fix sound positions, thanks to 12Me21
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4
init.lua
4
init.lua
@ -73,7 +73,7 @@ local dogs = {
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local function bark(pos, s)
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minetest.after(math.random(), function(s, pos)
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minetest.sound_play({name="dogblocks_"..s, pos=pos})
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minetest.sound_play("dogblocks_"..s, {pos=pos})
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end, s, pos)
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end
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@ -108,7 +108,7 @@ for dog,data in pairs(dogs) do
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sounds = dog_sounds,
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on_punch = function(pos)
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if math.random(randm) == math.random(2) then
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minetest.sound_play({name="dogblocks_whine", pos=pos})
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minetest.sound_play("dogblocks_whine", {pos=pos})
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randm = randm+1
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else
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randm = math.max(randm-1, 1)
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