fix sound positions, thanks to 12Me21

This commit is contained in:
HybridDog 2015-05-30 17:05:42 +02:00
parent a959b5102d
commit 9e09630db1

View File

@ -73,7 +73,7 @@ local dogs = {
local function bark(pos, s)
minetest.after(math.random(), function(s, pos)
minetest.sound_play({name="dogblocks_"..s, pos=pos})
minetest.sound_play("dogblocks_"..s, {pos=pos})
end, s, pos)
end
@ -108,7 +108,7 @@ for dog,data in pairs(dogs) do
sounds = dog_sounds,
on_punch = function(pos)
if math.random(randm) == math.random(2) then
minetest.sound_play({name="dogblocks_whine", pos=pos})
minetest.sound_play("dogblocks_whine", {pos=pos})
randm = randm+1
else
randm = math.max(randm-1, 1)