connected_textures/init.lua

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local load_time_start = os.clock()
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local function connect_glass(node, img)
local tmp = minetest.registered_nodes[node]
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if not tmp then
return
end
tmp.tiles = img
tmp.drawtype = "glasslike_framed"
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minetest.register_node(":"..node, tmp)
end
local d_glass_list = {
{"glass", {"default_glass.png", "connected_textures_glass_stripes.png"}},
{"obsidian_glass", {"default_obsidian_glass.png", "connected_textures_invisible.png"}}
}
for _,i in ipairs(d_glass_list) do
connect_glass("default:"..i[1], i[2])
end
if minetest.get_modpath("moreblocks") then
local m_glass_list = {
{"iron_glass", {"moreblocks_iron_glass.png", "connected_textures_iron_glass_stripes.png"}},
{"coal_glass", {"moreblocks_coal_glass.png", "connected_textures_coal_glass_stripes.png"}},
{"clean_glass", {"moreblocks_clean_glass.png", "connected_textures_invisible.png"}},
{"trap_glass", {"moreblocks_trap_glass.png", "connected_textures_glass_stripes.png"}},
{"super_glow_glass", {"moreblocks_super_glow_glass.png", "connected_textures_glow_glass_stripes.png"}},
}
for _,i in ipairs(m_glass_list) do
connect_glass("moreblocks:"..i[1], i[2])
end
end
minetest.register_node(":default:ice", {
description = "Ice",
tiles = {"connected_textures_ice.png"},
is_ground_content = true,
use_texture_alpha = true,
paramtype = "light",
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
})
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print(string.format("[connected_textures] loaded after ca. %.2fs", os.clock() - load_time_start))