change order

This commit is contained in:
HybridDog 2013-06-09 17:43:00 +02:00
parent bed0a3badf
commit a75de37506
10 changed files with 85 additions and 127 deletions

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@ -9,7 +9,7 @@ minetest.register_node("jungletree:sapling", {
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
on_construct = function(pos)
sumpf_make_jungletree(pos)
end
@ -28,7 +28,7 @@ for color = 1, 3 do
drawtype = "allfaces_optional",
tiles = {"jungletree_leaves_"..leaves[color]..".png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {

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@ -6,7 +6,7 @@ minetest.register_node("sumpf:sapling", {
wield_image = "birke_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
furnace_burntime = 9,
})
@ -28,7 +28,7 @@ minetest.register_node("sumpf:leaves", {
drawtype = "glasslike",
tiles = {"birke_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {

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@ -1,7 +1,7 @@
--[[
sumpf
Textures from: gimp, gamiano.de
sounds: supertux (GPL)
Sounds from: supertux (GPL)
I looked at snow mod for mapgen and
at the jungletree mod for birches.
]]
@ -29,7 +29,7 @@ minetest.register_node("sumpf:gras", {
selection_box = {type = "fixed",fixed = {-1/3, -1/2, -1/3, 1/3, -1/5, 1/3},},
buildable_to = true,
walkable = false,
groups = {snappy=3,flammable=2},
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})

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@ -1,60 +1,23 @@
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local chunk_size = 3
if ore_per_chunk <= 4 then
chunk_size = 2
end
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
--print("generate_ore num_chunks: "..dump(num_chunks))
for i=1,num_chunks do
if (y_max-chunk_size+1 <= y_min) then return end
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
if minetest.env:get_node(p2).name == wherein then
minetest.env:set_node(p2, {name=name})
end
end
end
end
end
end
end
--print("generate_ore done")
end
local function generate_kohle(minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max)
generate_ore("sumpf:kohle", "sumpf:junglestone", minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max)
end
local function generate_eisen(minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max)
generate_ore("sumpf:eisen", "sumpf:junglestone", minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max)
end
minetest.register_alias("sumpf:pilz", "riesenpilz:brown")
local function swampore(pos, env)
if env:get_node(pos).name == "default:stone_with_coal" then
return "kohle"
end
if env:get_node(pos).name == "default:stone_with_iron" then
return "eisen"
end
return "junglestone"
end
local function avoid_nearby_node(pos, node)
if minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == node then return false end
if minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == node then return false end
if minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == node then return false end
if minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == node then return false end
for i = -1,1,2 do
for j = -1,1,2 do
if minetest.env:get_node({x=pos.x+i, y=pos.y, z=pos.z+j}).name == node then
return false
end
end
end
return true
end
@ -67,7 +30,6 @@ local function find_ground(pos, nodes)
return false
end
SUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand"}
EVSUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand", "default:water_source"}
USUAL_STUFF = {"default:leaves","default:apple","default:tree","default:dry_shrub","default:cactus","default:papyrus"}
minetest.register_on_generated(function(minp, maxp, seed)
@ -89,7 +51,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
and not (perlin1:get2d({x=x0+((x1-x0)/2), y=z1}) > 0.53) --left middle
and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) --middle
and not (perlin1:get2d({x=x0, y=z1+((z1-z0)/2)}) > 0.53) then --bottom middle
print("abortsumpf")
print("[sumpf] abortsumpf")
return
end
local divs = (maxp.x-minp.x);
@ -103,7 +65,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
--Information:
if sumpf.info then
local geninfo = "-#- Swamp generates: x=["..minp.x.."; "..maxp.x.."] z=["..minp.z.."; "..maxp.z.."]"
local geninfo = "[sumpf] tries to generate a swamp at: x=["..minp.x.."; "..maxp.x.."]; z=["..minp.z.."; "..maxp.z.."]"
print(geninfo)
minetest.chat_send_all(geninfo)
end
@ -136,28 +98,23 @@ minetest.register_on_generated(function(minp, maxp, seed)
break
end
end
if ground_y then
local ground = {x=x,y=ground_y, z=z}
if ground_y
and find_ground({x=x,y=ground_y,z=z}, SUMPFGROUND) then --Pflanzen (und Pilz):
local boden = {x=x,y=ground_y+1, z=z}
if sumpf.enable_plants then
if pr:next(1,80) == 1 then
mache_birke(boden)
elseif pr:next(1,20) == 1 then
sumpf_make_jungletree(boden)
elseif pr:next(1,50) == 1 then
env:add_node(boden, {name="riesenpilz:brown"})
elseif pr:next(1,100) == 1 then
env:add_node(boden, {name="riesenpilz:red"})
elseif pr:next(1,200) == 1 then
env:add_node(boden, {name="riesenpilz:fly_agaric"})
elseif pr:next(1,4) == 1 then
env:add_node(boden, {name="sumpf:gras"})
elseif pr:next(1,6) == 1 then
env:add_node(boden, {name="default:junglegrass"})
if env:get_node(ground).name == "default:water_source" then --Dreckseen:
if env:find_node_near(ground, 3+pr:next(1,2), "group:crumbly") then
for y=0,-30,-1 do
local pos = {x=x,y=ground_y+y,z=z}
if env:get_node(pos).name == "default:water_source" then
env:add_node(pos, {name="sumpf:dirtywater_source"})
else
env:add_node(pos, {name="sumpf:peat"})
end
end --Sumpfwasser:
if swampwater
end
end
else
if swampwater --Sumpfwasser:
and pr:next(1,2) == 2
and avoid_nearby_node(ground, "air")
and avoid_nearby_node(ground, "default:junglegrass")
@ -175,6 +132,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
break
end
end
else --Sumpfboden:
for l=-1,0,1 do
env:add_node({x=x,y=ground_y+l,z=z}, {name="sumpf:sumpf"})
@ -183,34 +141,34 @@ minetest.register_on_generated(function(minp, maxp, seed)
for i=-3,-30,-1 do
local pos = {x=x,y=ground_y+i,z=z}
if env:get_node(pos).name ~= "air" then
env:add_node(pos, {name="sumpf:junglestone"})
env:add_node(pos, {name="sumpf:"..swampore(pos, env)})
else
break
end
end
end --Dreckseen:
elseif ground_y
and env:get_node(ground).name == "default:water_source"
and env:find_node_near(ground, 3+pr:next(1,2), "group:crumbly") then
for y=0,-30,-1 do
local pos = {x=x,y=ground_y+y,z=z}
if env:get_node(pos).name == "default:water_source" then
env:add_node(pos, {name="sumpf:dirtywater_source"})
else
env:add_node(pos, {name="sumpf:peat"})
end
end
end
end
end
end
end
-- Generate ores
generate_kohle(minp, maxp, seed+0, 1/8/8/8, 3, -31000, 64)
generate_eisen(minp, maxp, seed+1, 1/12/12/12, 2, -15, 2)
generate_eisen(minp, maxp, seed+2, 1/9/9/9, 3, -63, -16)
generate_eisen(minp, maxp, seed+3, 1/7/7/7, 3, -31000, -64)
generate_kohle(minp, maxp, seed+7, 1/24/24/24, 6, -31000, 0)
generate_eisen(minp, maxp, seed+6, 1/24/24/24, 6, -31000, -64)
if sumpf.enable_plants then --Pflanzen (und Pilz):
if pr:next(1,80) == 1 then
mache_birke(boden)
elseif pr:next(1,20) == 1 then
sumpf_make_jungletree(boden)
elseif pr:next(1,50) == 1 then
env:add_node(boden, {name="riesenpilz:brown"})
elseif pr:next(1,100) == 1 then
env:add_node(boden, {name="riesenpilz:red"})
elseif pr:next(1,200) == 1 then
env:add_node(boden, {name="riesenpilz:fly_agaric"})
elseif pr:next(1,4) == 1 then
env:add_node(boden, {name="sumpf:gras"})
elseif pr:next(1,6) == 1 then
env:add_node(boden, {name="default:junglegrass"})
end
end
end
end
end
end
end
end
end)

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