "fixed",
fixed = spigotboxes,
},
selection_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
}
})
minetest.register_node("pipeworks:spigot_pouring", {
description = "Spigot outlet",
drawtype = "nodebox",
tiles = {
"pipeworks_spigot_sides.png",
"default_water.png^pipeworks_spigot_bottom2.png",
{ name = "default_water_flowing_animated.png^pipeworks_spigot_sides2.png",
animation = {
type = "vertical_frames",
aspect_w=16,
aspect_h=16,
length=0.8
}
},
{ name = "default_water_flowing_animated.png^pipeworks_spigot_sides2.png",
animation = {
type = "vertical_frames",
aspect_w=16,
aspect_h=16,
length=0.8
}
},
{ name = "default_water_flowing_animated.png^pipeworks_spigot_sides2.png",
animation = {
type = "vertical_frames",
aspect_w=16,
aspect_h=16,
length=0.8
}
},
{ name = "default_water_flowing_animated.png^pipeworks_spigot_sides2.png",
animation = {
type = "vertical_frames",
aspect_w=16,
aspect_h=16,
length=0.8
}
},
},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
node_box = {
type = "fixed",
fixed = spigotboxes_pouring,
},
selection_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
drop = "pipeworks:spigot",
})
-- sealed pipe entry/exit (horizontal pipe passing through a metal
-- wall, for use in places where walls should look like they're airtight)
local airtightboxes = {}
pipeworks.add_node_box(airtightboxes, pipeworks.pipe_frontstub)
pipeworks.add_node_box(airtightboxes, pipeworks.pipe_backstub)
pipeworks.add_node_box(airtightboxes, pipeworks.entry_panel)
minetest.register_node("pipeworks:entry_panel_empty", {
description = "Airtight Pipe entry/exit",
drawtype = "nodebox",
tiles = {
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_pipe_end_empty.png",
"pipeworks_pipe_end_empty.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
node_box = {
type = "fixed",
fixed = airtightboxes,
},
selection_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 }
}
},
on_place = function(itemstack, placer, pointed_thing)
if not pipeworks.node_is_owned(pointed_thing.under, placer)
and not pipeworks.node_is_owned(pointed_thing.above, placer) then
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name]
or not minetest.registered_nodes[node.name].on_rightclick then
local pitch = placer:get_look_pitch()
local above = pointed_thing.above
local under = pointed_thing.under
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local undernode = minetest.get_node(under)
local abovenode = minetest.get_node(above)
local uname = undernode.name
local aname = abovenode.name
local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
if above.x == under.x
and above.z == under.z
and ( string.find(uname, "pipeworks:pipe_")
or string.find(uname, "pipeworks:storage_")
or string.find(uname, "pipeworks:expansion_")
or ( string.find(uname, "pipeworks:grating") and not isabove )
or ( string.find(uname, "pipeworks:pump_") and not isabove )
or ( string.find(uname, "pipeworks:entry_panel")
and undernode.param2 == 13 )
)
then
fdir = 13
end
if minetest.registered_nodes[uname]["buildable_to"] then
pos1 = under
end
if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
minetest.add_node(pos1, {name = "pipeworks:entry_panel_empty", param2 = fdir })
pipeworks.scan_for_pipe_objects(pos1)
if not pipeworks.expect_infinite_stacks then
itemstack:take_item()
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
end
end
return itemstack
end
})
minetest.register_node("pipeworks:entry_panel_loaded", {
description = "Airtight Pipe entry/exit",
drawtype = "nodebox",
tiles = {
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_pipe_end_empty.png",
"pipeworks_pipe_end_empty.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
node_box = {
type = "fixed",
fixed = airtightboxes,
},
selection_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 }
}
},
drop = "pipeworks:entry_panel_empty"
})
local sensorboxes = {}
pipeworks.add_node_box(sensorboxes, pipeworks.pipe_leftstub)
pipeworks.add_node_box(sensorboxes, pipeworks.pipe_sensorbody)
pipeworks.add_node_box(sensorboxes, pipeworks.pipe_rightstub)
minetest.register_node("pipeworks:flow_sensor_empty", {
description = "Flow Sensor",
drawtype = "nodebox",
tiles = {
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_windowed_empty.png",
"pipeworks_windowed_empty.png"
},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon:receptor_off(pos, rules)
end
end,
node_box = {
type = "fixed",
fixed = sensorboxes,
},
selection_box = {
type = "fixed",
fixed = {
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
}
},
mesecons = pipereceptor_off
})
minetest.register_node("pipeworks:flow_sensor_loaded", {
description = "Flow sensor (on)",
drawtype = "nodebox",
tiles = {
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_sensor_sides_on.png",
"pipeworks_sensor_sides_on.png"
},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon:receptor_on(pos, rules)
end
end,
node_box = {
type = "fixed",
fixed = sensorboxes,
},
selection_box = {
type = "fixed",
fixed = {
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
}
},
drop = "pipeworks:flow_sensor_empty",
mesecons = pipereceptor_on
})
-- tanks
for fill = 0, 10 do
local filldesc="empty"
local sgroups = {snappy=3, pipe=1, tankfill=fill+1}
local image = nil
if fill ~= 0 then
filldesc=fill.."0% full"
sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1}
image = "pipeworks_storage_tank_fittings.png"
end
minetest.register_node("pipeworks:expansion_tank_"..fill, {
description = "Expansion Tank ("..filldesc..")... You hacker, you.",
tiles = {
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png"
},
inventory_image = image,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:storage_tank_"..fill,
after_place_node = function(pos)
pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
})
minetest.register_node("pipeworks:storage_tank_"..fill, {
description = "Fluid Storage Tank ("..filldesc..")",
tiles = {
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png"
},
inventory_image = image,
paramtype = "light",
paramtype2 = "facedir",
groups = sgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
})
end
-- fountainhead
minetest.register_node("pipeworks:fountainhead", {
description = "Fountainhead",
drawtype = "nodebox",
tiles = {
"pipeworks_fountainhead_top.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png",
},
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon:receptor_on(pos, rules)
end
end,
node_box = {
type = "fixed",
fixed = pipeworks.fountainhead_model ,
},
selection_box = {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
})
minetest.register_node("pipeworks:fountainhead_pouring", {
description = "Fountainhead",
drawtype = "nodebox",
tiles = {
"pipeworks_fountainhead_top.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png",
},
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon:receptor_on(pos, rules)
end
end,
node_box = {
type = "fixed",
fixed = pipeworks.fountainhead_model,
},
selection_box = {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 },
},
drop = "pipeworks:fountainhead"
})
minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")

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@ -1,121 +0,0 @@
-- This file provides the actual flow and pathfinding logic that makes water
-- move through the pipes.
--
-- Contributed by mauvebic, 2013-01-03, rewritten a bit by Vanessa Ezekowitz
--
local finitewater = minetest.setting_getbool("liquid_finite")
pipeworks.check_for_liquids = function(pos)
local coords = {
{x=pos.x,y=pos.y-1,z=pos.z},
{x=pos.x,y=pos.y+1,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1}, }
for i =1,6 do
local name = minetest.get_node(coords[i]).name
if name and string.find(name,"water") then
if finitewater then minetest.remove_node(coords[i]) end
return true
end
end
return false
end
pipeworks.check_for_inflows = function(pos,node)
local coords = {
{x=pos.x,y=pos.y-1,z=pos.z},
{x=pos.x,y=pos.y+1,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1}, }
local newnode = false
local source = false
for i =1,6 do
if newnode then break end
local name = minetest.get_node(coords[i]).name
if name and (name == "pipeworks:pump_on" and pipeworks.check_for_liquids(coords[i])) or string.find(name,"_loaded") then
if string.find(name,"_loaded") then
source = minetest.get_meta(coords[i]):get_string("source")
if source == minetest.pos_to_string(pos) then break end
end
newnode = string.gsub(node.name,"empty","loaded")
source = {x=coords[i].x,y=coords[i].y,z=coords[i].z}
end
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
minetest.get_meta(pos):set_string("source",minetest.pos_to_string(source))
end
end
pipeworks.check_sources = function(pos,node)
local sourcepos = minetest.string_to_pos(minetest.get_meta(pos):get_string("source"))
if not sourcepos then return end
local source = minetest.get_node(sourcepos).name
local newnode = false
if source and not ((source == "pipeworks:pump_on" and pipeworks.check_for_liquids(sourcepos)) or string.find(source,"_loaded") or source == "ignore" ) then
newnode = string.gsub(node.name,"loaded","empty")
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
minetest.get_meta(pos):set_string("source","")
end
end
pipeworks.spigot_check = function(pos, node)
local belowname = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
if belowname and (belowname == "air" or belowname == "default:water_flowing" or belowname == "default:water_source") then
local spigotname = minetest.get_node(pos).name
local fdir=node.param2
local check = {
{x=pos.x,y=pos.y,z=pos.z+1},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x-1,y=pos.y,z=pos.z}
}
local near_node = minetest.get_node(check[fdir+1])
if near_node and string.find(near_node.name, "_loaded") then
if spigotname and spigotname == "pipeworks:spigot" then
minetest.add_node(pos,{name = "pipeworks:spigot_pouring", param2 = fdir})
if finitewater or belowname ~= "default:water_source" then
minetest.add_node({x=pos.x,y=pos.y-1,z=pos.z},{name = "default:water_source"})
end
end
else
if spigotname == "pipeworks:spigot_pouring" then
minetest.add_node({x=pos.x,y=pos.y,z=pos.z},{name = "pipeworks:spigot", param2 = fdir})
if belowname == "default:water_source" and not finitewater then
minetest.remove_node({x=pos.x,y=pos.y-1,z=pos.z})
end
end
end
end
end
pipeworks.fountainhead_check = function(pos, node)
local abovename = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name
if abovename and (abovename == "air" or abovename == "default:water_flowing" or abovename == "default:water_source") then
local fountainhead_name = minetest.get_node(pos).name
local near_node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
if near_node and string.find(near_node.name, "_loaded") then
if fountainhead_name and fountainhead_name == "pipeworks:fountainhead" then
minetest.add_node(pos,{name = "pipeworks:fountainhead_pouring"})
if finitewater or abovename ~= "default:water_source" then
minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z},{name = "default:water_source"})
end
end
else
if fountainhead_name == "pipeworks:fountainhead_pouring" then
minetest.add_node({x=pos.x,y=pos.y,z=pos.z},{name = "pipeworks:fountainhead"})
if abovename == "default:water_source" and not finitewater then
minetest.remove_node({x=pos.x,y=pos.y+1,z=pos.z})
end
end
end
end
end

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@ -1,128 +0,0 @@
-- Pipeworks mod by Vanessa Ezekowitz - 2013-07-13
--
-- This mod supplies various steel pipes and plastic pneumatic tubes
-- and devices that they can connect to.
--
-- License: WTFPL
--
pipeworks = {}
local DEBUG = false
pipeworks.worldpath = minetest.get_worldpath()
pipeworks.modpath = minetest.get_modpath("pipeworks")
dofile(pipeworks.modpath.."/default_settings.txt")
-- Read the external config file if it exists.
if io.open(pipeworks.worldpath.."/pipeworks_settings.txt","r") then
dofile(pipeworks.worldpath.."/pipeworks_settings.txt")
io.close()
end
-- Random variables
pipeworks.expect_infinite_stacks = true
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
pipeworks.expect_infinite_stacks = false
end
pipeworks.meseadjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
pipeworks.rules_all = {{x=0, y=0, z=1},{x=0, y=0, z=-1},{x=1, y=0, z=0},{x=-1, y=0, z=0},
{x=0, y=1, z=1},{x=0, y=1, z=-1},{x=1, y=1, z=0},{x=-1, y=1, z=0},
{x=0, y=-1, z=1},{x=0, y=-1, z=-1},{x=1, y=-1, z=0},{x=-1, y=-1, z=0},
{x=0, y=1, z=0}, {x=0, y=-1, z=0}}
pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
pipeworks.liquid_texture = "default_water.png"
-- Helper functions
function pipeworks.fix_image_names(table, replacement)
local outtable={}
for i in ipairs(table) do
outtable[i]=string.gsub(table[i], "_XXXXX", replacement)
end
return outtable
end
function pipeworks.add_node_box(t, b)
for i in ipairs(b)
do table.insert(t, b[i])
end
end
function pipeworks.node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = S("someone")
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end
function pipeworks.replace_name(tbl,tr,name)
local ntbl={}
for key,i in pairs(tbl) do
if type(i)=="string" then
ntbl[key]=string.gsub(i,tr,name)
elseif type(i)=="table" then
ntbl[key]=pipeworks.replace_name(i,tr,name)
else
ntbl[key]=i
end
end
return ntbl
end
-------------------------------------------
-- Load the various other parts of the mod
dofile(pipeworks.modpath.."/models.lua")
dofile(pipeworks.modpath.."/autoplace_pipes.lua")
dofile(pipeworks.modpath.."/autoplace_tubes.lua")
dofile(pipeworks.modpath.."/item_transport.lua")
dofile(pipeworks.modpath.."/flowing_logic.lua")
dofile(pipeworks.modpath.."/crafts.lua")
dofile(pipeworks.modpath.."/tubes.lua")
if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat.lua") end
if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end
if pipeworks.enable_deployer then dofile(pipeworks.modpath.."/deployer.lua") end
if pipeworks.enable_node_breaker then dofile(pipeworks.modpath.."/node_breaker.lua") end
minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")
print("Pipeworks loaded!")

View File

@ -1,546 +0,0 @@
dofile(pipeworks.modpath.."/compat.lua")
--and an extra function for getting the right-facing vector
local function facedir_to_right_dir(facedir)
--find the other directions
local backdir = minetest.facedir_to_dir(facedir)
local topdir = ({[0]={x=0, y=1, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0}})[math.floor(facedir/4)]
--return a cross product
return {x=topdir.y*backdir.z - backdir.y*topdir.z,
y=topdir.z*backdir.x - backdir.z*topdir.x,
z=topdir.x*backdir.y - backdir.x*topdir.y}
end
minetest.register_craftitem("pipeworks:filter", {
description = "Filter",
stack_max = 99,
})
local fakePlayer = {
get_player_name = function() return ":pipeworks" end,
-- any other player functions called by allow_metadata_inventory_take anywhere...
-- perhaps a custom metaclass that errors specially when fakePlayer.<property> is not found?
}
function pipeworks.tube_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = minetest.add_entity(pos, "pipeworks:tubed_item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
-- adding two tube functions
-- can_remove(pos,node,stack,dir) returns the maximum number of items of that stack that can be removed
-- remove_items(pos,node,stack,dir,count) removes count items and returns them
-- both optional w/ sensible defaults and fallback to normal allow_* function
-- XXX: possibly change insert_object to insert_item
-- sname = the current name to allow for, or nil if it allows anything
local function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,all)
for spos,stack in ipairs(frominv:get_list(frominvname)) do
if (sname == nil and stack:get_name() ~= "") or stack:get_name() == sname then
local doRemove = stack:get_count()
if tube.can_remove then
doRemove = tube.can_remove(frompos, fromnode, stack, dir)
elseif idef.allow_metadata_inventory_take then
doRemove = idef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer)
end
-- stupid lack of continue statements grumble
if doRemove > 0 then
local item
local count
if all then
count = math.min(stack:get_count(), doRemove)
else
count = 1
end
if tube.remove_items then
-- it could be the entire stack...
item = tube.remove_items(frompos, fromnode, stack, dir, count)
else
item = stack:take_item(count)
frominv:set_stack(frominvname, spos, stack)
if idef.on_metadata_inventory_take then
idef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer)
end
end
local item1 = pipeworks.tube_item(vector.add(frompos, vector.multiply(dir, 1.4)), item)
item1:get_luaentity().start_pos = vector.add(frompos, dir)
item1:setvelocity(dir)
item1:setacceleration({x=0, y=0, z=0})
return true-- only fire one item, please
end
end
end
return false
end
minetest.register_node("pipeworks:filter", {
description = "Filter",
tiles = {"pipeworks_filter_top.png", "pipeworks_filter_top.png", "pipeworks_filter_output.png",
"pipeworks_filter_input.png", "pipeworks_filter_side.png", "pipeworks_filter_top.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,6.5;]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,2.5;8,4;]")
meta:set_string("infotext", "Filter")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
mesecons={effector={action_on=function(pos,node)
minetest.registered_nodes[node.name].on_punch(pos,node,nil)
end}},
tube={connect_sides={right=1}},
on_punch = function (pos, node, puncher)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local dir = facedir_to_right_dir(node.param2)
local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
local fromnode=minetest.get_node(frompos)
if not fromnode then return end
local idef = minetest.registered_nodes[fromnode.name]
-- assert(idef)
local tube = idef.tube
if not (tube and tube.input_inventory) then
return
end
if tube.before_filter then
tube.before_filter(frompos)
end
local frommeta = minetest.get_meta(frompos)
local frominv = frommeta:get_inventory()
local function from_inventory(frominvname)
local sname
for _,filter in ipairs(inv:get_list("main")) do
sname = filter:get_name()
if sname ~= "" then
-- XXX: that's a lot of parameters
if grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir) then
return true
end
end
end
if inv:is_empty("main") then
grabAndFire(frominv, frominvname, frompos, fromnode, nil, tube, idef, dir)
return true
end
return false
end
if type(tube.input_inventory) == "table" then
for _, i in ipairs(tube.input_inventory) do
if from_inventory(i) then -- fired an item
break
end
end
else
from_inventory(tube.input_inventory)
end
if tube.after_filter then
tube.after_filter(frompos)
end
end,
})
minetest.register_craftitem("pipeworks:mese_filter", {
description = "Mese filter",
stack_max = 99,
})
minetest.register_node("pipeworks:mese_filter", {
description = "Mese filter",
tiles = {"pipeworks_mese_filter_top.png", "pipeworks_mese_filter_top.png", "pipeworks_mese_filter_output.png",
"pipeworks_mese_filter_input.png", "pipeworks_mese_filter_side.png", "pipeworks_mese_filter_top.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,6.5;]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,2.5;8,4;]")
meta:set_string("infotext", "Mese filter")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
mesecons={effector={action_on=function(pos,node)
minetest.registered_nodes[node.name].on_punch(pos,node,nil)
end}},
tube={connect_sides={right=1}},
on_punch = function (pos, node, puncher)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local dir = facedir_to_right_dir(node.param2)
local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
local fromnode=minetest.get_node(frompos)
local idef = minetest.registered_nodes[fromnode.name]
-- assert(idef)
local tube = idef.tube
if not (tube and tube.input_inventory) then
return
end
if tube.before_filter then
tube.before_filter(frompos)
end
local frommeta = minetest.get_meta(frompos)
local frominv = frommeta:get_inventory()
local function from_inventory(frominvname)
local sname
for _,filter in ipairs(inv:get_list("main")) do
sname = filter:get_name()
if sname ~= "" then
-- XXX: that's a lot of parameters
if grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir, true) then
return true
end
end
end
if inv:is_empty("main") then
grabAndFire(frominv, frominvname, frompos, fromnode, nil, tube, idef, dir, true)
return true
end
return false
end
if type(tube.input_inventory) == "table" then
for _, i in ipairs(tube.input_inventory) do
if from_inventory(i) then -- fired an item
break
end
end
else
from_inventory(tube.input_inventory)
end
if tube.after_filter then
tube.after_filter(frompos)
end
end,
})
local function roundpos(pos)
return {x=math.floor(pos.x+0.5),y=math.floor(pos.y+0.5),z=math.floor(pos.z+0.5)}
end
local function addVect(pos,vect)
return {x=pos.x+vect.x,y=pos.y+vect.y,z=pos.z+vect.z}
end
local adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
function pipeworks.notvel(tbl, vel)
local tbl2={}
for _,val in ipairs(tbl) do
if val.x ~= -vel.x or val.y ~= -vel.y or val.z ~= -vel.z then table.insert(tbl2, val) end
end
return tbl2
end
local function go_next(pos, velocity, stack)
local chests = {}
local tubes = {}
local cnode = minetest.get_node(pos)
local cmeta = minetest.get_meta(pos)
local n
local can_go
local speed = math.abs(velocity.x + velocity.y + velocity.z)
local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed}
if speed >= 4.1 then
speed = 4
elseif speed >= 1.1 then
speed = speed-0.1
else
speed = 1
end
vel.speed = speed
if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
else
can_go = pipeworks.notvel(adjlist, vel)
end
local meta = nil
for _,vect in ipairs(can_go) do
local npos = addVect(pos,vect)
local node = minetest.get_node(npos)
local tube_receiver = minetest.get_item_group(node.name,"tubedevice_receiver")
meta = minetest.get_meta(npos)
local tubelike = meta:get_int("tubelike")
if tube_receiver == 1 then
if minetest.registered_nodes[node.name].tube and
minetest.registered_nodes[node.name].tube.can_insert and
minetest.registered_nodes[node.name].tube.can_insert(npos, node, stack, vect) then
local i = #chests + 1
chests[i] = {}
chests[i].pos = npos
chests[i].vect = vect
end
elseif tubelike == 1 then
local i = #tubes + 1
tubes[i] = {}
tubes[i].pos = npos
tubes[i].vect = vect
end
end
if chests[1] == nil then--no chests found
if tubes[1] == nil then
return 0
else
n = (cmeta:get_int("tubedir")%(#tubes)) + 1
if pipeworks.enable_cyclic_mode then
cmeta:set_int("tubedir",n)
end
velocity.x = tubes[n].vect.x*vel.speed
velocity.y = tubes[n].vect.y*vel.speed
velocity.z = tubes[n].vect.z*vel.speed
end
else
n = (cmeta:get_int("tubedir")%(#chests))+1
if pipeworks.enable_cyclic_mode then
cmeta:set_int("tubedir",n)
end
velocity.x = chests[n].vect.x*speed
velocity.y = chests[n].vect.y*speed
velocity.z = chests[n].vect.z*speed
end
return 1
end
minetest.register_entity("pipeworks:tubed_item", {
initial_properties = {
hp_max = 1,
physical = false,
-- collisionbox = {0,0,0,0,0,0},
collisionbox = {0.1,0.1,0.1,0.1,0.1,0.1},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = false,
start_pos={},
route={}
},
itemstring = '',
physical_state = false,
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
}
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.3, y=0.3}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.15, y=0.15}
end
self.object:set_properties(prop)
end,
get_staticdata = function(self)
if self.start_pos==nil then return end
local velocity=self.object:getvelocity()
self.object:setpos(self.start_pos)
return minetest.serialize({
itemstring=self.itemstring,
velocity=velocity,
start_pos=self.start_pos
})
end,
on_activate = function(self, staticdata)
if staticdata=="" or staticdata==nil then return end
local item = minetest.deserialize(staticdata)
local stack = ItemStack(item.itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
if itemname then
self.start_pos=item.start_pos
self.object:setvelocity(item.velocity)
self.object:setacceleration({x=0, y=0, z=0})
self.object:setpos(item.start_pos)
end
self:set_item(item.itemstring)
end,
on_step = function(self, dtime)
if self.start_pos==nil then
local pos = self.object:getpos()
self.start_pos=roundpos(pos)
end
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local tubelike = meta:get_int("tubelike")
local stack = ItemStack(self.itemstring)
local drop_pos = nil
local velocity=self.object:getvelocity()
if velocity == nil then return end
local velocitycopy = {x = velocity.x, y = velocity.y, z = velocity.z}
local moved = false
local speed = math.abs(velocity.x+velocity.y+velocity.z)
local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed, speed = speed}
if math.abs(vel.x) == 1 then
local next_node = math.abs(pos.x-self.start_pos.x)
if next_node >= 1 then
self.start_pos.x = self.start_pos.x+vel.x
moved = true
end
elseif math.abs(vel.y) == 1 then
local next_node = math.abs(pos.y-self.start_pos.y)
if next_node >= 1 then
self.start_pos.y = self.start_pos.y+vel.y
moved = true
end
elseif math.abs(vel.z) == 1 then
local next_node = math.abs(pos.z-self.start_pos.z)
if next_node >= 1 then
self.start_pos.z = self.start_pos.z+vel.z
moved = true
end
end
local sposcopy = {x = self.start_pos.x, y = self.start_pos.y, z = self.start_pos.z}
node = minetest.get_node(self.start_pos)
if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
local leftover = nil
if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel)
else
leftover = stack
end
if leftover:is_empty() then
self.object:remove()
return
end
velocity.x = -velocity.x
velocity.y = -velocity.y
velocity.z = -velocity.z
self.object:setvelocity(velocity)
self:set_item(leftover:to_string())
return
end
if moved then
if go_next (self.start_pos, velocity, stack) == 0 then
drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air")
if drop_pos then
minetest.item_drop(stack, "", drop_pos)
self.object:remove()
end
end
end
if velocity.x~=velocitycopy.x or velocity.y~=velocitycopy.y or velocity.z~=velocitycopy.z or
self.start_pos.x~=sposcopy.x or self.start_pos.y~=sposcopy.y or self.start_pos.z~=sposcopy.z then
self.object:setpos(self.start_pos)
self.object:setvelocity(velocity)
end
end
})
if minetest.get_modpath("mesecons_mvps") ~= nil then
local function add_table(table,toadd)
local i = 1
while true do
o = table[i]
if o == toadd then return end
if o == nil then break end
i = i+1
end
table[i] = toadd
end
mesecon:register_mvps_unmov("pipeworks:tubed_item")
mesecon:register_on_mvps_move(function(moved_nodes)
local objects_to_move = {}
for _, n in ipairs(moved_nodes) do
local objects = minetest.get_objects_inside_radius(n.oldpos, 1)
for _, obj in ipairs(objects) do
local entity = obj:get_luaentity()
if entity and entity.name == "pipeworks:tubed_item" then
--objects_to_move[#objects_to_move+1] = obj
add_table(objects_to_move, obj)
end
end
end
if #objects_to_move > 0 then
local dir = vector.subtract(moved_nodes[1].pos, moved_nodes[1].oldpos)
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
obj:setpos(vector.add(obj:getpos(), dir))
entity.start_pos = vector.add(entity.start_pos, dir)
end
end
end)
end

View File

@ -1,202 +0,0 @@
---------------------
-- The various models
-- Pipe models
pipeworks.pipe_leftstub = {
{ -32/64, -2/64, -6/64, 1/64, 2/64, 6/64 }, -- pipe segment against -X face
{ -32/64, -4/64, -5/64, 1/64, 4/64, 5/64 },
{ -32/64, -5/64, -4/64, 1/64, 5/64, 4/64 },
{ -32/64, -6/64, -2/64, 1/64, 6/64, 2/64 },
{ -32/64, -3/64, -8/64, -30/64, 3/64, 8/64 }, -- (the flange for it)
{ -32/64, -5/64, -7/64, -30/64, 5/64, 7/64 },
{ -32/64, -6/64, -6/64, -30/64, 6/64, 6/64 },
{ -32/64, -7/64, -5/64, -30/64, 7/64, 5/64 },
{ -32/64, -8/64, -3/64, -30/64, 8/64, 3/64 }
}
pipeworks.pipe_rightstub = {
{ -1/64, -2/64, -6/64, 32/64, 2/64, 6/64 }, -- pipe segment against +X face
{ -1/64, -4/64, -5/64, 32/64, 4/64, 5/64 },
{ -1/64, -5/64, -4/64, 32/64, 5/64, 4/64 },
{ -1/64, -6/64, -2/64, 32/64, 6/64, 2/64 },
{ 30/64, -3/64, -8/64, 32/64, 3/64, 8/64 }, -- (the flange for it)
{ 30/64, -5/64, -7/64, 32/64, 5/64, 7/64 },
{ 30/64, -6/64, -6/64, 32/64, 6/64, 6/64 },
{ 30/64, -7/64, -5/64, 32/64, 7/64, 5/64 },
{ 30/64, -8/64, -3/64, 32/64, 8/64, 3/64 }
}
pipeworks.pipe_bottomstub = {
{ -2/64, -32/64, -6/64, 2/64, 1/64, 6/64 }, -- pipe segment against -Y face
{ -4/64, -32/64, -5/64, 4/64, 1/64, 5/64 },
{ -5/64, -32/64, -4/64, 5/64, 1/64, 4/64 },
{ -6/64, -32/64, -2/64, 6/64, 1/64, 2/64 },
{ -3/64, -32/64, -8/64, 3/64, -30/64, 8/64 }, -- (the flange for it)
{ -5/64, -32/64, -7/64, 5/64, -30/64, 7/64 },
{ -6/64, -32/64, -6/64, 6/64, -30/64, 6/64 },
{ -7/64, -32/64, -5/64, 7/64, -30/64, 5/64 },
{ -8/64, -32/64, -3/64, 8/64, -30/64, 3/64 }
}
pipeworks.pipe_topstub = {
{ -2/64, -1/64, -6/64, 2/64, 32/64, 6/64 }, -- pipe segment against +Y face
{ -4/64, -1/64, -5/64, 4/64, 32/64, 5/64 },
{ -5/64, -1/64, -4/64, 5/64, 32/64, 4/64 },
{ -6/64, -1/64, -2/64, 6/64, 32/64, 2/64 },
{ -3/64, 30/64, -8/64, 3/64, 32/64, 8/64 }, -- (the flange for it)
{ -5/64, 30/64, -7/64, 5/64, 32/64, 7/64 },
{ -6/64, 30/64, -6/64, 6/64, 32/64, 6/64 },
{ -7/64, 30/64, -5/64, 7/64, 32/64, 5/64 },
{ -8/64, 30/64, -3/64, 8/64, 32/64, 3/64 }
}
pipeworks.pipe_frontstub = {
{ -6/64, -2/64, -32/64, 6/64, 2/64, 1/64 }, -- pipe segment against -Z face
{ -5/64, -4/64, -32/64, 5/64, 4/64, 1/64 },
{ -4/64, -5/64, -32/64, 4/64, 5/64, 1/64 },
{ -2/64, -6/64, -32/64, 2/64, 6/64, 1/64 },
{ -8/64, -3/64, -32/64, 8/64, 3/64, -30/64 }, -- (the flange for it)
{ -7/64, -5/64, -32/64, 7/64, 5/64, -30/64 },
{ -6/64, -6/64, -32/64, 6/64, 6/64, -30/64 },
{ -5/64, -7/64, -32/64, 5/64, 7/64, -30/64 },
{ -3/64, -8/64, -32/64, 3/64, 8/64, -30/64 }
}
pipeworks.pipe_backstub = {
{ -6/64, -2/64, -1/64, 6/64, 2/64, 32/64 }, -- pipe segment against -Z face
{ -5/64, -4/64, -1/64, 5/64, 4/64, 32/64 },
{ -4/64, -5/64, -1/64, 4/64, 5/64, 32/64 },
{ -2/64, -6/64, -1/64, 2/64, 6/64, 32/64 },
{ -8/64, -3/64, 30/64, 8/64, 3/64, 32/64 }, -- (the flange for it)
{ -7/64, -5/64, 30/64, 7/64, 5/64, 32/64 },
{ -6/64, -6/64, 30/64, 6/64, 6/64, 32/64 },
{ -5/64, -7/64, 30/64, 5/64, 7/64, 32/64 },
{ -3/64, -8/64, 30/64, 3/64, 8/64, 32/64 }
}
pipeworks.pipe_boxes = {pipeworks.pipe_leftstub, pipeworks.pipe_rightstub, pipeworks.pipe_bottomstub, pipeworks.pipe_topstub, pipeworks.pipe_frontstub, pipeworks.pipe_backstub}
pipeworks.pipe_selectboxes = {
{ -32/64, -8/64, -8/64, 8/64, 8/64, 8/64 },
{ -8/64 , -8/64, -8/64, 32/64, 8/64, 8/64 },
{ -8/64 , -32/64, -8/64, 8/64, 8/64, 8/64 },
{ -8/64 , -8/64, -8/64, 8/64, 32/64, 8/64 },
{ -8/64 , -8/64, -32/64, 8/64, 8/64, 8/64 },
{ -8/64 , -8/64, -8/64, 8/64, 8/64, 32/64 }
}
pipeworks.pipe_bendsphere = {
{ -4/64, -4/64, -4/64, 4/64, 4/64, 4/64 },
{ -5/64, -3/64, -3/64, 5/64, 3/64, 3/64 },
{ -3/64, -5/64, -3/64, 3/64, 5/64, 3/64 },
{ -3/64, -3/64, -5/64, 3/64, 3/64, 5/64 }
}
-- Tube models
pipeworks.tube_leftstub = {
{ -32/64, -9/64, -9/64, 9/64, 9/64, 9/64 }, -- tube segment against -X face
}
pipeworks.tube_rightstub = {
{ -9/64, -9/64, -9/64, 32/64, 9/64, 9/64 }, -- tube segment against +X face
}
pipeworks.tube_bottomstub = {
{ -9/64, -32/64, -9/64, 9/64, 9/64, 9/64 }, -- tube segment against -Y face
}
pipeworks.tube_topstub = {
{ -9/64, -9/64, -9/64, 9/64, 32/64, 9/64 }, -- tube segment against +Y face
}
pipeworks.tube_frontstub = {
{ -9/64, -9/64, -32/64, 9/64, 9/64, 9/64 }, -- tube segment against -Z face
}
pipeworks.tube_backstub = {
{ -9/64, -9/64, -9/64, 9/64, 9/64, 32/64 }, -- tube segment against -Z face
}
pipeworks.tube_boxes = {pipeworks.tube_leftstub, pipeworks.tube_rightstub, pipeworks.tube_bottomstub, pipeworks.tube_topstub, pipeworks.tube_frontstub, pipeworks.tube_backstub}
pipeworks.tube_selectboxes = {
{ -32/64, -10/64, -10/64, 10/64, 10/64, 10/64 },
{ -10/64 , -10/64, -10/64, 32/64, 10/64, 10/64 },
{ -10/64 , -32/64, -10/64, 10/64, 10/64, 10/64 },
{ -10/64 , -10/64, -10/64, 10/64, 32/64, 10/64 },
{ -10/64 , -10/64, -32/64, 10/64, 10/64, 10/64 },
{ -10/64 , -10/64, -10/64, 10/64, 10/64, 32/64 }
}
-- Device models
pipeworks.pipe_pumpbody = {
{ -7/16, -6/16, -7/16, 7/16, 5/16, 7/16 },
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }
}
pipeworks.pipe_valvebody = {
{ -4/16, -4/16, -4/16, 4/16, 4/16, 4/16 }
}
pipeworks.pipe_valvehandle_on = {
{ -5/16, 4/16, -1/16, 0, 5/16, 1/16 }
}
pipeworks.pipe_valvehandle_off = {
{ -1/16, 4/16, -5/16, 1/16, 5/16, 0 }
}
pipeworks.pipe_sensorbody = {
{ -3/16, -2/16, -2/16, 3/16, 2/16, 2/16 }
}
pipeworks.spigot_bottomstub = {
{ -2/64, -16/64, -6/64, 2/64, 1/64, 6/64 }, -- pipe segment against -Y face
{ -4/64, -16/64, -5/64, 4/64, 1/64, 5/64 },
{ -5/64, -16/64, -4/64, 5/64, 1/64, 4/64 },
{ -6/64, -16/64, -2/64, 6/64, 1/64, 2/64 },
{ -3/64, -16/64, -8/64, 3/64, -14/64, 8/64 }, -- (the flange for it)
{ -5/64, -16/64, -7/64, 5/64, -14/64, 7/64 },
{ -6/64, -16/64, -6/64, 6/64, -14/64, 6/64 },
{ -7/64, -16/64, -5/64, 7/64, -14/64, 5/64 },
{ -8/64, -16/64, -3/64, 8/64, -14/64, 3/64 }
}
pipeworks.spigot_stream = {
{ -3/64, (-41/64)-0.01, -5/64, 3/64, -16/64, 5/64 },
{ -4/64, (-41/64)-0.01, -4/64, 4/64, -16/64, 4/64 },
{ -5/64, (-41/64)-0.01, -3/64, 5/64, -16/64, 3/64 }
}
pipeworks.entry_panel = {
{ -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 }
}
pipeworks.fountainhead_model = {
{ -2/64, -32/64, -6/64, 2/64, 21/64, 6/64 }, -- main segment
{ -4/64, -32/64, -5/64, 4/64, 21/64, 5/64 },
{ -5/64, -32/64, -4/64, 5/64, 21/64, 4/64 },
{ -6/64, -32/64, -2/64, 6/64, 21/64, 2/64 },
{ -3/64, -32/64, -8/64, 3/64, -30/64, 8/64 }, -- bottom flange
{ -5/64, -32/64, -7/64, 5/64, -30/64, 7/64 },
{ -6/64, -32/64, -6/64, 6/64, -30/64, 6/64 },
{ -7/64, -32/64, -5/64, 7/64, -30/64, 5/64 },
{ -8/64, -32/64, -3/64, 8/64, -30/64, 3/64 },
{ -3/64, 20/64, -8/64, 3/64, 32/64, 8/64 }, -- top flange/outlet
{ -5/64, 20/64, -7/64, 5/64, 32/64, 7/64 },
{ -6/64, 20/64, -6/64, 6/64, 32/64, 6/64 },
{ -7/64, 20/64, -5/64, 7/64, 32/64, 5/64 },
{ -8/64, 20/64, -3/64, 8/64, 32/64, 3/64 }
}

View File

@ -1,392 +0,0 @@
--register aliases for when someone had technic installed, but then uninstalled it but not pipeworks
minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off")
minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on")
minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off") --old name
minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on") --old name
minetest.register_craft({
output = 'pipeworks:nodebreaker_off 1',
recipe = {
{'group:wood', 'default:pick_mese','group:wood'},
{'default:stone', 'mesecons:piston','default:stone'},
{'default:stone', 'mesecons:mesecon','default:stone'},
}
})
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
--define the functions from https://github.com/minetest/minetest/pull/834 while waiting for the devs to notice it
local function dir_to_facedir(dir, is6d)
--account for y if requested
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
--from above
if dir.y < 0 then
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 19
else
return 13
end
else
if dir.z < 0 then
return 10
else
return 4
end
end
--from below
else
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 15
else
return 17
end
else
if dir.z < 0 then
return 6
else
return 8
end
end
end
--otherwise, place horizontally
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 1
end
else
if dir.z < 0 then
return 2
else
return 0
end
end
end
local function delay(x)
return (function() return x end)
end
local function break_node (pos, facedir)
--locate the outgoing velocity, front, and back of the node via facedir_to_dir
if type(facedir) ~= "number" or facedir < 0 or facedir > 23 then return end
local vel = minetest.facedir_to_dir(facedir)
local front = {x=pos.x - vel.x, y=pos.y - vel.y, z=pos.z - vel.z}
local node = minetest.get_node(front)
--if node.name == "air" or node.name == "ignore" then
-- return nil
--elseif minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].liquidtype ~= "none" then
-- return nil
--end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pick_inv = "pick"
local pick = inv:get_stack("pick", 1)
if pick:is_empty() then
pick = ItemStack("default:pick_mese")
inv:set_stack("ghost_pick", 1, pick)
pick_inv = "ghost_pick"
end
local pitch
local yaw
if vel.z < 0 then
yaw = 0
pitch = 0
elseif vel.z > 0 then
yaw = math.pi
pitch = 0
elseif vel.x < 0 then
yaw = 3*math.pi/2
pitch = 0
elseif vel.x > 0 then
yaw = math.pi/2
pitch = 0
elseif vel.y > 0 then
yaw = 0
pitch = -math.pi/2
else
yaw = 0
pitch = math.pi/2
end
local digger = {
get_inventory_formspec = delay(""),
get_look_dir = delay({x = -vel.x, y = -vel.y, z = -vel.z}),
get_look_pitch = delay(pitch),
get_look_yaw = delay(yaw),
get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}),
get_player_control_bits = delay(0),
get_player_name = delay(meta:get_string("owner")),
is_player = delay(true),
set_inventory_formspec = delay(),
getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height
get_hp = delay(20),
get_inventory = delay(inv),
get_wielded_item = delay(pick),
get_wield_index = delay(1),
get_wield_list = delay(pick_inv),
moveto = delay(),
punch = delay(),
remove = delay(),
right_click = delay(),
setpos = delay(),
set_hp = delay(),
set_properties = delay(),
set_wielded_item = function(self, stack)
if stack:get_name() == pick:get_name() then
inv:set_stack(pick_inv, 1, stack)
else
inv:add_item("main", stack)
inv:set_stack(pick_inv, 1, ItemStack(""))
end
end,
set_animation = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
}
if pick_inv == "pick" and minetest.registered_items[pick:get_name()] and minetest.registered_items[pick:get_name()].on_use then
local pos_under, pos_above = {x = pos.x - vel.x, y = pos.y - vel.y, z = pos.z - vel.z}, {x = pos.x - 2*vel.x, y = pos.y - 2*vel.y, z = pos.z - 2*vel.z}
local pointed_thing = {type="node", under=pos_under, above=pos_above}
inv:set_stack(pick_inv, 1, minetest.registered_items[pick:get_name()].on_use(pick, digger, pointed_thing) or pick)
else
minetest.node_dig(front, node, digger)
end
for i = 1, 100 do
local dropped_item = inv:get_stack("main", i)
if not dropped_item:is_empty() then
local item1 = pipeworks.tube_item({x=pos.x, y=pos.y, z=pos.z}, dropped_item)
item1:get_luaentity().start_pos = {x=pos.x, y=pos.y, z=pos.z}
item1:setvelocity(vel)
item1:setacceleration({x=0, y=0, z=0})
inv:set_stack("main", i, ItemStack(""))
end
end
end
local node_breaker_on = function(pos, node)
if node.name == "pipeworks:nodebreaker_off" then
swap_node(pos, "pipeworks:nodebreaker_on")
break_node(pos, node.param2)
nodeupdate(pos)
end
end
local node_breaker_off = function(pos, node)
if node.name == "pipeworks:nodebreaker_on" then
swap_node(pos, "pipeworks:nodebreaker_off")
nodeupdate(pos)
end
end
minetest.register_node("pipeworks:nodebreaker_off", {
description = "Node Breaker",
tile_images = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png",
"pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}},
sounds = default.node_sound_stone_defaults(),
tube = {connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
input_inventory = "pick",
insert_object = function(pos, node, stack, direction)
local vel = minetest.facedir_to_dir(node.param2)
if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
return stack
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("pick", stack)
end,
can_insert = function(pos, node, stack, direction)
local vel = minetest.facedir_to_dir(node.param2)
if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
return false
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("pick", stack)
end,
can_remove = function(pos, node, stack, dir)
return stack:get_count()
end},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("pick", 1)
inv:set_size("ghost_pick", 1)
inv:set_size("main", 100)
--inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
meta:set_string("formspec",
"invsize[8,6;]"..
"label[0,0;Node breaker]"..
"list[current_name;pick;3.5,0;1,1;]"..
"list[current_player;main;0,2;8,4;]")
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local stack = oldmetadata.inventory.pick[1]
if not stack:is_empty() then
minetest.add_item(pos, stack)
end
pipeworks.scan_for_tube_objects(pos, oldnode, oldmetadata, digger)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end
})
minetest.register_node("pipeworks:nodebreaker_on", {
description = "Node Breaker",
tile_images = {"pipeworks_nodebreaker_top_on.png","pipeworks_nodebreaker_bottom_on.png","pipeworks_nodebreaker_side2_on.png","pipeworks_nodebreaker_side1_on.png",
"pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_on.png"},
mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1, tubedevice_receiver=1},
sounds = default.node_sound_stone_defaults(),
drop = "pipeworks:nodebreaker_off",
tube = {connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
input_inventory = "pick",
insert_object = function(pos, node, stack, direction)
local vel = minetest.facedir_to_dir(node.param2)
if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
return stack
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("pick", stack)
end,
can_insert = function(pos, node, stack, direction)
local vel = minetest.facedir_to_dir(node.param2)
if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
return false
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("pick", stack)
end,
can_remove = function(pos, node, stack, dir)
return stack:get_count()
end},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("pick", 1)
inv:set_size("ghost_pick", 1)
inv:set_size("main", 100)
meta:set_string("formspec",
"invsize[8,6;]"..
"label[0,0;Node breaker]"..
"list[current_name;pick;3.5,0;1,1;]"..
"list[current_player;main;0,2;8,4;]")
--inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local stack = oldmetadata.inventory.pick[1]
if not stack:is_empty() then
minetest.add_item(pos, stack)
end
pipeworks.scan_for_tube_objects(pos, oldnode, oldmetadata, digger)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end
})

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