Adjust setting names and documentation
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README.md
15
README.md
@ -10,8 +10,13 @@ If you got ideas or found bugs, please tell them to me.
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TODO:
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* find out fitting values for ruined and hut chance
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* add dried, rotten grass roofing nodes for the ruined hut
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* fix that http://imgh.us/screenshot_20160305_162901.png
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* use the mapgen decoration function instead of habitat to rarely spawn swamp grass
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* fix leaves scale
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* Test and find reasonable values for probabilities:
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* Probability of hut spawning
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* Probability of spawning a ruined instead of normal hut
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* Perlin noise parameters (default values)
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* Make the perlin noise parameters (i.e. biome probabiltiy) configurable
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* Add dried, rotten grass roofing nodes for the ruined hut so that it differs
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more from the normal hut
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* Use the mapgen decoration function instead of habitat to rarely spawn swamp
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grass and birches
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* Fix leaves scale
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@ -1,6 +1,6 @@
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if sumpf.info then
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if sumpf.log_level > 0 then
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function sumpf.inform(msg, spam, t)
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if spam <= sumpf.max_spam then
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if spam <= sumpf.log_level then
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local info
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if t then
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info = "[sumpf] " .. msg .. (" after ca. %.3g s"):format(
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@ -9,7 +9,7 @@ if sumpf.info then
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info = "[sumpf] "..msg
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end
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minetest.log("info", info)
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if sumpf.inform_all then
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if sumpf.log_to_chat then
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minetest.chat_send_all(info)
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end
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end
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@ -7,9 +7,8 @@ local default_settings = {
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wet_beaches = true, --swampwater
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hut_chance = 50,
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spawn_plants = true,
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info = true,
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inform_all = false, --minetest.is_singleplayer()
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max_spam = 2,
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log_to_chat = false, --minetest.is_singleplayer()
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log_level = 2,
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}
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for name,dv in pairs(default_settings) do
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@ -1,34 +1,35 @@
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# Enables swamps mapgen
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# Enable swamps mapgen
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sumpf.enable_mapgen (enable mapgen) bool true
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# Generate swamps everywhere
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# Generate swamps everywhere and not just in a few biomes
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sumpf.always_generate (always generate) bool false
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# Enables smooth transition of biomes.
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# Enable smooth transition of biomes
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sumpf.smooth (smooth transitions) bool true
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# Disable for testing
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# Generate plants; this is usually disabled only for testing
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sumpf.enable_plants (enable plants) bool true
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# Enables swampwater - it might be a bit buggy with mapgen v6.
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# Enable swampwater; it might be a bit buggy with mapgen v6
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sumpf.swampwater (swampwater) bool true
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# adds swampwater near sea (different behaviour)
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# Add swampwater near sea (different behaviour than on land)
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sumpf.wet_beaches (wet beaches) bool true
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# chance of spawning a hut in a mapchunk, set to 0 to disable it
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sumpf.hut_chance (hut chance) float 50
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# Chance of spawning a hut in a mapchunk, set to 0 to disable it.
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# If enabled, a hut spawns with probability 1/k, where k is the value of this
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# setting, i.e. 1 means always spawn a hut, 2 means every second time, etc.
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sumpf.hut_chance (hut chance) int 50
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# habitat stuff
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# Use the habitat mod to spawn some plants outside of swamp biomes
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sumpf.spawn_plants (spawn plants) bool true
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# says some information.
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sumpf.info (inform) bool true
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# If enabled, show log messages in the chat and not only in debug.txt
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sumpf.log_to_chat (inform everyone) bool false
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# informs the players too
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sumpf.inform_all (inform everyone) bool false
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# 1:<a bit of information>
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# 2:<acceptable amount of information>
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# 3:<lots of text>
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sumpf.max_spam (max spam) int 2 1 3
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# Specify how much text is printed for debugging purposes
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# 0: Disabled
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# 1: A bit of information
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# 2: Acceptable amount of information
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# 3: Lots of text
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sumpf.log_level (max spam) int 2 1 3
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