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39
init.lua
39
init.lua
@ -575,6 +575,21 @@ function nuke.tnt_ent(textures)
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}
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end
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local function on_punch_lit(self, hitter, name)
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if not hitter then
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return
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end
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local inv = hitter:get_inventory()
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if not inv then
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return
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end
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:get_inventory():add_item("main", name)
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end
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end
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-- Iron TNT
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@ -592,12 +607,8 @@ function IRON_TNT:on_step(dtime)
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end
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end
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function IRON_TNT:on_punch(hitter)
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:get_inventory():add_item("main", "nuke:iron_tnt")
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end
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function IRON_TNT:on_punch(player)
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return on_punch_lit(self, player, "nuke:iron_tnt")
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end
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minetest.register_entity("nuke:iron_tnt", IRON_TNT)
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@ -630,12 +641,8 @@ function MESE_TNT:on_step(dtime)
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nuke.explode(pos, vector.explosion_perlin(4, MESE_TNT_RANGE, {seed=42}), MESE_TNT_RANGE)
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end
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function MESE_TNT:on_punch(hitter)
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:get_inventory():add_item("main", "nuke:mese_tnt")
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end
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function MESE_TNT:on_punch(player)
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return on_punch_lit(self, player, "nuke:mese_tnt")
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end
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minetest.register_entity("nuke:mese_tnt", MESE_TNT)
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@ -658,12 +665,8 @@ function MOSSY_TNT:on_step(dtime)
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end
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end
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function MOSSY_TNT:on_punch(hitter)
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:get_inventory():add_item("main", "nuke:mossy_tnt")
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end
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function MOSSY_TNT:on_punch(player)
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return on_punch_lit(self, player, "nuke:mossy_tnt")
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end
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minetest.register_entity("nuke:mossy_tnt", MOSSY_TNT)
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