Compare commits

...

5 Commits

Author SHA1 Message Date
Lemon Slemon 677c9c134d Code cleanup 2015-05-10 17:31:37 -07:00
Lemon Slemon d59b04c11c Added mountains 2015-05-10 02:11:48 -07:00
Lemon Slemon 3964b4c687 Added grass and variable coast line. 2015-05-09 19:18:14 -07:00
Lemon Slemon 159e337afa Changed coefficients a little 2015-05-09 15:18:12 -07:00
Lemon Slemon 49cb7cdda8 Added crust lifts 2015-05-09 15:07:48 -07:00
2 changed files with 30 additions and 15 deletions

View File

@ -1 +1,2 @@
default
flowers

View File

@ -6,24 +6,21 @@ if not chunksize then
end
if not SIZE then
SIZE = 100
SIZE = -100
end
-- Safe size (positive and absolute)
local ssize = math.ceil(math.abs(SIZE))
-- Heights
local h = {}
h.sea = -1
h.beach = 0
h.sea = 0
h.ice = ssize * (3/4)
local recursion_depth = math.ceil(math.abs(SIZE)/5)
local recursion_depth = math.ceil(math.abs(SIZE)/10)
local function do_ws_func(depth, a, x)
local n = x/(4*SIZE)
local n = x/(16*SIZE)
local y = 0
for k=1,depth do
y = y + SIZE*(math.sin(math.pi * k^a * n)/(math.pi * k^a))
@ -47,6 +44,15 @@ local function get_ws_list(a,x)
return v
end
local function get_distance(x,z,x0,z0)
if not (x0 or z0) then
x0 = 0
z0 = 0
end
y = (((x - x0)/(SIZE))^2 + ((z - z0)/(SIZE))^2)^(1/2)
return y
end
local c_water = minetest.get_content_id("default:water_source")
local c_stone = minetest.get_content_id("default:stone")
local c_dirt = minetest.get_content_id("default:dirt")
@ -76,24 +82,32 @@ minetest.register_on_generated(function(minp, maxp, seed)
local land_base = heightx[x]
for z=minp.z,maxp.z do
local land_base = land_base + heightz[z]
land_base = land_base + SIZE/3*math.sin(((x/(SIZE))^2 + (z/(SIZE))^2)^(1/2))
land_base = land_base + SIZE/3*math.sin(get_distance(x,z))
if SIZE*math.cos(get_distance(x/SIZE,z,100,-1000)) - land_base > SIZE then
land_base = land_base + SIZE/5*math.sin(get_distance(x,z,12*z,-51*x)/SIZE)
end
land_base = math.floor(land_base)
local beach = math.floor(SIZE/97*math.cos((x - z)*10/(SIZE))) -- Also used for ice
for y=minp.y,maxp.y do
local p_pos = area:index(x, y, z)
if y < land_base - 1 then
data[p_pos] = c_stone
elseif y == math.floor(land_base) then
if y > h.ice then
elseif y == land_base then
if y > beach + h.ice then
data[p_pos] = c_snow
elseif y > h.beach then
data[p_pos] = c_dirt_with_grass
elseif y >= beach + h.sea then
if y >= h.sea - 1 then
data[p_pos] = c_dirt_with_grass
else
data[p_pos] = c_dirt
end
else
data[p_pos] = c_sand
end
elseif y == math.floor(land_base) - 1 then
if y > h.ice then
elseif y == land_base - 1 then
if y > beach + h.ice then
data[p_pos] = c_ice
elseif y > h.beach then
elseif y >= beach + h.sea then
data[p_pos] = c_dirt
else
data[p_pos] = c_sandstone