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34
init.lua
34
init.lua
@ -253,6 +253,14 @@ minetest.register_node("extrablocks:torte", {
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})
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local chest_formspec =
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"size[8,9]" ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]"
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minetest.register_node("extrablocks:eating_chest", {
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description = "Eating Chest",
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tiles = {{name="extrablocks_eating_chest.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
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@ -261,7 +269,7 @@ minetest.register_node("extrablocks:eating_chest", {
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", default.chest_formspec)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", "Hungry Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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@ -271,15 +279,15 @@ minetest.register_node("extrablocks:eating_chest", {
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(pos, _,_,_,_,_, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in hungry chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, _,_,_, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to hungry chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, _,_,_, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from hungry chest at "..minetest.pos_to_string(pos))
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end,
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@ -289,15 +297,21 @@ minetest.register_abm({
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nodenames = {"extrablocks:eating_chest"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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action = function(pos, node, _, wider_count)
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if wider_count == 0 then
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return
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end
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local inv = minetest.get_meta(pos):get_inventory()
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for _, object in pairs(minetest.get_objects_inside_radius({x = pos.x, y = pos.y+0.5, z = pos.z}, .5)) do
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l = object:get_luaentity()
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if not object:is_player() and l and l.name == "__builtin:item" then
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item = l.itemstring
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if item ~= "" then
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if inv:room_for_item("main", item) then
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if not object:is_player() then
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local l = object:get_luaentity()
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if l
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and l.name == "__builtin:item" then
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item = l.itemstring
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if item ~= ""
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and inv:room_for_item("main", item) then
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inv:add_item("main", item)
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l.itemstring = ""
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object:remove()
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minetest.sound_play("survival_hunger_eat", {pos = pos, gain = 0.5, max_hear_distance = 10})--sounds from hungry games
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print("[extrablocks] a hungry chest "..minetest.pos_to_string(pos).." ate "..item)
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