2017-03-23 15:19:05 +01:00

738 lines
17 KiB
Lua

local load_time_start = minetest.get_us_time()
------------------------------------- Settings ---------------------------------
-- default settings
treecapitator = {
drop_items = false,
drop_leaf = false,
play_sound = true,
moretrees_support = false,
delay = 0,
stem_height_min = 3,
default_tree = { --replaces not defined stuff (see below)
trees = {"default:tree"},
leaves = {"default:leaves"},
range = 2,
fruits = {},
type = "default",
},
after_register = {},
}
-- load custom settings
for name,v in pairs(treecapitator) do
local setting = "treecapitator." .. name
--local typ = type(v)
local neuv
if type(v) == "boolean" then
neuv = minetest.setting_getbool(setting)
else--if typ == "number" then
neuv = tonumber(minetest.setting_get(setting))
end
if neuv ~= nil then
treecapitator[name] = neuv
end
end
-------------------------- Common functions ------------------------------------
local poshash = minetest.hash_node_position
local function hash2(x, y)
return y * 0x10000 + x
end
-- don't use minetest.get_node more times for the same position (caching)
local known_nodes
local function clean_cache()
known_nodes = {}
setmetatable(known_nodes, {__mode = "kv"})
end
clean_cache()
local function remove_node(pos)
known_nodes[poshash(pos)] = {name="air", param2=0}
minetest.remove_node(pos)
minetest.check_for_falling(pos)
end
local function get_node(pos)
local vi = poshash(pos)
local node = known_nodes[vi]
if node then
return node
end
node = minetest.get_node(pos)
known_nodes[vi] = node
return node
end
--definitions of functions for the destruction of nodes
local destroy_node, drop_leaf, remove_leaf
if treecapitator.drop_items then
function drop_leaf(pos, item)
minetest.add_item(pos, item)
end
function destroy_node(pos, node)
local drops = minetest.get_node_drops(node.name)
for _,item in pairs(drops) do
minetest.add_item(pos, item)
end
remove_node(pos)
end
else
if minetest.setting_getbool"creative_mode" then
function drop_leaf(pos, item, inv)
if inv
and inv:room_for_item("main", item)
and not inv:contains_item("main", item) then
inv:add_item("main", item)
end
end
else
function drop_leaf(pos, item, inv)
if inv
and inv:room_for_item("main", item) then
inv:add_item("main", item)
else
minetest.add_item(pos, item)
end
end
end
destroy_node = function(pos, node, digger)
known_nodes[poshash(pos)] = {name="air", param2=0}
minetest.node_dig(pos, node, digger)
end
end
if not treecapitator.drop_leaf then
function remove_leaf(pos, node, inv)
local leaves_drops = minetest.get_node_drops(node.name)
for _, itemname in pairs(leaves_drops) do
if itemname ~= node.name then
drop_leaf(pos, itemname, inv)
end
end
remove_node(pos) --remove the leaves
end
else
function remove_leaf(pos, node, _, digger)
destroy_node(pos, node, digger)
end
end
table_contains = function(t, v)
for i = 1,#t do
if t[i] == v then
return true
end
end
return false
end
-- the functions for the available types
local capitate_funcs = {}
------------------------ Function for regular trees ----------------------------
-- tests if the node is a trunk which could belong to the same tree sort
local function is_trunk_of_tree(trees, node)
return node.param2 == 0
and trees ^ node.name
end
-- test if the trunk node there is the top trunk node of a neighbour tree
-- if so, constrain the possible leaves positions
local function get_a_tree(pos, tab, tr, xo,yo,zo)
local p = {x=pos.x + xo, y=pos.y + yo, z=pos.z + zo}
-- tests if a trunk is at the current pos
local nd = get_node(p)
if not is_trunk_of_tree(tr.trees, nd) then
return false
end
-- search for a leaves or fruit node next to the trunk
local leaf = get_node{x=p.x, y=p.y+1, z=p.z}.name
if not tr.leaves ^ leaf
and not tr.fruits ^ leaf then
local leaf = get_node{x=p.x, y=p.y, z=p.z+1}.name
if not tr.leaves ^ leaf
and not tr.fruits ^ leaf then
return false
end
end
-- search for the requisite amount of stem trunk nodes
for _ = 1, tr.stem_height_min-1 do
p.y = p.y-1
if not is_trunk_of_tree(tr.trees, get_node(p)) then
return false
end
end
p.y = p.y + tr.stem_height_min-1
local r = tr.range
local r_up = tr.range_up or r
local r_down = tr.range_down or r
-- reduce x and z avoidance range for thick stem neighbour trees
if tr.stem_type == "2x2" then
r = r - 1
elseif tr.stem_type == "+" then
r = r - 2
end
-- tag places which should not be removed
local z1 = math.max(-r + zo, -r)
local z2 = math.min(r + zo, r)
local y1 = math.max(-r_down + yo, -r_down)
local y2 = math.min(r_up + yo, r_up)
local x1 = math.max(-r + xo, -r)
local x2 = math.min(r + xo, r)
for z = z1,z2 do
for y = y1,y2 do
local i = poshash{x=x1, y=y, z=z}
for _ = x1,x2 do
tab[i] = true
i = i+1
end
end
end
return true
end
-- returns positions for leaves allowed to be dug
local function find_valid_head_ps(pos, head_ps, trunktop_ps, tr)
-- exclude the stem nodes
local before_stems = {}
for i = 1,#trunktop_ps do
local p = vector.subtract(trunktop_ps[i], pos)
before_stems[hash2(p.x, p.z)] = p.y+1
end
local r = tr.range
local r_up = tr.range_up or r
local r_down = tr.range_down or r
-- firstly, detect neighbour trees of the same sort to not hurt them
local tab = {}
local rx2 = 2 * r
local rupdown = r_up + r_down
for z = -rx2, rx2 do
for x = -rx2, rx2 do
local bot = before_stems[hash2(x, z)] or -rupdown
for y = rupdown, bot, -1 do
if get_a_tree(pos, tab, tr, x,y,z) then
break
end
end
end
end
-- now, get the head positions without the neighbouring trees
local n = #head_ps
for z = -r,r do
for x = -r,r do
local bot = before_stems[hash2(x, z)] or -r_down
for y = bot,r_up do
local p = {x=x, y=y, z=z}
if not tab[poshash(p)] then
n = n+1
head_ps[n] = vector.add(pos, p)
end
end
end
end
return n
end
-- adds the stem to the trunks
local function get_stem(trunktop_ps, trunks, tr, head_ps)
if tr.cutting_leaves then
treecapitator.moretrees34(trunktop_ps, trunks, tr, head_ps,
get_node, is_trunk_of_tree)
return
end
for i = 1,#trunktop_ps do
local pos = trunktop_ps[i]
local node = get_node(pos)
while is_trunk_of_tree(tr.trees, node) do
trunks[#trunks+1] = {pos, node}
pos = {x=pos.x, y=pos.y+1, z=pos.z}
node = get_node(pos)
end
-- renew trunk top position
pos.y = pos.y-1
trunktop_ps[i] = pos
end
end
-- part of healthy stem searching
local function here_neat_stemps(p, tr)
local ps = {}
for i = 1,#tr.stem_offsets do
local o = tr.stem_offsets[i]
local p = {x = p.x + o[1], y = p.y, z = p.z + o[2]}
-- air test is too simple (makeshift solution)
if get_node(p).name ~= "air" then
return
end
p.y = p.y+1
if not is_trunk_of_tree(tr.trees, get_node(p)) then
return
end
ps[#ps+1] = p
end
return ps
end
-- gives stem positions of a healthy tree
local function find_neat_stemps(pos, tr)
for i = 1,#tr.stem_offsets do
local o = tr.stem_offsets[i]
local p = {x = pos.x - o[1], y = pos.y, z = pos.z - o[2]}
local ps = here_neat_stemps(p, tr)
if ps then
return ps
end
end
-- nothing found
end
-- part of incomplete stem searching
local function here_incomplete_stemps(p, tr)
local ps = {}
for i = 1,#tr.stem_offsets do
local o = tr.stem_offsets[i]
local p = {x = p.x + o[1], y = p.y+1, z = p.z + o[2]}
if is_trunk_of_tree(tr.trees, get_node(p)) then
p.y = p.y-1
local node = get_node(p)
if is_trunk_of_tree(tr.trees, node) then
-- stem wasn't chopped enough
return {}
end
-- air test is too simple (makeshift solution)
if node.name == "air" then
p.y = p.y+1
ps[#ps+1] = p
end
end
end
-- #ps ∈ [3]
return ps
end
-- gives stem positions of an eroded tree
local function find_incomplete_stemps(pos, tr)
local ps
local stemcount = 0
for i = 1,#tr.stem_offsets do
local o = tr.stem_offsets[i]
local p = {x = pos.x - o[1], y = pos.y, z = pos.z - o[2]}
local cps = here_incomplete_stemps(p, tr)
local cnt = #cps
if cnt == 0 then
-- player needs to chop more
return
end
if stemcount < cnt then
stemcount = #cps
ps = cps
end
end
return ps
end
-- returns the lowest trunk node positions
local function get_stem_ps(pos, tr)
if not tr.stem_type then
-- 1x1 stem
return {{x=pos.x, y=pos.y+1, z=pos.z}}
end
return find_neat_stemps(pos, tr)
or find_incomplete_stemps(pos, tr)
end
-- gets the middle position of the tree head
local function get_head_center(trunktop_ps, stem_type)
if stem_type == "2x2" then
-- return the highest position
local pos = trunktop_ps[1]
for i = 2,#trunktop_ps do
local p = trunktop_ps[i]
if p.y > pos.y then
pos = p
end
end
return pos
elseif stem_type == "+" then
-- return the middle position
local mid = vector.new()
for i = 1,#trunktop_ps do
mid = vector.add(mid, trunktop_ps[i])
end
return vector.round(vector.divide(mid, #trunktop_ps))
else
return trunktop_ps[1]
end
end
function capitate_funcs.default(pos, tr, _, digger)
local trees = tr.trees
-- get the stem trunks
local trunks = {}
local trunktop_ps = get_stem_ps(pos, tr)
if not trunktop_ps then
return
end
local head_ps = {}
get_stem(trunktop_ps, trunks, tr, head_ps)
local leaves = tr.leaves
local fruits = tr.fruits
local hcp = get_head_center(trunktop_ps, tr.stem_type)
-- abort if the tree lacks leaves/fruits
local ln = get_node{x=hcp.x, y=hcp.y+1, z=hcp.z}
if not leaves ^ ln.name
and not fruits ^ ln.name then
local leaf = get_node{x=hcp.x, y=hcp.y, z=hcp.z+1}.name
if not leaves ^ leaf
and not fruits ^ leaf then
return
end
end
-- something becomes dug, thus play the sound now
if treecapitator.play_sound then
minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 32})
end
-- get leaves, fruits and stem fruits
local n = find_valid_head_ps(hcp, head_ps, trunktop_ps, tr)
local leaves_toremove = {}
local fruits_toremove = {}
for i = 1,n do
local p = head_ps[i]
local node = get_node(p)
local nodename = node.name
local is_trunk = trees ^ nodename
if node.param2 ~= 0
or not is_trunk then
if leaves ^ nodename then
leaves_toremove[#leaves_toremove+1] = {p, node}
elseif fruits ^ nodename then
fruits_toremove[#fruits_toremove+1] = {p, node}
end
elseif is_trunk
and tr.trunk_fruit_vertical
and fruits ^ nodename then
trunks[#trunks+1] = {p, node}
end
end
-- remove fruits at first due to attachment (somehow still doesn't work)
for i = 1,#fruits_toremove do
destroy_node(fruits_toremove[i][1], fruits_toremove[i][2], digger)
end
local inv = digger:get_inventory()
for i = 1,#leaves_toremove do
remove_leaf(leaves_toremove[i][1], leaves_toremove[i][2], inv, digger)
end
for i = 1,#trunks do
destroy_node(trunks[i][1], trunks[i][2], digger)
end
return true
end
-- metatable for shorter code: trees ^ name ≙ name ∈ trees
local mt_default = {
__pow = table_contains
}
treecapitator.after_register.default = function(tr)
setmetatable(tr.trees, mt_default)
setmetatable(tr.leaves, mt_default)
setmetatable(tr.fruits, mt_default)
tr.range_up = tr.range_up or tr.range
tr.range_down = tr.range_down or tr.range
tr.stem_height_min = tr.stem_height_min or treecapitator.stem_height_min
if tr.stem_type == "2x2" then
tr.stem_offsets = {
{0,0}, {1,0},
{0,1}, {1,1},
}
elseif tr.stem_type == "+" then
tr.stem_offsets = {
{0,0},
{0,1},
{-1,0}, {1,0},
{0,-1},
}
end
end
--------------------- Acacia tree function -------------------------------------
function capitate_funcs.acacia(pos, tr, node_above, digger)
local trunk = tr.trees[1]
-- fill tab with the stem trunks
local tab, n = {{{x=pos.x, y=pos.y+1, z=pos.z}, node_above}}, 2
local np = {x=pos.x, y=pos.y+2, z=pos.z}
local nd = get_node(np)
while trunk == nd.name
and nd.param2 < 4 do
tab[n] = {vector.new(np), nd}
n = n+1
np.y = np.y+1
nd = get_node(np)
end
np.y = np.y-1
for z = -1,1,2 do
for x = -1,1,2 do
-- add the other trunks to tab
local p = vector.new(np)
p.x = p.x+x
p.z = p.z+z
local nd = get_node(p)
if nd.name ~= trunk then
p.y = p.y+1
nd = get_node(p)
if nd.name ~= trunk then
return
end
end
tab[n] = {vector.new(p), nd}
p.x = p.x+x
p.z = p.z+z
p.y = p.y+1
if get_node(p).name ~= trunk then
return
end
tab[n+1] = {vector.new(p), nd}
n = n+2
-- get neighbouring acacia trunks for delimiting
local no_rms = {}
for z = -4,4 do
for x = -4,4 do
if math.abs(x+z) ~= 8
and (x ~= 0 or z ~= 0) then
if get_node{x=p.x+x, y=p.y, z=p.z+z}.name == trunk
and get_node{x=p.x+x, y=p.y+1, z=p.z+z}.name == tr.leaf then
for z = math.max(-4, z-2), math.min(4, z+2) do
for x = math.max(-4, x-2), math.min(4, x+2) do
no_rms[(z+4)*9 + x+4] = true
end
end
end
end
end
end
-- remove leaves
local inv = digger:get_inventory()
p.y = p.y+1
local i = 0
for z = -4,4 do
for x = -4,4 do
if not no_rms[i] then
local p = {x=p.x+x, y=p.y, z=p.z+z}
local node = get_node(p)
if node.name == tr.leaf then
remove_leaf(p, node, inv, digger)
end
end
i = i+1
end
end
end
end
-- play the sound, then dig the stem
if treecapitator.play_sound then
minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 32})
end
for i = 1,n-1 do
local pos,node = unpack(tab[i])
destroy_node(pos, node, digger)
end
return true
end
---------------------- A moretrees capitation function -------------------------
-- table iteration instead of recursion
local function get_tab(pos, func, max)
local todo = {pos}
local n = 1
local tab_avoid = {[poshash(pos)] = true}
local tab_done,num = {pos},2
while n ~= 0 do
local p = todo[n]
n = n-1
--[[
for i = -1,1,2 do
for _,p2 in pairs{
{x=p.x+i, y=p.y, z=p.z},
{x=p.x, y=p.y+i, z=p.z},
{x=p.x, y=p.y, z=p.z+i},
} do]]
for i = -1,1 do
for j = -1,1 do
for k = -1,1 do
local p2 = {x=p.x+i, y=p.y+j, z=p.z+k}
local vi = poshash(p2)
if not tab_avoid[vi]
and func(p2) then
n = n+1
todo[n] = p2
tab_avoid[vi] = true
tab_done[num] = p2
num = num+1
if max
and num > max then
return false
end
end
end
end
end
end
return tab_done
end
function capitate_funcs.moretrees(pos, tr, _, digger)
local trees = tr.trees
local leaves = tr.leaves
local fruits = tr.fruits
local minx = pos.x-tr.range
local maxx = pos.x+tr.range
local minz = pos.z-tr.range
local maxz = pos.z+tr.range
local maxy = pos.y+tr.height
local num_trunks = 0
local num_leaves = 0
local ps = get_tab({x=pos.x, y=pos.y+1, z=pos.z}, function(pos)
if pos.x < minx
or pos.x > maxx
or pos.z < minz
or pos.z > maxz
or pos.y > maxy then
return false
end
local nam = get_node(pos).name
if table_contains(trees, nam) then
num_trunks = num_trunks+1
elseif table_contains(leaves, nam) then
num_leaves = num_leaves+1
elseif not table_contains(fruits, nam) then
return false
end
return true
end, tr.max_nodes)
if not ps then
print"no ps found"
return
end
if num_trunks < tr.num_trunks_min
or num_trunks > tr.num_trunks_max then
print("wrong trunks num: "..num_trunks)
return
end
if num_leaves < tr.num_leaves_min
or num_leaves > tr.num_leaves_max then
print("wrong leaves num: "..num_leaves)
return
end
if treecapitator.play_sound then
minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 32})
end
local inv = digger:get_inventory()
for _,p in pairs(ps) do
local node = get_node(p)
local nodename = node.name
if table_contains(leaves, nodename) then
remove_leaf(p, node, inv, digger)
else
destroy_node(p, node, digger)
end
end
return true
end
--------------------------- api interface --------------------------------------
-- the function which is used for capitating the api
local capitating = false --necessary if minetest.node_dig is used
function treecapitator.capitate_tree(pos, digger)
if capitating
or not digger
or digger:get_player_control().sneak then
return
end
local t1 = minetest.get_us_time()
capitating = true
local node_above = get_node{x=pos.x, y=pos.y+1, z=pos.z}
for i = 1,#treecapitator.trees do
local tr = treecapitator.trees[i]
if table_contains(tr.trees, node_above.name)
and node_above.param2 < 4
and capitate_funcs[tr.type](pos, tr, node_above, digger) then
break
end
end
clean_cache()
capitating = false
minetest.log("info", "[treecapitator] tree capitated at (" ..
pos.x .. "|" .. pos.y .. "|" .. pos.z .. ") after ca. " ..
(minetest.get_us_time() - t1) / 1000000 .. " s")
end
-- delayed capitating
local delay = treecapitator.delay
if delay > 0 then
local oldfunc = treecapitator.capitate_tree
function treecapitator.capitate_tree(...)
minetest.after(delay, function(...)
oldfunc(...)
end, ...)
end
end
local path = minetest.get_modpath"treecapitator" .. DIR_DELIM
dofile(path .. "api.lua")
dofile(path .. "trees.lua")
dofile(path .. "moretrees34.lua")
local time = (minetest.get_us_time() - load_time_start) / 1000000
local msg = "[treecapitator] loaded after ca. " .. time .. " seconds."
if time > 0.01 then
print(msg)
else
minetest.log("info", msg)
end