nyanland-cd2025/init.lua
2014-07-15 11:40:34 +02:00

401 lines
12 KiB
Lua

local load_time_start = os.clock()
NYANLAND_HEIGHT=30688
NYANCAT_PROP=1
NYANLAND_TREESIZE=2
local info = true
local nyanland={}
--Cloudstone
local cloudstone_sounds = {
dug = {name="default_dug_node", gain=0.25},
place = {name="default_place_node_hard", gain=0.1},
footstep = {name="nyanland_cloud_footstep", gain=0.05}
}
minetest.register_node("nyanland:cloudstone", {
tiles = {"nyanland_cloudstone.png"},
inventory_image = minetest.inventorycube("nyanland_cloudstone.png"),
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 10,
groups = {dig_immediate = 3},
sounds = cloudstone_sounds
})
minetest.register_node("nyanland:cloudstone_var", {
tiles = {"nyanland_cloudstone_var.png", "nyanland_cloudstone_var.png", "nyanland_cloudstone.png"},
inventory_image = minetest.inventorycube("nyanland_cloudstone_var.png"),
use_texture_alpha = true,
sunlight_propagates = true,
drop = '',
light_source = 10,
groups = {dig_immediate = 3},
sounds = cloudstone_sounds
})
minetest.register_node("nyanland:mesetree", {
description = "Mese Tree",
tiles = {"nyanland_mesetree_top.png", "nyanland_mesetree_top.png", "nyanland_mesetree.png"},
groups = {tree=1,cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nyanland:meseleaves", {
drawtype = "allfaces_optional",
tiles = {"nyanland_meseleaves.png"},
inventory_image = minetest.inventorycube("nyanland_meseleaves.png"),
paramtype = "light",
furnace_burntime = 5,
groups = {snappy=3, flammable=2},
-- groups = {snappy=3, leafdecay=3, flammable=2},
})
minetest.register_node("nyanland:mese_shrub", {
description = "Mese Shrub",
drawtype = "plantlike",
tiles = {"nyanland_mese_shrub.png"},
inventory_image = "nyanland_mese_shrub.png",
wield_image = "nyanland_mese_shrub.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("nyanland:mese_shrub_fruits", {
description = "Mese Shrub with fruits",
drawtype = "plantlike",
tiles = {"nyanland_mese_shrub_fruits.png"},
inventory_image = "nyanland_mese_shrub_fruits.png",
wield_image = "nyanland_mese_shrub_fruits.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
-- Clonestone
local function clone_node(pos)
local node_over = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
if node_over ~= "air"
and node_over ~= "nyanland:clonestone" then
minetest.add_node(pos, {name=node_over})
end
-- nodeupdate(pos)
end
minetest.register_node("nyanland:clonestone", {
tiles = {"nyanland_clonestone.png"},
inventory_image = minetest.inventorycube("nyanland_clonestone.png"),
furnace_burntime = 100,
groups = {cracky = 1},
})
minetest.register_abm({
nodenames = {"nyanland:clonestone"},
interval = 5,
chance = 1,
action = function(pos)
clone_node(pos)
end,
})
-- Healstone
minetest.register_node("nyanland:healstone", {
description = "nyanland:healstone",
tiles = {"nyanland_healstone.png"},
inventory_image = minetest.inventorycube("nyanland_healstone.png"),
furnace_burntime = 100,
groups = {cracky = 1},
})
minetest.register_abm(
{nodenames = {"nyanland:healstone"},
interval = 1.0,
chance = 1,
action = function(pos)
local objs = minetest.get_objects_inside_radius(pos, 3)
for k, obj in pairs(objs) do
local hp = obj:get_hp()
if hp >= 20 then return end
obj:set_hp(hp+2)
end
end,
})
local c_cloudstone = minetest.get_content_id("nyanland:cloudstone")
local c_cloudstone2 = minetest.get_content_id("nyanland:cloudstone_var")
local c_clonestone = minetest.get_content_id("nyanland:clonestone")
local c_mese_shrub = minetest.get_content_id("nyanland:mese_shrub")
local c_mese_shrub_fruits = minetest.get_content_id("nyanland:mese_shrub_fruits")
local c_cloud = minetest.get_content_id("default:cloud")
local ypse = NYANLAND_HEIGHT
minetest.register_on_generated(function(minp, maxp, seed)
if (minp.y >= ypse+10 or maxp.y <= ypse-10) then
return
end
if info then
t1 = os.clock()
local geninfo = "[nyanland] generates: x=["..minp.x.."; "..maxp.x.."]; y=["..minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]"
print(geninfo)
minetest.chat_send_all(geninfo)
end
local pr = PseudoRandom(seed+112)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local perlin1 = minetest.get_perlin(13, 3, 0.5, 500) --Get map specific perlin
local perlin2 = minetest.get_perlin(133, 3, 0.5, 100)
local num = 1
local tab = {}
for x=minp.x, maxp.x, 1 do
for z=minp.z, maxp.z, 1 do
local test2 = math.abs(perlin2:get2d({x=x, y=z}))
if test2 >= 0.2 then
local test = math.floor(perlin1:get2d({x=x, y=z})*3+0.5)
local p_addpos = area:index(x, ypse+test, z)
local p_plantpos = area:index(x, ypse+test+1, z)
local d_p_addpos = data[p_addpos]
local tree_rn = pr:next(1, 1000)
if tree_rn == 1 then
tab[num] = {x=x, y=ypse+test, z=z}
num = num+1
data[p_addpos] = c_cloud
elseif pr:next(1, 5000) == 1 then
data[p_addpos] = c_clonestone
elseif pr:next(1, 300) == 1 then
data[p_addpos] = c_cloudstone2
else
data[p_addpos] = c_cloudstone
end
if tree_rn == 4 then
if pr:next(1, 1000) == 2 then
data[p_plantpos] = c_mese_shrub_fruits
else
data[p_plantpos] = c_mese_shrub
end
end
end
end
end
vm:set_data(data)
--vm:set_lighting({day=0, night=0})
--vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
for _,v in ipairs(tab) do
nyanland:grow_mesetree(v)
end
if math.random(NYANCAT_PROP)==1 then
local nyan_headpos={}
nyan_headpos={x=minp.x+pr:next(1, 80), y=ypse+pr:next(1, 20)+10, z=minp.z+pr:next(1, 80)}
nyanland:add_nyancat(nyan_headpos, minp)
end
if info then
local geninfo = string.format("[nyanland] done after: %.2fs", os.clock() - t1)
print(geninfo)
minetest.chat_send_all(geninfo)
end
end)
function nyanland:add_nyancat(nyan_headpos)
local nyan_tailpos={}
minetest.add_node(nyan_headpos, {name="default:nyancat"})
local length=math.random(4,15)
for z=nyan_headpos.z+1, nyan_headpos.z+length, 1 do
nyan_tailpos={x=nyan_headpos.x, y=nyan_headpos.y, z=z}
minetest.add_node(nyan_tailpos, {name="default:nyancat_rainbow"})
end
end
local get_volume = function(pos1, pos2)
return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
end
local c_tree = minetest.get_content_id("nyanland:mesetree")
local c_hls = minetest.get_content_id("nyanland:healstone")
local c_apple = minetest.get_content_id("default:apple")
local c_leaves = minetest.get_content_id("nyanland:meseleaves")
local c_air = minetest.get_content_id("air")
function nyanland:grow_mesetree(pos, generated)
local t1 = os.clock()
local manip = minetest.get_voxel_manip()
local vwidth = NYANLAND_TREESIZE
local vheight = 7+vwidth
local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-vwidth, y=pos.y, z=pos.z-vwidth},
{x=pos.x+vwidth, y=pos.y+vheight, z=pos.z+vwidth})
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = manip:get_data()
--TRUNK
pos.y=pos.y+1
local pr = PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5))
local trunkpos={x=pos.x, z=pos.z}
local tran=math.random(2)
for y=pos.y, pos.y+4+tran do
trunkpos.y=y
p_trunkpos=area:index(trunkpos.x, trunkpos.y, trunkpos.z)
if math.random(200) == 1 then
nodes[p_trunkpos] = c_hls
else
nodes[p_trunkpos] = c_tree
end
end
--LEAVES
local leafpos={}
for x=(trunkpos.x-NYANLAND_TREESIZE), (trunkpos.x+NYANLAND_TREESIZE), 1 do
for y=(trunkpos.y-NYANLAND_TREESIZE), (trunkpos.y+NYANLAND_TREESIZE), 1 do
for z=(trunkpos.z-NYANLAND_TREESIZE), (trunkpos.z+NYANLAND_TREESIZE), 1 do
if (x-trunkpos.x)^2+(y-trunkpos.y)^2+(z-trunkpos.z)^2<= NYANLAND_TREESIZE^2 + NYANLAND_TREESIZE then
p_leafpos=area:index(x, y, z)
if nodes[p_leafpos] == c_air then
if pr:next(1,5) ~= 1 then
nodes[p_leafpos] = c_leaves
elseif pr:next(1,11) == 1 then
nodes[p_leafpos] = c_apple
end
end
end
end
end
end
manip:set_data(nodes)
manip:write_to_map()
if info then
print(string.format("[nyanland] a mesetree grew at ("..pos.x.."|"..pos.y.."|"..pos.z..") after: %.2fs", os.clock() - t1))
t1 = os.clock()
end
if not generated then
manip:update_map() --calc shadows
if info then
print(string.format("[nyanland] map updated after: %.2fs", os.clock() - t1))
end
end
end
--MOVING NYAN CATS
minetest.register_abm(
{nodenames = {"default:nyancat"},
interval = 10,
chance = 100,
action = function(pos, node, active_object_count, active_object_count_wider)
if pos.y>NYANLAND_HEIGHT then
minetest.remove_node(pos)
minetest.add_entity(pos, "nyanland:head_entity")
minetest.sound_play("nyanland_cat", {pos = pos, gain = 0.9, max_hear_distance = 35})
end
end,
})
minetest.register_entity("nyanland:head_entity", {
physical = false,
visual = "sprite",
timer=0,
textures = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
on_activate = function(self, staticdata)
self.object:setvelocity({x=0, y=0, z=-2})
end,
on_punch = function(self, hitter)
local mesepos=self.object:getpos()
mesepos.y=mesepos.y-1
minetest.add_entity(mesepos, "nyanland:mese")
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local pos = {x=math.floor(pos.x+0.5), y=math.floor(pos.y+0.5), z=math.floor(pos.z+0.5)}
self.timer=self.timer+dtime
if self.timer>=16 then
minetest.add_node(pos, {name="default:nyancat"})
self.object:remove()
return
end
if minetest.get_node(pos).name == "default:nyancat_rainbow" then
self.object:remove()
return
end
for i = math.random(6)+18,30,1 do
local p = {x=pos.x, y=pos.y, z=pos.z+i}
if minetest.get_node(p).name == "default:nyancat_rainbow" then
minetest.remove_node(p)
end
end
for i = 1,5,1 do
local p = {x=pos.x, y=pos.y, z=pos.z+i}
if minetest.get_node(p).name == "air" then
minetest.add_node(p, {name="default:nyancat_rainbow"})
else
return
end
end
end
})
minetest.register_entity("nyanland:tail_entity", {
physical = false,
visual = "sprite",
timer=0,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
on_step = function(self)
self.object:remove()
end
})
minetest.register_entity("nyanland:mese", {
physical = true,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"default_mese_block.png", "default_mese_block.png", "default_mese_block.png", "default_mese_block.png", "default_mese_block.png", "default_mese_block.png"},
on_activate = function(self)
self.object:setvelocity({x=0, y=-.1, z =0})
end,
on_step = function(self, dtime)
self.object:setacceleration({x=0, y=-10, z=0})
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z}
local bcn = minetest.get_node(bcp)
--if bcn.name ~= "air" then
-- local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
if self.object:getvelocity().y == 0 then
minetest.add_node(self.object:getpos(), {name="default:mese_block"})
self.object:remove()
end
--
--end
end
})
dofile(minetest.get_modpath("nyanland").."/portal.lua")
print(string.format("[nyanland] loaded after ca. %.2fs", os.clock() - load_time_start))