GTK: Avoid possible IdleWork() calls on destructed objects
The idle callback removal clause in the ScintillaGTK destructor got
broken in the last Scintilla update [1], leading to the callback not
being removed thus possibly running after the instance destruction.
Indeed, gdk_threads_add_idle() wraps g_idle_add() with a custom user
data, thus making the g_source_remove_by_user_data() call in the
destructor incorrect, as we give it our own user data, not GDK's
wrapper one.
Fix the callback removal not to use user data matching to avoid this.
Closes #1033.
[1] 4e5c321dda
/
X-Scintilla-Bug-URL: https://sourceforge.net/p/scintilla/bugs/1827/
X-Scintilla-Commit-ID: d889200cd9de032e278745f48b9c3108ccfa5984
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@ -167,6 +167,8 @@ class ScintillaGTK : public ScintillaBase {
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#endif
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bool repaintFullWindow;
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guint styleIdleID;
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// Private so ScintillaGTK objects can not be copied
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ScintillaGTK(const ScintillaGTK &);
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ScintillaGTK &operator=(const ScintillaGTK &);
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@ -325,6 +327,7 @@ private:
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static gboolean TimeOut(gpointer ptt);
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static gboolean IdleCallback(gpointer pSci);
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static gboolean StyleIdle(gpointer pSci);
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virtual void IdleWork();
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virtual void QueueIdleWork(WorkNeeded::workItems items, int upTo);
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static void PopUpCB(GtkMenuItem *menuItem, ScintillaGTK *sciThis);
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@ -392,7 +395,8 @@ ScintillaGTK::ScintillaGTK(_ScintillaObject *sci_) :
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lastWheelMouseDirection(0),
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wheelMouseIntensity(0),
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rgnUpdate(0),
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repaintFullWindow(false) {
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repaintFullWindow(false),
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styleIdleID(0) {
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sci = sci_;
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wMain = GTK_WIDGET(sci);
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@ -424,7 +428,10 @@ ScintillaGTK::ScintillaGTK(_ScintillaObject *sci_) :
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}
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ScintillaGTK::~ScintillaGTK() {
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g_source_remove_by_user_data(this);
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if (styleIdleID) {
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g_source_remove(styleIdleID);
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styleIdleID = 0;
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}
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if (evbtn) {
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gdk_event_free(reinterpret_cast<GdkEvent *>(evbtn));
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evbtn = 0;
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@ -2966,12 +2973,16 @@ gboolean ScintillaGTK::StyleIdle(gpointer pSci) {
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return FALSE;
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}
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void ScintillaGTK::IdleWork() {
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Editor::IdleWork();
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styleIdleID = 0;
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}
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void ScintillaGTK::QueueIdleWork(WorkNeeded::workItems items, int upTo) {
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Editor::QueueIdleWork(items, upTo);
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if (!workNeeded.active) {
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if (!styleIdleID) {
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// Only allow one style needed to be queued
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workNeeded.active = true;
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gdk_threads_add_idle_full(G_PRIORITY_HIGH_IDLE, StyleIdle, this, NULL);
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styleIdleID = gdk_threads_add_idle_full(G_PRIORITY_HIGH_IDLE, StyleIdle, this, NULL);
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}
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}
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@ -46,13 +46,11 @@ public:
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workStyle=1,
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workUpdateUI=2
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};
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bool active;
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enum workItems items;
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Position upTo;
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WorkNeeded() : active(false), items(workNone), upTo(0) {}
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WorkNeeded() : items(workNone), upTo(0) {}
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void Reset() {
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active = false;
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items = workNone;
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upTo = 0;
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}
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