Meshnodes for Minetest [meshnode] ================================= Meshnodes is a mod that transforms ordinary cubic nodes into a connected array of replica entities to which players can attach to and manoeuvre. To use, simply build or place a model using only fully cubic nodes (i.e. no stairs, slabs or nodeboxes for now). Next place a meshnode controller in the appropriate position, the operator will be attached directly on top of the controller node. Now right click the controller and enter the minimum and maximum extents of the model (relative to the controller x,y,z) e.g. for a 3x3 square of nodes with the controller placed above the center node, the relative positions would be minp = -1,-1,-1 maxp = 1,0,1 Alternatively, if you are using worldedit, you can use the position markers to define the extents of the model. However, this must be done before the controller is placed. Controls ======== [Up] Forward [Down] Reverse [Left] Rotate Left [Right] Rotate Right [Jump] Up [Sneak] Down [RMB] Attach/Detach Limitations =========== Only works for nodes with drawtype normal, allfaces_optional or glasslike. Models will disappear or become detached from the controller if they become unloaded. This can cause the server to warn against excessive objects and destroy them accordingly. I have tried a number of ways the get the models to persist after a server restart but so far all of my efforts have been thwarted by minetest's buggy object management system. I also wanted to be able to attach 'passengers' to the entities, however, this has not been possible for the same reason. Know Issues =========== The player controlling the entity may appear to be connected to the wrong part of the model when viewed by a player that was not present during the initial attachment. Currently the only solution is for the operator to detach then re-attach to the model in the presence of said player.
Description
Languages
Lua
100%