extrablocks/mining_lasers.lua
2014-01-14 19:12:26 +01:00

153 lines
3.9 KiB
Lua

--license LGPLv2+
--local r_corr = 0.25 --remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing)
local mk1_charge = 40000
local mining_lasers_list = {
-- {<num>, <range of the laser shots>, <max_charge>, (math.sqrt(1+100*(range+0.4))-1)/50},
{"1", 7, mk1_charge, 0.52},
{"2", 11, mk1_charge*4, 0.66},
{"3", 30, mk1_charge*16, 1.08},
}
--local f_1 = 0.5-r_corr
--local f_2 = 0.5+r_corr
-- Taken from the Flowers mod by erlehmann.
local function table_contains(t, v)
for _,i in ipairs(t) do
if i == v then
return true
end
end
return false
end
--[[local function get_used_dir(dir)
local abs_dir = {x=math.abs(dir.x), y=math.abs(dir.y), z=math.abs(dir.z)}
local dir_max = math.max(abs_dir.x, abs_dir.y, abs_dir.z)
if dir_max == abs_dir.x then
local tab = {"x", {x=1, y=dir.y/dir.x, z=dir.z/dir.x}}
if dir.x >= 0 then
tab[3] = "+"
end
return tab
end
if dir_max == abs_dir.y then
local tab = {"y", {x=dir.x/dir.y, y=1, z=dir.z/dir.y}}
if dir.y >= 0 then
tab[3] = "+"
end
return tab
end
local tab = {"z", {x=dir.x/dir.z, y=dir.y/dir.z, z=1}}
if dir.z >= 0 then
tab[3] = "+"
end
return tab
end
local function node_tab(z, d)
local n1 = math.floor(z*d+f_1)
local n2 = math.floor(z*d+f_2)
if n1 == n2 then
return {n1}
end
return {n1, n2}
end]]
local function laser_node(pos, player)
local node = minetest.get_node(pos)
if table_contains({"air", "ignore", "default:lava_source", "default:lava_flowing"}, node.name) then
return
end
if table_contains({"default:water_source", "default:water_flowing"}, node.name) then
minetest.remove_node(pos)
if math.random(300) == 1 then
minetest.add_particle(pos, {x=0, y=0, z=0}, {x=0, y=0, z=0}, 0.5, 8, false, "smoke_puff.png")
end
return
end
if player then
minetest.node_dig(pos, node, player)
end
end
local function laser_nodes(pos, dir, player, range)
for _,p in ipairs(vector.line(pos, dir, range)) do
laser_node(p, player)
end
--[[ local t_dir = get_used_dir(dir)
local dir_typ = t_dir[1]
if t_dir[3] == "+" then
f_tab = {0, range}
else
f_tab = {-range,0}
end
local d_ch = t_dir[2]
if dir_typ == "x" then
for d = f_tab[1],f_tab[2],1 do
local x = d
local ytab = node_tab(d_ch.y, d)
local ztab = node_tab(d_ch.z, d)
for _,y in ipairs(ytab) do
for _,z in ipairs(ztab) do
laser_node({x=pos.x+x, y=pos.y+y, z=pos.z+z}, player)
end
end
end
return
end
if dir_typ == "y" then
for d = f_tab[1],f_tab[2],1 do
local xtab = node_tab(d_ch.x, d)
local y = d
local ztab = node_tab(d_ch.z, d)
for _,x in ipairs(xtab) do
for _,z in ipairs(ztab) do
laser_node({x=pos.x+x, y=pos.y+y, z=pos.z+z}, player)
end
end
end
return
end
for d = f_tab[1],f_tab[2],1 do
local xtab = node_tab(d_ch.x, d)
local ytab = node_tab(d_ch.y, d)
local z = d
for _,x in ipairs(xtab) do
for _,y in ipairs(ytab) do
laser_node({x=pos.x+x, y=pos.y+y, z=pos.z+z}, player)
end
end
end]]
end
local function laser_shoot(player, range, particle_texture, particle_time, sound)
local t1 = os.clock()
local playerpos=player:getpos()
local dir=player:get_look_dir()
local startpos = {x=playerpos.x, y=playerpos.y+1.6, z=playerpos.z}
local a = vector.multiply(dir, 50)
minetest.add_particle(startpos, dir, a, particle_time, 1, false, particle_texture)
laser_nodes(vector.round(startpos), dir, player, range)
minetest.sound_play(sound, {pos = playerpos, gain = 1.0, max_hear_distance = range})
print("[technic] <mining_laser> my shot was calculated after "..tostring(os.clock()-t1).."s")
return true --Why?
end
for _,m in ipairs(mining_lasers_list) do
minetest.register_tool("extrablocks:laser_mk"..m[1], {
description = "Mining Laser MK"..m[1],
inventory_image = "technic_mining_laser_mk"..m[1]..".png",
stack_max = 1,
on_use = function(itemstack, user)
laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", m[4], "technic_laser_mk"..m[1])
end,
})
end