update
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init.lua
2
init.lua
@ -429,7 +429,6 @@ function HARDCORE_IRON_TNT:on_punch(hitter)
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if self.health <= 0 then
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self.object:remove()
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hitter:add_to_inventory("node nuke:hardcore_iron_tnt 1")
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hitter:set_hp(hitter:get_hp() - 1)
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end
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end
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@ -532,7 +531,6 @@ function HARDCORE_MESE_TNT:on_punch(hitter)
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if self.health <= 0 then
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self.object:remove()
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hitter:add_to_inventory("node nuke:hardcore_mese_tnt 1")
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hitter:set_hp(hitter:get_hp() - 1)
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end
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end
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