683 lines
20 KiB
Lua
683 lines
20 KiB
Lua
local nuke_preserve_items = true
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local nuke_drop_items = false --this will only cause lags
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nuke_mossy_nodes = { --I hope default:mossystonebrick will exist in the future.
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{"default:cobble", "default:mossycobble"}
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}
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local function describe_chest()
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if math.random(5) == 1 then return "You nuked. I HAVE NOT!" end
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if math.random(10) == 1 then return "Hehe, I'm the result of your explosion hee!" end
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if math.random(20) == 1 then return "Look into me, I'm fat!" end
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if math.random(30) == 1 then return "Please don't rob me. Else you are as evil as the other persons who took my inventoried stuff." end
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if math.random(300) == 1 then return "I'll follow you until I ate you. Like I did with the other objects here..." end
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return "Feel free to take the nuked items out of me!"
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end
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local function set_chest(p) --add a chest if the previous one is full
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local pos = p
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while minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" do
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pos.y=pos.y-1
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end
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minetest.env:add_node(pos, {name="default:chest"})
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",default.chest_formspec)
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meta:set_string("infotext", describe_chest())
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local inve = meta:get_inventory()
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inve:set_size("main", 8*4)
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nuke_chestpos = pos
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end
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local function destroy_node(pos)
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if nuke_preserve_items then
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local drops = minetest.get_node_drops(minetest.env:get_node(pos).name)
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minetest.env:remove_node(pos)
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if nuke_drop_items then
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for _, item in ipairs(drops) do
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if item ~= "default:cobble" then
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minetest.env:add_item(pos, item)
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end
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end
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elseif nuke_puncher ~= nil then
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local inv = nuke_puncher:get_inventory()
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if inv then
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for _, item in ipairs(drops) do
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if inv:room_for_item("main", item) then
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inv:add_item("main", item)
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else
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if nuke_chestpos == nil then
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set_chest(pos)
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end
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local chestinv = minetest.get_meta(nuke_chestpos):get_inventory()
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if not chestinv:room_for_item("main", item) then
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set_chest(pos)
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end
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chestinv:add_item("main", item)
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end
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end
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end
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end
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else
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minetest.env:remove_node(pos)
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end
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end
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function spawn_tnt(pos, entname)
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minetest.sound_play("nuke_ignite", {pos = pos,gain = 1.0,max_hear_distance = 8,})
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return minetest.env:add_entity(pos, entname)
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end
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function activate_if_tnt(nname, np, tnt_np, tntr)
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if nname == "experimental:tnt" or nname == "nuke:iron_tnt" or nname == "nuke:mese_tnt" or nname == "nuke:hardcore_iron_tnt" or nname == "nuke:hardcore_mese_tnt" then
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local e = spawn_tnt(np, nname)
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e:setvelocity({x=(np.x - tnt_np.x)*3+(tntr / 4), y=(np.y - tnt_np.y)*3+(tntr / 3), z=(np.z - tnt_np.z)*3+(tntr / 4)})
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end
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end
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function do_tnt_physics(tnt_np,tntr)
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local objs = minetest.env:get_objects_inside_radius(tnt_np, tntr)
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for k, obj in pairs(objs) do
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local oname = obj:get_entity_name()
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local v = obj:getvelocity()
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local p = obj:getpos()
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if oname == "experimental:tnt" or oname == "nuke:iron_tnt" or oname == "nuke:mese_tnt" or oname == "nuke:hardcore_iron_tnt" or oname == "nuke:hardcore_mese_tnt" then
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obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
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else
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if v ~= nil then
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obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
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else
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if obj:get_player_name() ~= nil then
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obj:set_hp(obj:get_hp() - 1)
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end
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end
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end
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end
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end
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local function explode(pos, range)
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local radius = range^2 + range
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for x=-range,range do
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for y=-range,range do
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for z=-range,range do
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local r = x^2+y^2+z^2
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if r <= radius then
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local np={x=pos.x+x, y=pos.y+y, z=pos.z+z}
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local n = minetest.env:get_node(np)
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if n.name ~= "air"
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and n.name ~= "default:chest" then
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-- and math.random(1,2^rad) < range*8 then
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if math.floor(math.sqrt(r) +0.5) > range-1 then
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if math.random(1,5) >= 2 then
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destroy_node(np)
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elseif math.random(1,50) == 1 then
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minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4})
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end
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else
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destroy_node(np)
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end
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--[[elseif n.name == "default:chest" then
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local p = pos
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while minetest.env:get_node({x=p.x, y=p.y-1, z=p.z}).name == "air" do
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p.y=p.y-1
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end
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minetest.env:add_node(p, {name="default:chest"})
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minetest.env:get_meta(minetest.env:get_meta(pos))]]
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end
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activate_if_tnt(n.name, np, pos, range)
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end
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end
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end
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end
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end
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local function expl_moss(pos, range)
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local radius = range^2 + range
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for x=-range,range do
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for y=-range,range do
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for z=-range,range do
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local r = x^2+y^2+z^2
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if r <= radius then
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local np={x=pos.x+x, y=pos.y+y, z=pos.z+z}
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local n = minetest.env:get_node(np)
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if n.name ~= "air"
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and n.name ~= "default:chest" then
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if math.floor(math.sqrt(r) +0.5) > range-1 then
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if math.random(1,5) >= 4 then
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destroy_node(np)
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elseif math.random(1,50) == 1 then
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minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4})
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else
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for _,node in ipairs(nuke_mossy_nodes) do
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if n.name == node[1] then
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minetest.env:add_node (np, {name = node[2]})
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end
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end
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end
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else
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destroy_node(np)
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end
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end
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activate_if_tnt(n.name, np, pos, range)
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end
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end
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end
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end
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end
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--Crafting:
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minetest.register_craft({
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output = 'nuke:iron_tnt 4',
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recipe = {
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{'','default:wood',''},
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{'default:steel_ingot','default:coal_lump','default:steel_ingot'},
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{'','default:wood',''}
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}
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})
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minetest.register_craft({
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output = 'nuke:mese_tnt 4',
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recipe = {
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{'','default:wood',''},
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{'default:mese_crystal','default:coal_lump','default:mese_crystal'},
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{'','default:wood',''}
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}
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})
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minetest.register_craft({
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output = 'nuke:hardcore_iron_tnt',
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recipe = {
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{'','default:coal_lump',''},
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{'default:coal_lump','nuke:iron_tnt','default:coal_lump'},
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{'','default:coal_lump',''}
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}
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})
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minetest.register_craft({
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output = 'nuke:hardcore_mese_tnt',
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recipe = {
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{'','default:coal_lump',''},
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{'default:coal_lump','nuke:mese_tnt','default:coal_lump'},
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{'','default:coal_lump',''}
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}
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})
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-- Iron TNT
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minetest.register_node("nuke:iron_tnt", {
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tile_images = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
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"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png",
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"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"},
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inventory_image = minetest.inventorycube("nuke_iron_tnt_top.png",
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"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"),
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dug_item = '', -- Get nothing
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material = {
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diggability = "not",
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},
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description = "Iron Bomb",
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})
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minetest.register_on_punchnode(function(p, node, puncher)
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if node.name == "nuke:iron_tnt" then
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minetest.env:remove_node(p)
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spawn_tnt(p, "nuke:iron_tnt")
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nodeupdate(p)
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nuke_puncher = puncher
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end
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end)
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local IRON_TNT_RANGE = 6
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local IRON_TNT = {
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-- Static definition
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physical = true, -- Collides with things
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-- weight = 5,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
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"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png",
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"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"},
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-- Initial value for our timer
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timer = 0,
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-- Number of punches required to defuse
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health = 1,
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blinktimer = 0,
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blinkstatus = true,
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}
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function IRON_TNT:on_activate(staticdata)
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self.object:setvelocity({x=0, y=4, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:settexturemod("^[brighten")
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end
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function IRON_TNT:on_step(dtime)
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self.timer = self.timer + dtime
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self.blinktimer = self.blinktimer + dtime
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if self.timer>5 then
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self.blinktimer = self.blinktimer + dtime
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if self.timer>8 then
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self.blinktimer = self.blinktimer + dtime
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self.blinktimer = self.blinktimer + dtime
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end
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end
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if self.blinktimer > 0.5 then
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self.blinktimer = self.blinktimer - 0.5
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if self.blinkstatus then
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self.object:settexturemod("")
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else
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self.object:settexturemod("^[brighten")
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end
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self.blinkstatus = not self.blinkstatus
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end
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if self.timer > 10 then
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local pos = self.object:getpos()
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pos.x = math.floor(pos.x+0.5)
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pos.y = math.floor(pos.y+0.5)
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pos.z = math.floor(pos.z+0.5)
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do_tnt_physics(pos, IRON_TNT_RANGE)
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minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
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if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then
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-- Cancel the Explosion
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self.object:remove()
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return
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end
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explode(pos, IRON_TNT_RANGE)
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self.object:remove()
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end
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end
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function IRON_TNT:on_punch(hitter)
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:get_inventory():add_item("main", "nuke:iron_tnt")
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end
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end
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minetest.register_entity("nuke:iron_tnt", IRON_TNT)
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-- Mese TNT
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minetest.register_node("nuke:mese_tnt", {
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tile_images = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
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"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png",
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"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png"},
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inventory_image = minetest.inventorycube("nuke_mese_tnt_top.png",
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"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png"),
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dug_item = '', -- Get nothing
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material = {
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diggability = "not",
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},
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description = "Mese Bomb",
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})
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minetest.register_on_punchnode(function(p, node, puncher)
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if node.name == "nuke:mese_tnt" then
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minetest.env:remove_node(p)
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spawn_tnt(p, "nuke:mese_tnt")
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nodeupdate(p)
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nuke_puncher = puncher
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end
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end)
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local MESE_TNT_RANGE = 12
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local MESE_TNT = {
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-- Static definition
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physical = true, -- Collides with things
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-- weight = 5,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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textures = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
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"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png",
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"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png"},
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-- Initial value for our timer
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timer = 0,
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-- Number of punches required to defuse
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health = 1,
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blinktimer = 0,
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blinkstatus = true,
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}
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function MESE_TNT:on_activate(staticdata)
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self.object:setvelocity({x=0, y=4, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:settexturemod("^[brighten")
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end
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function MESE_TNT:on_step(dtime)
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self.timer = self.timer + dtime
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self.blinktimer = self.blinktimer + dtime
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if self.timer>5 then
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self.blinktimer = self.blinktimer + dtime
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if self.timer>8 then
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self.blinktimer = self.blinktimer + dtime
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self.blinktimer = self.blinktimer + dtime
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end
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end
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if self.blinktimer > 0.5 then
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self.blinktimer = self.blinktimer - 0.5
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if self.blinkstatus then
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self.object:settexturemod("")
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else
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self.object:settexturemod("^[brighten")
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end
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self.blinkstatus = not self.blinkstatus
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end
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if self.timer > 10 then
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local pos = self.object:getpos()
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pos.x = math.floor(pos.x+0.5)
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pos.y = math.floor(pos.y+0.5)
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pos.z = math.floor(pos.z+0.5)
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do_tnt_physics(pos, MESE_TNT_RANGE)
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minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
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if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then
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-- Cancel the Explosion
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self.object:remove()
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return
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end
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explode(pos, MESE_TNT_RANGE)
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self.object:remove()
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end
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end
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function MESE_TNT:on_punch(hitter)
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:get_inventory():add_item("main", "nuke:mese_tnt")
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end
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end
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minetest.register_entity("nuke:mese_tnt", MESE_TNT)
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-- Mossy TNT
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minetest.register_node("nuke:mossy_tnt", {
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tile_images = {"nuke_mossy_tnt_top.png", "nuke_mossy_tnt_bottom.png",
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"nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png",
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"nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png"},
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inventory_image = minetest.inventorycube("nuke_mossy_tnt_top.png",
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"nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png"),
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dug_item = '', -- Get nothing
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material = {
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diggability = "not",
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},
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description = "Mossy Bomb",
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})
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minetest.register_on_punchnode(function(p, node, puncher)
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if node.name == "nuke:mossy_tnt" then
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minetest.env:remove_node(p)
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spawn_tnt(p, "nuke:mossy_tnt")
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nodeupdate(p)
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nuke_puncher = puncher
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end
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end)
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local MOSSY_TNT_RANGE = 2
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local MOSSY_TNT = {
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-- Static definition
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physical = true, -- Collides with things
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-- weight = 5,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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textures = {"nuke_mossy_tnt_top.png", "nuke_mossy_tnt_bottom.png",
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"nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png",
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"nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png"},
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-- Initial value for our timer
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timer = 0,
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-- Number of punches required to defuse
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health = 1,
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blinktimer = 0,
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blinkstatus = true,
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}
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function MOSSY_TNT:on_activate(staticdata)
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self.object:setvelocity({x=0, y=4, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:settexturemod("^[brighten")
|
|
end
|
|
|
|
function MOSSY_TNT:on_step(dtime)
|
|
self.timer = self.timer + dtime
|
|
self.blinktimer = self.blinktimer + dtime
|
|
if self.timer>5 then
|
|
self.blinktimer = self.blinktimer + dtime
|
|
if self.timer>8 then
|
|
self.blinktimer = self.blinktimer + dtime
|
|
self.blinktimer = self.blinktimer + dtime
|
|
end
|
|
end
|
|
if self.blinktimer > 0.5 then
|
|
self.blinktimer = self.blinktimer - 0.5
|
|
if self.blinkstatus then
|
|
self.object:settexturemod("")
|
|
else
|
|
self.object:settexturemod("^[brighten")
|
|
end
|
|
self.blinkstatus = not self.blinkstatus
|
|
end
|
|
if self.timer > 10 then
|
|
local pos = self.object:getpos()
|
|
pos.x = math.floor(pos.x+0.5)
|
|
pos.y = math.floor(pos.y+0.5)
|
|
pos.z = math.floor(pos.z+0.5)
|
|
do_tnt_physics(pos, MOSSY_TNT_RANGE)
|
|
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
|
if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then
|
|
-- Cancel the Explosion
|
|
self.object:remove()
|
|
return
|
|
end
|
|
expl_moss(pos, MOSSY_TNT_RANGE)
|
|
self.object:remove()
|
|
end
|
|
end
|
|
|
|
function MOSSY_TNT:on_punch(hitter)
|
|
self.health = self.health - 1
|
|
if self.health <= 0 then
|
|
self.object:remove()
|
|
hitter:get_inventory():add_item("main", "nuke:mossy_tnt")
|
|
end
|
|
end
|
|
|
|
minetest.register_entity("nuke:mossy_tnt", MOSSY_TNT)
|
|
|
|
|
|
-- Hardcore Iron TNT
|
|
|
|
minetest.register_node("nuke:hardcore_iron_tnt", {
|
|
tile_images = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
|
|
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png",
|
|
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"},
|
|
inventory_image = minetest.inventorycube("nuke_iron_tnt_top.png",
|
|
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"),
|
|
dug_item = '', -- Get nothing
|
|
material = {
|
|
diggability = "not",
|
|
},
|
|
description = "Hardcore Iron Bomb",
|
|
})
|
|
|
|
minetest.register_on_punchnode(function(p, node)
|
|
if node.name == "nuke:hardcore_iron_tnt" then
|
|
minetest.env:remove_node(p)
|
|
spawn_tnt(p, "nuke:hardcore_iron_tnt")
|
|
nodeupdate(p)
|
|
end
|
|
end)
|
|
|
|
local HARDCORE_IRON_TNT_RANGE = 6
|
|
local HARDCORE_IRON_TNT = {
|
|
-- Static definition
|
|
physical = true, -- Collides with things
|
|
-- weight = 5,
|
|
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
|
visual = "cube",
|
|
textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
|
|
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png",
|
|
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"},
|
|
-- Initial value for our timer
|
|
timer = 0,
|
|
-- Number of punches required to defuse
|
|
health = 1,
|
|
blinktimer = 0,
|
|
blinkstatus = true,
|
|
}
|
|
|
|
function HARDCORE_IRON_TNT:on_activate(staticdata)
|
|
self.object:setvelocity({x=0, y=4, z=0})
|
|
self.object:setacceleration({x=0, y=-10, z=0})
|
|
self.object:settexturemod("^[brighten")
|
|
end
|
|
|
|
function HARDCORE_IRON_TNT:on_step(dtime)
|
|
self.timer = self.timer + dtime
|
|
self.blinktimer = self.blinktimer + dtime
|
|
if self.timer>5 then
|
|
self.blinktimer = self.blinktimer + dtime
|
|
if self.timer>8 then
|
|
self.blinktimer = self.blinktimer + dtime
|
|
self.blinktimer = self.blinktimer + dtime
|
|
end
|
|
end
|
|
if self.blinktimer > 0.5 then
|
|
self.blinktimer = self.blinktimer - 0.5
|
|
if self.blinkstatus then
|
|
self.object:settexturemod("")
|
|
else
|
|
self.object:settexturemod("^[brighten")
|
|
end
|
|
self.blinkstatus = not self.blinkstatus
|
|
end
|
|
if self.timer > 10 then
|
|
local pos = self.object:getpos()
|
|
pos.x = math.floor(pos.x+0.5)
|
|
pos.y = math.floor(pos.y+0.5)
|
|
pos.z = math.floor(pos.z+0.5)
|
|
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
|
for x=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do
|
|
for z=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do
|
|
if x*x+z*z <= HARDCORE_IRON_TNT_RANGE * HARDCORE_IRON_TNT_RANGE + HARDCORE_IRON_TNT_RANGE then
|
|
local np={x=pos.x+x,y=pos.y,z=pos.z+z}
|
|
minetest.env:add_entity(np, "nuke:iron_tnt")
|
|
end
|
|
end
|
|
end
|
|
self.object:remove()
|
|
end
|
|
end
|
|
|
|
function HARDCORE_IRON_TNT:on_punch(hitter)
|
|
self.health = self.health - 1
|
|
if self.health <= 0 then
|
|
self.object:remove()
|
|
hitter:add_to_inventory("node nuke:hardcore_iron_tnt 1")
|
|
end
|
|
end
|
|
|
|
minetest.register_entity("nuke:hardcore_iron_tnt", HARDCORE_IRON_TNT)
|
|
|
|
-- Hardcore Mese TNT
|
|
|
|
minetest.register_node("nuke:hardcore_mese_tnt", {
|
|
tile_images = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
|
|
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png",
|
|
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"},
|
|
inventory_image = minetest.inventorycube("nuke_mese_tnt_top.png",
|
|
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"),
|
|
dug_item = '', -- Get nothing
|
|
material = {
|
|
diggability = "not",
|
|
},
|
|
description = "Hardcore Mese Bomb",
|
|
})
|
|
|
|
minetest.register_on_punchnode(function(p, node)
|
|
if node.name == "nuke:hardcore_mese_tnt" then
|
|
minetest.env:remove_node(p)
|
|
spawn_tnt(p, "nuke:hardcore_mese_tnt")
|
|
nodeupdate(p)
|
|
end
|
|
end)
|
|
|
|
local HARDCORE_MESE_TNT_RANGE = 6
|
|
local HARDCORE_MESE_TNT = {
|
|
-- Static definition
|
|
physical = true, -- Collides with things
|
|
-- weight = 5,
|
|
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
|
visual = "cube",
|
|
textures = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
|
|
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png",
|
|
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"},
|
|
-- Initial value for our timer
|
|
timer = 0,
|
|
-- Number of punches required to defuse
|
|
health = 1,
|
|
blinktimer = 0,
|
|
blinkstatus = true,
|
|
}
|
|
|
|
function HARDCORE_MESE_TNT:on_activate(staticdata)
|
|
self.object:setvelocity({x=0, y=4, z=0})
|
|
self.object:setacceleration({x=0, y=-10, z=0})
|
|
self.object:settexturemod("^[brighten")
|
|
end
|
|
|
|
function HARDCORE_MESE_TNT:on_step(dtime)
|
|
self.timer = self.timer + dtime
|
|
self.blinktimer = self.blinktimer + dtime
|
|
if self.timer>5 then
|
|
self.blinktimer = self.blinktimer + dtime
|
|
if self.timer>8 then
|
|
self.blinktimer = self.blinktimer + dtime
|
|
self.blinktimer = self.blinktimer + dtime
|
|
end
|
|
end
|
|
if self.blinktimer > 0.5 then
|
|
self.blinktimer = self.blinktimer - 0.5
|
|
if self.blinkstatus then
|
|
self.object:settexturemod("")
|
|
else
|
|
self.object:settexturemod("^[brighten")
|
|
end
|
|
self.blinkstatus = not self.blinkstatus
|
|
end
|
|
if self.timer > 10 then
|
|
local pos = self.object:getpos()
|
|
pos.x = math.floor(pos.x+0.5)
|
|
pos.y = math.floor(pos.y+0.5)
|
|
pos.z = math.floor(pos.z+0.5)
|
|
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
|
for x=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do
|
|
for z=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do
|
|
if x*x+z*z <= HARDCORE_MESE_TNT_RANGE * HARDCORE_MESE_TNT_RANGE + HARDCORE_MESE_TNT_RANGE then
|
|
local np={x=pos.x+x,y=pos.y,z=pos.z+z}
|
|
minetest.env:add_entity(np, "nuke:mese_tnt")
|
|
end
|
|
end
|
|
end
|
|
self.object:remove()
|
|
end
|
|
end
|
|
|
|
function HARDCORE_MESE_TNT:on_punch(hitter)
|
|
self.health = self.health - 1
|
|
if self.health <= 0 then
|
|
self.object:remove()
|
|
hitter:add_to_inventory("node nuke:hardcore_mese_tnt 1")
|
|
end
|
|
end
|
|
|
|
minetest.register_entity("nuke:hardcore_mese_tnt", HARDCORE_MESE_TNT)
|