Nyancat mod integration

The nyancat mod is not published at Minetest's content database and not in minetest_game,
so a successful installation of the nyanland mod is difficult.
To avoid this dependency difficulty,
the nyancat mod can be embedded into the nyanland mod.
The nyancat mod is already added as a subtree but not yet integrated.

Changes by this commit:
* Execute the embedded nyancat mod code if there is no other nyancat mod installed and modify the mod such that the embedding works
* Disable legacy nyanland and nyancat code by default and add settings to enable them if needed
* Reduce the nyancat:nyancat fall damage
* Some changes to satisfy luacheck
This commit is contained in:
HybridDog 2024-08-31 15:12:46 +02:00
parent 8ea8ce9c49
commit 4a8d03b613
12 changed files with 38 additions and 26 deletions

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@ -1,13 +1,5 @@
read_globals = {"minetest", "vector", "math", "table", "ItemStack", "dump",
"VoxelArea", "VoxelManip", "PseudoRandom",
"default", "treecapitator",
nyancat = {
fields = {
place = {
read_only = false,
}
},
other_fields = true
}
}
globals = {"nyanland_height"}
globals = {"nyancat", "nyanland_height"}

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@ -2,6 +2,8 @@ Code:
The mod this is based on was licensed under GPLv3 and can be found in the 0.3
branch and at https://forum.minetest.net/viewtopic.php?t=658.
License of the embedded nyancat mod (see nyancat/license.txt):
SPDX-License-Identifier: LGPL-2.1-or-later
License of my changes:
SPDX-License-Identifier: MIT
@ -10,6 +12,7 @@ SPDX-License-Identifier: MIT
Textures:
SPDX-License-Identifier: CC-BY-SA-3.0
See nyancat/license.txt for the authors of the nyancat_* textures.

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@ -1,3 +1,3 @@
default
nyancat
nyancat?
treecapitator?

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@ -1,3 +1,6 @@
local modpath = minetest.get_modpath"nyanland"
dofile(modpath .. "/nyancat/init.lua")
local settings = {
height = tonumber(minetest.settings:get"nyanland.height") or 30688,
nyancat_prop = (tonumber(minetest.settings:get"nyanland.nyancat_prop")
@ -589,17 +592,14 @@ end
nyanland_height = settings.height
dofile(minetest.get_modpath"nyanland".."/portal.lua")
dofile(modpath .. "/portal.lua")
-- legacy
if not minetest.settings:get_bool"nyanland.enable_nyanland_legacy" then
return
end
minetest.register_entity("nyanland:tail_entity", {
--[[physical = false,
visual = "sprite",
timer=0,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",--]]
on_activate = function(self)
self.object:remove()
end

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@ -1,4 +1,4 @@
Minetest Game mod: nyancat
Modified Minetest Game mod: nyancat
==========================
See license.txt for license information.

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@ -1 +0,0 @@
default

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@ -1,17 +1,23 @@
minetest.register_node("nyancat:nyancat", {
if minetest.global_exists("nyancat") then
return
end
assert(not minetest.registered_nodes["nyancat:nyancat"],
"Detected an incompatible nyancat mod")
minetest.register_node(":nyancat:nyancat", {
description = "Nyan Cat",
tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
"nyancat_side.png", "nyancat_back.png", "nyancat_front.png"},
paramtype = "light",
light_source = default.LIGHT_MAX,
paramtype2 = "facedir",
groups = {cracky = 2},
groups = {cracky = 2, fall_damage_add_percent = -88},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("nyancat:nyancat_rainbow", {
minetest.register_node(":nyancat:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
tiles = {
"nyancat_rainbow.png^[transformR90",
@ -47,7 +53,7 @@ function nyancat.place(pos, facedir, length)
local tailvec = minetest.facedir_to_dir(facedir)
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "nyancat:nyancat", param2 = facedir})
for i = 1, length do
for _ = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name = "nyancat:nyancat_rainbow", param2 = facedir})
@ -65,7 +71,7 @@ function nyancat.generate(minp, maxp, seed)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
for _ = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
@ -80,10 +86,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
nyancat.generate(minp, maxp, seed)
end)
-- Legacy
if not minetest.settings:get_bool"nyanland.enable_nyancat_legacy" then
return
end
minetest.register_alias("default:nyancat", "nyancat:nyancat")
minetest.register_alias("default:nyancat_rainbow", "nyancat:nyancat_rainbow")
minetest.register_alias("nyancat", "nyancat:nyancat")
minetest.register_alias("nyancat_rainbow", "nyancat:nyancat_rainbow")
-- luacheck: globals default
default.make_nyancat = nyancat.place
default.generate_nyancats = nyancat.generate

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@ -8,6 +8,15 @@ nyanland.height (Height) int 30688 -32000 32000
# The radius of the nyanland tree heads
nyanland.tree_size (Tree head size) int 2 0 80
# The change of generating a nyancat in a mapchunk
# The change of generating a nyancat in a mapchunk in the nyanland
# Value in percent (default 100%)
nyanland.nyancat_prop (Nyancat probability) float 100 0 100
# Execute the legacy code of the embedded nyancat mod. This setting should
# only be enabled if compatibility problems occur with, for example, ancient
# worlds which have the default:nyancat node.
nyanland.enable_nyancat_legacy (Enable nyancat legacy) bool false
# Execute legacy code for worlds which have used ancient versions of the
# nyanland mod. This setting should usually be disabled.
nyanland.enable_nyanland_legacy (Enable nyanland legacy) bool false

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