change drawtype of node to airlike, add wield_image to node, fill mod.conf with stuff and make getpos to get_pos
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6eb9a1362d
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dd477201da
8
init.lua
8
init.lua
@ -19,7 +19,7 @@ minetest.register_entity("colour_carrier:entity", {
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collisionbox = {0,0,0,0,0,0},
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collisionbox = {0,0,0,0,0,0},
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physical = false,
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physical = false,
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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if minetest.get_node(pos).name ~= "colour_carrier:node" then
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if minetest.get_node(pos).name ~= "colour_carrier:node" then
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self.object:remove()
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self.object:remove()
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return
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return
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@ -145,11 +145,13 @@ end
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minetest.register_node("colour_carrier:node", {
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minetest.register_node("colour_carrier:node", {
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description = "colour carrier",
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description = "colour carrier",
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tiles = {"blank.png"},
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--~ tiles = {"blank.png"},
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drawtype = "airlike",
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sunlight_propagates = true,
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sunlight_propagates = true,
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paramtype = "light",
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paramtype = "light",
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inventory_image = "colour_carrier.png",
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inventory_image = "colour_carrier.png",
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groups = {cracky=3, stone=1},
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wield_image = "colour_carrier.png",
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groups = {cracky = 3, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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set_entity(pos)
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set_entity(pos)
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