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@ -10,6 +10,9 @@ minetest.register_node("jungletree:sapling", {
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2},
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on_construct = function(pos)
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sumpf_make_jungletree(pos)
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end
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})
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--if minetest.setting_get("new_style_leaves") == true then
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@ -56,15 +59,7 @@ end
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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}) --]]
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minetest.register_alias("jungletree:tree", "default:jungletree")
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minetest.register_node(":default:jungletree", {
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description = "Jungle Tree",
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tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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})
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--minetest.register_alias("jungletree:tree", "default:jungletree")
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local function add_tree_branch(pos)
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@ -77,8 +72,8 @@ local function add_tree_branch(pos)
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end
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minetest.env:add_node(pos, {name="default:jungletree"})
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for i = math.floor(math.random(2)), -math.floor(math.random(2)), -1 do
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for k = math.floor(math.random(2)), -math.floor(math.random(2)), -1 do
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for i = math.random(2), -math.random(2), -1 do
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for k =math.random(2), -math.random(2), -1 do
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local p = {x=pos.x+i, y=pos.y, z=pos.z+k}
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local n = minetest.env:get_node(p)
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if (n.name=="air") then
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@ -95,11 +90,8 @@ local function add_tree_branch(pos)
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end
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end
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end
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minetest.register_abm({
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nodenames = {"jungletree:sapling"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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function sumpf_make_jungletree(pos)
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local height = 5 + math.random(15)
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if height < 10 then
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for i = height, -1, -1 do
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@ -109,6 +101,7 @@ minetest.register_abm({
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add_tree_branch({x=pos.x, y=pos.y+height+math.random(0, 1), z=pos.z})
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add_tree_branch({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z})
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add_tree_branch({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z})
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add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1})
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add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1})
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end
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@ -156,16 +149,24 @@ minetest.register_abm({
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end
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end
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end
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end,})
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end
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minetest.register_abm({
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nodenames = {"jungletree:sapling"},
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interval = 1,
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chance = 1,
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action = function(pos)
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sumpf_make_jungletree(pos)
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end
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})
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--[[
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minetest.register_craft({
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output = 'default:wood 4',
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recipe = {
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{'default:jungletree'},
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}
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})
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})]]
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--old mod compatible
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minetest.register_alias("jungletree:leaves", "jungletree:leaves_green")
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--minetest.register_alias("jungletree:leaves", "jungletree:leaves_green")
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print("[Jungletree] Loaded!")
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172
jungletree/init.lua~
Normal file
172
jungletree/init.lua~
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@ -0,0 +1,172 @@
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local leaves = {"green","yellow","red"}
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minetest.register_node("jungletree:sapling", {
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description = "Jungle Tree Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"jungletree_sapling.png"},
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inventory_image = "jungletree_sapling.png",
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wield_image = "default_sapling.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2},
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on_construct = function(pos)
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sumpf_make_jungletree(pos)
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end
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})
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--if minetest.setting_get("new_style_leaves") == true then
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--leavesimg = {"jungletree_leaves_trans.png"}
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--else
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--leavesimg = {"jungletree_leaves.png"}
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--end
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for color = 1, 3 do
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local leave_name = "jungletree:leaves_"..leaves[color]
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minetest.register_node(leave_name, {
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description = "Jungle Tree Leaves",
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drawtype = "glasslike",
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tiles = {"jungletree_leaves_"..leaves[color]..".png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'jungletree:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {leave_name},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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--[[ minetest.register_node("jungletree:tree", {
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description = "Tree",
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tiles = {"default_tree_top.png",
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"default_tree_top.png",
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"jungletree_bark.png"},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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}) --]]
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--minetest.register_alias("jungletree:tree", "default:jungletree")
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local function add_tree_branch(pos)
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--chooze random leave
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--green leaves are more common
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local chance = math.random(5)
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local leave = "jungletree:leaves_"..leaves[1]
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if (chance < 2) then
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leave = "jungletree:leaves_"..leaves[math.random(1,3)]
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end
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minetest.env:add_node(pos, {name="default:jungletree"})
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for i = math.random(2), -math.random(2), -1 do
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for k =math.random(2), -math.random(2), -1 do
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local p = {x=pos.x+i, y=pos.y, z=pos.z+k}
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local n = minetest.env:get_node(p)
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if (n.name=="air") then
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minetest.env:add_node(p, {name=leave})
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end
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local chance = math.abs(i+k)
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if (chance < 1) then
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p = {x=pos.x+i, y=pos.y+1, z=pos.z+k}
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n = minetest.env:get_node(p)
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if (n.name=="air") then
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minetest.env:add_node(p, {name=leave})
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end
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end
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end
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end
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end
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function sumpf_make_jungletree(pos)
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local height = 5 + math.random(15)
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if height < 10 then
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for i = height, -1, -1 do
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local p = {x=pos.x, y=pos.y+i, z=pos.z}
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minetest.env:add_node(p, {name="default:jungletree"})
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if i == height then
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add_tree_branch({x=pos.x, y=pos.y+height+math.random(0, 1), z=pos.z})
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add_tree_branch({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z})
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add_tree_branch({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z})
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add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1})
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add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1})
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end
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if height <= 0 then
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minetest.env:add_node({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"})
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minetest.env:add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}, {name="default:jungletree"})
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minetest.env:add_node({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"})
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minetest.env:add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}, {name="default:jungletree"})
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end
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if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then
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branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)}
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add_tree_branch(branch_pos)
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end
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end
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else
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for i = height, -2, -1 do
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if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then
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branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)}
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add_tree_branch(branch_pos)
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end
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if i < math.random(0,1) then
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minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z+1}, {name="default:jungletree"})
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minetest.env:add_node({x=pos.x+2, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
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minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z-2}, {name="default:jungletree"})
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minetest.env:add_node({x=pos.x-1, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
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end
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if i == height then
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add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z+1})
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add_tree_branch({x=pos.x+2, y=pos.y+i, z=pos.z-1})
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add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-2})
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add_tree_branch({x=pos.x-1, y=pos.y+i, z=pos.z})
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add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z+2})
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add_tree_branch({x=pos.x+3, y=pos.y+i, z=pos.z-1})
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add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-3})
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add_tree_branch({x=pos.x-2, y=pos.y+i, z=pos.z})
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add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z})
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add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z-1})
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add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-1})
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add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z})
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else
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minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
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minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
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minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
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minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
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end
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end
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end
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end
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minetest.register_abm({
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nodenames = {"jungletree:sapling"},
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interval = 1,
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chance = 1,
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action = function(pos)
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sumpf_make_jungletree(pos)
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end
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})
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--[[
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minetest.register_craft({
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output = 'default:wood 4',
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recipe = {
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{'default:jungletree'},
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}
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})]]
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--old mod compatible
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--minetest.register_alias("jungletree:leaves", "jungletree:leaves_green")
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print("[Jungletree] Loaded!")
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@ -101,9 +101,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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--Information:
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if sumpf.info then
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local geninfo = "-#- Swamp generates: x=["..minp.x.."; "..maxp.x.."] z=["..minp.z.."; "..maxp.z.."]"
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print(geninfo)
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minetest.chat_send_all(geninfo)
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end
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local smooth = sumpf.smooth
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local swampwater = sumpf.swampwater
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@ -135,10 +137,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if ground_y
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and find_ground({x=x,y=ground_y,z=z}, SUMPFGROUND) then --Pflanzen (und Pilz):
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local boden = {x=x,y=ground_y+1,z=z}
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if sumpf.enable_plants then
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if pr:next(1,80) == 1 then
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mache_birke(boden)
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elseif pr:next(1,20) == 1 then
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env:add_node(boden, {name="jungletree:sapling"})
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sumpf_make_jungletree(boden)
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elseif pr:next(1,50) == 1 then
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env:add_node(boden, {name="riesenpilz:brown"})
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elseif pr:next(1,100) == 1 then
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@ -149,6 +152,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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env:add_node(boden, {name="sumpf:gras"})
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elseif pr:next(1,6) == 1 then
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env:add_node(boden, {name="default:junglegrass"})
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end
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end --Sumpfwasser:
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if swampwater
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and pr:next(1,2) == 2
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@ -184,7 +188,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end --Dreckseen:
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elseif ground_y
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and env:get_node(ground).name == "default:water_source"
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and env:find_node_near(ground, 2+math.random(3), "group:crumbly") then
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and env:find_node_near(ground, 3+pr:next(1,2), "group:crumbly") then
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for y=0,-30,-1 do
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local pos = {x=x,y=ground_y+y,z=z}
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if env:get_node(pos).name == "default:water_source" then
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@ -1,13 +1,17 @@
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--This file contains configuration options for swamp mod.
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--Enables mapgen.
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sumpf.enable_mapgen = true
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--Enables smooth transition of biomes.
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sumpf.smooth = true
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--Enables swampwater - be careful, it doesn't work right.
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sumpf.enable_plants = true
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--Enables swampwater - be careful, it doesn't work right but it looks great.
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sumpf.swampwater = false
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--Enables birches (habitat).
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sumpf.enable_birches = true
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--says some information.
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sumpf.info = true
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