comment that out

This commit is contained in:
HybridDog 2015-10-08 19:03:05 +02:00
parent 9084350496
commit 7e025cc9b3

197
base.lua
View File

@ -30,13 +30,13 @@ function diplazer_T(name,msg,user,admin,box)
if msg==-1 then if msg==-1 then
minetest.chat_send_player(name, "/dihelp ... Use while sneaking / hold shift and left-click / use the switcherbox") minetest.chat_send_player(name, "/dihelp ... Use while sneaking / hold shift and left-click / use the switcherbox")
minetest.chat_send_player(name, "Set a [stack] of blocks [left of the tool], the [amount of stack] sets how many to place/dig") minetest.chat_send_player(name, "Set a [stack] of blocks [left of the tool], the [amount of stack] sets how many to place/dig")
elseif msg==-2 then elseif msg==-2 then
minetest.chat_send_player(name, "Use while point a player or mob or item/stack to select, then point a block to teleport it.") minetest.chat_send_player(name, "Use while point a player or mob or item/stack to select, then point a block to teleport it.")
return 0 return 0
elseif msg==-3 then elseif msg==-3 then
minetest.chat_send_player(name, "This node is protected") minetest.chat_send_player(name, "This node is protected")
return 0 return 0
elseif msg==-4 then elseif msg==-4 then
minetest.chat_send_player(name, "Error: stack to right must be big as or bigger than stack to left (L<=R)") minetest.chat_send_player(name, "Error: stack to right must be big as or bigger than stack to left (L<=R)")
return 0 return 0
else else
@ -118,10 +118,10 @@ end
local rname="?" local rname="?"
for i=1,len,1 do for i=1,len,1 do
if diplazer_Tele[i] and diplazer_Tele[i]~=false and diplazer_UserTele[i]~=false then if diplazer_Tele[i] and diplazer_Tele[i]~=false and diplazer_UserTele[i]~=false then
if diplazer_Tele[i]:is_player()==true then if diplazer_Tele[i]:is_player()==true then
minetest.chat_send_player(diplazer_Tele[i]:get_player_name(), "Diplazer: You are droped") minetest.chat_send_player(diplazer_Tele[i]:get_player_name(), "Diplazer: You are droped")
end end
diplazer_Tele[i]:set_physics_override({gravity=1}) diplazer_Tele[i]:set_physics_override({gravity=1})
minetest.chat_send_player(string.sub(diplazer_UserTele[i], 3),"Diplazer: the target are droped!") minetest.chat_send_player(string.sub(diplazer_UserTele[i], 3),"Diplazer: the target are droped!")
diplazer_UserTele[i]=false diplazer_UserTele[i]=false
diplazer_Tele[i]=false diplazer_Tele[i]=false
@ -148,7 +148,7 @@ minetest.register_chatcommand("di_dropme", {
rname=diplazer_Tele[i]:get_player_name() rname=diplazer_Tele[i]:get_player_name()
end end
if player_name==rname then if player_name==rname then
diplazer_Tele[i]:set_physics_override({gravity=1}) diplazer_Tele[i]:set_physics_override({gravity=1})
minetest.chat_send_player(rname, "Diplazer: You are droped") minetest.chat_send_player(rname, "Diplazer: You are droped")
minetest.chat_send_player(string.sub(diplazer_UserTele[i], 3), "Diplazer: " .. rname .. " are droped!") minetest.chat_send_player(string.sub(diplazer_UserTele[i], 3), "Diplazer: " .. rname .. " are droped!")
diplazer_UserTele[i]=false diplazer_UserTele[i]=false
@ -355,7 +355,7 @@ end
if len==0 then len=1 end if len==0 then len=1 end
for i=1,len,1 do for i=1,len,1 do
if meta.mode .."?".. player_name==diplazer_UserTele[i] and (not diplazer_Tele[i]==false) then if meta.mode .."?".. player_name==diplazer_UserTele[i] and (not diplazer_Tele[i]==false) then
if pointed_thing.ref==diplazer_Tele[i] then if pointed_thing.ref==diplazer_Tele[i] then
if diplazer_Tele[i]:is_player()==true then diplazer_Tele[i]:set_physics_override({gravity=diplazer_restore_gravity_to,}) end if diplazer_Tele[i]:is_player()==true then diplazer_Tele[i]:set_physics_override({gravity=diplazer_restore_gravity_to,}) end
if pointed_thing.ref:get_luaentity() and pointed_thing.ref:get_luaentity().name == "__builtin:item" and (not keys.RMB) and (not keys.jump) then if pointed_thing.ref:get_luaentity() and pointed_thing.ref:get_luaentity().name == "__builtin:item" and (not keys.RMB) and (not keys.jump) then
@ -366,7 +366,7 @@ end
minetest.sound_play("diplazer_grabnodedrop", {pos =user:getpos(), gain = 1.0, max_hear_distance = 3,}) minetest.sound_play("diplazer_grabnodedrop", {pos =user:getpos(), gain = 1.0, max_hear_distance = 3,})
GGunInUse=GGunInUse-1 GGunInUse=GGunInUse-1
end end
end end
end end
if keys.RMB then if keys.RMB then
@ -410,7 +410,7 @@ minetest.register_on_leaveplayer(function(player)
if ("8?".. player_name==diplazer_UserTele[i]) or ("7?".. player_name==diplazer_UserTele[i]) then if ("8?".. player_name==diplazer_UserTele[i]) or ("7?".. player_name==diplazer_UserTele[i]) then
if not diplazer_Tele[i]==false then if not diplazer_Tele[i]==false then
if diplazer_Tele[i]:is_player()==true then if diplazer_Tele[i]:is_player()==true then
diplazer_Tele[i]:set_physics_override({gravity=1}) diplazer_Tele[i]:set_physics_override({gravity=1})
end end
end end
diplazer_UserTele[i]=false diplazer_UserTele[i]=false
@ -499,87 +499,84 @@ end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
if diplazer_Enable_orbs==true then if diplazer_Enable_orbs==true then
diplazer_orb.atime=diplazer_orb.atime+1 diplazer_orb.atime=diplazer_orb.atime+1
diplazer_orb.gtime=diplazer_orb.gtime+1 diplazer_orb.gtime=diplazer_orb.gtime+1
diplazer_orb.ctime=diplazer_orb.ctime+1 diplazer_orb.ctime=diplazer_orb.ctime+1
if diplazer_orb.atime>=diplazer_orb.admin then diplazer_orb.atime=0 diplazer_haveOrb("orba") end if diplazer_orb.atime>=diplazer_orb.admin then diplazer_orb.atime=0 diplazer_haveOrb("orba") end
if diplazer_orb.gtime>=diplazer_orb.gun then diplazer_orb.gtime=0 diplazer_haveOrb("orbg") end if diplazer_orb.gtime>=diplazer_orb.gun then diplazer_orb.gtime=0 diplazer_haveOrb("orbg") end
if diplazer_orb.ctime>=diplazer_orb.com then diplazer_orb.ctime=0 diplazer_haveOrb("orbc") end if diplazer_orb.ctime>=diplazer_orb.com then diplazer_orb.ctime=0 diplazer_haveOrb("orbc") end
end end
if diplazer_Enable_mode8==false then return true end if diplazer_Enable_mode8==false then return true end
if diplazer_USEGgunIfObHit_obj.on==1 then if diplazer_USEGgunIfObHit_obj.on==1 then
if diplazer_USEGgunIfObHit_obj.count>=diplazer_USEGgunIfObHit_obj.limedto then if diplazer_USEGgunIfObHit_obj.count>=diplazer_USEGgunIfObHit_obj.limedto then
diplazer_USEGgunIfObHitClear() diplazer_USEGgunIfObHitClear()
else else
diplazer_USEGgunIfObHit_obj.count=diplazer_USEGgunIfObHit_obj.count+1 diplazer_USEGgunIfObHit_obj.count=diplazer_USEGgunIfObHit_obj.count+1
diplazer_USEGgunIfObHit() diplazer_USEGgunIfObHit()
end end
end end
if GGunInUse>0 then if GGunInUse <= 0 then
return
end
GGunTime = GGunTime + 1 GGunTime = GGunTime + 1
if GGunTime >= diplazer_UpdateGGun then if GGunTime < diplazer_UpdateGGun then
GGunTime = 0 return
for i, player in pairs(minetest.get_connected_players()) do end
if diplazer_haveGGun(player)==true then GGunTime = 0
local user = player for i, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name() if diplazer_haveGGun(player)==true then
local pos = player:getpos() local player_name = player:get_player_name()
local len=diplazer_getLength(diplazer_UserTele) local pos = player:getpos()
for i=1,len,1 do local len=diplazer_getLength(diplazer_UserTele)
if "8?".. player_name==diplazer_UserTele[i] and (not diplazer_Tele[i]==false) then for i=1,len,1 do
if diplazer_Tele[i]:is_player()==true then diplazer_Tele[i]:set_physics_override({gravity=0}) end if "8?".. player_name==diplazer_UserTele[i] and (not diplazer_Tele[i]==false) then
local udir = player:get_look_dir() if diplazer_Tele[i]:is_player()==true then diplazer_Tele[i]:set_physics_override({gravity=0}) end
local udir = player:get_look_dir()
local xzpos=4
local node=""
local tp2node1=minetest.registered_nodes[minetest.get_node({x=pos.x+(udir.x*4), y=pos.y+1.5+(udir.y*4), z=pos.z+(udir.z*4)}).name].walkable local xzpos=4
local tp2node2=minetest.registered_nodes[minetest.get_node({x=pos.x+(udir.x*3), y=pos.y+1.5+(udir.y*4), z=pos.z+(udir.z*3)}).name].walkable --[[local node=""
local tp2node3=minetest.registered_nodes[minetest.get_node({x=pos.x+(udir.x*2), y=pos.y+1.5+(udir.y*4), z=pos.z+(udir.z*2)}).name].walkable
local tp2node4=minetest.registered_nodes[minetest.get_node({x=pos.x+(udir.x*1), y=pos.y+1.5+(udir.y*4), z=pos.z+(udir.z*1)}).name].walkable
if tp2node==true then xzpos=3 end local tp2node1=minetest.registered_nodes[minetest.get_node({x=pos.x+(udir.x*4), y=pos.y+1.5+(udir.y*4), z=pos.z+(udir.z*4)}).name].walkable
if tp2node==true then xzpos=2 end local tp2node2=minetest.registered_nodes[minetest.get_node({x=pos.x+(udir.x*3), y=pos.y+1.5+(udir.y*4), z=pos.z+(udir.z*3)}).name].walkable
if tp2node==true then xzpos=1 end local tp2node3=minetest.registered_nodes[minetest.get_node({x=pos.x+(udir.x*2), y=pos.y+1.5+(udir.y*4), z=pos.z+(udir.z*2)}).name].walkable
if tp2node==true then xzpos=-1 end local tp2node4=minetest.registered_nodes[minetest.get_node({x=pos.x+(udir.x*1), y=pos.y+1.5+(udir.y*4), z=pos.z+(udir.z*1)}).name].walkable
if not diplazer_Tele[i]:getpos() then
diplazer_Tele[i]=false
return false
end
diplazer_Tele[i]:moveto({x=pos.x+(udir.x*xzpos), y=pos.y+1.5+(udir.y*4), z=pos.z+(udir.z*xzpos)},false) if tp2node==true then xzpos=3 end
diplazer_Tele[i]:setvelocity({x=0,y=1,z=0}) if tp2node==true then xzpos=2 end
diplazer_Tele[i]:setyaw(user:get_look_yaw()+(math.pi*1.5)) if tp2node==true then xzpos=1 end
if tp2node==true then xzpos=-1 end--]]
end if not diplazer_Tele[i]:getpos() then
end diplazer_Tele[i]=false
else return false
local len=diplazer_getLength(diplazer_UserTele)
local player_name = player:get_player_name()
for i=1,len,1 do
if "8?".. player_name==diplazer_UserTele[i] and (not diplazer_Tele[i]==false) then
if diplazer_Tele[i]:is_player()==true then diplazer_Tele[i]:set_physics_override({gravity=diplazer_restore_gravity_to}) end
diplazer_Tele[i]=false
GGunInUse=GGunInUse-1
end
end end
diplazer_Tele[i]:moveto({x=pos.x+(udir.x*xzpos), y=pos.y+1.5+(udir.y*4), z=pos.z+(udir.z*xzpos)},false)
diplazer_Tele[i]:setvelocity({x=0,y=1,z=0})
diplazer_Tele[i]:setyaw(player:get_look_yaw()+(math.pi*1.5))
end
end
else
local len=diplazer_getLength(diplazer_UserTele)
local player_name = player:get_player_name()
for i=1,len,1 do
if "8?".. player_name==diplazer_UserTele[i] and (not diplazer_Tele[i]==false) then
if diplazer_Tele[i]:is_player()==true then diplazer_Tele[i]:set_physics_override({gravity=diplazer_restore_gravity_to}) end
diplazer_Tele[i]=false
GGunInUse=GGunInUse-1
end end
end end
end end
end end
end) end)
function diplazer_is_unbreakable(pos) function diplazer_is_unbreakable(pos)
local nodedef local nodedef = minetest.registered_nodes[minetest.get_node(pos).name]
return nodedef == nil or nodedef.drop == ""
nodedef = minetest.registered_nodes[minetest.get_node(pos).name]
if nodedef==nil then return true end
return nodedef.drop==""
end end
@ -600,11 +597,11 @@ local function diplazer_dig(pos,player,drops,admin)
else else
minetest.set_node(pos, {name="air"}) minetest.set_node(pos, {name="air"})
end end
end end
function diplazer_getdir(player) function diplazer_getdir(player)
local dir=player:get_look_dir() local dir=player:get_look_dir()
if math.abs(dir.x)>math.abs(dir.z) then if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then return 0 end if dir.x>0 then return 0 end
return 1 return 1
end end
@ -691,7 +688,7 @@ local function diplazer_place(pos, player, stack_count,Name,Node,creative,admin)
if admin<0 and fn.drop=="" and fn.name:find("maptools:",1)~=nil then return false end if admin<0 and fn.drop=="" and fn.name:find("maptools:",1)~=nil then return false end
if fn.walkable==false then if fn.walkable==false then
if stack_count>0 then if stack_count>0 then
minetest.set_node(pos, Node) minetest.set_node(pos, Node)
if not creative and admin==0 and diplazer_Enable_gun_limitation==true then if not creative and admin==0 and diplazer_Enable_gun_limitation==true then
@ -722,7 +719,7 @@ local function diplazer_replace(pos, player, stack_count,Name,Node,creative,admi
local fn = minetest.get_node({x=pos.x, y=pos.y, z=pos.z}) local fn = minetest.get_node({x=pos.x, y=pos.y, z=pos.z})
if diplazer_is_unbreakable(pos)==true and admin<0 then stack_count=0 return false end if diplazer_is_unbreakable(pos)==true and admin<0 then stack_count=0 return false end
if fn.name==Name then if fn.name==Name then
if stack_count>0 then if stack_count>0 then
if drops==1 then diplazer_dig(pos,player,drops,admin) end if drops==1 then diplazer_dig(pos,player,drops,admin) end
if minetest.get_node({x=pos.x, y=pos.y, z=pos.z}) if minetest.get_node({x=pos.x, y=pos.y, z=pos.z})
@ -818,7 +815,7 @@ local function diplazer_use(pos, player, meta,admin,drops,keys,com)
end end
end end
if mode == 11 or mode == 12 then if mode == 11 or mode == 12 then
if is_node and mode==11 then if is_node and mode==11 then
return false return false
end end
@ -838,7 +835,7 @@ local function diplazer_use(pos, player, meta,admin,drops,keys,com)
pos.y=pos.y+1 pos.y=pos.y+1
if mode==12 then pos.y=pos.y-1 end if mode==12 then pos.y=pos.y-1 end
if mode==11 and diplazer_amountT>diplazer_mode11_max then diplazer_amountT=diplazer_mode11_max end if mode==11 and diplazer_amountT>diplazer_mode11_max then diplazer_amountT=diplazer_mode11_max end
if mode==12 and diplazer_amountT>diplazer_mode12_max then diplazer_amountT=diplazer_mode12_max end if mode==12 and diplazer_amountT>diplazer_mode12_max then diplazer_amountT=diplazer_mode12_max end
@ -870,7 +867,7 @@ end
else else
break break
end end
else -- if mode 12 else -- if mode 12
diplazer_dig (pos,player,drops,admin) diplazer_dig (pos,player,drops,admin)
@ -889,7 +886,7 @@ end
stack_counts_start=diplazer_amountT stack_counts_start=diplazer_amountT
end end
if mode==12 then stack_counts=stack_counts_start end if mode==12 then stack_counts=stack_counts_start end
pos=start_pos pos=start_pos
if dir==0 then pos.x=pos.x-1 end if dir==0 then pos.x=pos.x-1 end
@ -920,12 +917,12 @@ end
if dir==2 then pos.x=pos.x+minus end if dir==2 then pos.x=pos.x+minus end
if dir==3 then pos.x=pos.x+plus end if dir==3 then pos.x=pos.x+plus end
else else
stack_counts_tmp=stack_counts_tmp-1 stack_counts_tmp=stack_counts_tmp-1
if player:get_inventory():get_stack("main", player:get_wield_index()-1):get_count()<stack_counts_tmp and autouse==0 then return false end if player:get_inventory():get_stack("main", player:get_wield_index()-1):get_count()<stack_counts_tmp and autouse==0 then return false end
break break
end end
else -- if mode 12 else -- if mode 12
diplazer_dig (pos,player,drops,admin) diplazer_dig (pos,player,drops,admin)
stack_counts_tmp=stack_counts_tmp-1 stack_counts_tmp=stack_counts_tmp-1
if dir==0 then pos.z=pos.z+plus end if dir==0 then pos.z=pos.z+plus end
@ -939,7 +936,7 @@ end
end end
--AutoSwitch --AutoSwitch
if mode == 10 then if mode == 10 then
local plus=1 local plus=1
local minus=-1 local minus=-1
local dir = diplazer_getdir(player) local dir = diplazer_getdir(player)
@ -948,7 +945,7 @@ end
if tp2node1==false and tp2node2==false then if tp2node1==false and tp2node2==false then
pos.y=pos.y-1 pos.y=pos.y-1
plus=-1 plus=-1
minus=1 minus=1
if dir==0 then pos.x=pos.x+plus end if dir==0 then pos.x=pos.x+plus end
if dir==1 then pos.x=pos.x+minus end if dir==1 then pos.x=pos.x+minus end
if dir==2 then pos.z=pos.z+plus end if dir==2 then pos.z=pos.z+plus end
@ -976,7 +973,7 @@ end
if dir==2 then pos.z=pos.z+plus end if dir==2 then pos.z=pos.z+plus end
if dir==3 then pos.z=pos.z+minus end if dir==3 then pos.z=pos.z+minus end
else else
if Fullcount<=diplazer_amountT then if Fullcount<=diplazer_amountT then
stack_count=0 stack_count=0
else else
return false return false
@ -992,7 +989,7 @@ end
--Replace --Replace
if mode == 9 then if mode == 9 then
minetest.sound_play("diplazer_place", {pos = player:getpos(), gain = 1.0, max_hear_distance =5,}) minetest.sound_play("diplazer_place", {pos = player:getpos(), gain = 1.0, max_hear_distance =5,})
local replace=player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() local replace=player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name()
@ -1007,7 +1004,7 @@ end
local is_renode= not (minetest.registered_nodes[replace] or replace== "air") local is_renode= not (minetest.registered_nodes[replace] or replace== "air")
if ((replacestack_count<stack_count and replacestack_count<diplazer_amountT) or is_renode or is_node) and admin<1 then if ((replacestack_count<stack_count and replacestack_count<diplazer_amountT) or is_renode or is_node) and admin<1 then
diplazer_T(player_name,-4) diplazer_T(player_name,-4)
return false return false
end end
for i=1,diplazer_amountT,1 do for i=1,diplazer_amountT,1 do
@ -1026,8 +1023,8 @@ end
-- Place front -- Place front
if mode == 1 then if mode == 1 then
local lazer=0 local lazer = 0
if is_node then if is_node then
if drops==0 then Name="diplazer:lazer_adminno" if drops==0 then Name="diplazer:lazer_adminno"
elseif admin==0 then Name="diplazer:lazer_gun" elseif admin==0 then Name="diplazer:lazer_gun"
@ -1051,7 +1048,7 @@ end
if tp2node1==true and tp2node2==true then if tp2node1==true and tp2node2==true then
pos.y=pos.y-1 pos.y=pos.y-1
plus=-1 plus=-1
minus=1 minus=1
if dir==0 then pos.x=pos.x+plus end if dir==0 then pos.x=pos.x+plus end
if dir==1 then pos.x=pos.x+minus end if dir==1 then pos.x=pos.x+minus end
if dir==2 then pos.z=pos.z+plus end if dir==2 then pos.z=pos.z+plus end
@ -1059,7 +1056,7 @@ end
end end
minetest.sound_play("diplazer_place", {pos = player:getpos(), gain = 1.0, max_hear_distance = 5,}) minetest.sound_play("diplazer_place", {pos = player:getpos(), gain = 1.0, max_hear_distance = 5,})
pos.y=pos.y+1 pos.y=pos.y+1
local param=0 local param=0
@ -1081,12 +1078,12 @@ end
if admin<1 then ob:set_hp(ob:get_hp()-10) end if admin<1 then ob:set_hp(ob:get_hp()-10) end
if admin==1 then ob:set_hp(0) end if admin==1 then ob:set_hp(0) end
if drops==0 then ob:remove() end if drops==0 then ob:remove() end
if player.is_fake_player and player.is_fake_player==true then if player.is_fake_player and player.is_fake_player==true then
if ob:get_hp()<=0 then ob:remove() end if ob:get_hp()<=0 then ob:remove() end
elseif drops~=0 then elseif drops~=0 then
ob:punch(player,0,"diplazer:com",diplazer_getdir(player)) ob:punch(player,0,"diplazer:com",diplazer_getdir(player))
end end
end end
end end
@ -1109,7 +1106,7 @@ end
minetest.sound_play("diplazer_dig", {pos = player:getpos(), gain = 1.0, max_hear_distance = 5,}) minetest.sound_play("diplazer_dig", {pos = player:getpos(), gain = 1.0, max_hear_distance = 5,})
for i=1,diplazer_amountT,1 do for i=1,diplazer_amountT,1 do
if stack_count>0 then if stack_count>0 then
diplazer_dig (pos,player,drops,admin) diplazer_dig (pos,player,drops,admin)
stack_count=stack_count-1 stack_count=stack_count-1
end end
@ -1121,7 +1118,7 @@ end
return true return true
end end
-- Place up -- Place up
if mode==3 then if mode==3 then
if Name=="" or Name==nil or Name=="ignore" or is_node or Name=="default:chest_locked" then if Name=="" or Name==nil or Name=="ignore" or is_node or Name=="default:chest_locked" then
else else
minetest.sound_play("diplazer_place", {pos = player:getpos(), gain = 1.0, max_hear_distance = 7,}) minetest.sound_play("diplazer_place", {pos = player:getpos(), gain = 1.0, max_hear_distance = 7,})
@ -1406,7 +1403,7 @@ local function diplazer_setmode(user,itemstack,admin,keys,drops,com)
if keys.sneak and keys.jump then mode=mode-1 if keys.sneak and keys.jump then mode=mode-1
else mode=mode+1 else mode=mode+1
end end
@ -1439,7 +1436,7 @@ local function diplazer_setmode(user,itemstack,admin,keys,drops,com)
elseif drops==0 then elseif drops==0 then
item["name"]="diplazer:adminno"..mode item["name"]="diplazer:adminno"..mode
end end
else else
if com==1 then item["name"]="diplazer:com"..mode end if com==1 then item["name"]="diplazer:com"..mode end
if com==2 then item["name"]="diplazer:comg"..mode end if com==2 then item["name"]="diplazer:comg"..mode end
@ -1493,7 +1490,7 @@ return 0
end end
if admin==1 if admin==1
then user:set_hp(20)-- sets full health on use then user:set_hp(20)-- sets full health on use
end end
local keys = user:get_player_control() local keys = user:get_player_control()
@ -1593,7 +1590,7 @@ end
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
local len=diplazer_getLength(diplazer_UserTele) local len=diplazer_getLength(diplazer_UserTele)
for i=1,len,1 do for i=1,len,1 do
if meta.mode .."?".. player_name==diplazer_UserTele[i] then if meta.mode .."?".. player_name==diplazer_UserTele[i] then
GGunInUse=GGunInUse+1 GGunInUse=GGunInUse+1
diplazer_Tele[i]=object diplazer_Tele[i]=object
diplazer_UserTele[i]=meta.mode .."?".. user:get_player_name() diplazer_UserTele[i]=meta.mode .."?".. user:get_player_name()
@ -1655,7 +1652,7 @@ return false
for i=1,len,1 do for i=1,len,1 do
if meta.mode .."?".. player_name==diplazer_UserTele[i] then if meta.mode .."?".. player_name==diplazer_UserTele[i] then
GGunInUse=GGunInUse+1 GGunInUse=GGunInUse+1
if diplazer_Tele[i] and diplazer_Tele[i]:is_player()==true then diplazer_Tele[i]:set_physics_override({gravity=diplazer_restore_gravity_to,}) end if diplazer_Tele[i] and diplazer_Tele[i]:is_player()==true then diplazer_Tele[i]:set_physics_override({gravity=diplazer_restore_gravity_to,}) end
diplazer_Tele[i]=pointed_thing.ref diplazer_Tele[i]=pointed_thing.ref
@ -1808,7 +1805,7 @@ for i=1,14,1 do
return itemstack return itemstack
end, end,
}) })
@ -2058,4 +2055,4 @@ minetest.register_node("diplazer:vacuum", {
post_effect_color = {a = 50, r =50, g = 50, b = 50}, post_effect_color = {a = 50, r =50, g = 50, b = 50},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
}) })