This is useful for plugins to be able to subclass the ScintillaObject
and use its full GObject features. The Overview plugin is one known
plugin that needs this.
Also update scintilla_changes.patch by running update-scintilla.sh
script with patch application commented-out and generating a reverse
diff using `git -R`, and manually remove `a/` and `b/` prefixes from
the resulting diff so it can be used with update-scintilla.sh script.
Instead of processing a template C source in the build system, generate
a list to be included by the preprocessor.
This simplifies the build system code as it now only generates the list
and doesn't take care of processing the template. It incidentally
fixes build on systems with 4.2BSD sed (at least OSX and FreeBSD) as it
removes some offending sed code.
This makes it easier to define it consistently to what the compiler
and platform supports, and avoids having to include a special header
everywhere, which is some kind of a problem for separate libraries
like TagManager and especially Scintilla.
As we only use these macros from the source and not the headers, it
is fine for it to be defined to a configure-time check from the build
system.
Warning: Although Waf and Windows makefiles are updated they are not
tested an will probably required tuning.
In principle, any scrolled window should have GTK_SHADOW_IN so the scrollbars
are not above the surface and there is a frame around the scrolled area.
The only exception are the elements of the main window where adding
GTK_SHADOW_IN causes there are too many shadows (or lines in 2D themes)
around the windows and the result isn't nice. So use GTK_SHADOW_NONE
for all main editor scrolled windows. (One additional exception is the
Help->Credits page which is gray and the extra frame doesn't look good.)
Replace frame around VTE with GtkViewport to avoid the extra line around.
Raise the second editor from the splitwindow plugin so it's at the same
level as the main editor.
The flags in this variables are used to tune the linker behavior on the
final libgeany (currently set the version information), so should only
used on really linked libraries, not Libtool helper libraries.
They are connected inside the library now rather than using GModule to
find the symbols. Mark local callback handlers as static since they
aren't global or exported anymore, they should be static. Since they're
static now, all of the forward-declarations of the functions local to
callbacks.c are pointless, so just remove them.
This prevents having to export those callbacks and put them in the
global namespace. Also, use inline shell script in Makefile.am instead
of a Python script which should be more portable (by default) and gets
rid of the helper script.
Checks if the compiler supports -fvisibility and the linker supports
-dynamic-list arguments and use them instead of hardcoding. The new
geany-lib.m4 also accomodates future use of Libtool versioning.
This will allow plugins to link against the core when accessing API
functions, now that the macro/struct/funcptr stuff is gone.
Also convert the helper libraries into Libtool helper libraries as
linking a shared library against static libraries is (apparently) not
portable.
Add rest of headers needed for declarations of all public API
functions. Add HAVE_PLUGINS define to geanyplugins.h since some headers
need this and it should always be valid for this header.
geanyfunctions.h left for source-level backwards compatibility for
plugins which might `#include` this header directly. I don't know why
they do it, but some Geany-Plugins do this.
Adds a new header `pluginexport.h` to put the macros in, could be
moved into an existing header (support.h?) by I didn't want to drag
a bunch of existing stuff into the source files for this one macro.
TagManager has relative include, this could be fixed by changing the
include directories for it if it's a problem. Mark the Scintilla
functions exported by re-declaring them in sciwrappers.c with the
attribute to avoid changing upstream Scintilla code.
Uses a Python script to generate a listing used by the linker to
determine which symbols to dynamically export. This provides finer
grained control of which symbols are dynamically exported, limiting
only to the ones needed for GtkBuilder signal connections.
The build system integration could probably be done a little cleaner.
This does not change anything in practice because static variables are
initialized implicitly as we need them anyway, but this makes things
clearer and more explicit.
At the moment when geany project is loaded from commandline using
e.g. "geany myproject.geany", the relative path is used by geany
so e.g. Project->Recent Projects shows the relative path instead of
the absolute one (also if the project is already in the list with an absolute
path, additional entry with relative path is created).
Use main_get_argv_filename(), which is already used for ordinary files,
also for opening .geany files.
The current implementation uses single menu for the toolbar and
menubar and reparents it when file menu is shown/hidden.
Connectiong "show"/"hide" signals doesn't work for menu items
on OS X (and I suppose Ubuntu either) so the template submenu is
never shown in the File menu.
The easiest fix seems to be having two identical menus the same
way we have them for recent files.
The expose-event/draw signals were used to reenable the menu
after it has been disabled when VTE overrides the given keybinding.
This doesn't work on OS X where GtkMenuBar isn't displayed
(there may be a similar problem with the global menubar on
Ubuntu).
The reason why these signals were used was probably slight
flickering of the menubar when using ordinary g_idle_add() to
reenable the menu (the dimmed menu gets drawn after which
it gets reenabled and redrawn non-dimmed). It is however possible
to use idle function with higher than redraw priority in which case
the menu is enabled before the redraw so the dimmed menu
isn't drawn at all.
Fixes https://sourceforge.net/p/geany/bugs/1081/
Normal clicking the launcher icon just brings the application to
the foreground so there must be a way users can create a new
instance of Geany.
Add an entry "New Window" to the context menu which is shown
when right-clicking the Geany icon in the launcher (most applications
have the "New Window" entry there).
In addition, fix "Open in new window" when using app bundle.
Since both of these functionalities create a new Geany instance,
factor-out the instance creation code into a new utility function
and use it in both cases.
NSApplicationBlockTermination signal is emitted when clicking
the Quit menu to check whether the application permits
quitting - react accordingly.
---
NSApplicationOpenFile signal is emitted when
* file is dragged on the application icon
* application is selected from "Open with" menu after right-clicking
the file
* when double-clicking a file for which the application is default
editor/viewer
* when file is opened from command-line
When the application isn't running, it is first started and then this
signal is emitted.
Use the signal to open files. In addition, when the opened file
has the ".geany" suffix, open it (but only if the project isn't already
open). The project has to be opened in idle function because blocking
the signal handler for a long time by the project-close confirmation
dialog causes problems.