b5115bf07b
M depends.txt M init.lua
572 lines
15 KiB
Lua
572 lines
15 KiB
Lua
local load_time_start = os.clock()
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NYANLAND_HEIGHT=30688
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NYANCAT_PROP=1
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NYANLAND_TREESIZE=2
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local info = minetest.is_singleplayer()
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local nyanland={}
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--Cloudstone
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local cloudstone_sounds = {
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dug = {name="default_dug_node", gain=0.25},
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place = {name="default_place_node_hard", gain=0.1},
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footstep = {name="nyanland_cloud_footstep", gain=0.05}
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}
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minetest.register_node("nyanland:cloudstone", {
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tiles = {"nyanland_cloudstone.png"},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 10,
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groups = {dig_immediate = 3, not_in_creative_inventory=1},
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sounds = cloudstone_sounds
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})
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minetest.register_node("nyanland:cloudstone_var", {
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tiles = {"nyanland_cloudstone_var.png", "nyanland_cloudstone_var.png", "nyanland_cloudstone.png"},
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use_texture_alpha = true,
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sunlight_propagates = true,
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drop = '',
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light_source = 10,
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groups = {dig_immediate = 3, not_in_creative_inventory=1},
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sounds = cloudstone_sounds
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})
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minetest.register_node("nyanland:mesetree", {
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description = "Mese Tree",
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tiles = {"nyanland_mesetree_top.png", "nyanland_mesetree_top.png", "nyanland_mesetree.png"},
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groups = {tree=1,cracky=1,level=2, not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("nyanland:meseleaves", {
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drawtype = "allfaces_optional",
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tiles = {"nyanland_meseleaves.png"},
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paramtype = "light",
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furnace_burntime = 5,
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groups = {snappy=3, flammable=2, not_in_creative_inventory=1},
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-- groups = {snappy=3, leafdecay=3, flammable=2},
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})
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minetest.register_node("nyanland:mese_shrub", {
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description = "Mese Shrub",
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drawtype = "plantlike",
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tiles = {"nyanland_mese_shrub.png"},
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inventory_image = "nyanland_mese_shrub.png",
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wield_image = "nyanland_mese_shrub.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=3,attached_node=1, not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node("nyanland:mese_shrub_fruits", {
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description = "Mese Shrub with fruits",
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drawtype = "plantlike",
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tiles = {"nyanland_mese_shrub.png^nyanland_mese_shrub_fruits.png"},
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inventory_image = "nyanland_mese_shrub.png^nyanland_mese_shrub_fruits.png",
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wield_image = "nyanland_mese_shrub.png^nyanland_mese_shrub_fruits.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=3,attached_node=1, not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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-- Clonestone
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local function clone_node(pos)
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pos.y = pos.y+1
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local nd = minetest.get_node(pos)
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local node_over = nd.name
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if node_over ~= "air"
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and node_over ~= "ignore"
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and node_over ~= "nyanland:clonestone"
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and minetest.registered_nodes[node_over] then
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local metacontent = minetest.get_meta(pos):to_table()
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pos.y = pos.y-1
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minetest.add_node(pos, nd)
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minetest.get_meta(pos):from_table(metacontent)
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end
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-- nodeupdate(pos)
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end
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minetest.register_node("nyanland:clonestone", {
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description = "clonestone",
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tiles = {"nyanland_clonestone.png"},
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furnace_burntime = 100,
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groups = {cracky = 1, not_in_creative_inventory=1},
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on_construct = clone_node,
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})
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minetest.register_abm({
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nodenames = {"nyanland:clonestone"},
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interval = 5,
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chance = 1,
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catch_up = false,
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action = function(pos)
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clone_node(pos)
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end,
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})
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-- Healstone
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minetest.register_node("nyanland:healstone", {
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description = "nyanland healstone",
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tiles = {"nyanland_healstone.png"},
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furnace_burntime = 100,
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groups = {cracky = 1, not_in_creative_inventory=1},
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})
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minetest.register_abm({
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nodenames = {"nyanland:healstone"},
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interval = 1.0,
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chance = 1,
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action = function(pos)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 3)) do
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local hp = obj:get_hp()
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if hp >= 20 then return end
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obj:set_hp(hp+2)
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end
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end,
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})
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-- Weierstrass function stuff from https://github.com/slemonide/gen
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local SIZE = 1000
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local ssize = math.ceil(math.abs(SIZE))
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local function do_ws_func(depth, a, x)
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local n = math.pi * x / (16 * SIZE)
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local y = 0
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for k = 1,depth do
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y = y + math.sin(k^a * n) / k^a
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end
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return SIZE * y / math.pi
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end
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local chunksize = minetest.setting_get"chunksize" or 5
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local ws_lists = {}
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local function get_ws_list(a,x)
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ws_lists[a] = ws_lists[a] or {}
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local v = ws_lists[a][x]
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if v then
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return v
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end
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v = {}
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for x=x,x + (chunksize*16 - 1) do
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local y = do_ws_func(ssize, a, x)
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v[x] = y
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end
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ws_lists[a][x] = v
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return v
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end
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local generate_mesetree
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local c_cloudstone = minetest.get_content_id"nyanland:cloudstone"
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local c_cloudstone2 = minetest.get_content_id"nyanland:cloudstone_var"
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local c_clonestone = minetest.get_content_id"nyanland:clonestone"
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local c_mese_shrub = minetest.get_content_id"nyanland:mese_shrub"
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local c_mese_shrub_fruits = minetest.get_content_id"nyanland:mese_shrub_fruits"
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local c_cloud = minetest.get_content_id"default:cloud"
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local c_mese = minetest.get_content_id"default:mese"
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local c_ice = minetest.get_content_id"default:ice"
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local ypse = NYANLAND_HEIGHT
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local hole = {
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seed = 13,
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octaves = 3,
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persist = 0.5,
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spread = {x=500, y=500, z=500},
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scale = 1,
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offset = 0,
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}
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local height = {
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seed = 133,
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octaves = 3,
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persist = 0.5,
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spread = {x=100, y=100, z=100},
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scale = 1,
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offset = 0,
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}
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minetest.register_on_generated(function(minp, maxp, seed)
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if (minp.y >= ypse+10 or maxp.y <= ypse-10) then
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return
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end
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local t1
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if info then
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t1 = os.clock()
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local geninfo = "[nyanland] generates: x=["..minp.x.."; "..maxp.x.."]; y=["..minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]"
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minetest.log("info", geninfo)
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minetest.chat_send_all(geninfo)
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end
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local pr = PseudoRandom(seed+112)
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local vm, emin, emax = minetest.get_mapgen_object"voxelmanip"
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local data = vm:get_data()
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local side_length = maxp.x - minp.x + 1
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local map_lengths_xyz = {x=side_length, y=side_length, z=side_length}
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local pmap1 = minetest.get_perlin_map(hole, map_lengths_xyz):get2dMap_flat{x=minp.x, y=minp.z}
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local pmap2 = minetest.get_perlin_map(height, map_lengths_xyz):get2dMap_flat{x=minp.x, y=minp.z}
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local strassx = get_ws_list(3, minp.x)
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local strassz = get_ws_list(5, minp.z)
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local strassnx = get_ws_list(2, minp.x)
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local strassnz = get_ws_list(2, minp.z)
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local num = 1
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local tab = {}
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local count = 0
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for z=minp.z, maxp.z do
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for x=minp.x, maxp.x do
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count = count+1
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local test2 = math.abs(pmap2[count])
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if test2 >= 0.2 then
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local y = ypse + math.floor(pmap1[count]*3+0.5)
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if y <= maxp.y
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and y >= minp.y then
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local depth = math.floor(((strassx[x]+strassz[z])%14)*math.min((test2-0.2)*25/4, 1)+0.5)
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if depth ~= 0 then
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local sel = math.floor(strassnx[x]+strassnz[z]+0.5)%10
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local p = area:index(x, y-depth, z)
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if sel <= 5 then
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data[p] = c_cloudstone
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elseif sel == 6 then
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data[p] = c_ice
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elseif sel == 7 then
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data[p] = c_mese
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end
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end
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local p = area:index(x, y, z)
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local tree_rn = pr:next(1, 1000)
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if tree_rn == 1 then
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tab[num] = {x=x, y=y+1, z=z}
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num = num+1
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data[p] = c_cloud
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elseif pr:next(1, 5000) == 1 then
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data[p] = c_clonestone
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elseif pr:next(1, 300) == 1 then
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data[p] = c_cloudstone2
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else
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data[p] = c_cloudstone
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end
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if tree_rn == 4 then
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local p = area:index(x, y+1, z)
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if pr:next(1, 1000) == 2 then
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data[p] = c_mese_shrub_fruits
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else
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data[p] = c_mese_shrub
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end
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end
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end
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end
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end
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end
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for _,p in pairs(tab) do
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generate_mesetree(p, data, area, pr)
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end
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vm:set_data(data)
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vm:set_lighting({day=0, night=0})
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vm:calc_lighting()
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--vm:update_liquids()
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vm:write_to_map()
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if math.random(NYANCAT_PROP)==1 then
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local nyan_headpos={}
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nyan_headpos={x=minp.x+pr:next(1, 80), y=ypse+pr:next(1, 20)+10, z=minp.z+pr:next(1, 80)}
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nyanland:add_nyancat(nyan_headpos, minp)
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end
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if info then
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local geninfo = string.format("[nyanland] done after: %.2fs", os.clock() - t1)
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minetest.log("info", geninfo)
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minetest.chat_send_all(geninfo)
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end
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end)
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function nyanland:add_nyancat(pos)
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minetest.add_node(pos, {name="nyancat:nyancat"})
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local length = math.random(4,15)
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for _ = 1, length do
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pos.z = pos.z+1
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minetest.add_node(pos, {name="nyancat:nyancat_rainbow"})
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end
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end
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local c_tree = minetest.get_content_id"nyanland:mesetree"
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local c_hls = minetest.get_content_id"nyanland:healstone"
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local c_apple = minetest.get_content_id"default:apple"
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local c_leaves = minetest.get_content_id"nyanland:meseleaves"
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local c_air = minetest.get_content_id"air"
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local c_ignore = minetest.get_content_id"ignore"
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local function mesetree(pos, tran, nodes, area, pr)
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-- stem
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local head_y = pos.y+4+tran
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for y = pos.y, head_y do
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local p = area:index(pos.x, y, pos.z)
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if pr:next(1,200) == 1 then
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nodes[p] = c_hls
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else
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nodes[p] = c_tree
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end
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end
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-- head
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local s = NYANLAND_TREESIZE
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for x = -s, s do
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for y = -s, s do
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for z = -s, s do
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if x*x + y*y + z*z <= s*s + s then
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local p = area:index(pos.x+x, head_y+y, pos.z+z)
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if nodes[p] == c_air
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or nodes[p] == c_ignore then
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if pr:next(1,5) ~= 1 then
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nodes[p] = c_leaves
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elseif pr:next(1,11) == 1 then
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nodes[p] = c_apple
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end
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end
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end
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end
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end
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end
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end
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function generate_mesetree(pos, nodes, area, pr)
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mesetree(pos, pr:next(1,2), nodes, area, pr)
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end
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--[[function nyanland:grow_mesetree(pos)
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local t1 = os.clock()
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local manip = minetest.get_voxel_manip()
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local vwidth = NYANLAND_TREESIZE
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local vheight = 7+vwidth
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local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-vwidth, y=pos.y, z=pos.z-vwidth},
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{x=pos.x+vwidth, y=pos.y+vheight, z=pos.z+vwidth})
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local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
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local nodes = manip:get_data()
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local pr = PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5))
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mesetree(pos, pr:next(1,2), nodes, area, pr)
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manip:set_data(nodes)
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manip:write_to_map()
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if info then
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minetest.log("info", string.format("[nyanland] a mesetree grew at ("..pos.x.."|"..pos.y.."|"..pos.z..") after: %.2fs", os.clock() - t1))
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t1 = os.clock()
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end
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manip:update_map() --calc shadows
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if info then
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minetest.log("info", string.format("[nyanland] map updated after: %.2fs", os.clock() - t1))
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end
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end]]
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--MOVING NYAN CATS
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minetest.register_abm({
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nodenames = {"nyancat:nyancat"},
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interval = 10,
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chance = 100,
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catch_up = false,
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action = function(pos)
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if pos.y > NYANLAND_HEIGHT then
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minetest.remove_node(pos)
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minetest.add_entity(pos, "nyanland:head_entity")
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minetest.sound_play("nyanland_cat", {pos = pos, gain = 0.9, max_hear_distance = 35})
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end
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end,
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})
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minetest.register_entity("nyanland:head_entity", {
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physical = true,
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lastpos = {x=0, y=0, z=0},
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textures = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
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"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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visual_size = {x=1.001, y=1.001},
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on_activate = function(self)
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self.object:setvelocity{x=0, y=0, z=-2}
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self.object:set_armor_groups{immortal=1}
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self.lastpos = vector.round(self.object:getpos())
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self.timer = math.random()*8-4
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end,
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on_punch = function(self)
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local mesepos = self.object:getpos()
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if math.random(10) == 1 then
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minetest.sound_play("nyanland_cat", {pos = mesepos, gain = 0.9, max_hear_distance = 35})
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end
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mesepos.y = mesepos.y-1
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spawn_falling_node(mesepos, {name = "default:mese_block"})
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end,
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on_step = function(self, dtime)
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self.timer = self.timer+dtime
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if self.timer >= 16 then
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minetest.add_node(self.lastpos, {name="nyancat:nyancat"})
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self.object:remove()
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return
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end
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local finepos = self.object:getpos()
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local pos = vector.round(finepos)
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if vector.equals(self.lastpos, pos) then
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return
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end
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self.lastpos = pos
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if minetest.get_node(pos).name == "nyancat:nyancat_rainbow" then
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self.object:remove()
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return
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end
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local p = vector.new(pos)
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for i = math.random(6)+18,300 do
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p.z = pos.z+i
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if minetest.get_node(p).name ~= "nyancat:nyancat_rainbow" then
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break
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end
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minetest.remove_node(p)
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end
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local z = math.floor(finepos.z+0.1)
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for i = 1,6 do
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p.z = z+i
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if minetest.get_node(p).name ~= "air" then
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return
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end
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minetest.add_node(p, {name="nyancat:nyancat_rainbow"})
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
local nt = {
|
|
"default_water_source_animated.png^[verticalframe:8:1"..
|
|
"^(default_nc_rb.png^[transformR90)"..
|
|
"^[transformR270"..
|
|
"^[transformFX"..
|
|
"^[combine:16x16:16,0=default_nc_rb.png^[transformR90",
|
|
"default_water_source_animated.png^[verticalframe:8:1"..
|
|
"^default_nc_rb.png"..
|
|
"^[transformFX"..
|
|
"^[combine:16x16:0,16=default_nc_rb.png",
|
|
}
|
|
|
|
for i = 1,2 do
|
|
nt[i] = {
|
|
name = nt[i],
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.6, -- 300ms (from nyan.cat)
|
|
},
|
|
}
|
|
end
|
|
|
|
nt[3] = nt[2]
|
|
nt[2] = nt[1]
|
|
|
|
minetest.override_item("nyancat:nyancat_rainbow", {tiles = nt})
|
|
|
|
|
|
minetest.register_node("nyanland:nyancat", {
|
|
description = "golden Nyan Cat",
|
|
tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
|
|
"default_nc_side.png", "default_gold_block.png^nyanland_nc_back.png", "default_gold_block.png^nyanland_nc_front.png"},
|
|
paramtype2 = "facedir",
|
|
groups = {cracky=1, not_in_creative_inventory=1},
|
|
is_ground_content = false,
|
|
legacy_facedir_simple = true,
|
|
sounds = default.node_sound_defaults(),
|
|
after_place_node = function(pos, placer)
|
|
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
|
|
end,
|
|
can_dig = function(pos,player)
|
|
local owner = minetest.get_meta(pos):get_string("owner")
|
|
if not owner
|
|
or owner == "" then
|
|
return true
|
|
end
|
|
if owner ~= player:get_player_name()
|
|
or not player:get_player_control().sneak then
|
|
return false
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
local punchfct = minetest.registered_nodes["nyanland:nyancat"].on_punch
|
|
minetest.override_item("nyanland:nyancat", {
|
|
on_punch = function(pos, node, player, pt, ...)
|
|
if pt.above
|
|
and minetest.get_meta(pos):get_string"owner" == player:get_player_name()
|
|
and not player:get_player_control().sneak
|
|
and minetest.get_node(pt.above).name == "air" then
|
|
minetest.sound_play("nyanland_cat", {pos = pos, gain = 2, max_hear_distance = 41})
|
|
minetest.set_node(pt.above, {name="default:goldblock"})
|
|
end
|
|
return punchfct(pos, node, player, pt, ...)
|
|
end,
|
|
})
|
|
|
|
local makecat = nyancat.place
|
|
function nyancat.place(pos, facedir, length)
|
|
if minetest.get_node(pos).name ~= "default:stone_with_gold" then
|
|
return makecat(pos, facedir, length)
|
|
end
|
|
local tailvec = minetest.facedir_to_dir(facedir)
|
|
local p = vector.new(pos)
|
|
minetest.set_node(p, {name = "nyanland:nyancat", param2 = facedir})
|
|
for i = 1, length+5 do
|
|
p.x = p.x + tailvec.x
|
|
p.z = p.z + tailvec.z
|
|
minetest.set_node(p, {name = "nyancat:nyancat_rainbow", param2 = facedir})
|
|
end
|
|
end
|
|
|
|
|
|
dofile(minetest.get_modpath"nyanland".."/portal.lua")
|
|
|
|
|
|
-- legacy
|
|
|
|
minetest.register_entity("nyanland:tail_entity", {
|
|
--[[physical = false,
|
|
visual = "sprite",
|
|
timer=0,
|
|
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
|
visual = "cube",--]]
|
|
on_activate = function(self)
|
|
self.object:remove()
|
|
end
|
|
})
|
|
|
|
minetest.register_entity("nyanland:mese", {
|
|
on_activate = function(self)
|
|
self.object:remove()
|
|
end,
|
|
})
|
|
|
|
|
|
minetest.log("info", string.format("[nyanland] loaded after ca. %.2fs", os.clock() - load_time_start))
|