fix some stuff
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11afb160ca
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f9e8e7024d
@ -1,5 +1,4 @@
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local leaves = {"green","yellow","red"}
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local say_jg_info = true
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minetest.register_node("jungletree:sapling", {
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description = "Jungle Tree Sapling",
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@ -218,7 +217,7 @@ function sumpf_make_jungletree(pos, generated)
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manip:set_data(nodes)
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manip:write_to_map()
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if not generated then --info
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if say_jg_info then
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if sumpf_info_jg then
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print(string.format("[sumpf] a jungletree grew at ("..pos.x.."|"..pos.y.."|"..pos.z..") in: %.2fms", (os.clock() - t1) * 1000))
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local t1 = os.clock()
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manip:update_map()
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@ -319,7 +318,7 @@ function sumpf_make_jungletree(pos)
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end
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end
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end
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if say_jg_info then
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if sumpf_info_jg then
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print(string.format("[sumpf] a jungletree grew at ("..pos.x.."|"..pos.y.."|"..pos.z..") in: %.2fms", (os.clock() - t1) * 1000))
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end
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end]]
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@ -1,5 +1,3 @@
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local say_birch_info = true
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minetest.register_node("sumpf:sapling", {
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description = "Birch",
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drawtype = "plantlike",
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@ -195,7 +193,7 @@ function mache_birke(pos, generated)
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manip:set_data(nodes)
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manip:write_to_map()
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if not generated then --info
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if say_birch_info then
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if sumpf_info_birch then
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print(string.format("[sumpf] a birch grew at ("..pos.x.."|"..pos.y.."|"..pos.z..") in: %.2fms", (os.clock() - t1) * 1000))
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local t1 = os.clock()
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manip:update_map()
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@ -245,7 +243,7 @@ function mache_birke(pos)
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add_tree_branch({x=pos.x-1, y=pos.y+height-math.random(2), z=pos.z}, 1)
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add_tree_branch({x=pos.x, y=pos.y+height-math.random(2), z=pos.z+1}, 2)
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add_tree_branch({x=pos.x, y=pos.y+height-math.random(2), z=pos.z-1}, 2)
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if say_birch_info then
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if sumpf_info_birch then
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print(string.format("[sumpf] a birch grew at ("..pos.x.."|"..pos.y.."|"..pos.z..") in: %.2fms", (os.clock() - t1) * 1000))
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end
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end]]
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@ -75,6 +75,11 @@ local c_stonebrick = minetest.get_content_id("default:stonebrick")
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local c_cloud = minetest.get_content_id("default:cloud")
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local smooth = sumpf.smooth
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local swampwater = sumpf.swampwater
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local plants_enabled = sumpf.enable_plants
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local env = minetest.env --Should make things a bit faster.
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local EVSUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:water_source","default:desert_sand"}
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local GROUND = {c_gr, c_sand, c_dirt, c_desert_sand, c_water}
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--USUAL_STUFF = {"default:leaves","default:apple","default:tree","default:dry_shrub","default:cactus","default:papyrus"}
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@ -85,7 +90,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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return
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end
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local x0,z0,x1,z1 = minp.x,minp.z,maxp.x,maxp.z -- Assume X and Z lengths are equal
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local env = minetest.env --Should make things a bit faster.
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local perlin1 = env:get_perlin(11,3, 0.5, 200) --Get map specific perlin
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--[[if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53)
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@ -133,9 +137,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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local smooth = sumpf.smooth
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local swampwater = sumpf.swampwater
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local plants_enabled = sumpf.enable_plants
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local num = 1
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local tab = {}
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for j=0,divs do
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for i=0,divs do
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@ -185,7 +188,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local boden = {x=x,y=ground_y+1, z=z}
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if d_p_ground == c_water then --Dreckseen:
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if env:find_node_near(ground, 3+pr:next(1,2), "group:crumbly") then
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if smooth then
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h = pr:next(1,2)
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else
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h = 2 --untested
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end
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if env:find_node_near(ground, 3+h, "group:crumbly") then
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--if data[area:index(x, ground_y-(3+pr:next(1,2)), z)] ~= c_water then
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for y=0,-pr:next(26,30),-1 do
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local p_pos = area:index(x, ground_y+y, z)
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@ -199,7 +207,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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else
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if swampwater --Sumpfwasser:
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if swampwater --Sumpfwasser: doesn't work like cave detection
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and pr:next(1,2) == 2
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and data[area:index(x+1, ground_y, z)] ~= c_air
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and data[area:index(x-1, ground_y, z)] ~= c_air
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@ -240,10 +248,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if plants_enabled then --Pflanzen (und Pilz):
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if pr:next(1,80) == 1 then
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data[p_boden] = c_stonebrick
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-- mache_birke(boden) this didn't work, so...
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tab[num] = {1, boden}
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num = num+1
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elseif pr:next(1,20) == 1 then
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data[p_boden] = c_cloud
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tab[num] = {2, boden}
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num = num+1
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-- sumpf_make_jungletree(boden)
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elseif pr:next(1,50) == 1 then
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data[p_boden] = c_brown_shroom
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@ -272,15 +282,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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vm:write_to_map()
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if plants_enabled then --Trees:
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local birches = env:find_nodes_in_area(minp, maxp, {"default:stonebrick"})
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local jgtrees = env:find_nodes_in_area(minp, maxp, {"default:cloud"})
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for _,v in ipairs(birches) do
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mache_birke(v)
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end
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for _,v in ipairs(jgtrees) do
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sumpf_make_jungletree(v)
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for _,v in ipairs(tab) do
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local p = v[2]
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if v[1] == 1 then
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mache_birke(p)
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else
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sumpf_make_jungletree(p)
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end
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end
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end
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if sumpf.info then
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local geninfo = string.format("[sumpf] done in: %.2fs", os.clock() - t1)
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print(geninfo)
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@ -2,18 +2,22 @@
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sumpf.enable_mapgen = true
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--Always generate swamps (causes some lag)
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sumpf.always_generate = false
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--Enables smooth transition of biomes.
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sumpf.smooth = true
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--Disable for testing
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sumpf.enable_plants = true
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--Enables swampwater - be careful, it doesn't work right but it looks great.
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sumpf.swampwater = false
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--habitat stuff
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--habitat stuff (no vm yet)
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sumpf.spawn_plants = true
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--says some information.
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sumpf.info = true
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sumpf_info_jg = true
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sumpf_info_birch = true
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