load original
1
depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
471
init.lua
Normal file
@ -0,0 +1,471 @@
|
||||
-- Nuke Mod 1.5 by sfan5
|
||||
-- Licensed under GPLv2
|
||||
|
||||
function spawn_tnt(pos, entname)
|
||||
minetest.sound_play("nuke_ignite", {pos = pos,gain = 1.0,max_hear_distance = 8,})
|
||||
return minetest.env:add_entity(pos, entname)
|
||||
end
|
||||
|
||||
function activate_if_tnt(nname, np, tnt_np, tntr)
|
||||
if nname == "nuke:iron_tnt" or nname == "nuke:mese_tnt" or nname == "nuke:hardcore_iron_tnt" or nname == "nuke:hardcore_mese_tnt" then
|
||||
local e = spawn_tnt(np, nname)
|
||||
e:setvelocity({x=(np.x - tnt_np.x)*3+(tntr / 4), y=(np.y - tnt_np.y)*3+(tntr / 3), z=(np.z - tnt_np.z)*3+(tntr / 4)})
|
||||
end
|
||||
end
|
||||
|
||||
function do_tnt_physics(tnt_np,tntr)
|
||||
local objs = minetest.env:get_objects_inside_radius(tnt_np, tntr)
|
||||
for k, obj in pairs(objs) do
|
||||
local oname = obj:get_entity_name()
|
||||
local v = obj:getvelocity()
|
||||
local p = obj:getpos()
|
||||
if oname == "nuke:iron_tnt" or oname == "nuke:mese_tnt" or oname == "nuke:hardcore_iron_tnt" or oname == "nuke:hardcore_mese_tnt" then
|
||||
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
|
||||
else
|
||||
if v ~= nil then
|
||||
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
|
||||
else
|
||||
if obj:get_player_name() ~= nil then
|
||||
obj:set_hp(obj:get_hp() - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Iron TNT
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'nuke:iron_tnt 4',
|
||||
recipe = {
|
||||
{'','default:wood 1',''},
|
||||
{'default:steel_ingot 1','default:coal_lump 1','default:steel_ingot 1'},
|
||||
{'','default:wood 1',''}
|
||||
}
|
||||
})
|
||||
minetest.register_node("nuke:iron_tnt", {
|
||||
tile_images = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
|
||||
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png",
|
||||
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"},
|
||||
inventory_image = minetest.inventorycube("nuke_iron_tnt_top.png",
|
||||
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"),
|
||||
dug_item = '', -- Get nothing
|
||||
material = {
|
||||
diggability = "not",
|
||||
},
|
||||
description = "Iron TNT",
|
||||
})
|
||||
|
||||
minetest.register_on_punchnode(function(p, node)
|
||||
if node.name == "nuke:iron_tnt" then
|
||||
minetest.env:remove_node(p)
|
||||
spawn_tnt(p, "nuke:iron_tnt")
|
||||
nodeupdate(p)
|
||||
end
|
||||
end)
|
||||
|
||||
local IRON_TNT_RANGE = 6
|
||||
local IRON_TNT = {
|
||||
-- Static definition
|
||||
physical = true, -- Collides with things
|
||||
-- weight = 5,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube",
|
||||
textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
|
||||
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png",
|
||||
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"},
|
||||
-- Initial value for our timer
|
||||
timer = 0,
|
||||
-- Number of punches required to defuse
|
||||
health = 1,
|
||||
blinktimer = 0,
|
||||
blinkstatus = true,
|
||||
}
|
||||
|
||||
function IRON_TNT:on_activate(staticdata)
|
||||
self.object:setvelocity({x=0, y=4, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
|
||||
function IRON_TNT:on_step(dtime)
|
||||
self.timer = self.timer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>5 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>8 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
end
|
||||
end
|
||||
if self.blinktimer > 0.5 then
|
||||
self.blinktimer = self.blinktimer - 0.5
|
||||
if self.blinkstatus then
|
||||
self.object:settexturemod("")
|
||||
else
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
self.blinkstatus = not self.blinkstatus
|
||||
end
|
||||
if self.timer > 10 then
|
||||
local pos = self.object:getpos()
|
||||
pos.x = math.floor(pos.x+0.5)
|
||||
pos.y = math.floor(pos.y+0.5)
|
||||
pos.z = math.floor(pos.z+0.5)
|
||||
do_tnt_physics(pos, IRON_TNT_RANGE)
|
||||
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
||||
if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then
|
||||
-- Cancel the Explosion
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
for x=-IRON_TNT_RANGE,IRON_TNT_RANGE do
|
||||
for y=-IRON_TNT_RANGE,IRON_TNT_RANGE do
|
||||
for z=-IRON_TNT_RANGE,IRON_TNT_RANGE do
|
||||
if x*x+y*y+z*z <= IRON_TNT_RANGE * IRON_TNT_RANGE + IRON_TNT_RANGE then
|
||||
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
|
||||
local n = minetest.env:get_node(np)
|
||||
if n.name ~= "air" then
|
||||
minetest.env:remove_node(np)
|
||||
end
|
||||
activate_if_tnt(n.name, np, pos, IRON_TNT_RANGE)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
function IRON_TNT:on_punch(hitter)
|
||||
self.health = self.health - 1
|
||||
if self.health <= 0 then
|
||||
self.object:remove()
|
||||
hitter:get_inventory():add_item("main", "nuke:iron_tnt")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("nuke:iron_tnt", IRON_TNT)
|
||||
|
||||
-- Mese TNT
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'nuke:mese_tnt 4',
|
||||
recipe = {
|
||||
{'','default:wood 1',''},
|
||||
{'default:mese_crystal 1','default:coal_lump 1','default:mese_crystal 1'},
|
||||
{'','default:wood 1',''}
|
||||
}
|
||||
})
|
||||
minetest.register_node("nuke:mese_tnt", {
|
||||
tile_images = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
|
||||
"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png",
|
||||
"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png"},
|
||||
inventory_image = minetest.inventorycube("nuke_mese_tnt_top.png",
|
||||
"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png"),
|
||||
dug_item = '', -- Get nothing
|
||||
material = {
|
||||
diggability = "not",
|
||||
},
|
||||
description = "Mese TNT",
|
||||
})
|
||||
|
||||
minetest.register_on_punchnode(function(p, node)
|
||||
if node.name == "nuke:mese_tnt" then
|
||||
minetest.env:remove_node(p)
|
||||
spawn_tnt(p, "nuke:mese_tnt")
|
||||
nodeupdate(p)
|
||||
end
|
||||
end)
|
||||
|
||||
local MESE_TNT_RANGE = 12
|
||||
local MESE_TNT = {
|
||||
-- Static definition
|
||||
physical = true, -- Collides with things
|
||||
-- weight = 5,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube",
|
||||
textures = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
|
||||
"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png",
|
||||
"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png"},
|
||||
-- Initial value for our timer
|
||||
timer = 0,
|
||||
-- Number of punches required to defuse
|
||||
health = 1,
|
||||
blinktimer = 0,
|
||||
blinkstatus = true,
|
||||
}
|
||||
|
||||
function MESE_TNT:on_activate(staticdata)
|
||||
self.object:setvelocity({x=0, y=4, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
|
||||
function MESE_TNT:on_step(dtime)
|
||||
self.timer = self.timer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>5 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>8 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
end
|
||||
end
|
||||
if self.blinktimer > 0.5 then
|
||||
self.blinktimer = self.blinktimer - 0.5
|
||||
if self.blinkstatus then
|
||||
self.object:settexturemod("")
|
||||
else
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
self.blinkstatus = not self.blinkstatus
|
||||
end
|
||||
if self.timer > 10 then
|
||||
local pos = self.object:getpos()
|
||||
pos.x = math.floor(pos.x+0.5)
|
||||
pos.y = math.floor(pos.y+0.5)
|
||||
pos.z = math.floor(pos.z+0.5)
|
||||
do_tnt_physics(pos, MESE_TNT_RANGE)
|
||||
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
||||
if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then
|
||||
-- Cancel the Explosion
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
for x=-MESE_TNT_RANGE,MESE_TNT_RANGE do
|
||||
for y=-MESE_TNT_RANGE,MESE_TNT_RANGE do
|
||||
for z=-MESE_TNT_RANGE,MESE_TNT_RANGE do
|
||||
if x*x+y*y+z*z <= MESE_TNT_RANGE * MESE_TNT_RANGE + MESE_TNT_RANGE then
|
||||
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
|
||||
local n = minetest.env:get_node(np)
|
||||
if n.name ~= "air" then
|
||||
minetest.env:remove_node(np)
|
||||
end
|
||||
activate_if_tnt(n.name, np, pos, MESE_TNT_RANGE)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
function MESE_TNT:on_punch(hitter)
|
||||
self.health = self.health - 1
|
||||
if self.health <= 0 then
|
||||
self.object:remove()
|
||||
hitter:get_inventory():add_item("main", "nuke:mese_tnt")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("nuke:mese_tnt", MESE_TNT)
|
||||
|
||||
-- Hardcore Iron TNT
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'nuke:hardcore_iron_tnt 1',
|
||||
recipe = {
|
||||
{'','default:coal_lump 1',''},
|
||||
{'default:coal_lump 1','nuke:iron_tnt 1','default:coal_lump 1'},
|
||||
{'','default:coal_lump 1',''}
|
||||
}
|
||||
})
|
||||
minetest.register_node("nuke:hardcore_iron_tnt", {
|
||||
tile_images = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
|
||||
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png",
|
||||
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"},
|
||||
inventory_image = minetest.inventorycube("nuke_iron_tnt_top.png",
|
||||
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"),
|
||||
dug_item = '', -- Get nothing
|
||||
material = {
|
||||
diggability = "not",
|
||||
},
|
||||
description = "Hardcore Iron TNT",
|
||||
})
|
||||
|
||||
minetest.register_on_punchnode(function(p, node)
|
||||
if node.name == "nuke:hardcore_iron_tnt" then
|
||||
minetest.env:remove_node(p)
|
||||
spawn_tnt(p, "nuke:hardcore_iron_tnt")
|
||||
nodeupdate(p)
|
||||
end
|
||||
end)
|
||||
|
||||
local HARDCORE_IRON_TNT_RANGE = 4
|
||||
local HARDCORE_IRON_TNT = {
|
||||
-- Static definition
|
||||
physical = true, -- Collides with things
|
||||
-- weight = 5,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube",
|
||||
textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
|
||||
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png",
|
||||
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"},
|
||||
-- Initial value for our timer
|
||||
timer = 0,
|
||||
-- Number of punches required to defuse
|
||||
health = 1,
|
||||
blinktimer = 0,
|
||||
blinkstatus = true,
|
||||
}
|
||||
|
||||
function HARDCORE_IRON_TNT:on_activate(staticdata)
|
||||
self.object:setvelocity({x=0, y=4, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
|
||||
function HARDCORE_IRON_TNT:on_step(dtime)
|
||||
self.timer = self.timer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>5 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>8 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
end
|
||||
end
|
||||
if self.blinktimer > 0.5 then
|
||||
self.blinktimer = self.blinktimer - 0.5
|
||||
if self.blinkstatus then
|
||||
self.object:settexturemod("")
|
||||
else
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
self.blinkstatus = not self.blinkstatus
|
||||
end
|
||||
if self.timer > 10 then
|
||||
local pos = self.object:getpos()
|
||||
pos.x = math.floor(pos.x+0.5)
|
||||
pos.y = math.floor(pos.y+0.5)
|
||||
pos.z = math.floor(pos.z+0.5)
|
||||
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
||||
for x=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do
|
||||
for z=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do
|
||||
if x*x+z*z <= HARDCORE_IRON_TNT_RANGE * HARDCORE_IRON_TNT_RANGE + HARDCORE_IRON_TNT_RANGE then
|
||||
local np={x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
minetest.env:add_entity(np, "nuke:iron_tnt")
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
function HARDCORE_IRON_TNT:on_punch(hitter)
|
||||
self.health = self.health - 1
|
||||
if self.health <= 0 then
|
||||
self.object:remove()
|
||||
hitter:get_inventory():add_item("main", "nuke:hardcore_iron_tnt 1")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("nuke:hardcore_iron_tnt", HARDCORE_IRON_TNT)
|
||||
|
||||
-- Hardcore Mese TNT
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'nuke:hardcore_mese_tnt 1',
|
||||
recipe = {
|
||||
{'','default:coal_lump 1',''},
|
||||
{'default:coal_lump 1','nuke:mese_tnt 1','default:coal_lump 1'},
|
||||
{'','default:coal_lump 1',''}
|
||||
}
|
||||
})
|
||||
minetest.register_node("nuke:hardcore_mese_tnt", {
|
||||
tile_images = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
|
||||
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png",
|
||||
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"},
|
||||
inventory_image = minetest.inventorycube("nuke_mese_tnt_top.png",
|
||||
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"),
|
||||
dug_item = '', -- Get nothing
|
||||
material = {
|
||||
diggability = "not",
|
||||
},
|
||||
description = "Hardcore Mese TNT",
|
||||
})
|
||||
|
||||
minetest.register_on_punchnode(function(p, node)
|
||||
if node.name == "nuke:hardcore_mese_tnt" then
|
||||
minetest.env:remove_node(p)
|
||||
spawn_tnt(p, "nuke:hardcore_mese_tnt")
|
||||
nodeupdate(p)
|
||||
end
|
||||
end)
|
||||
|
||||
local HARDCORE_MESE_TNT_RANGE = 4
|
||||
local HARDCORE_MESE_TNT = {
|
||||
-- Static definition
|
||||
physical = true, -- Collides with things
|
||||
-- weight = 5,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube",
|
||||
textures = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
|
||||
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png",
|
||||
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"},
|
||||
-- Initial value for our timer
|
||||
timer = 0,
|
||||
-- Number of punches required to defuse
|
||||
health = 1,
|
||||
blinktimer = 0,
|
||||
blinkstatus = true,
|
||||
}
|
||||
|
||||
function HARDCORE_MESE_TNT:on_activate(staticdata)
|
||||
self.object:setvelocity({x=0, y=4, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
|
||||
function HARDCORE_MESE_TNT:on_step(dtime)
|
||||
self.timer = self.timer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>5 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>8 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
end
|
||||
end
|
||||
if self.blinktimer > 0.5 then
|
||||
self.blinktimer = self.blinktimer - 0.5
|
||||
if self.blinkstatus then
|
||||
self.object:settexturemod("")
|
||||
else
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
self.blinkstatus = not self.blinkstatus
|
||||
end
|
||||
if self.timer > 10 then
|
||||
local pos = self.object:getpos()
|
||||
pos.x = math.floor(pos.x+0.5)
|
||||
pos.y = math.floor(pos.y+0.5)
|
||||
pos.z = math.floor(pos.z+0.5)
|
||||
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
||||
for x=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do
|
||||
for z=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do
|
||||
if x*x+z*z <= HARDCORE_MESE_TNT_RANGE * HARDCORE_MESE_TNT_RANGE + HARDCORE_MESE_TNT_RANGE then
|
||||
local np={x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
minetest.env:add_entity(np, "nuke:mese_tnt")
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
function HARDCORE_MESE_TNT:on_punch(hitter)
|
||||
self.health = self.health - 1
|
||||
if self.health <= 0 then
|
||||
self.object:remove()
|
||||
hitter:get_inventory():add_item("main", "nuke:hardcore_mese_tnt 1")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("nuke:hardcore_mese_tnt", HARDCORE_MESE_TNT)
|
||||
|
||||
minetest.add_to_creative_inventory("nuke:iron_tnt")
|
||||
minetest.add_to_creative_inventory("nuke:mese_tnt")
|
||||
minetest.add_to_creative_inventory("nuke:hardcore_iron_tnt")
|
||||
minetest.add_to_creative_inventory("nuke:hardcore_mese_tnt")
|
BIN
sounds/nuke_explode.ogg
Normal file
BIN
sounds/nuke_ignite.ogg
Normal file
BIN
textures/nuke_hardcore_iron_tnt_side.png
Normal file
After Width: | Height: | Size: 969 B |
BIN
textures/nuke_hardcore_mese_tnt_side.png
Normal file
After Width: | Height: | Size: 969 B |
BIN
textures/nuke_iron_cluster_tnt_side.png
Normal file
After Width: | Height: | Size: 210 B |
BIN
textures/nuke_iron_tnt_bottom.png
Normal file
After Width: | Height: | Size: 951 B |
BIN
textures/nuke_iron_tnt_side.png
Normal file
After Width: | Height: | Size: 978 B |
BIN
textures/nuke_iron_tnt_top.png
Normal file
After Width: | Height: | Size: 1004 B |
BIN
textures/nuke_mese_cluster_tnt_side.png
Normal file
After Width: | Height: | Size: 211 B |
BIN
textures/nuke_mese_tnt_bottom.png
Normal file
After Width: | Height: | Size: 953 B |
BIN
textures/nuke_mese_tnt_side.png
Normal file
After Width: | Height: | Size: 978 B |
BIN
textures/nuke_mese_tnt_top.png
Normal file
After Width: | Height: | Size: 1004 B |