fix 101s bug

sry
This commit is contained in:
HybridDog 2014-01-25 15:24:50 +01:00
parent c1fa47ac0c
commit fdd2cce4c4
7 changed files with 180 additions and 146 deletions

View File

@ -7,3 +7,4 @@
TODO:
— fix swampwater
— add CC0 16px textures for the birch
— maybe add some swamp huts

View File

@ -68,7 +68,6 @@ jungletree_ndtable = {jungletree_c_jungletree, jungletree_c_leaves_green, jungle
tiles = {"default_tree_top.png",
"default_tree_top.png",
"jungletree_bark.png"},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
}) --]]
@ -189,17 +188,16 @@ function sumpf_make_jungletree(pos, generated)
manip:set_data(nodes)
manip:write_to_map()
local spam = 2
if generated then
spam = 3
end
sumpf.inform("a jungletree grew at ("..pos.x.."|"..pos.y.."|"..pos.z..")", spam, t1)
if not generated then --info
if sumpf_info_jg then
print(string.format("[sumpf] a jungletree grew at ("..pos.x.."|"..pos.y.."|"..pos.z..") in: %.2fs", os.clock() - t1))
local t1 = os.clock()
manip:update_map()
print(string.format("[sumpf] map updated in: %.2fs", os.clock() - t1))
else
manip:update_map()
sumpf.inform("map updated", spam, t1)
end
end
-- area, nodes, jungletree_pr = nil
end
--[[
@ -213,20 +211,20 @@ local function add_tree_branch(pos)
leave = "jungletree:leaves_"..leaves[math.random(1,3)]
end
minetest.env:add_node(pos, {name="default:jungletree"})
minetest.add_node(pos, {name="default:jungletree"})
for i = math.random(2), -math.random(2), -1 do
for k =math.random(2), -math.random(2), -1 do
local p = {x=pos.x+i, y=pos.y, z=pos.z+k}
local n = minetest.env:get_node(p)
local n = minetest.get_node(p)
if (n.name=="air") then
minetest.env:add_node(p, {name=leave})
minetest.add_node(p, {name=leave})
end
local chance = math.abs(i+k)
if (chance < 1) then
p = {x=pos.x+i, y=pos.y+1, z=pos.z+k}
n = minetest.env:get_node(p)
n = minetest.get_node(p)
if (n.name=="air") then
minetest.env:add_node(p, {name=leave})
minetest.add_node(p, {name=leave})
end
end
end
@ -239,7 +237,7 @@ function sumpf_make_jungletree(pos)
if height < 10 then
for i = height, -1, -1 do
local p = {x=pos.x, y=pos.y+i, z=pos.z}
minetest.env:add_node(p, {name="default:jungletree"})
minetest.add_node(p, {name="default:jungletree"})
if i == height then
add_tree_branch({x=pos.x, y=pos.y+height+math.random(0, 1), z=pos.z})
add_tree_branch({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z})
@ -249,10 +247,10 @@ function sumpf_make_jungletree(pos)
add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1})
end
if height <= 0 then
minetest.env:add_node({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}, {name="default:jungletree"})
minetest.add_node({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"})
minetest.add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}, {name="default:jungletree"})
minetest.add_node({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"})
minetest.add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}, {name="default:jungletree"})
end
if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then
branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)}
@ -266,10 +264,10 @@ function sumpf_make_jungletree(pos)
add_tree_branch(branch_pos)
end
if i < math.random(0,1) then
minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z+1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x+2, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z-2}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x-1, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
minetest.add_node({x=pos.x+1, y=pos.y+i, z=pos.z+1}, {name="default:jungletree"})
minetest.add_node({x=pos.x+2, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.add_node({x=pos.x, y=pos.y+i, z=pos.z-2}, {name="default:jungletree"})
minetest.add_node({x=pos.x-1, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
end
if i == height then
add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z+1})
@ -285,10 +283,10 @@ function sumpf_make_jungletree(pos)
add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-1})
add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z})
else
minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
minetest.add_node({x=pos.x+1, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
minetest.add_node({x=pos.x+1, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.add_node({x=pos.x, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
end
end
end
@ -311,11 +309,7 @@ minetest.register_abm({
interval = 40,
chance = 5,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") ~= 1
or not minetest.get_node_light(pos) then
return
end
if minetest.env:get_node_light(pos, nil) > 6 then
if sumpf.tree_allowed(pos, 7) then
sumpf_make_jungletree(pos)
end
end

View File

@ -180,24 +180,20 @@ function mache_birke(pos, generated)
manip:set_data(nodes)
manip:write_to_map()
local spam = 3
if not generated then --info
if sumpf_info_birch then
print(string.format("[sumpf] a birch grew at ("..pos.x.."|"..pos.y.."|"..pos.z..") after: %.2fs", os.clock() - t1))
spam = 2
sumpf.inform("a birch grew at ("..pos.x.."|"..pos.y.."|"..pos.z..")", spam, t1)
local t1 = os.clock()
manip:update_map()
print(string.format("[sumpf] map updated after: %.2fs", os.clock() - t1))
t1 = os.clock()
else
manip:update_map()
end
sumpf.inform("map updated", spam, t1)
end
t1 = os.clock()
for _,p in ipairs(tab) do
minetest.set_node(p, {name="sumpf:tree_horizontal", param2=1})
end
if sumpf_info_birch then
print(string.format("[sumpf] h1trees set after ca. %.2fs", os.clock() - t1))
end
sumpf.inform("h1trees set", spam, t1)
end
--[[
@ -250,11 +246,7 @@ minetest.register_abm({
interval = 20,
chance = 8,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") ~= 1
or not minetest.get_node_light(pos) then
return
end
if minetest.env:get_node_light(pos, nil) > 7 then
if sumpf.tree_allowed(pos, 8) then
mache_birke(pos)
end
end

31
sumpf/functions.lua Normal file
View File

@ -0,0 +1,31 @@
if sumpf.info then
function sumpf.inform(msg, spam, t)
if spam <= sumpf.max_spam then
local info
if t then
info = string.format("[sumpf] "..msg.." after ca. %.2fs", os.clock() - t)
else
info = "[sumpf] "..msg
end
print(info)
if sumpf.inform_all then
minetest.chat_send_all(info)
end
end
end
else
function sumpf.inform()
end
end
function sumpf.tree_allowed(pos, minlight)
local light = minetest.get_node_light(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") ~= 1
or not light then
return false
end
if light < minlight then
return false
end
return true
end

View File

@ -15,11 +15,18 @@ minetest.register_craft({
}
})
minetest.register_craft({
type = "cooking",
output = "sumpf:junglestone",
recipe = "sumpf:cobble",
})
minetest.register_node("sumpf:junglestone", {
description = "Swamp Stone",
tiles = {"sumpf_swampstone.png"},
groups = {cracky=3},
legacy_mineral = true,
drop = "sumpf:cobble",
sounds = default.node_sound_stone_defaults(),
})
@ -27,7 +34,6 @@ minetest.register_node("sumpf:cobble", {
description = "Swamp Cobble Stone",
tiles = {"sumpf_cobble.png"},
groups = {cracky=3},
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
@ -78,7 +84,7 @@ minetest.register_node("sumpf:sumpf", {
minetest.register_node("sumpf:sumpf2", {
tiles = {"sumpf.png","sumpf_swampstone.png","sumpf_swampstone.png^sumpf2.png"},
groups = {cracky=3, soil=1},
drop = "sumpf:junglestone",
drop = "sumpf:cobble",
sounds = default.node_sound_stone_defaults({
footstep = {name="sumpf", gain=0.4},
}),
@ -184,6 +190,7 @@ bucket.register_liquid(
sumpf = {}
dofile(minetest.get_modpath("sumpf").."/settings.lua")
dofile(minetest.get_modpath("sumpf").."/functions.lua")
dofile(minetest.get_modpath("sumpf") .. "/birke.lua")
if sumpf.enable_mapgen then
dofile(minetest.get_modpath("sumpf") .. "/mapgen.lua")

View File

@ -1,10 +1,10 @@
minetest.register_alias("sumpf:pilz", "riesenpilz:brown")
--[[local function swampore(pos, env)
if env:get_node(pos).name == "default:stone_with_coal" then
if minetest.get_node(pos).name == "default:stone_with_coal" then
return "kohle"
end
if env:get_node(pos).name == "default:stone_with_iron" then
if minetest.get_node(pos).name == "default:stone_with_iron" then
return "eisen"
end
return "junglestone"
@ -13,7 +13,7 @@ end]]
local function avoid_nearby_node(pos, node)
for i = -1,1,2 do
for j = -1,1,2 do
if minetest.env:get_node({x=pos.x+i, y=pos.y, z=pos.z+j}).name == node then
if minetest.get_node({x=pos.x+i, y=pos.y, z=pos.z+j}).name == node then
return false
end
end
@ -42,9 +42,20 @@ local function water_allowed(data, area, x, y, z, nds)
return false
end
local function fix_light(minp, maxp)
local manip = minetest.get_voxel_manip()
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
nodes = manip:get_data()
manip:set_data(nodes)
manip:write_to_map()
manip:update_map()
end
--[[local function find_ground(pos, nodes)
for _, evground in ipairs(nodes) do
if minetest.env:get_node(pos).name == evground then
if minetest.get_node(pos).name == evground then
return true
end
end
@ -52,42 +63,39 @@ end
end--]]
local c_air = minetest.get_content_id("air")
local c_stone = minetest.get_content_id("default:stone")
local c_gr = minetest.get_content_id("default:dirt_with_grass")
local c_dirt = minetest.get_content_id("default:dirt")
local c_sand = minetest.get_content_id("default:sand")
local c_desert_sand = minetest.get_content_id("default:desert_sand")
local c_water = minetest.get_content_id("default:water_source")
local c_dirtywater = minetest.get_content_id("sumpf:dirtywater_source")
local c_coal = minetest.get_content_id("default:stone_with_coal")
local c_iron = minetest.get_content_id("default:stone_with_iron")
local c = {
air = minetest.get_content_id("air"),
stone = minetest.get_content_id("default:stone"),
gr = minetest.get_content_id("default:dirt_with_grass"),
dirt = minetest.get_content_id("default:dirt"),
sand = minetest.get_content_id("default:sand"),
desert_sand = minetest.get_content_id("default:desert_sand"),
water = minetest.get_content_id("default:water_source"),
dirtywater = minetest.get_content_id("sumpf:dirtywater_source"),
coal = minetest.get_content_id("default:stone_with_coal"),
iron = minetest.get_content_id("default:stone_with_iron"),
local c_tree = minetest.get_content_id("default:tree")
local c_leaves = minetest.get_content_id("default:leaves")
local c_apple = minetest.get_content_id("default:apple")
local c_dry_shrub = minetest.get_content_id("default:dry_shrub")
local c_cactus = minetest.get_content_id("default:cactus")
local c_papyrus = minetest.get_content_id("default:papyrus")
tree = minetest.get_content_id("default:tree"),
leaves = minetest.get_content_id("default:leaves"),
apple = minetest.get_content_id("default:apple"),
dry_shrub = minetest.get_content_id("default:dry_shrub"),
cactus = minetest.get_content_id("default:cactus"),
papyrus = minetest.get_content_id("default:papyrus"),
local c_sumpfg = minetest.get_content_id("sumpf:sumpf")
local c_sumpf2 = minetest.get_content_id("sumpf:sumpf2")
local c_sumpfstone = minetest.get_content_id("sumpf:junglestone")
local c_sumpfcoal = minetest.get_content_id("sumpf:kohle")
local c_sumpfiron = minetest.get_content_id("sumpf:eisen")
local c_peat = minetest.get_content_id("sumpf:peat")
sumpfg = minetest.get_content_id("sumpf:sumpf"),
sumpf2 = minetest.get_content_id("sumpf:sumpf2"),
sumpfstone = minetest.get_content_id("sumpf:junglestone"),
sumpfcoal = minetest.get_content_id("sumpf:kohle"),
sumpfiron = minetest.get_content_id("sumpf:eisen"),
peat = minetest.get_content_id("sumpf:peat"),
local c_brown_shroom = minetest.get_content_id("riesenpilz:brown")
local c_red_shroom = minetest.get_content_id("riesenpilz:red")
local c_fly_agaric = minetest.get_content_id("riesenpilz:fly_agaric")
local c_sumpfgrass = minetest.get_content_id("sumpf:gras")
local c_junglegrass = minetest.get_content_id("default:junglegrass")
brown_shroom = minetest.get_content_id("riesenpilz:brown"),
red_shroom = minetest.get_content_id("riesenpilz:red"),
fly_agaric = minetest.get_content_id("riesenpilz:fly_agaric"),
sumpfgrass = minetest.get_content_id("sumpf:gras"),
junglegrass = minetest.get_content_id("default:junglegrass"),
}
local c_stonebrick = minetest.get_content_id("default:stonebrick")
local c_cloud = minetest.get_content_id("default:cloud")
local env = minetest.env --Should make things a bit faster.
local smooth = sumpf.smooth
local swampwater = sumpf.swampwater
local plants_enabled = sumpf.enable_plants
@ -102,9 +110,9 @@ local smooth_rarity_ran = nosmooth_rarity-perlin_scale/(40*sumpf_size)
local smooth_rarity_dif = (smooth_rarity_full-smooth_rarity_ran)*100-1
local EVSUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:water_source","default:desert_sand"}
local GROUND = {c_gr, c_sand, c_dirt, c_desert_sand, c_water}
local GROUND = {c.gr, c.sand, c.dirt, c.desert_sand, c.water}
--USUAL_STUFF = {"default:leaves","default:apple","default:tree","default:dry_shrub","default:cactus","default:papyrus"}
local USUAL_STUFF = {c_dry_shrub, c_cactus, c_papyrus}
local USUAL_STUFF = {c.dry_shrub, c.cactus, c.papyrus}
minetest.register_on_generated(function(minp, maxp, seed)
--avoid calculating perlin noises for unneeded places
@ -114,7 +122,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
local x0,z0,x1,z1 = minp.x,minp.z,maxp.x,maxp.z -- Assume X and Z lengths are equal
local perlin1 = env:get_perlin(1123,3, 0.5, perlin_scale) --Get map specific perlin
local perlin1 = minetest.get_perlin(1123,3, 0.5, perlin_scale) --Get map specific perlin
--[[if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53)
and not (perlin1:get2d({x=x0, y=z1}) > 0.53) and not (perlin1:get2d({x=x1, y=z0}) > 0.53)
@ -133,20 +141,17 @@ minetest.register_on_generated(function(minp, maxp, seed)
return
end
local t1 = os.clock()
local divs = (maxp.x-minp.x);
local pr = PseudoRandom(seed+68)
--Information:
if sumpf.info then
t1 = os.clock()
local geninfo = "[sumpf] tries to generate a swamp at: x=["..minp.x.."; "..maxp.x.."]; y=["..minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]"
print(geninfo)
minetest.chat_send_all(geninfo)
end
sumpf.inform("tries to generate a swamp at: x=["..minp.x.."; "..maxp.x.."]; y=["..minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]", 2)
--[[local trees = env:find_nodes_in_area(minp, maxp, USUAL_STUFF)
--[[local trees = minetest.find_nodes_in_area(minp, maxp, USUAL_STUFF)
for i,v in pairs(trees) do
env:remove_node(v)
minetest.remove_node(v)
end]]
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
@ -154,9 +159,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
for p_pos in area:iterp(minp, maxp) do --remove tree stuff
local d_p_pos = data[p_pos]
for _,nam in ipairs({c_tree, c_leaves, c_apple}) do
for _,nam in ipairs({c.tree, c.leaves, c.apple}) do
if d_p_pos == nam then
data[p_pos] = c_air
data[p_pos] = c.air
break
end
end
@ -196,7 +201,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local d_p_pos = data[p_pos]
for _,nam in ipairs(USUAL_STUFF) do
if d_p_pos == nam then
data[p_pos] = c_air
data[p_pos] = c.air
break
end
end
@ -220,35 +225,35 @@ minetest.register_on_generated(function(minp, maxp, seed)
local ground = {x=x,y=ground_y, z=z}
local boden = {x=x,y=ground_y+1, z=z}
if d_p_ground == c_water then --Dreckseen:
if d_p_ground == c.water then --Dreckseen:
if smooth then
h = pr:next(1,2)
else
h = 2 --untested
end
if env:find_node_near(ground, 3+h, "group:crumbly") then
--if data[area:index(x, ground_y-(3+pr:next(1,2)), z)] ~= c_water then
if minetest.find_node_near(ground, 3+h, "group:crumbly") then
--if data[area:index(x, ground_y-(3+pr:next(1,2)), z)] ~= c.water then
for y=0,-pr:next(26,30),-1 do
local p_pos = area:index(x, ground_y+y, z)
local d_p_pos = data[p_pos]
local pos = {x=x,y=ground_y+y,z=z}
if d_p_pos == c_water then
data[p_pos] = c_dirtywater
if d_p_pos == c.water then
data[p_pos] = c.dirtywater
else
data[p_pos] = c_peat
data[p_pos] = c.peat
end
end
end
else
if swampwater --Sumpfwasser: doesn't work like cave detection
and pr:next(1,2) == 2
and water_allowed(data, area, x, ground_y, z, {c_air, nil, 0})
and d_p_boden == c_air then
and water_allowed(data, area, x, ground_y, z, {c.air, nil, 0})
and d_p_boden == c.air then
for s=0,-10-pr:next(1,9),-1 do
local p_pos = area:index(x, ground_y+s, z)
local d_p_pos = data[p_pos]
if d_p_pos ~= c_air then
data[p_pos] = c_dirtywater
if d_p_pos ~= c.air then
data[p_pos] = c.dirtywater
else
break
end
@ -258,28 +263,28 @@ minetest.register_on_generated(function(minp, maxp, seed)
if sumpf.wet_beaches
and ground_y == 1
and pr:next(1,3) == 1 then
data[p_ground] = c_dirtywater
data[p_ground] = c.dirtywater
if pr:next(1,3) == 1 then
data[p_uground] = c_dirtywater
data[p_uground] = c.dirtywater
else
data[p_uground] = c_peat
data[p_uground] = c.peat
end
data[p_uuground] = c_peat
data[p_uuground] = c.peat
else --Sumpfboden:
data[p_ground] = c_sumpfg
data[p_uground] = c_sumpfg
data[p_uuground] = c_sumpf2
data[p_ground] = c.sumpfg
data[p_uground] = c.sumpfg
data[p_uuground] = c.sumpf2
end
for i=-3,-30,-1 do
local p_pos = area:index(x, ground_y+i, z)
local d_p_pos = data[p_pos]
if d_p_pos ~= c_air then
if d_p_pos == c_coal then
data[p_pos] = c_sumpfcoal
elseif d_p_pos == c_iron then
data[p_pos] = c_sumpfiron
if d_p_pos ~= c.air then
if d_p_pos == c.coal then
data[p_pos] = c.sumpfcoal
elseif d_p_pos == c.iron then
data[p_pos] = c.sumpfiron
else
data[p_pos] = c_sumpfstone
data[p_pos] = c.sumpfstone
end
else
break
@ -298,15 +303,15 @@ minetest.register_on_generated(function(minp, maxp, seed)
num = num+1
-- sumpf_make_jungletree(boden)
elseif pr:next(1,50) == 1 then
data[p_boden] = c_brown_shroom
data[p_boden] = c.brown_shroom
elseif pr:next(1,100) == 1 then
data[p_boden] = c_red_shroom
data[p_boden] = c.red_shroom
elseif pr:next(1,200) == 1 then
data[p_boden] = c_fly_agaric
data[p_boden] = c.fly_agaric
elseif pr:next(1,4) == 1 then
data[p_boden] = c_sumpfgrass
data[p_boden] = c.sumpfgrass
elseif pr:next(1,6) == 1 then
data[p_boden] = c_junglegrass
data[p_boden] = c.junglegrass
end
end
end
@ -316,27 +321,27 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
vm:set_data(data)
--vm:set_lighting({day=0, night=0})
vm:calc_lighting(
{x=minp.x-16, y=minp.y, z=minp.z-16},
{x=maxp.x+16, y=maxp.y, z=maxp.z+16}
)
vm:update_liquids()
--vm:calc_lighting()
--vm:update_liquids()
vm:write_to_map()
sumpf.inform("ground finished", 2, t1)
local t2 = os.clock()
if plants_enabled then --Trees:
for _,v in ipairs(tab) do
local p = v[2]
if v[1] == 1 then
mache_birke(p)
mache_birke(p, 1)
else
sumpf_make_jungletree(p)
sumpf_make_jungletree(p, 1)
end
end
end
sumpf.inform("trees made", 2, t2)
if sumpf.info then
local geninfo = string.format("[sumpf] done in: %.2fs", os.clock() - t1)
print(geninfo)
minetest.chat_send_all(geninfo)
end
local t2 = os.clock()
fix_light(minp, maxp)
sumpf.inform("shadows added", 2, t2)
sumpf.inform("done", 1, t1)
end)

View File

@ -28,5 +28,9 @@ sumpf.spawn_plants = true
--says some information.
sumpf.info = true
sumpf_info_jg = true
sumpf_info_birch = true
--informs the players, too
sumpf.inform_all = true
--1:<a bit of information> 2:<acceptable amount of information> 3:<lots of text>
sumpf.max_spam = 2