2014-12-22 14:14:46 +01:00
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local load_time_start = os.clock()
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2015-09-22 17:17:12 +02:00
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-- copied from worldedit/worldedit/code.lua
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--- Executes `code` as a Lua chunk in the global namespace.
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-- @return An error message if the code fails, or nil on success.
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local function run_lua_text(code)
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local func, err = loadstring(code)
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if not func then -- Syntax error
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return err
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end
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local good, err = pcall(func)
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if not good then -- Runtime error
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return err
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end
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end
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2014-12-22 14:14:46 +01:00
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-- path of the file
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local path = minetest.get_worldpath().."/tmp.lua"
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-- the file becomes checked every <step> seconds
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2015-09-27 16:03:15 +02:00
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local step = 4
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2014-12-22 14:14:46 +01:00
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local function run_stuff()
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-- search file
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local file = io.open(path, "r")
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if not file then
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return
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end
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-- test if it contains something
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local text = file:read("*all")
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io.close(file)
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if text == "" then
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return
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end
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2015-09-27 16:03:15 +02:00
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-- reset it
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file = io.open(path, "w")
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file:write("")
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io.close(file)
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2014-12-22 14:14:46 +01:00
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-- run it
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2015-09-22 17:17:12 +02:00
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local err = run_lua_text(text)
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if err then
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minetest.log("action", "[outgame_intervention] error executing file: "..err)
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return
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end
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2014-12-22 14:14:46 +01:00
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-- inform that it worked
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2015-09-22 17:17:12 +02:00
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minetest.log("info", "[outgame_intervention] file successfully executed.")
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2014-12-22 14:14:46 +01:00
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return true
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer+dtime
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if timer < step then
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return
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end
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timer = 0
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run_stuff()
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end)
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minetest.log("info", string.format("[outgame_intervention] loaded after ca. %.2fs", os.clock() - load_time_start))
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