121 lines
3.5 KiB
Lua
121 lines
3.5 KiB
Lua
--[[
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sumpf
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Textures from: gimp, gamiano.de
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sounds: GPL
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I looked at snow mod for mapgen and
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at the jungletree mod for birches.
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]]
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minetest.register_node("sumpf:gras", {
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description = "Swamp Grass",
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tile_images = {"sumpfgrass.png"},
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inventory_image = "sumpfgrass.png",
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drawtype = "plantlike",
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paramtype = "light",
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selection_box = {type = "fixed",fixed = {-1/3, -1/2, -1/3, 1/3, -1/5, 1/3},},
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buildable_to = true,
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walkable = false,
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groups = {snappy=3,flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("sumpf:junglestone", {
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description = "Swamp Stone",
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tile_images = {"sumpfstein.png"},
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groups = {cracky=3},
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legacy_mineral = true,
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sounds = SOUND,
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})
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minetest.register_node("sumpf:peat", {
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description = "Peat",
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tiles = {"sumpf_peat.png"},
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groups = {crumbly=3, falling_node=1, sand=1},
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sounds = default.node_sound_sand_defaults({
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dig = {name="sumpf", gain=0.4},
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footstep = {name="sumpf", gain=0.4},
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}),
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})
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minetest.register_node("sumpf:kohle", {
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description = "Coal Ore",
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tiles = {"sumpfstein.png^default_mineral_coal.png"},
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groups = {cracky=3},
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drop = 'default:coal_lump',
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("sumpf:eisen", {
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description = "Iron Ore",
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tiles = {"sumpfstein.png^default_mineral_iron.png"},
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groups = {cracky=3},
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drop = 'default:iron_lump',
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("sumpf:sumpf", {
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description = "Swamp",
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tiles = {"sumpf.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="sumpf", gain=0.4},
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}),
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})
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minetest.register_node("sumpf:sumpf2", {
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tiles = {"sumpf.png","sumpfstein.png","sumpfstein.png^sumpf2.png"},
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groups = {cracky=3},
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drop = "sumpf:junglestone",
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sounds = default.node_sound_stone_defaults({
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footstep = {name="sumpf", gain=0.4},
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}),
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})
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minetest.register_node("sumpf:dirtywater_flowing", {
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drawtype = "flowingliquid",
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tiles = {"default_water.png"},
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special_tiles = {
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{name="sumpfwasser2.png", backface_culling=false, animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1}},
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{name="sumpfwasser2.png", backface_culling=true, animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1}},},
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alpha = WATER_ALPHA,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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liquidtype = "flowing",
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liquid_alternative_flowing = "sumpf:dirtywater_flowing",
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liquid_alternative_source = "sumpf:dirtywater_source",
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liquid_viscosity = WATER_VISC,
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post_effect_color = {a=64, r=70, g=90, b=120},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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minetest.register_node("sumpf:dirtywater_source", {
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description = "Swampwater",
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drawtype = "liquid",
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tiles = {{name="sumpfwasser.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}}},
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special_tiles = {{name="sumpfwasser.png", backface_culling=false},},
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alpha = WATER_ALPHA,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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liquidtype = "source",
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liquid_alternative_flowing = "sumpf:dirtywater_flowing",
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liquid_alternative_source = "sumpf:dirtywater_source",
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liquid_viscosity = WATER_VISC,
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post_effect_color = {a=64, r=70, g=90, b=120},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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sumpf = {}
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dofile(minetest.get_modpath("sumpf").."/settings.lua")
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dofile(minetest.get_modpath("sumpf") .. "/birke.lua")
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if sumpf.enable_mapgen then
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dofile(minetest.get_modpath("sumpf") .. "/mapgen.lua")
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end
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print("[Swamps] {13.01.12} Loaded!")
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