nuke/rest/other_expls.lua
HybridDog ddaf397ebe nth
2015-01-20 16:31:05 +01:00

401 lines
11 KiB
Lua

local function explode(pos, range)
local t1 = os.clock()
local manip = minetest.get_voxel_manip()
local width = range+1
local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
{x=pos.x+width, y=pos.y+width, z=pos.z+width})
local area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2}
local nodes = manip:get_data()
local pr = get_nuke_random(pos)
local radius = range^2 + range
for x=-range,range do
for y=-range,range do
for z=-range,range do
local r = x^2+y^2+z^2
if r <= radius then
local np={x=pos.x+x, y=pos.y+y, z=pos.z+z}
-- local n = minetest.get_node(np)
local p_np = area:index(np.x, np.y, np.z)
local d_p_np = nodes[p_np]
if d_p_np ~= c_air
and d_p_np ~= c_chest then
if math.floor(math.sqrt(r) +0.5) > range-1 then
if pr:next(1,5) >= 2 then
-- destroy_node(np)
nodes[area:index(np.x, np.y, np.z)] = c_air
elseif pr:next(1,10) == 1 then
minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4})
end
else
-- destroy_node(np)
nodes[area:index(np.x, np.y, np.z)] = c_air
end
end
-- activate_if_tnt(n.name, np, pos, range)
end
end
end
end
manip:set_data(nodes)
manip:write_to_map()
print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1))
if range <= 100 then
local t1 = os.clock()
manip:update_map()
print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1))
end
end
local function explode_invert(pos, range)
local t1 = os.clock()
minetest.sound_play("nuke_explode", {pos = pos, gain = 1, max_hear_distance = range*2})
local manip = minetest.get_voxel_manip()
local width = range+1
local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
{x=pos.x+width, y=pos.y+width, z=pos.z+width})
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = {}
local ignore = minetest.get_content_id("ignore")
for i = 1, get_volume(emerged_pos1, emerged_pos2) do
nodes[i] = ignore
end
local c_air = minetest.get_content_id("air")
local radius = range^2 + range
for x=-range,range do
for y=-range,range do
for z=-range,range do
local r = x^2+y^2+z^2
if r <= radius then
local np={x=pos.x+x, y=pos.y+y, z=pos.z+z}
local i_np=area:index(pos.x+x, pos.y-y, pos.z+z)
local n = minetest.get_node(np).name
local content = minetest.get_content_id(n)
if math.floor(math.sqrt(r) +0.5) > range-1 then
if math.random(1,5) >= 2 then
nodes[i_np] = content
elseif math.random(1,10) == 1 then
minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4})
end
else
nodes[i_np] = content
end
activate_if_tnt(n.name, np, pos, range)
end
end
end
end
manip:set_data(nodes)
manip:write_to_map()
print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1))
local t1 = os.clock()
manip:update_map()
print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1))
end
local function destroy_node(pos)
if nuke_preserve_items then
local drops = minetest.get_node_drops(minetest.get_node(pos).name)
if nuke_drop_items then
for _, item in ipairs(drops) do
if item ~= "default:cobble" then
minetest.add_item(pos, item)
end
end
elseif nuke_puncher ~= nil then
local inv = nuke_puncher:get_inventory()
if inv then
for _, item in ipairs(drops) do
if inv:room_for_item("main", item) then
inv:add_item("main", item)
else
if nuke_chestpos == nil then
set_chest(pos)
end
local chestinv = minetest.get_meta(nuke_chestpos):get_inventory()
if not chestinv:room_for_item("main", item) then
set_chest(pos)
end
chestinv:add_item("main", item)
end
end
end
end
end
end
local function copy_meta(pos, p)
local meta0 = minetest.get_meta(pos):to_table()
local meta = minetest.get_meta(p)
meta:from_table(meta0)
end
function activate_if_tnt(nname, np, tnt_np, tntr)
if nname == "experimental:tnt"
or nname == "nuke:iron_tnt"
or nname == "nuke:mese_tnt"
or nname == "nuke:hardcore_iron_tnt"
or nname == "nuke:hardcore_mese_tnt" then
local e = spawn_tnt(np, nname)
e:setvelocity({x=(np.x - tnt_np.x)*3+(tntr / 4), y=(np.y - tnt_np.y)*3+(tntr / 3), z=(np.z - tnt_np.z)*3+(tntr / 4)})
end
end
local chest_descs = {
{5, "You nuked. I HAVE NOT!"},
{10, "Hehe, I'm the result of your explosion hee!"},
{20, "Look into me, I'm fat!"},
{30, "Please don't rob me. Else you are as evil as the other persons who took my inventoried stuff."},
{300, "I'll follow you until I ate you. Like I did with the other objects here..."},
}
function nuke.describe_chest()
for _,i in pairs(chest_descs) do
if math.random(i[1]) == 1 then
return i[2]
end
end
return "Feel free to take the nuked items out of me!"
end
function nuke.set_chest(pos) --add a chest
minetest.add_node(pos, {name="default:chest"})
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.chest_formspec)
meta:set_string("infotext", describe_chest())
local inve = meta:get_inventory()
inve:set_size("main", 8*4)
nuke_chestpos = pos
end
-- Hardcore
minetest.register_craft({
output = 'nuke:hardcore_'..i[1]..'_tnt',
recipe = {
{'', c, ''},
{c, 'nuke:'..i[1]..'_tnt', c},
{'', c, ''}
}
})
, "nuke:mese_tnt", "nuke:hardcore_iron_tnt", "nuke:hardcore_mese_tnt"
-- Hardcore Iron TNT
minetest.register_node("nuke:hardcore_iron_tnt", {
tiles = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
"nuke_hardcore_iron_tnt_side.png"},
inventory_image = minetest.inventorycube("nuke_iron_tnt_top.png",
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"),
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
description = "Hardcore Iron Bomb",
})
minetest.register_on_punchnode(function(p, node)
if node.name == "nuke:hardcore_iron_tnt" then
minetest.remove_node(p)
spawn_tnt(p, "nuke:hardcore_iron_tnt")
nodeupdate(p)
end
end)
local HARDCORE_IRON_TNT_RANGE = 6
local HARDCORE_IRON_TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png",
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
function HARDCORE_IRON_TNT:on_activate(staticdata)
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
end
function HARDCORE_IRON_TNT:on_step(dtime)
self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime
if self.timer>5 then
self.blinktimer = self.blinktimer + dtime
if self.timer>8 then
self.blinktimer = self.blinktimer + dtime
self.blinktimer = self.blinktimer + dtime
end
end
if self.blinktimer > 0.5 then
self.blinktimer = self.blinktimer - 0.5
if self.blinkstatus then
self.object:settexturemod("")
else
self.object:settexturemod("^[brighten")
end
self.blinkstatus = not self.blinkstatus
end
if self.timer > 10 then
local pos = self.object:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
for x=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do
for z=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do
if x*x+z*z <= HARDCORE_IRON_TNT_RANGE * HARDCORE_IRON_TNT_RANGE + HARDCORE_IRON_TNT_RANGE then
local np={x=pos.x+x,y=pos.y,z=pos.z+z}
minetest.add_entity(np, "nuke:iron_tnt")
end
end
end
self.object:remove()
end
end
function HARDCORE_IRON_TNT:on_punch(hitter)
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("node nuke:hardcore_iron_tnt 1")
end
end
minetest.register_entity("nuke:hardcore_iron_tnt", HARDCORE_IRON_TNT)
-- Hardcore Mese TNT
minetest.register_node("nuke:hardcore_mese_tnt", {
tiles = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
"nuke_hardcore_mese_tnt_side.png"},
inventory_image = minetest.inventorycube("nuke_mese_tnt_top.png",
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"),
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
description = "Hardcore Mese Bomb",
})
minetest.register_on_punchnode(function(p, node)
if node.name == "nuke:hardcore_mese_tnt" then
minetest.remove_node(p)
spawn_tnt(p, "nuke:hardcore_mese_tnt")
nodeupdate(p)
end
end)
local HARDCORE_MESE_TNT_RANGE = 6
local HARDCORE_MESE_TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png",
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
function HARDCORE_MESE_TNT:on_activate(staticdata)
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
end
function HARDCORE_MESE_TNT:on_step(dtime)
self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime
if self.timer>5 then
self.blinktimer = self.blinktimer + dtime
if self.timer>8 then
self.blinktimer = self.blinktimer + dtime
self.blinktimer = self.blinktimer + dtime
end
end
if self.blinktimer > 0.5 then
self.blinktimer = self.blinktimer - 0.5
if self.blinkstatus then
self.object:settexturemod("")
else
self.object:settexturemod("^[brighten")
end
self.blinkstatus = not self.blinkstatus
end
if self.timer > 10 then
local pos = self.object:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
for x=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do
for z=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do
if x*x+z*z <= HARDCORE_MESE_TNT_RANGE * HARDCORE_MESE_TNT_RANGE + HARDCORE_MESE_TNT_RANGE then
local np={x=pos.x+x,y=pos.y,z=pos.z+z}
minetest.add_entity(np, "nuke:mese_tnt")
end
end
end
self.object:remove()
end
end
function HARDCORE_MESE_TNT:on_punch(hitter)
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("node nuke:hardcore_mese_tnt 1")
end
end
minetest.register_entity("nuke:hardcore_mese_tnt", HARDCORE_MESE_TNT)
moss.register_moss({
node = "nuke:iron_tnt",
result = "nuke:mossy_tnt"
})
moss.register_moss({
node = "nuke:mese_tnt",
result = "nuke:mossy_tnt"
})