use sounds more
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28
init.lua
28
init.lua
@ -61,6 +61,12 @@ local dogs = {
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},
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}
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local function bark(pos, s)
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minetest.after(math.random(), function(s, pos)
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minetest.sound_play({name="dogblocks_"..s, pos=pos})
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end, s, pos)
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end
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local randm = 1
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for dog,data in pairs(dogs) do
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local s = data.name or string.lower(string.sub(dog, 1, 1))
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@ -88,10 +94,9 @@ for dog,data in pairs(dogs) do
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description = dog.." Block",
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tiles = {"dogblocks_dog_"..s..".png"},
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light_source = 15,
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groups = {oddly_breakable_by_hand=3,snappy=2,choppy=2},
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groups = {oddly_breakable_by_hand=3,snappy=2,choppy=2,dog=1},
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on_punch = function(pos)
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if math.random(randm) == math.random(2) then
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--minetest.sound_play({name="dogblocks_"..s, pos=pos})
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minetest.sound_play({name="dogblocks_whine", pos=pos})
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randm = randm+1
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else
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@ -103,4 +108,23 @@ for dog,data in pairs(dogs) do
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output = name.." 6",
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recipe = recipe
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})
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minetest.register_abm({
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nodenames = {name},
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interval = 1.5,
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chance = 2,
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action = function(pos)
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if next(minetest.get_objects_inside_radius(pos, 1.5)) then
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bark(pos, s)
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end
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end,
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})
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minetest.register_abm({
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nodenames = {name},
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neighbors = {"group:dog"},
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interval = 1.5,
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chance = 2,
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action = function(pos)
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bark(pos, s)
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end,
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})
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end
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