Add replacer mod
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TODO: A distinct image is still missing. Right now, it looks like a steel axe!
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Replacement tool for creative building (Mod for MineTest)
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This tool is helpful for creative purposes (i.e. build a wall and "paint" windows into it).
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It replaces nodes with a previously selected other type of node (i.e. places said windows
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into a brick wall).
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Crafting: (nothing) stick (nothing)
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(nothing) stick (nothing)
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(nothing) empty_bucket (nothing)
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Or just use /giveme replacer:replacer
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Usage: Right-click on a node of that type you want to replace other nodes with.
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Left-click (normal usage) on any nodes you want to replace with the type you previously right-clicked on.
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When in creative mode, the node will just be replaced. Your inventory will not be changed.
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When not in creative mode, digging will be simulated and you will get what was there. In return, the replacement node
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will be taken from your inventory.
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Copyright (C) 2013 Sokomine
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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-- taken from Vanessa Ezekowitz' homedecor mod
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-- see http://forum.minetest.net/viewtopic.php?pid=26061 or https://github.com/VanessaE/homedecor for details!
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function replacer_homedecor_node_is_owned(pos, placer)
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if type( minetest.is_protected == "function") then
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return minetest.is_protected( pos, placer:get_player_name() );
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end
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local ownername = false
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if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
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if HasOwner(pos, placer) then -- returns true if the node is owned
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if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
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if type(getLastOwner) == "function" then -- ...is an old version
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ownername = getLastOwner(pos)
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elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
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ownername = GetNodeOwnerName(pos)
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else
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ownername = "someone"
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end
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end
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end
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elseif type(isprotect)=="function" then -- glomie's protection mod
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if not isprotect(5, pos, placer) then
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ownername = "someone"
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end
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end
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if ownername ~= false then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, "..ownername.." owns that spot." )
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return true
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else
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return false
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end
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end
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--[[
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Replacement tool for creative building (Mod for MineTest)
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Copyright (C) 2013 Sokomine
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-- Version 2.1
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-- Changelog:
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-- 12.01.2013 * If digging the node was unsuccessful, then the replacement will now fail
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-- (instead of destroying the old node with its metadata; i.e. chests with content)
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-- 20.11.2013 * if the server version is new enough, minetest.is_protected is used
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-- in order to check if the replacement is allowed
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-- 24.04.2013 * param1 and param2 are now stored
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-- * hold sneak + right click to store new pattern
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-- * right click: place one of the itmes
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-- * receipe changed
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-- * inventory image added
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-- adds a function to check ownership of a node; taken from VanessaEs homedecor mod
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dofile(minetest.get_modpath("replacer").."/check_owner.lua");
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replacer = {};
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minetest.register_tool( "replacer:replacer",
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{
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description = "Node replacement tool",
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groups = {},
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inventory_image = "replacer_replacer.png",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 1, -- it has to store information - thus only one can be stacked
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liquids_pointable = true, -- it is ok to painit in/with water
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-- the tool_capabilities are of nearly no intrest here
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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-- For example:
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fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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}
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},
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node_placement_prediction = nil,
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metadata = "default:dirt", -- default replacement: common dirt
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on_place = function(itemstack, placer, pointed_thing)
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if( placer == nil or pointed_thing == nil) then
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return itemstack; -- nothing consumed
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end
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local name = placer:get_player_name();
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--minetest.chat_send_player( name, "You PLACED this on "..minetest.serialize( pointed_thing )..".");
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local keys=placer:get_player_control();
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-- just place the stored node if now new one is to be selected
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if( not( keys["sneak"] )) then
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return replacer.replace( itemstack, placer, pointed_thing, 0 ); end
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if( pointed_thing.type ~= "node" ) then
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minetest.chat_send_player( name, " Error: No node selected.");
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return nil;
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end
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local pos = minetest.get_pointed_thing_position( pointed_thing, under );
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local node = minetest.env:get_node_or_nil( pos );
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--minetest.chat_send_player( name, " Target node: "..minetest.serialize( node ).." at pos "..minetest.serialize( pos )..".");
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local item = itemstack:to_table();
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-- make sure metadata is always set
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if( node ~= nil and node.name ) then
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item[ "metadata" ] = node.name..' '..node.param1..' '..node.param2;
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else
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item[ "metadata" ] = "default:dirt 0 0";
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end
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itemstack:replace( item );
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minetest.chat_send_player( name, "Node replacement tool set to: '"..item[ "metadata" ].."'.");
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return itemstack; -- nothing consumed but data changed
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end,
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-- on_drop = func(itemstack, dropper, pos),
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on_use = function(itemstack, user, pointed_thing)
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return replacer.replace( itemstack, user, pointed_thing, above );
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end,
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})
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replacer.replace = function( itemstack, user, pointed_thing, mode )
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if( user == nil or pointed_thing == nil) then
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return nil;
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end
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local name = user:get_player_name();
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--minetest.chat_send_player( name, "You USED this on "..minetest.serialize( pointed_thing )..".");
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if( pointed_thing.type ~= "node" ) then
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minetest.chat_send_player( name, " Error: No node.");
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return nil;
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end
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local pos = minetest.get_pointed_thing_position( pointed_thing, mode );
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local node = minetest.env:get_node_or_nil( pos );
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--minetest.chat_send_player( name, " Target node: "..minetest.serialize( node ).." at pos "..minetest.serialize( pos )..".");
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if( node == nil ) then
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minetest.chat_send_player( name, "Error: Target node not yet loaded. Please wait a moment for the server to catch up.");
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return nil;
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end
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local item = itemstack:to_table();
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-- make sure it is defined
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if( not( item[ "metadata"] ) or item["metadata"]=="" ) then
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item["metadata"] = "default:dirt 0 0";
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end
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-- regain information about nodename, param1 and param2
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local daten = item[ "metadata"]:split( " " );
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-- the old format stored only the node name
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if( #daten < 3 ) then
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daten[2] = 0;
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daten[3] = 0;
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end
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-- if someone else owns that node then we can not change it
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if( replacer_homedecor_node_is_owned(pos, user)) then
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return nil;
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end
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-- do not replace if there is nothing to be done
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if( node.name == daten[1] ) then
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-- the node itshelf remains the same, but the orientation was changed
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if( node.param1 ~= daten[2] or node.param2 ~= daten[3] ) then
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minetest.env:add_node( pos, { name = node.name, param1 = daten[2], param2 = daten[3] } );
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end
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return nil;
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end
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-- in survival mode, the player has to provide the node he wants to be placed
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if( not(minetest.setting_getbool("creative_mode") )) then
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-- players usually don't carry dirt_with_grass around; it's safe to assume normal dirt here
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-- fortionately, dirt and dirt_with_grass does not make use of rotation
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if( daten[1] == "default:dirt_with_grass" ) then
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daten[1] = "default:dirt";
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item["metadata"] = "default:dirt 0 0";
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end
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-- does the player carry at least one of the desired nodes with him?
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if( not( user:get_inventory():contains_item("main", daten[1]))) then
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minetest.chat_send_player( name, "You have no further '"..( daten[1] or "?" ).."'. Replacement failed.");
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return nil;
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end
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-- give the player the item by simulating digging if possible
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if( node.name ~= "air"
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and node.name ~= "ignore"
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and node.name ~= "default:lava_source"
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and node.name ~= "default:lava_flowing"
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and node.name ~= "default:water_source"
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and node.name ~= "default:water_flowing" ) then
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minetest.node_dig( pos, node, user );
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local digged_node = minetest.env:get_node_or_nil( pos );
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if( not( digged_node )
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or digged_node.name == node.name ) then
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minetest.chat_send_player( name, "Replacing '"..( node.name or "air" ).."' with '"..( item[ "metadata"] or "?" ).."' failed. Unable to remove old node.");
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return nil;
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end
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end
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-- consume the item
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user:get_inventory():remove_item("main", daten[1].." 1");
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--user:get_inventory():add_item( "main", node.name.." 1");
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end
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--minetest.chat_send_player( name, "Replacing node '"..( node.name or "air" ).."' with '"..( item[ "metadata"] or "?" ).."'.");
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--minetest.env:place_node( pos, { name = item[ "metadata" ] } );
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minetest.env:add_node( pos, { name = daten[1], param1 = daten[2], param2 = daten[3] } );
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return nil; -- no item shall be removed from inventory
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end
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minetest.register_craft({
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output = 'replacer:replacer',
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recipe = {
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{ 'default:chest', '', '' },
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{ '', 'default:stick', '' },
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{ '', '', 'default:chest' },
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}
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})
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