nuke/rest/other_expls.lua
2013-10-19 12:35:02 +02:00

176 lines
5.4 KiB
Lua

local function explode(pos, range)
local t1 = os.clock()
local manip = minetest.get_voxel_manip()
local width = range+1
local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
{x=pos.x+width, y=pos.y+width, z=pos.z+width})
local area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2}
local nodes = manip:get_data()
local pr = get_nuke_random(pos)
local radius = range^2 + range
for x=-range,range do
for y=-range,range do
for z=-range,range do
local r = x^2+y^2+z^2
if r <= radius then
local np={x=pos.x+x, y=pos.y+y, z=pos.z+z}
-- local n = minetest.get_node(np)
local p_np = area:index(np.x, np.y, np.z)
local d_p_np = nodes[p_np]
if d_p_np ~= c_air
and d_p_np ~= c_chest then
if math.floor(math.sqrt(r) +0.5) > range-1 then
if pr:next(1,5) >= 2 then
-- destroy_node(np)
nodes[area:index(np.x, np.y, np.z)] = c_air
elseif pr:next(1,10) == 1 then
minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4})
end
else
-- destroy_node(np)
nodes[area:index(np.x, np.y, np.z)] = c_air
end
end
-- activate_if_tnt(n.name, np, pos, range)
end
end
end
end
manip:set_data(nodes)
manip:write_to_map()
print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1))
if range <= 100 then
local t1 = os.clock()
manip:update_map()
print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1))
end
end
local function explode_invert(pos, range)
local t1 = os.clock()
minetest.sound_play("nuke_explode", {pos = pos, gain = 1, max_hear_distance = range*2})
local manip = minetest.get_voxel_manip()
local width = range+1
local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
{x=pos.x+width, y=pos.y+width, z=pos.z+width})
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = {}
local ignore = minetest.get_content_id("ignore")
for i = 1, get_volume(emerged_pos1, emerged_pos2) do
nodes[i] = ignore
end
local c_air = minetest.get_content_id("air")
local radius = range^2 + range
for x=-range,range do
for y=-range,range do
for z=-range,range do
local r = x^2+y^2+z^2
if r <= radius then
local np={x=pos.x+x, y=pos.y+y, z=pos.z+z}
local i_np=area:index(pos.x+x, pos.y-y, pos.z+z)
local n = minetest.get_node(np).name
local content = minetest.get_content_id(n)
if math.floor(math.sqrt(r) +0.5) > range-1 then
if math.random(1,5) >= 2 then
nodes[i_np] = content
elseif math.random(1,10) == 1 then
minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4})
end
else
nodes[i_np] = content
end
activate_if_tnt(n.name, np, pos, range)
end
end
end
end
manip:set_data(nodes)
manip:write_to_map()
print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1))
local t1 = os.clock()
manip:update_map()
print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1))
end
local function describe_chest()
if math.random(5) == 1 then return "You nuked. I HAVE NOT!" end
if math.random(10) == 1 then return "Hehe, I'm the result of your explosion hee!" end
if math.random(20) == 1 then return "Look into me, I'm fat!" end
if math.random(30) == 1 then return "Please don't rob me. Else you are as evil as the other persons who took my inventoried stuff." end
if math.random(300) == 1 then return "I'll follow you until I ate you. Like I did with the other objects here..." end
return "Feel free to take the nuked items out of me!"
end
local function set_chest(p) --add a chest if the previous one is full
local pos = p
while minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" do
pos.y=pos.y-1
end
minetest.add_node(pos, {name="default:chest"})
local meta = minetest.get_meta(pos)
meta:set_string("formspec",default.chest_formspec)
meta:set_string("infotext", describe_chest())
local inve = meta:get_inventory()
inve:set_size("main", 8*4)
nuke_chestpos = pos
end
local function destroy_node(pos)
if nuke_preserve_items then
local drops = minetest.get_node_drops(minetest.get_node(pos).name)
if nuke_drop_items then
for _, item in ipairs(drops) do
if item ~= "default:cobble" then
minetest.add_item(pos, item)
end
end
elseif nuke_puncher ~= nil then
local inv = nuke_puncher:get_inventory()
if inv then
for _, item in ipairs(drops) do
if inv:room_for_item("main", item) then
inv:add_item("main", item)
else
if nuke_chestpos == nil then
set_chest(pos)
end
local chestinv = minetest.get_meta(nuke_chestpos):get_inventory()
if not chestinv:room_for_item("main", item) then
set_chest(pos)
end
chestinv:add_item("main", item)
end
end
end
end
end
end
local function copy_meta(pos, p)
local meta0 = minetest.get_meta(pos):to_table()
local meta = minetest.get_meta(p)
meta:from_table(meta0)
end
function activate_if_tnt(nname, np, tnt_np, tntr)
if nname == "experimental:tnt"
or nname == "nuke:iron_tnt"
or nname == "nuke:mese_tnt"
or nname == "nuke:hardcore_iron_tnt"
or nname == "nuke:hardcore_mese_tnt" then
local e = spawn_tnt(np, nname)
e:setvelocity({x=(np.x - tnt_np.x)*3+(tntr / 4), y=(np.y - tnt_np.y)*3+(tntr / 3), z=(np.z - tnt_np.z)*3+(tntr / 4)})
end
end