874a1d8535
update
226 lines
7.1 KiB
Lua
226 lines
7.1 KiB
Lua
local leaves = {"green","yellow","red"}
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local jungletree_seed = 112
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function jungletree_get_random(pos)
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return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+jungletree_seed)
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end
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minetest.register_node("jungletree:sapling", {
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description = "Jungle Tree Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"jungletree_sapling.png"},
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inventory_image = "jungletree_sapling.png",
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wield_image = "default_sapling.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
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on_construct = function(pos)
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if minetest.setting_getbool("creative_mode") then
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sumpf_make_jungletree(pos)
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end
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end
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})
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local plantlike_leaves = not minetest.setting_getbool("new_style_leaves")
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local rt2 = math.sqrt(2)
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local tex_sc = (1-(1/rt2))*100-4 --doesn't seem to work right
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local tab = {
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description = "Jungle Tree Leaves",
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waving = 1, --warum 1?
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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items = {'jungletree:sapling'},
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rarity = 20,
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},
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{
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items = {},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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}
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if plantlike_leaves then
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for color = 1, 3 do
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local leaf_name = "jungletree:leaves_"..leaves[color]
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tab.visual_scale = math.sqrt(rt2)
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tab.drawtype = "plantlike"
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tab.tiles = {"jungletree_leaves_"..leaves[color]..".png^[lowpart:"..tex_sc..":jungletree_invmat.png^[makealpha:255,126,126"}
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tab.inventory_image = minetest.inventorycube("jungletree_leaves_"..leaves[color]..".png")
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tab.drop.items[2].items[1] = leaf_name
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minetest.register_node(leaf_name, tab)
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end
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else
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for color = 1, 3 do
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local leaf_name = "jungletree:leaves_"..leaves[color]
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tab.visual_scale = math.sqrt(rt2)
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tab.drawtype = "allfaces_optional"
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tab.tiles = {"jungletree_leaves_"..leaves[color]..".png"}
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tab.drop.items[2].items[1] = leaf_name
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minetest.register_node(leaf_name, tab)
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end
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end
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jungletree_c_air = minetest.get_content_id("air")
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jungletree_c_leaves_green = minetest.get_content_id("jungletree:leaves_green")
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jungletree_c_leaves_red = minetest.get_content_id("jungletree:leaves_red")
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jungletree_c_leaves_yellow = minetest.get_content_id("jungletree:leaves_yellow")
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jungletree_c_jungletree = minetest.get_content_id("default:jungletree")
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jungletree_ndtable = {jungletree_c_jungletree, jungletree_c_leaves_green, jungletree_c_leaves_red, jungletree_c_leaves_yellow}
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local area, nodes, jungletree_pr
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local function tree_branch(pos)
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--choose random leave
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--green leaves are more common
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local chance = jungletree_pr:next(1,5)
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local leaf = 2
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if (chance < 2) then
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leaf = jungletree_pr:next(2,4)
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end
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nodes[area:index(pos.x, pos.y, pos.z)] = jungletree_c_jungletree
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for i = jungletree_pr:next(1,2), -jungletree_pr:next(1,2), -1 do
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for k =jungletree_pr:next(1,2), -jungletree_pr:next(1,2), -1 do
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local p_p = area:index(pos.x+i, pos.y, pos.z+k)
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if nodes[p_p] == jungletree_c_air then
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nodes[p_p] = jungletree_ndtable[leaf]
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end
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local chance = math.abs(i+k)
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if (chance < 1) then
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local p_p = area:index(pos.x+i, pos.y+1, pos.z+k)
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if nodes[p_p] == jungletree_c_air then
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nodes[p_p] = jungletree_ndtable[leaf]
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end
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end
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end
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end
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end
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function sumpf_make_jungletree(pos, generated)
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local t1 = os.clock()
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local manip = minetest.get_voxel_manip()
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local vwidth = 7
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local vheight = 25
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local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-vwidth, y=pos.y-3, z=pos.z-vwidth},
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{x=pos.x+vwidth, y=pos.y+vheight, z=pos.z+vwidth})
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area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
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nodes = manip:get_data()
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jungletree_pr = jungletree_get_random(pos)
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local height = 5 + jungletree_pr:next(1,15)
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if height < 10 then
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for i = height, -1, -1 do
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local p = {x=pos.x, y=pos.y+i, z=pos.z}
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nodes[area:index(pos.x, pos.y+i, pos.z)] = jungletree_c_jungletree
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if i == height then
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tree_branch({x=pos.x, y=pos.y+height+jungletree_pr:next(0,1), z=pos.z})
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tree_branch({x=pos.x, y=pos.y+height+jungletree_pr:next(0,1), z=pos.z})
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tree_branch({x=pos.x+1, y=pos.y+i-jungletree_pr:next(1,2), z=pos.z})
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tree_branch({x=pos.x-1, y=pos.y+i-jungletree_pr:next(1,2), z=pos.z})
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tree_branch({x=pos.x, y=pos.y+i-jungletree_pr:next(1,2), z=pos.z+1})
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tree_branch({x=pos.x, y=pos.y+i-jungletree_pr:next(1,2), z=pos.z-1})
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end
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if height <= 0 then
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nodes[area:index(pos.x+1, pos.y+i-jungletree_pr:next(1,2), pos.z)] = jungletree_c_jungletree
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nodes[area:index(pos.x, pos.y+i-jungletree_pr:next(1,2), pos.z+1)] = jungletree_c_jungletree
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nodes[area:index(pos.x-1, pos.y+i-jungletree_pr:next(1,2), pos.z)] = jungletree_c_jungletree
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nodes[area:index(pos.x, pos.y+i-jungletree_pr:next(1,2), pos.z-1)] = jungletree_c_jungletree
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end
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if (math.sin(i/height*i) < 0.2
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and i > 3
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and jungletree_pr:next(0,2) < 1.5) then
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tree_branch({x=pos.x+jungletree_pr:next(0,1), y=pos.y+i, z=pos.z-jungletree_pr:next(0,1)})
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end
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end
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else
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for i = height, -2, -1 do
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if (math.sin(i/height*i) < 0.2
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and i > 3
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and jungletree_pr:next(0,2) < 1.5) then
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tree_branch({x=pos.x+jungletree_pr:next(0,1), y=pos.y+i, z=pos.z-jungletree_pr:next(0,1)})
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end
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if i < jungletree_pr:next(0,1) then
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nodes[area:index(pos.x+1, pos.y+i, pos.z+1)] = jungletree_c_jungletree
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nodes[area:index(pos.x+2, pos.y+i, pos.z-1)] = jungletree_c_jungletree
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nodes[area:index(pos.x, pos.y+i, pos.z-2)] = jungletree_c_jungletree
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nodes[area:index(pos.x-1, pos.y+i, pos.z)] = jungletree_c_jungletree
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end
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if i == height then
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for _,p in ipairs({
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{x=pos.x+1, y=pos.y+i, z=pos.z+1},
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{x=pos.x+2, y=pos.y+i, z=pos.z-1},
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{x=pos.x, y=pos.y+i, z=pos.z-2},
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{x=pos.x-1, y=pos.y+i, z=pos.z},
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{x=pos.x+1, y=pos.y+i, z=pos.z+2},
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{x=pos.x+3, y=pos.y+i, z=pos.z-1},
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{x=pos.x, y=pos.y+i, z=pos.z-3},
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{x=pos.x-2, y=pos.y+i, z=pos.z},
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{x=pos.x+1, y=pos.y+i, z=pos.z},
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{x=pos.x+1, y=pos.y+i, z=pos.z-1},
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{x=pos.x, y=pos.y+i, z=pos.z-1},
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{x=pos.x, y=pos.y+i, z=pos.z},
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}) do
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tree_branch(p)
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end
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else
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for _,p in ipairs({
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{pos.x+1, pos.y+i, pos.z},
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{pos.x+1, pos.y+i, pos.z-1},
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{pos.x, pos.y+i, pos.z-1},
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{pos.x, pos.y+i, pos.z},
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}) do
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nodes[area:index(p[1], p[2], p[3])] = jungletree_c_jungletree
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end
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end
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end
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end
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manip:set_data(nodes)
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manip:write_to_map()
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local spam = 2
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if generated then
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spam = 3
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end
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sumpf.inform("a jungletree grew at ("..pos.x.."|"..pos.y.."|"..pos.z..")", spam, t1)
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if not generated then --info
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local t1 = os.clock()
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manip:update_map()
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sumpf.inform("map updated", spam, t1)
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end
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end
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minetest.register_abm({
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nodenames = {"jungletree:sapling"},
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neighbors = {"group:soil"},
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interval = 40,
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chance = 5,
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action = function(pos)
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if sumpf.tree_allowed(pos, 7) then
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sumpf_make_jungletree(pos)
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end
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end
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})
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--very old mod compatible
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--minetest.register_alias("jungletree:leaves", "jungletree:leaves_green")
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print("[Jungletree] Loaded!")
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