Changes and code restructuring

Remove the first wield slot and creative requirements
Reduce the force-removal time delay
Simplify the code a bit
Update the Readme


Former-commit-id: ee8312c039a984ab3bd4cd122a0c6573b86666fb
Former-commit-id: a7edd0eb5eeec485ae6280f8bd9dade0c9b7ebab
This commit is contained in:
HybridDog 2020-07-20 21:44:52 +02:00
parent c220a56526
commit 41edfbcf13
3 changed files with 173 additions and 196 deletions

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@ -1,17 +1,6 @@
[Mod] superpick [superpick]
For a description about this mod, please refer to the
[forum topic](https://forum.minetest.net/viewtopic.php?f=11&t=3691).
I made a tool which can dig every node very fast and show information about the punched node.
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/superpick/master/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/superpick/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/superpick/archive/master.zip), [tar.gz](https://github.com/HybridDog/superpick/archive/master.tar.gz)
![I'm a screenshot!](http://bit.ly/1wOCWpq)
If you got ideas or found bugs, please tell them to me.
[How to install a mod?](http://wiki.minetest.net/Installing_Mods)
TODO:
— maybe allow other mods to make it give information
TODO:
* maybe allow other mods to make it give information (API)
* maybe remove those side effects

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@ -1 +0,0 @@
creative

347
init.lua
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@ -1,177 +1,167 @@
local load_time_start = os.clock()
local newhand = {
wield_image = "wield_dummy.png^[combine:16x16:2,2=wield_dummy.png:-52,-2" ..
"3=character.png^[transformfy",
wield_scale = {x=1.8,y=1,z=2.8},
}
if minetest.settings:get_bool"creative_mode" then
newhand.range = 14
local function add_to_inv(puncher, node)
local inv = puncher:get_inventory()
if inv then
if not inv:contains_item("main", node) then
inv:add_item("main", node)
end
local function add_to_inv(puncher, node)
local inv = puncher:get_inventory()
if inv then
if not inv:contains_item("main", node) then
inv:add_item("main", node)
end
end
end
local caps = {}
for _,i in pairs{
"unbreakable", "immortal", "fleshy", "choppy", "bendy", "cracky",
"crumbly", "snappy", "level", "nether", "oddly_breakable_by_hand",
"not_in_creative_inventory"
} do
caps[i] = {
times = {0, 0, 0},
uses = 0,
maxlevel = 3
}
local function rightclick_info(player, pt)
if not player
or not pt then
return
end
local function rc_info(_, player, pt)
if not player
or not pt
or player:get_wield_index() ~= 1 then
return
end
local pname = player:get_player_name()
if not minetest.check_player_privs(pname, {server=true}) then
return
end
local pos = pt.under
local node = minetest.get_node_or_nil(pos)
if not node then
minetest.chat_send_player(pname, "?")
return
end
local pcontrol = player:get_player_control()
if pcontrol.down
and pcontrol.up then
add_to_inv(player, node)
return
end
local light = minetest.get_node_light(pos)
if not light
or light == 0 then
light = minetest.get_node_light(pt.above)
end
local infos = {
{"param1", node.param1},
{"param2", node.param2},
{"light", light or 0},
}
-- nodename (if not shown by F5)
local nam = node.name
local data = minetest.registered_nodes[nam]
if not data then
table.insert(infos, 1, {"name", nam})
end
-- nodedef dump
if pcontrol.sneak
and pcontrol.aux1
and not pcontrol.up
and not pcontrol.right then
infos[#infos+1] = {"nodedata", dump(data)}
end
if pcontrol.left
and pcontrol.right then
if pcontrol.aux1 then
-- node timer
local nt = minetest.get_node_timer(pos)
infos[#infos+1] = {"nodetimer",
"started:"..tostring(nt:is_started())..
",elapsed:"..tostring(nt:get_elapsed())..
",timeout:"..tostring(nt:get_timeout())
}
else
-- meta
local t = minetest.get_meta(pos):to_table()
local show
for i in pairs(t) do
if i ~= "inventory"
and i ~= "fields" then
show = true
end
end
if not show then
if next(t.inventory)
or next(t.fields) then
show = true
end
end
infos[#infos+1] = {"meta", show and dump(t) or "default"}
end
end
-- make msg and show it
local msg = ""
for i = 1,#infos do
local n,v = unpack(infos[i])
if v ~= 0 then
msg = msg .. n .. "=" .. v .. ", "
end
end
minetest.sound_play("superpick",
{pos = pos, gain = 0.4, max_hear_distance = 10})
if msg == "" then
msg = data.description or nam
else
msg = string.sub(msg, 0, -3)
end
minetest.log("action", "[superpick] "..pname..": "..msg)
minetest.chat_send_player(pname, msg)
local pname = player:get_player_name()
if not minetest.check_player_privs(pname, {server=true}) then
return
end
--newhand.on_place = rc_info
minetest.register_tool(":creative:pick", {
description = "LX 113",
inventory_image = "superpick.png",
wield_scale = {x=2,y=2,z=2},
liquids_pointable = true,
range = 14,
tool_capabilities = {
full_punch_interval = 0,
max_drop_level=3,
groupcaps=caps,
damage_groups = {fleshy = 20},
},
on_place = rc_info,
})
minetest.register_on_punchnode(function(pos, node, player)
if player:get_wield_index() ~= 1
or player:get_wielded_item():to_string() ~= "creative:pick"
or node.name == "air" then
return
end
local item = player:get_wielded_item():get_name()
if item ~= "creative:pick"
and item then
return
end
local pname = player:get_player_name()
if not minetest.check_player_privs(pname, {server=true}) then
return
end
minetest.after(0.3, function(pos, name)
if minetest.get_node(pos).name ~= "air"
and not minetest.is_protected(pos, name) then
minetest.log("info", "[superpick] force destroying node at (" ..
pos.x .. "|" .. pos.y .. "|" .. pos.z .. ")")
minetest.remove_node(pos)
end
end, pos, pname)
local pos = pt.under
local node = minetest.get_node_or_nil(pos)
if not node then
minetest.chat_send_player(pname, "Node not loaded")
return
end
local pcontrol = player:get_player_control()
if pcontrol.down
and pcontrol.up then
add_to_inv(player, node)
end)
return
end
local light = minetest.get_node_light(pos)
if not light
or light == 0 then
light = minetest.get_node_light(pt.above)
end
local infos = {
{"param1", node.param1},
{"param2", node.param2},
{"light", light or 0},
}
local function cleaninventory(name)
-- nodename (if not shown by F5)
local nam = node.name
local data = minetest.registered_nodes[nam]
if not data then
table.insert(infos, 1, {"name", nam})
end
-- nodedef dump
if pcontrol.sneak
and pcontrol.aux1
and not pcontrol.up
and not pcontrol.right then
infos[#infos+1] = {"nodedata", dump(data)}
end
if pcontrol.left
and pcontrol.right then
if pcontrol.aux1 then
-- node timer
local nt = minetest.get_node_timer(pos)
infos[#infos+1] = {"nodetimer",
"started:"..tostring(nt:is_started())..
",elapsed:"..tostring(nt:get_elapsed())..
",timeout:"..tostring(nt:get_timeout())
}
else
-- meta
local t = minetest.get_meta(pos):to_table()
local show
for i in pairs(t) do
if i ~= "inventory"
and i ~= "fields" then
show = true
end
end
if not show then
if next(t.inventory)
or next(t.fields) then
show = true
end
end
infos[#infos+1] = {"meta", show and dump(t) or "default"}
end
end
-- make msg and show it
local msg = ""
for i = 1,#infos do
local n,v = unpack(infos[i])
if v ~= 0 then
msg = msg .. n .. "=" .. v .. ", "
end
end
minetest.sound_play("superpick",
{pos = pos, gain = 0.4, max_hear_distance = 10})
if msg == "" then
msg = data.description or nam
else
msg = string.sub(msg, 0, -3)
end
minetest.log("action", "[superpick] "..pname..": "..msg)
minetest.chat_send_player(pname, msg)
end
minetest.register_on_punchnode(function(pos, node, player)
if player:get_wielded_item():get_name() ~= "creative:pick"
or node.name == "air" then
return
end
local pname = player:get_player_name()
if not minetest.check_player_privs(pname, {server=true}) then
return
end
minetest.after(0.1, function()
if minetest.get_node(pos).name ~= "air"
and not minetest.is_protected(pos, pname) then
minetest.log("info", "[superpick] force destroying node at " ..
minetest.pos_to_string(pos))
minetest.remove_node(pos)
end
end)
add_to_inv(player, node)
end)
local caps = {}
for _,i in pairs{
"unbreakable", "immortal", "fleshy", "choppy", "bendy", "cracky",
"crumbly", "snappy", "level", "nether", "oddly_breakable_by_hand",
"not_in_creative_inventory"
} do
caps[i] = {
times = {0, 0, 0},
uses = 0,
maxlevel = 3
}
end
minetest.register_tool(":creative:pick", {
description = "LX 113",
inventory_image = "superpick.png",
wield_scale = {x=2,y=2,z=2},
liquids_pointable = true,
range = 14,
tool_capabilities = {
full_punch_interval = 0,
max_drop_level=3,
groupcaps=caps,
damage_groups = {fleshy = 20},
},
on_place = function(stack, player, pt)
rightclick_info(player, pt)
return stack
end
})
-- Add the cleaninv command
minetest.register_chatcommand("cleaninv",{
description = "Tidy up your inventory.",
params = "",
privs = {give=true},
func = function(name)
if not name
or name == "" then
return
@ -182,17 +172,16 @@ if minetest.settings:get_bool"creative_mode" then
minetest.log("info", "[superpick] "..name.." has cleaned his inventory")
minetest.chat_send_player(name, 'Inventory Cleaned!')
end
})
minetest.register_chatcommand("cleaninv",{
description = "Tidy up your inventory.",
params = "",
privs = {give=true},
func = cleaninventory
-- Change the wield hand
minetest.after(0, function()
minetest.override_item("", {
wield_image = "wield_dummy.png^[combine:16x16:2,2=wield_dummy.png:" ..
"-52,-23=character.png^[transformfy",
wield_scale = {x=1.8,y=1,z=2.8},
range = 14,
})
end
minetest.after(0, function(nh)
minetest.override_item("", nh)
end, newhand)
minetest.log("info", string.format("[superpick] loaded after ca. %.2fs", os.clock() - load_time_start))
end)