extrablocks/mining_lasers.lua

76 lines
2.2 KiB
Lua

--license LGPLv2+
local mk1_charge = 40000
local laser_prec = 7
local mining_lasers_list = {
-- {<num>, <range of the laser shots>, <max_charge>, (math.sqrt(1+100*(range+0.4))-1)/50},
{"1", 7, mk1_charge, 0.52},
{"2", 11, mk1_charge*4, 0.66},
{"3", 30, mk1_charge*16, 1.08},
}
-- Taken from the Flowers mod by erlehmann.
local function table_contains(t, v)
for _,i in ipairs(t) do
if i == v then
return true
end
end
return false
end
local function laser_node(pos, player)
local node = minetest.get_node(pos)
if table_contains({"air", "ignore", "default:lava_source", "default:lava_flowing"}, node.name) then
return
end
if table_contains({"default:water_source", "default:water_flowing"}, node.name) then
minetest.remove_node(pos)
if math.random(300) == 1 then
minetest.add_particle(pos, {x=0, y=0, z=0}, {x=0, y=0, z=0}, 0.5, 8, false, "smoke_puff.png")
end
return
end
if player then
minetest.node_dig(pos, node, player)
end
end
local function laser_shoot(player, range, particle_texture, particle_time, sound)
local t1 = os.clock()
local playerpos=player:getpos()
local dir=player:get_look_dir()
local pos = {x=playerpos.x, y=playerpos.y+1.625, z=playerpos.z}
local rpos = vector.round(pos)
local a = vector.multiply(dir, 50)
local nodes = vector.line(pos, dir, range)
local pa = vector.round(vector.multiply(dir, range))
--local nodes = vector.threeline(pa.x, pa.y, pa.z)
minetest.add_particle(pos, dir, a, particle_time, 1, false, particle_texture)
for _,p in ipairs(nodes) do --minetest.after isn't necessary for a laser
--for n,i in pairs({"x", "y", "z"}) do
-- p[i] = rpos[i]+p[n]
--end
laser_node(p, player)
end
minetest.sound_play(sound, {pos = playerpos, gain = 1.0, max_hear_distance = range})
print("[technic] <mining_laser> my shot was calculated after "..tostring(os.clock()-t1).."s")
end
for _,m in ipairs(mining_lasers_list) do
minetest.register_tool("extrablocks:laser_mk"..m[1], {
description = "Mining Laser MK"..m[1],
inventory_image = "technic_mining_laser_mk"..m[1]..".png",
stack_max = 1,
on_use = function(itemstack, user)
laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", m[4], "technic_laser_mk"..m[1])
end,
})
end