geany/scintilla/lexlib/StyleContext.h
Enrico Tröger 2c7d37dde4 Update Scintilla to version 2.22.
Keep Scintilla's directory structure mostly and only remove unused lexers.

For now, this will break the build. The build systems have to be updated as well as scintilla_changes.patch.


git-svn-id: https://geany.svn.sourceforge.net/svnroot/geany/branches/unstable@5437 ea778897-0a13-0410-b9d1-a72fbfd435f5
2010-11-24 21:23:05 +00:00

169 lines
4.1 KiB
C++

// Scintilla source code edit control
/** @file StyleContext.cxx
** Lexer infrastructure.
**/
// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org>
// This file is in the public domain.
#ifndef STYLECONTEXT_H
#define STYLECONTEXT_H
#ifdef SCI_NAMESPACE
namespace Scintilla {
#endif
static inline int MakeLowerCase(int ch) {
if (ch < 'A' || ch > 'Z')
return ch;
else
return ch - 'A' + 'a';
}
// All languages handled so far can treat all characters >= 0x80 as one class
// which just continues the current token or starts an identifier if in default.
// DBCS treated specially as the second character can be < 0x80 and hence
// syntactically significant. UTF-8 avoids this as all trail bytes are >= 0x80
class StyleContext {
LexAccessor &styler;
unsigned int endPos;
StyleContext &operator=(const StyleContext &);
void GetNextChar(unsigned int pos) {
chNext = static_cast<unsigned char>(styler.SafeGetCharAt(pos+1));
if (styler.IsLeadByte(static_cast<char>(chNext))) {
chNext = chNext << 8;
chNext |= static_cast<unsigned char>(styler.SafeGetCharAt(pos+2));
}
// End of line?
// Trigger on CR only (Mac style) or either on LF from CR+LF (Dos/Win)
// or on LF alone (Unix). Avoid triggering two times on Dos/Win.
atLineEnd = (ch == '\r' && chNext != '\n') ||
(ch == '\n') ||
(currentPos >= endPos);
}
public:
unsigned int currentPos;
bool atLineStart;
bool atLineEnd;
int state;
int chPrev;
int ch;
int chNext;
StyleContext(unsigned int startPos, unsigned int length,
int initStyle, LexAccessor &styler_, char chMask=31) :
styler(styler_),
endPos(startPos + length),
currentPos(startPos),
atLineStart(true),
atLineEnd(false),
state(initStyle & chMask), // Mask off all bits which aren't in the chMask.
chPrev(0),
ch(0),
chNext(0) {
styler.StartAt(startPos, chMask);
styler.StartSegment(startPos);
unsigned int pos = currentPos;
ch = static_cast<unsigned char>(styler.SafeGetCharAt(pos));
if (styler.IsLeadByte(static_cast<char>(ch))) {
pos++;
ch = ch << 8;
ch |= static_cast<unsigned char>(styler.SafeGetCharAt(pos));
}
GetNextChar(pos);
}
void Complete() {
styler.ColourTo(currentPos - 1, state);
styler.Flush();
}
bool More() const {
return currentPos < endPos;
}
void Forward() {
if (currentPos < endPos) {
atLineStart = atLineEnd;
chPrev = ch;
currentPos++;
if (ch >= 0x100)
currentPos++;
ch = chNext;
GetNextChar(currentPos + ((ch >= 0x100) ? 1 : 0));
} else {
atLineStart = false;
chPrev = ' ';
ch = ' ';
chNext = ' ';
atLineEnd = true;
}
}
void Forward(int nb) {
for (int i = 0; i < nb; i++) {
Forward();
}
}
void ChangeState(int state_) {
state = state_;
}
void SetState(int state_) {
styler.ColourTo(currentPos - 1, state);
state = state_;
}
void ForwardSetState(int state_) {
Forward();
styler.ColourTo(currentPos - 1, state);
state = state_;
}
int LengthCurrent() {
return currentPos - styler.GetStartSegment();
}
int GetRelative(int n) {
return static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+n));
}
bool Match(char ch0) const {
return ch == static_cast<unsigned char>(ch0);
}
bool Match(char ch0, char ch1) const {
return (ch == static_cast<unsigned char>(ch0)) && (chNext == static_cast<unsigned char>(ch1));
}
bool Match(const char *s) {
if (ch != static_cast<unsigned char>(*s))
return false;
s++;
if (!*s)
return true;
if (chNext != static_cast<unsigned char>(*s))
return false;
s++;
for (int n=2; *s; n++) {
if (*s != styler.SafeGetCharAt(currentPos+n))
return false;
s++;
}
return true;
}
bool MatchIgnoreCase(const char *s) {
if (MakeLowerCase(ch) != static_cast<unsigned char>(*s))
return false;
s++;
if (MakeLowerCase(chNext) != static_cast<unsigned char>(*s))
return false;
s++;
for (int n=2; *s; n++) {
if (static_cast<unsigned char>(*s) !=
MakeLowerCase(static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+n))))
return false;
s++;
}
return true;
}
// Non-inline
void GetCurrent(char *s, unsigned int len);
void GetCurrentLowered(char *s, unsigned int len);
};
#ifdef SCI_NAMESPACE
}
#endif
#endif