update texture names
M init.lua
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16
init.lua
16
init.lua
@ -401,8 +401,8 @@ minetest.register_abm({
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minetest.register_entity("nyanland:head_entity", {
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physical = true,
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lastpos = {x=0, y=0, z=0},
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textures = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
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"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
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textures = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
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"nyancat_side.png", "nyancat_back.png", "nyancat_front.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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visual_size = {x=1.001, y=1.001},
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@ -461,14 +461,14 @@ minetest.register_entity("nyanland:head_entity", {
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local nt = {
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"default_water_source_animated.png^[verticalframe:8:1"..
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"^(default_nc_rb.png^[transformR90)"..
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"^(nyancat_rainbow.png^[transformR90)"..
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"^[transformR270"..
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"^[transformFX"..
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"^[combine:16x16:16,0=default_nc_rb.png^[transformR90",
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"^[combine:16x16:16,0=nyancat_rainbow.png^[transformR90",
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"default_water_source_animated.png^[verticalframe:8:1"..
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"^default_nc_rb.png"..
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"^nyancat_rainbow.png"..
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"^[transformFX"..
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"^[combine:16x16:0,16=default_nc_rb.png",
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"^[combine:16x16:0,16=nyancat_rainbow.png",
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}
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for i = 1,2 do
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@ -491,8 +491,8 @@ minetest.override_item("nyancat:nyancat_rainbow", {tiles = nt})
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minetest.register_node("nyanland:nyancat", {
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description = "golden Nyan Cat",
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tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
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"default_nc_side.png", "default_gold_block.png^nyanland_nc_back.png", "default_gold_block.png^nyanland_nc_front.png"},
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tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
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"nyancat_side.png", "default_gold_block.png^nyanland_nc_back.png", "default_gold_block.png^nyanland_nc_front.png"},
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paramtype2 = "facedir",
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groups = {cracky=1, not_in_creative_inventory=1},
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is_ground_content = false,
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