Little refactoring and new coefficients

master
Lemon Slemon 2015-05-08 16:24:27 -07:00
parent a65a7fb911
commit ab15372f04
2 changed files with 38 additions and 14 deletions

3
fancy_functions.txt Normal file
View File

@ -0,0 +1,3 @@
A list of fancy functions:
10*math.abs(n + math.sin(n) + math.sin(n + math.sin(n)))
SIZE*10*math.sin(((x/(SIZE*10))^2 + (z/(SIZE*10))^2)^(1/2))

View File

@ -1,4 +1,26 @@
local SIZE = 1
local SIZE = minetest.setting_get("generator_size")
local chunksize = minetest.setting_get("generator_size")
if not chunksize then
chunksize = 5
end
if not SIZE then
SIZE = 100
end
-- Safe size (positive and absolute)
local ssize = math.ceil(math.abs(SIZE))
-- Heights
local h = {}
h.sea = -1
h.beach = 0
h.ice = ssize * (3/4)
local recursion_depth = math.ceil(math.abs(SIZE)/5)
local ws_lists = {}
local function get_ws_list(a,x)
@ -8,11 +30,11 @@ local function get_ws_list(a,x)
return v
end
v = {}
for x=x,x+79 do
local n = x/(20*SIZE)
for x=x,x + (chunksize*16 - 1) do
local n = x/(4*SIZE)
local y = 0
for k=1,5*SIZE do
y = y + 13*SIZE*(math.sin(math.pi * k^a * n)/(math.pi * k^a))
for k=1,ssize do
y = y + SIZE*(math.sin(math.pi * k^a * n)/(math.pi * k^a))
end
v[x] = y
end
@ -47,32 +69,31 @@ minetest.register_on_generated(function(minp, maxp, seed)
for x=minp.x,maxp.x do
local land_base = heightx[x]
-- local land_base = 10*math.abs(n + math.sin(n) + math.sin(n + math.sin(n)))
for z=minp.z,maxp.z do
local land_base = land_base + heightz[z] + 0.5
land_base = land_base + SIZE*10*math.sin(((x/(SIZE*10))^2 + (z/(SIZE*10))^2)^(1/2))
local land_base = land_base + heightz[z]
land_base = land_base + SIZE/3*math.sin(((x/(SIZE))^2 + (z/(SIZE))^2)^(1/2))
land_base = math.floor(land_base)
for y=minp.y,maxp.y do
local p_pos = area:index(x, y, z)
if y < land_base-1 then
if y < land_base - 1 then
data[p_pos] = c_stone
elseif y == math.floor(land_base) then
if y > 9*SIZE then
if y > h.ice then
data[p_pos] = c_snow
elseif y > 0 then
elseif y > h.beach then
data[p_pos] = c_dirt_with_grass
else
data[p_pos] = c_sand
end
elseif y == math.floor(land_base) - 1 then
if y > 9*SIZE then
if y > h.ice then
data[p_pos] = c_ice
elseif y > 0 then
elseif y > h.beach then
data[p_pos] = c_dirt
else
data[p_pos] = c_sandstone
end
elseif y < -3 then
elseif y < h.sea then
data[p_pos] = c_water
end
end