738 lines
17 KiB
Lua
738 lines
17 KiB
Lua
local load_time_start = minetest.get_us_time()
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------------------------------------- Settings ---------------------------------
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-- default settings
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treecapitator = {
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drop_items = false,
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drop_leaf = false,
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play_sound = true,
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moretrees_support = false,
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delay = 0,
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stem_height_min = 3,
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default_tree = { --replaces not defined stuff (see below)
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trees = {"default:tree"},
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leaves = {"default:leaves"},
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range = 2,
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fruits = {},
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type = "default",
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},
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after_register = {},
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}
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-- load custom settings
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for name,v in pairs(treecapitator) do
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local setting = "treecapitator." .. name
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--local typ = type(v)
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local neuv
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if type(v) == "boolean" then
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neuv = minetest.setting_getbool(setting)
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else--if typ == "number" then
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neuv = tonumber(minetest.setting_get(setting))
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end
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if neuv ~= nil then
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treecapitator[name] = neuv
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end
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end
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-------------------------- Common functions ------------------------------------
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local poshash = minetest.hash_node_position
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local function hash2(x, y)
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return y * 0x10000 + x
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end
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-- don't use minetest.get_node more times for the same position (caching)
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local known_nodes
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local function clean_cache()
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known_nodes = {}
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setmetatable(known_nodes, {__mode = "kv"})
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end
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clean_cache()
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local function remove_node(pos)
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known_nodes[poshash(pos)] = {name="air", param2=0}
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minetest.remove_node(pos)
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minetest.check_for_falling(pos)
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end
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local function get_node(pos)
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local vi = poshash(pos)
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local node = known_nodes[vi]
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if node then
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return node
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end
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node = minetest.get_node(pos)
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known_nodes[vi] = node
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return node
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end
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--definitions of functions for the destruction of nodes
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local destroy_node, drop_leaf, remove_leaf
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if treecapitator.drop_items then
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function drop_leaf(pos, item)
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minetest.add_item(pos, item)
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end
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function destroy_node(pos, node)
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local drops = minetest.get_node_drops(node.name)
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for _,item in pairs(drops) do
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minetest.add_item(pos, item)
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end
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remove_node(pos)
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end
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else
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if minetest.setting_getbool"creative_mode" then
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function drop_leaf(pos, item, inv)
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if inv
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and inv:room_for_item("main", item)
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and not inv:contains_item("main", item) then
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inv:add_item("main", item)
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end
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end
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else
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function drop_leaf(pos, item, inv)
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if inv
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and inv:room_for_item("main", item) then
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inv:add_item("main", item)
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else
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minetest.add_item(pos, item)
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end
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end
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end
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destroy_node = function(pos, node, digger)
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known_nodes[poshash(pos)] = {name="air", param2=0}
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minetest.node_dig(pos, node, digger)
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end
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end
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if not treecapitator.drop_leaf then
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function remove_leaf(pos, node, inv)
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local leaves_drops = minetest.get_node_drops(node.name)
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for _, itemname in pairs(leaves_drops) do
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if itemname ~= node.name then
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drop_leaf(pos, itemname, inv)
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end
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end
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remove_node(pos) --remove the leaves
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end
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else
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function remove_leaf(pos, node, _, digger)
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destroy_node(pos, node, digger)
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end
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end
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table_contains = function(t, v)
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for i = 1,#t do
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if t[i] == v then
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return true
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end
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end
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return false
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end
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-- the functions for the available types
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local capitate_funcs = {}
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------------------------ Function for regular trees ----------------------------
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-- tests if the node is a trunk which could belong to the same tree sort
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local function is_trunk_of_tree(trees, node)
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return node.param2 == 0
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and trees ^ node.name
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end
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-- test if the trunk node there is the top trunk node of a neighbour tree
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-- if so, constrain the possible leaves positions
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local function get_a_tree(pos, tab, tr, xo,yo,zo)
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local p = {x=pos.x + xo, y=pos.y + yo, z=pos.z + zo}
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-- tests if a trunk is at the current pos
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local nd = get_node(p)
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if not is_trunk_of_tree(tr.trees, nd) then
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return false
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end
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-- search for a leaves or fruit node next to the trunk
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local leaf = get_node{x=p.x, y=p.y+1, z=p.z}.name
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if not tr.leaves ^ leaf
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and not tr.fruits ^ leaf then
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local leaf = get_node{x=p.x, y=p.y, z=p.z+1}.name
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if not tr.leaves ^ leaf
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and not tr.fruits ^ leaf then
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return false
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end
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end
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-- search for the requisite amount of stem trunk nodes
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for _ = 1, tr.stem_height_min-1 do
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p.y = p.y-1
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if not is_trunk_of_tree(tr.trees, get_node(p)) then
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return false
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end
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end
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p.y = p.y + tr.stem_height_min-1
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local r = tr.range
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local r_up = tr.range_up or r
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local r_down = tr.range_down or r
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-- reduce x and z avoidance range for thick stem neighbour trees
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if tr.stem_type == "2x2" then
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r = r - 1
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elseif tr.stem_type == "+" then
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r = r - 2
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end
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-- tag places which should not be removed
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local z1 = math.max(-r + zo, -r)
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local z2 = math.min(r + zo, r)
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local y1 = math.max(-r_down + yo, -r_down)
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local y2 = math.min(r_up + yo, r_up)
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local x1 = math.max(-r + xo, -r)
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local x2 = math.min(r + xo, r)
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for z = z1,z2 do
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for y = y1,y2 do
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local i = poshash{x=x1, y=y, z=z}
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for _ = x1,x2 do
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tab[i] = true
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i = i+1
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end
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end
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end
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return true
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end
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-- returns positions for leaves allowed to be dug
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local function find_valid_head_ps(pos, head_ps, trunktop_ps, tr)
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-- exclude the stem nodes
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local before_stems = {}
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for i = 1,#trunktop_ps do
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local p = vector.subtract(trunktop_ps[i], pos)
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before_stems[hash2(p.x, p.z)] = p.y+1
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end
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local r = tr.range
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local r_up = tr.range_up or r
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local r_down = tr.range_down or r
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-- firstly, detect neighbour trees of the same sort to not hurt them
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local tab = {}
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local rx2 = 2 * r
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local rupdown = r_up + r_down
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for z = -rx2, rx2 do
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for x = -rx2, rx2 do
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local bot = before_stems[hash2(x, z)] or -rupdown
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for y = rupdown, bot, -1 do
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if get_a_tree(pos, tab, tr, x,y,z) then
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break
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end
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end
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end
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end
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-- now, get the head positions without the neighbouring trees
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local n = #head_ps
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for z = -r,r do
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for x = -r,r do
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local bot = before_stems[hash2(x, z)] or -r_down
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for y = bot,r_up do
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local p = {x=x, y=y, z=z}
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if not tab[poshash(p)] then
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n = n+1
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head_ps[n] = vector.add(pos, p)
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end
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end
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end
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end
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return n
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end
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-- adds the stem to the trunks
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local function get_stem(trunktop_ps, trunks, tr, head_ps)
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if tr.cutting_leaves then
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treecapitator.moretrees34(trunktop_ps, trunks, tr, head_ps,
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get_node, is_trunk_of_tree)
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return
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end
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for i = 1,#trunktop_ps do
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local pos = trunktop_ps[i]
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local node = get_node(pos)
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while is_trunk_of_tree(tr.trees, node) do
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trunks[#trunks+1] = {pos, node}
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pos = {x=pos.x, y=pos.y+1, z=pos.z}
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node = get_node(pos)
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end
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-- renew trunk top position
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pos.y = pos.y-1
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trunktop_ps[i] = pos
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end
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end
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-- part of healthy stem searching
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local function here_neat_stemps(p, tr)
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local ps = {}
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for i = 1,#tr.stem_offsets do
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local o = tr.stem_offsets[i]
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local p = {x = p.x + o[1], y = p.y, z = p.z + o[2]}
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-- air test is too simple (makeshift solution)
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if get_node(p).name ~= "air" then
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return
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end
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p.y = p.y+1
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if not is_trunk_of_tree(tr.trees, get_node(p)) then
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return
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end
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ps[#ps+1] = p
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end
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return ps
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end
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-- gives stem positions of a healthy tree
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local function find_neat_stemps(pos, tr)
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for i = 1,#tr.stem_offsets do
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local o = tr.stem_offsets[i]
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local p = {x = pos.x - o[1], y = pos.y, z = pos.z - o[2]}
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local ps = here_neat_stemps(p, tr)
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if ps then
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return ps
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end
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end
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-- nothing found
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end
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-- part of incomplete stem searching
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local function here_incomplete_stemps(p, tr)
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local ps = {}
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for i = 1,#tr.stem_offsets do
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local o = tr.stem_offsets[i]
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local p = {x = p.x + o[1], y = p.y+1, z = p.z + o[2]}
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if is_trunk_of_tree(tr.trees, get_node(p)) then
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p.y = p.y-1
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local node = get_node(p)
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if is_trunk_of_tree(tr.trees, node) then
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-- stem wasn't chopped enough
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return {}
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end
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-- air test is too simple (makeshift solution)
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if node.name == "air" then
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p.y = p.y+1
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ps[#ps+1] = p
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end
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end
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end
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-- #ps ∈ [3]
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return ps
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end
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-- gives stem positions of an eroded tree
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local function find_incomplete_stemps(pos, tr)
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local ps
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local stemcount = 0
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for i = 1,#tr.stem_offsets do
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local o = tr.stem_offsets[i]
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local p = {x = pos.x - o[1], y = pos.y, z = pos.z - o[2]}
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local cps = here_incomplete_stemps(p, tr)
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local cnt = #cps
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if cnt == 0 then
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-- player needs to chop more
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return
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end
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if stemcount < cnt then
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stemcount = #cps
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ps = cps
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end
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end
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return ps
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end
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-- returns the lowest trunk node positions
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local function get_stem_ps(pos, tr)
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if not tr.stem_type then
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-- 1x1 stem
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return {{x=pos.x, y=pos.y+1, z=pos.z}}
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end
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return find_neat_stemps(pos, tr)
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or find_incomplete_stemps(pos, tr)
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end
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-- gets the middle position of the tree head
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local function get_head_center(trunktop_ps, stem_type)
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if stem_type == "2x2" then
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-- return the highest position
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local pos = trunktop_ps[1]
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for i = 2,#trunktop_ps do
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local p = trunktop_ps[i]
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if p.y > pos.y then
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pos = p
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end
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end
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return pos
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elseif stem_type == "+" then
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-- return the middle position
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local mid = vector.new()
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for i = 1,#trunktop_ps do
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mid = vector.add(mid, trunktop_ps[i])
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end
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return vector.round(vector.divide(mid, #trunktop_ps))
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else
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return trunktop_ps[1]
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end
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end
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function capitate_funcs.default(pos, tr, _, digger)
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local trees = tr.trees
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-- get the stem trunks
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local trunks = {}
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local trunktop_ps = get_stem_ps(pos, tr)
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if not trunktop_ps then
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return
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end
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local head_ps = {}
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get_stem(trunktop_ps, trunks, tr, head_ps)
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local leaves = tr.leaves
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local fruits = tr.fruits
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local hcp = get_head_center(trunktop_ps, tr.stem_type)
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-- abort if the tree lacks leaves/fruits
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local ln = get_node{x=hcp.x, y=hcp.y+1, z=hcp.z}
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if not leaves ^ ln.name
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and not fruits ^ ln.name then
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local leaf = get_node{x=hcp.x, y=hcp.y, z=hcp.z+1}.name
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if not leaves ^ leaf
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and not fruits ^ leaf then
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return
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end
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end
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-- something becomes dug, thus play the sound now
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if treecapitator.play_sound then
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minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 32})
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end
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-- get leaves, fruits and stem fruits
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local n = find_valid_head_ps(hcp, head_ps, trunktop_ps, tr)
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local leaves_toremove = {}
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local fruits_toremove = {}
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for i = 1,n do
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local p = head_ps[i]
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local node = get_node(p)
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local nodename = node.name
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local is_trunk = trees ^ nodename
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if node.param2 ~= 0
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or not is_trunk then
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if leaves ^ nodename then
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leaves_toremove[#leaves_toremove+1] = {p, node}
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elseif fruits ^ nodename then
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fruits_toremove[#fruits_toremove+1] = {p, node}
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end
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elseif is_trunk
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and tr.trunk_fruit_vertical
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and fruits ^ nodename then
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trunks[#trunks+1] = {p, node}
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end
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end
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-- remove fruits at first due to attachment (somehow still doesn't work)
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for i = 1,#fruits_toremove do
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destroy_node(fruits_toremove[i][1], fruits_toremove[i][2], digger)
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end
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local inv = digger:get_inventory()
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for i = 1,#leaves_toremove do
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remove_leaf(leaves_toremove[i][1], leaves_toremove[i][2], inv, digger)
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end
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for i = 1,#trunks do
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destroy_node(trunks[i][1], trunks[i][2], digger)
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end
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return true
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end
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-- metatable for shorter code: trees ^ name ≙ name ∈ trees
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local mt_default = {
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__pow = table_contains
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}
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treecapitator.after_register.default = function(tr)
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setmetatable(tr.trees, mt_default)
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setmetatable(tr.leaves, mt_default)
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setmetatable(tr.fruits, mt_default)
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tr.range_up = tr.range_up or tr.range
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tr.range_down = tr.range_down or tr.range
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tr.stem_height_min = tr.stem_height_min or treecapitator.stem_height_min
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if tr.stem_type == "2x2" then
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tr.stem_offsets = {
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{0,0}, {1,0},
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{0,1}, {1,1},
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}
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elseif tr.stem_type == "+" then
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tr.stem_offsets = {
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{0,0},
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{0,1},
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{-1,0}, {1,0},
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{0,-1},
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}
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end
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end
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--------------------- Acacia tree function -------------------------------------
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function capitate_funcs.acacia(pos, tr, node_above, digger)
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local trunk = tr.trees[1]
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-- fill tab with the stem trunks
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local tab, n = {{{x=pos.x, y=pos.y+1, z=pos.z}, node_above}}, 2
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local np = {x=pos.x, y=pos.y+2, z=pos.z}
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local nd = get_node(np)
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while trunk == nd.name
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and nd.param2 < 4 do
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tab[n] = {vector.new(np), nd}
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n = n+1
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np.y = np.y+1
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nd = get_node(np)
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end
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np.y = np.y-1
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for z = -1,1,2 do
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for x = -1,1,2 do
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-- add the other trunks to tab
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local p = vector.new(np)
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p.x = p.x+x
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p.z = p.z+z
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local nd = get_node(p)
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if nd.name ~= trunk then
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p.y = p.y+1
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nd = get_node(p)
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if nd.name ~= trunk then
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return
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end
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end
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tab[n] = {vector.new(p), nd}
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p.x = p.x+x
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p.z = p.z+z
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p.y = p.y+1
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if get_node(p).name ~= trunk then
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return
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end
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tab[n+1] = {vector.new(p), nd}
|
|
n = n+2
|
|
|
|
-- get neighbouring acacia trunks for delimiting
|
|
local no_rms = {}
|
|
for z = -4,4 do
|
|
for x = -4,4 do
|
|
if math.abs(x+z) ~= 8
|
|
and (x ~= 0 or z ~= 0) then
|
|
if get_node{x=p.x+x, y=p.y, z=p.z+z}.name == trunk
|
|
and get_node{x=p.x+x, y=p.y+1, z=p.z+z}.name == tr.leaf then
|
|
for z = math.max(-4, z-2), math.min(4, z+2) do
|
|
for x = math.max(-4, x-2), math.min(4, x+2) do
|
|
no_rms[(z+4)*9 + x+4] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- remove leaves
|
|
local inv = digger:get_inventory()
|
|
p.y = p.y+1
|
|
local i = 0
|
|
for z = -4,4 do
|
|
for x = -4,4 do
|
|
if not no_rms[i] then
|
|
local p = {x=p.x+x, y=p.y, z=p.z+z}
|
|
local node = get_node(p)
|
|
if node.name == tr.leaf then
|
|
remove_leaf(p, node, inv, digger)
|
|
end
|
|
end
|
|
i = i+1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- play the sound, then dig the stem
|
|
if treecapitator.play_sound then
|
|
minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 32})
|
|
end
|
|
for i = 1,n-1 do
|
|
local pos,node = unpack(tab[i])
|
|
destroy_node(pos, node, digger)
|
|
end
|
|
return true
|
|
end
|
|
|
|
|
|
---------------------- A moretrees capitation function -------------------------
|
|
|
|
-- table iteration instead of recursion
|
|
local function get_tab(pos, func, max)
|
|
local todo = {pos}
|
|
local n = 1
|
|
local tab_avoid = {[poshash(pos)] = true}
|
|
local tab_done,num = {pos},2
|
|
while n ~= 0 do
|
|
local p = todo[n]
|
|
n = n-1
|
|
--[[
|
|
for i = -1,1,2 do
|
|
for _,p2 in pairs{
|
|
{x=p.x+i, y=p.y, z=p.z},
|
|
{x=p.x, y=p.y+i, z=p.z},
|
|
{x=p.x, y=p.y, z=p.z+i},
|
|
} do]]
|
|
for i = -1,1 do
|
|
for j = -1,1 do
|
|
for k = -1,1 do
|
|
local p2 = {x=p.x+i, y=p.y+j, z=p.z+k}
|
|
local vi = poshash(p2)
|
|
if not tab_avoid[vi]
|
|
and func(p2) then
|
|
n = n+1
|
|
todo[n] = p2
|
|
|
|
tab_avoid[vi] = true
|
|
|
|
tab_done[num] = p2
|
|
num = num+1
|
|
|
|
if max
|
|
and num > max then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return tab_done
|
|
end
|
|
|
|
function capitate_funcs.moretrees(pos, tr, _, digger)
|
|
local trees = tr.trees
|
|
local leaves = tr.leaves
|
|
local fruits = tr.fruits
|
|
local minx = pos.x-tr.range
|
|
local maxx = pos.x+tr.range
|
|
local minz = pos.z-tr.range
|
|
local maxz = pos.z+tr.range
|
|
local maxy = pos.y+tr.height
|
|
local num_trunks = 0
|
|
local num_leaves = 0
|
|
local ps = get_tab({x=pos.x, y=pos.y+1, z=pos.z}, function(pos)
|
|
if pos.x < minx
|
|
or pos.x > maxx
|
|
or pos.z < minz
|
|
or pos.z > maxz
|
|
or pos.y > maxy then
|
|
return false
|
|
end
|
|
local nam = get_node(pos).name
|
|
if table_contains(trees, nam) then
|
|
num_trunks = num_trunks+1
|
|
elseif table_contains(leaves, nam) then
|
|
num_leaves = num_leaves+1
|
|
elseif not table_contains(fruits, nam) then
|
|
return false
|
|
end
|
|
return true
|
|
end, tr.max_nodes)
|
|
if not ps then
|
|
print"no ps found"
|
|
return
|
|
end
|
|
if num_trunks < tr.num_trunks_min
|
|
or num_trunks > tr.num_trunks_max then
|
|
print("wrong trunks num: "..num_trunks)
|
|
return
|
|
end
|
|
if num_leaves < tr.num_leaves_min
|
|
or num_leaves > tr.num_leaves_max then
|
|
print("wrong leaves num: "..num_leaves)
|
|
return
|
|
end
|
|
if treecapitator.play_sound then
|
|
minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 32})
|
|
end
|
|
local inv = digger:get_inventory()
|
|
for _,p in pairs(ps) do
|
|
local node = get_node(p)
|
|
local nodename = node.name
|
|
if table_contains(leaves, nodename) then
|
|
remove_leaf(p, node, inv, digger)
|
|
else
|
|
destroy_node(p, node, digger)
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
|
|
--------------------------- api interface --------------------------------------
|
|
|
|
-- the function which is used for capitating the api
|
|
local capitating = false --necessary if minetest.node_dig is used
|
|
function treecapitator.capitate_tree(pos, digger)
|
|
if capitating
|
|
or not digger
|
|
or digger:get_player_control().sneak then
|
|
return
|
|
end
|
|
local t1 = minetest.get_us_time()
|
|
capitating = true
|
|
local node_above = get_node{x=pos.x, y=pos.y+1, z=pos.z}
|
|
for i = 1,#treecapitator.trees do
|
|
local tr = treecapitator.trees[i]
|
|
if table_contains(tr.trees, node_above.name)
|
|
and node_above.param2 < 4
|
|
and capitate_funcs[tr.type](pos, tr, node_above, digger) then
|
|
break
|
|
end
|
|
end
|
|
clean_cache()
|
|
capitating = false
|
|
minetest.log("info", "[treecapitator] tree capitated at (" ..
|
|
pos.x .. "|" .. pos.y .. "|" .. pos.z .. ") after ca. " ..
|
|
(minetest.get_us_time() - t1) / 1000000 .. " s")
|
|
end
|
|
|
|
-- delayed capitating
|
|
local delay = treecapitator.delay
|
|
if delay > 0 then
|
|
local oldfunc = treecapitator.capitate_tree
|
|
function treecapitator.capitate_tree(...)
|
|
minetest.after(delay, function(...)
|
|
oldfunc(...)
|
|
end, ...)
|
|
end
|
|
end
|
|
|
|
|
|
local path = minetest.get_modpath"treecapitator" .. DIR_DELIM
|
|
dofile(path .. "api.lua")
|
|
dofile(path .. "trees.lua")
|
|
dofile(path .. "moretrees34.lua")
|
|
|
|
|
|
local time = (minetest.get_us_time() - load_time_start) / 1000000
|
|
local msg = "[treecapitator] loaded after ca. " .. time .. " seconds."
|
|
if time > 0.01 then
|
|
print(msg)
|
|
else
|
|
minetest.log("info", msg)
|
|
end
|