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doc/plugins.dox
@ -67,169 +67,169 @@
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*/
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/**
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* @page guidelines Plugin Writing Guidelines
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* @page guidelines Plugin Writing Guidelines
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*
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* @section intro Introduction
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* @section intro Introduction
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*
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* The following hints and guidelines are only recommendations. Nobody is forced to follow
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* them at all.
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* The following hints and guidelines are only recommendations. Nobody is forced to follow
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* them at all.
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*
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* @section general General notes
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* @section general General notes
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*
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* @subsection ideas Getting a plugin idea
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* @subsection ideas Getting a plugin idea
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*
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* If you want to write a plugin but don't know yet what it should do, have a look at
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* http://www.geany.org/Support/PluginWishlist to get an idea about what users wish.
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* If you want to write a plugin but don't know yet what it should do, have a look at
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* http://www.geany.org/Support/PluginWishlist to get an idea about what users wish.
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*
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* @subsection code Managing the source code
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* @subsection code Managing the source code
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*
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* For authors of plugins for Geany, we created a dedicated @a geany-plugins project
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* on Sourceforge and GitHub to ease development of plugins and help new authors.
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* All information about this project you can find at http://plugins.geany.org/
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* For authors of plugins for Geany, we created a dedicated @a geany-plugins project
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* on Sourceforge and GitHub to ease development of plugins and help new authors.
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* All information about this project you can find at http://plugins.geany.org/
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*
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* To add a new plugin to this project, get in touch with the people on the
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* geany-devel-mailing list and create a fork of the geany-plugins project
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* at https://github.com/geany/geany-plugins.
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* Beside of adding a new plugin, geany-devel-mailing list is also the place where
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* to discuss development related questions.
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* However, once you have done your fork of geany-plugins you can develop
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* your plugin until you think its the right time to publish it. At this point,
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* create a pull request for adding your patch set into the master branch of the main
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* geany-plugins repository.
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* To add a new plugin to this project, get in touch with the people on the
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* geany-devel-mailing list and create a fork of the geany-plugins project
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* at https://github.com/geany/geany-plugins.
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* Beside of adding a new plugin, geany-devel-mailing list is also the place where
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* to discuss development related questions.
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* However, once you have done your fork of geany-plugins you can develop
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* your plugin until you think its the right time to publish it. At this point,
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* create a pull request for adding your patch set into the master branch of the main
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* geany-plugins repository.
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*
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* Of course, you don't need to use GitHub - any Git is fine. But GitHub
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* is making it way easier for review, merging and get in touch with you for
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* comments.
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* Of course, you don't need to use GitHub - any Git is fine. But GitHub
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* is making it way easier for review, merging and get in touch with you for
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* comments.
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*
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* If you don't want your plugin to be part of the geany-plugins project it is also fine.
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* Just skip the part about forking geany-plugins and sending a pull request.
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* In this case it is of course also a good idea to post some kind of announcement
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* to geany-devel and maybe to the main geany mailing list -- it's up to you.
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* You can also ask for your plugin to be listed on the http://plugins.geany.org/
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* website as a third party plugin, helping Geany user to know about your plugin.
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* If you don't want your plugin to be part of the geany-plugins project it is also fine.
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* Just skip the part about forking geany-plugins and sending a pull request.
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* In this case it is of course also a good idea to post some kind of announcement
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* to geany-devel and maybe to the main geany mailing list -- it's up to you.
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* You can also ask for your plugin to be listed on the http://plugins.geany.org/
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* website as a third party plugin, helping Geany user to know about your plugin.
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*
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* At time of writing, there are some plugins already available in the
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* repositories. Feel free to use any of these plugins as a start for your own,
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* maybe by copying the directory structure and the autotools files
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* (Makefile.am, configure.in, ...). Most of the available plugins are also ready for
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* i18n support, just for reference.
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* At time of writing, there are some plugins already available in the
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* repositories. Feel free to use any of these plugins as a start for your own,
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* maybe by copying the directory structure and the autotools files
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* (Makefile.am, configure.in, ...). Most of the available plugins are also ready for
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* i18n support, just for reference.
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*
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* We encourage authors using this service to only commit changes to their
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* own plugin and not to others' plugins. Instead just send patches to
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* geany-devel at uvena.de or the plugin author directly.
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* We encourage authors using this service to only commit changes to their
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* own plugin and not to others' plugins. Instead just send patches to
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* geany-devel at uvena.de or the plugin author directly.
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*
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* @section paths Installation paths
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* @section paths Installation paths
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*
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* - The plugin binary (@c pluginname.so) should be installed in Geany's libdir. This is
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* necessary so that Geany can find the plugin.
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* An easy way to retrieve Geany's libdir is to use the pkg-config tool, e.g. @code
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* `$PKG_CONFIG --variable=libdir geany`/ geany
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* @endcode
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* - If your plugin creates other binary files like helper programs or helper libraries,
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* they should go into @c $prefix/bin (for programs, ideally prefixed with @a geany),
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* additional libraries should be installed in Geany's libdir, maybe in a subdirectory.
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* - Plugins should install their documentation files (README, NEWS, ChangeLog, licences and
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* other documentation files) into the common documentation directory
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* @c $prefix/share/doc/geany-plugins/$pluginname/
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* - Translation files should be installed normally into @c $prefix/share/locale. There is no
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* need to use Geany's translation directory. To set up translation support properly and
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* for additional information, see main_locale_init().
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* - Do @a never install anything into a user's home directory like installing
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* the plugin binary in @c ~/.config/geany/plugins/.
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* - The plugin binary (@c pluginname.so) should be installed in Geany's libdir. This is
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* necessary so that Geany can find the plugin.
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* An easy way to retrieve Geany's libdir is to use the pkg-config tool, e.g. @code
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* `$PKG_CONFIG --variable=libdir geany`/ geany
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* @endcode
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* - If your plugin creates other binary files like helper programs or helper libraries,
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* they should go into @c $prefix/bin (for programs, ideally prefixed with @a geany),
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* additional libraries should be installed in Geany's libdir, maybe in a subdirectory.
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* - Plugins should install their documentation files (README, NEWS, ChangeLog, licences and
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* other documentation files) into the common documentation directory
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* @c $prefix/share/doc/geany-plugins/$pluginname/
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* - Translation files should be installed normally into @c $prefix/share/locale. There is no
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* need to use Geany's translation directory. To set up translation support properly and
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* for additional information, see main_locale_init().
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* - Do @a never install anything into a user's home directory like installing
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* the plugin binary in @c ~/.config/geany/plugins/.
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*
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*
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* @page howto Plugin HowTo
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* @page howto Plugin HowTo
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*
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* @section intro Introduction
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* @section intro Introduction
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*
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* Since Geany 0.12 there is a plugin interface to extend Geany's functionality and
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* add new features. This document gives a brief overview about how to add new
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* plugins by writing a simple "Hello World" plugin in C or C++.
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* Since Geany 0.12 there is a plugin interface to extend Geany's functionality and
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* add new features. This document gives a brief overview about how to add new
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* plugins by writing a simple "Hello World" plugin in C or C++.
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*
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*
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* @section buildenv Build environment
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* @section buildenv Build environment
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*
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* To be able to write plugins for Geany, you need the source code and some development
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* packages for GTK and its dependencies. The following will only describe the way to compile and
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* build plugins on Unix-like systems [1].
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* If you already have the Geany source code and compiled it from them, you can skip the
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* following.
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* To be able to write plugins for Geany, you need the source code and some development
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* packages for GTK and its dependencies. The following will only describe the way to compile and
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* build plugins on Unix-like systems [1].
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* If you already have the Geany source code and compiled it from them, you can skip the
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* following.
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*
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* First you need to have Geany installed. Then install the development files for GTK
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* and its dependencies. The easiest way to do this is to use your distribution's package
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* management system, e.g. on Debian and Ubuntu systems you can use
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* @code apt-get install libgtk2.0-dev intltool @endcode
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* This will install all necessary files to be able to compile plugins for Geany. On other
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* distributions, the package names and commands to use may differ.
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* First you need to have Geany installed. Then install the development files for GTK
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* and its dependencies. The easiest way to do this is to use your distribution's package
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* management system, e.g. on Debian and Ubuntu systems you can use
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* @code apt-get install libgtk2.0-dev intltool @endcode
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* This will install all necessary files to be able to compile plugins for Geany. On other
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* distributions, the package names and commands to use may differ.
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*
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* Basically, you are done at this point and could continue with writing the plugin code.
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* Basically, you are done at this point and could continue with writing the plugin code.
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*
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* [1] For Windows, it is basically the same but you might have some more work on setting up
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* the general build environment(compiler, GTK development files, ...). This is described on
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* Geany's website at http://www.geany.org/Support/BuildingOnWin32.
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* [1] For Windows, it is basically the same but you might have some more work on setting up
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* the general build environment(compiler, GTK development files, ...). This is described on
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* Geany's website at http://www.geany.org/Support/BuildingOnWin32.
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*
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* @section helloworld "Hello World"
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* @section helloworld "Hello World"
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*
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* When writing a plugin, you will find a couple of functions or macros which are mandatory
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* and some which are free to use for implementing some useful feature once your plugin
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* becomes more powerful like including a configuration or help dialog.
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* When writing a plugin, you will find a couple of functions or macros which are mandatory
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* and some which are free to use for implementing some useful feature once your plugin
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* becomes more powerful like including a configuration or help dialog.
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*
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* You should start your plugin with including some of the needed C header files and defining
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* some basic global variables which will help you to access all needed functions of the plugin
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* API in a more comfortable way.
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* You should start your plugin with including some of the needed C header files and defining
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* some basic global variables which will help you to access all needed functions of the plugin
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* API in a more comfortable way.
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*
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* Let's start with the very basic headers and add more later if necessary.
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* @code
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* Let's start with the very basic headers and add more later if necessary.
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* @code
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#include <geanyplugin.h>
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* @endcode
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* @endcode
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*
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* @a geanyplugin.h includes all of the Geany API and also the necessary GTK header files,
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* so there is no need to include @a gtk/gtk.h yourself.
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* @a geanyplugin.h includes all of the Geany API and also the necessary GTK header files,
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* so there is no need to include @a gtk/gtk.h yourself.
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*
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* @note
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* @a plugindata.h contains the biggest part of the plugin API and provides some basic macros.
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* @a geanyfunctions.h provides some macros for convenient access to plugin API functions.
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* @note
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* @a plugindata.h contains the biggest part of the plugin API and provides some basic macros.
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* @a geanyfunctions.h provides some macros for convenient access to plugin API functions.
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*
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* Then you should define three basic variables which will give access to data fields and
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* functions provided by the plugin API.
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* @code
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* Then you should define three basic variables which will give access to data fields and
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* functions provided by the plugin API.
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* @code
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GeanyPlugin *geany_plugin;
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GeanyData *geany_data;
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GeanyFunctions *geany_functions;
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* @endcode
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* @endcode
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*
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* Now you can go on and write your first lines for your new plugin. As mentioned before,
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* you will need to implement and fill out a couple of functions/macros to make the plugin work.
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* So let's start with PLUGIN_VERSION_CHECK().
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* Now you can go on and write your first lines for your new plugin. As mentioned before,
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* you will need to implement and fill out a couple of functions/macros to make the plugin work.
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* So let's start with PLUGIN_VERSION_CHECK().
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*
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* PLUGIN_VERSION_CHECK() is a convenient way to tell Geany which version of Geany's plugin API
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* is needed at minimum to run your plugin. The value is defined in
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* @a plugindata.h by @a GEANY_API_VERSION. In most cases this should be your minimum.
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* Nevertheless when setting this value, you should choose the lowest possible version here to
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* make the plugin compatible with a bigger number of versions of Geany.
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* PLUGIN_VERSION_CHECK() is a convenient way to tell Geany which version of Geany's plugin API
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* is needed at minimum to run your plugin. The value is defined in
|
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* @a plugindata.h by @a GEANY_API_VERSION. In most cases this should be your minimum.
|
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* Nevertheless when setting this value, you should choose the lowest possible version here to
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* make the plugin compatible with a bigger number of versions of Geany.
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*
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* For the next step, you will need to tell Geany some basic information about your plugin
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* which will be shown in the plugin manager dialog.
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* For the next step, you will need to tell Geany some basic information about your plugin
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* which will be shown in the plugin manager dialog.
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*
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* To do this you should use the PLUGIN_SET_INFO() macro, which expects 4 parameters:
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* - Plugin name
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* - Short description
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* - Version
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* - Author
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* To do this you should use the PLUGIN_SET_INFO() macro, which expects 4 parameters:
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* - Plugin name
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* - Short description
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* - Version
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* - Author
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*
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* Based on this, the line could look like:
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* @code
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* Based on this, the line could look like:
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* @code
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PLUGIN_SET_INFO("HelloWorld", "Just another tool to say hello world",
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"1.0", "John Doe <john.doe@example.org>");
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* @endcode
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* @endcode
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*
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* Once this is done, you will need to implement the function which will be executed when the
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* plugin is loaded. Part of that function could be adding and removing of an item to
|
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* Geany's Tools menu, setting up keybindings or registering some callbacks. Also you will
|
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* need to implement the function that is called when your plugin is unloaded.
|
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* These functions are called plugin_init() and plugin_cleanup(). Let's see what this
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* looks like:
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* @code
|
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* Once this is done, you will need to implement the function which will be executed when the
|
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* plugin is loaded. Part of that function could be adding and removing of an item to
|
||||
* Geany's Tools menu, setting up keybindings or registering some callbacks. Also you will
|
||||
* need to implement the function that is called when your plugin is unloaded.
|
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* These functions are called plugin_init() and plugin_cleanup(). Let's see what this
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* looks like:
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* @code
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PLUGIN_VERSION_CHECK(211)
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PLUGIN_SET_INFO("HelloWorld", "Just another tool to say hello world",
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@ -242,18 +242,18 @@ void plugin_init(GeanyData *data)
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void plugin_cleanup(void)
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{
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}
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* @endcode
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* @endcode
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*
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||||
* If you think this plugin seems not to implement any functionality right now and only wastes
|
||||
* some memory, you are right. But it should compile and load/unload in Geany nicely.
|
||||
* Now you have the very basic layout of a new plugin. Great, isn't it?
|
||||
* If you think this plugin seems not to implement any functionality right now and only wastes
|
||||
* some memory, you are right. But it should compile and load/unload in Geany nicely.
|
||||
* Now you have the very basic layout of a new plugin. Great, isn't it?
|
||||
*
|
||||
* @note
|
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* @note
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*
|
||||
* If you would rather write the plugin in C++, you can do that by marking the
|
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* plugin functions that it implements as @c extern @c "C", for example:
|
||||
* If you would rather write the plugin in C++, you can do that by marking the
|
||||
* plugin functions that it implements as @c extern @c "C", for example:
|
||||
*
|
||||
* @code
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* @code
|
||||
*
|
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extern "C" void plugin_init(GeanyData *data)
|
||||
{
|
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@ -262,34 +262,34 @@ extern "C" void plugin_init(GeanyData *data)
|
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extern "C" void plugin_cleanup(void)
|
||||
{
|
||||
}
|
||||
* @endcode
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||||
* @endcode
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||||
*
|
||||
* @section building Building
|
||||
* @section building Building
|
||||
*
|
||||
* First make plugin.o:
|
||||
* First make plugin.o:
|
||||
*
|
||||
* @code gcc -c plugin.c -fPIC `pkg-config --cflags geany` @endcode
|
||||
* @code gcc -c plugin.c -fPIC `pkg-config --cflags geany` @endcode
|
||||
*
|
||||
* Then make the plugin library plugin.so (or plugin.dll on Windows):
|
||||
* Then make the plugin library plugin.so (or plugin.dll on Windows):
|
||||
*
|
||||
* @code gcc plugin.o -o plugin.so -shared `pkg-config --libs geany` @endcode
|
||||
* @code gcc plugin.o -o plugin.so -shared `pkg-config --libs geany` @endcode
|
||||
*
|
||||
* If all went OK, put the library into one of the paths Geany looks for plugins,
|
||||
* e.g. $prefix/lib/geany. See @ref paths "Installation paths" for details.
|
||||
* If all went OK, put the library into one of the paths Geany looks for plugins,
|
||||
* e.g. $prefix/lib/geany. See @ref paths "Installation paths" for details.
|
||||
*
|
||||
* @note
|
||||
* @note
|
||||
*
|
||||
* If you are writing the plugin in C++, then you will need to use your C++
|
||||
* compiler here, for example @c g++.
|
||||
* If you are writing the plugin in C++, then you will need to use your C++
|
||||
* compiler here, for example @c g++.
|
||||
*
|
||||
* @section realfunc Adding functionality
|
||||
* @section realfunc Adding functionality
|
||||
*
|
||||
* Let's go on and implement some real functionality.
|
||||
* Let's go on and implement some real functionality.
|
||||
*
|
||||
* As mentioned before, plugin_init() will be called when the plugin is loaded in Geany.
|
||||
* So it should implement everything that needs to be done during startup. In this case,
|
||||
* we'd like to add a menu item to Geany's Tools menu which runs a dialog printing "Hello World".
|
||||
* @code
|
||||
* As mentioned before, plugin_init() will be called when the plugin is loaded in Geany.
|
||||
* So it should implement everything that needs to be done during startup. In this case,
|
||||
* we'd like to add a menu item to Geany's Tools menu which runs a dialog printing "Hello World".
|
||||
* @code
|
||||
void plugin_init(GeanyData *data)
|
||||
{
|
||||
GtkWidget *main_menu_item;
|
||||
@ -307,36 +307,36 @@ void plugin_init(GeanyData *data)
|
||||
g_signal_connect(main_menu_item, "activate",
|
||||
G_CALLBACK(item_activate_cb), NULL);
|
||||
}
|
||||
* @endcode
|
||||
* @endcode
|
||||
*
|
||||
* This will add an item to the Tools menu and connect this item to a function which implements
|
||||
* what should be done when the menu item is activated by the user.
|
||||
* This is done by g_signal_connect(). The Tools menu can be accessed with
|
||||
* geany->main_widgets->tools_menu. The structure @a main_widgets contains pointers to the
|
||||
* main GUI elements in Geany.
|
||||
* This will add an item to the Tools menu and connect this item to a function which implements
|
||||
* what should be done when the menu item is activated by the user.
|
||||
* This is done by g_signal_connect(). The Tools menu can be accessed with
|
||||
* geany->main_widgets->tools_menu. The structure @a main_widgets contains pointers to the
|
||||
* main GUI elements in Geany.
|
||||
*
|
||||
* Geany has a simple API for showing message dialogs. So our function contains
|
||||
* only a few lines:
|
||||
* @code
|
||||
* Geany has a simple API for showing message dialogs. So our function contains
|
||||
* only a few lines:
|
||||
* @code
|
||||
void item_activate_cb(GtkMenuItem *menuitem, gpointer user_data)
|
||||
{
|
||||
dialogs_show_msgbox(GTK_MESSAGE_INFO, "Hello World");
|
||||
}
|
||||
* @endcode
|
||||
* @endcode
|
||||
*
|
||||
* For the moment you don't need to worry about the parameters of that function.
|
||||
* For the moment you don't need to worry about the parameters of that function.
|
||||
*
|
||||
* Now we need to clean up properly when the plugin is unloaded.
|
||||
* Now we need to clean up properly when the plugin is unloaded.
|
||||
*
|
||||
* To remove the menu item from the Tools menu, you can use gtk_widget_destroy().
|
||||
* gtk_widget_destroy() expects a pointer to a GtkWidget object.
|
||||
* To remove the menu item from the Tools menu, you can use gtk_widget_destroy().
|
||||
* gtk_widget_destroy() expects a pointer to a GtkWidget object.
|
||||
*
|
||||
* First you should add gtk_widget_destroy() to your plugin_cleanup() function.
|
||||
* The argument for gtk_widget_destroy() is the widget object you created earlier in
|
||||
* plugin_init(). To be able to access this pointer in plugin_cleanup(), you need to move
|
||||
* its definition from plugin_init() into the global context so its visibility will increase
|
||||
* and it can be accessed in all functions.
|
||||
* @code
|
||||
* First you should add gtk_widget_destroy() to your plugin_cleanup() function.
|
||||
* The argument for gtk_widget_destroy() is the widget object you created earlier in
|
||||
* plugin_init(). To be able to access this pointer in plugin_cleanup(), you need to move
|
||||
* its definition from plugin_init() into the global context so its visibility will increase
|
||||
* and it can be accessed in all functions.
|
||||
* @code
|
||||
static GtkWidget *main_menu_item = NULL;
|
||||
|
||||
// ...
|
||||
@ -351,15 +351,15 @@ void plugin_cleanup(void)
|
||||
{
|
||||
gtk_widget_destroy(main_menu_item);
|
||||
}
|
||||
* @endcode
|
||||
* @endcode
|
||||
*
|
||||
* This will ensure your menu item is removed from the Tools menu as well as from
|
||||
* memory once your plugin is unloaded, so you don't leave any memory leaks.
|
||||
* Once this is done, your first plugin is ready. Congratulations!
|
||||
* This will ensure your menu item is removed from the Tools menu as well as from
|
||||
* memory once your plugin is unloaded, so you don't leave any memory leaks.
|
||||
* Once this is done, your first plugin is ready. Congratulations!
|
||||
*
|
||||
* @section listing Complete listing (without comments)
|
||||
* @section listing Complete listing (without comments)
|
||||
*
|
||||
* @code
|
||||
* @code
|
||||
#include <geanyplugin.h>
|
||||
|
||||
GeanyPlugin *geany_plugin;
|
||||
|
Loading…
x
Reference in New Issue
Block a user